mobile game development in unity

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Mobile Game Development Experience with Unity

by @hakansaglam

Hakan Saglam

5 Years Old as Game Developer 15 Years Old as Sofware Developer 25 Years Old as Gamer

present2010

Largest Okey community in Turkey

Largest Game community in Turkey

Largest Spades community

in US

Top 15 Mobile Games

in US

350M+ Users

Downloaded

300K+ Concurrent

Users

2GAMES IN US

TOP GROSSING LISTS

PEOPLE PLAYING OUR GAMES

CONCURRENTLY

300K+

COUNTRIES WHERE OUR USERS RESIDE

150

15GAMES IN APP

STORES

350MINSTALLS 100

TEAM MEMBERS

AgendaWhy do we move to Unity?

Editor in Unity

Coding in Unity

Testing in Unity

Debugging in Unity

Profiling in Unity

Continuous Integration and Delivery with Unity

Why do we move to Unity?

HAXERuntime Performance

Existing Experience

Open Source

Code Reusability

Not Popular / No Community

Development Environment

Difficult Prototyping

Open Source

Runtime Performance

Optimized for 2D Games

Low Level Language

Development Environment

Long Learning Curve

COCOS 2D-X

Open Source

Strong Community

Development Environment

Immature Technology

Limited / No Support

RoboVM Stopped !!!

LibGDX with RoboVM

Strong Community

Whole Integrated Solution

Development Environment

Asset Store and Services

Limited Canvas Support

Not Designed for Team Work

Limited Source Code Access

Unity 3D

Editor in Unity

Main Windows

Customize Menu Items

Add New Windows

Custom Windows

Put Custom Information into Main Windows

Customize Main Windows

Coding in Unity

Awake OnEnable Start Update FixedUpdate LateUpdate OnGUI OnApplicationPause OnDisable OnDestroy

Event Functions

Strange IoC

Component Driven Architecture

Call Fade Animation directly

Call Fade Animation by a Coroutine

Coroutines

Screen Management

Testing in Unity

for Game Logic

not for View Components

Unit Tests

Integration Tests

Test player scenarios in game scene with real player actions real player moves real player logs

Editor Tests

Debugging in Unity

Mono Develop

don’t use MonoDevelop Debugger

just use Debug.Log(); function

Editor Debugging

Play / Pause Go Frame by Frame Automatic Reset

Debug.Break(); Make changes on the fly

Frame Debugger

Optimize and Batch your Draw Calls

Debug on Xcode

Debug on Device

Debug via adb logcat

Profiling in Unity

Sprite Sheets

Use Atlas files for better GPU Performance

Organize your scene hierarchy for less Draw Calls

Stats Window CPU Usage Profiler Rendering Profiler Memory Profiler Audio Profiler Physics Profiler GPU Profiler Low Level Memory Profiler

Unity Profiler

Shorten startup time

Optimize runtime performance

Optimize memory usage

Xcode Instruments

Continuous Integration with Unity

Native Plugins

C# Libraries

Gaming Libraries

Game Repositories

released released soon

Binary Builds

Deploy to

HockeyApp

Deploy to

Test Flight

Deploy to

Play Store

Unity Services

Ads Analytics Cloud Build Multiplayer Performance Reporting Everyplay Collaborate Hardware Stats

Cloud Services

Asset Store

DOTween UniWebView Log Viewer JSON .NET TextMesh Pro Best HTTP Console Enhanced Enhanced Scroller Stats Monitor

Source Code

Open Source Libraries

Unity Labs

Unity Engine Source Code Access

Nikola Tesla

“Our virtues and our failings are inseparable, like force and matter. When they separate, man

is no more.”

Our team is growing, and we want you to join uswww.peakgames.net/careers

THANK YOU@hakansaglam

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