mogens jacobsen: ”user experience”, sigchi.dk november 2002 the boring presentation
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
The boring presentation
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
The boring introduction
Mondo A/Swww.mondo.dkmja@mondo.dk
Artnode Foundation
www.artnode.org
jacobsen@artnode.org
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
My position
BusinessmenDesigners
ProgrammersArtists
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
The battle
Designers (prejudice)
Based on inspiration and tasteMostly interested in personal self expressionWanting to do cool stuff. Showing offAdding final decoration
HCI folks (prejudice)
Wanting to measure everything. Being very technicalMaking everything cold and boringNot understanding branding
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Design is a craft
Problemsolving and communication, not personal expression is the key to effective visual design.Sun Microsystems
Design is not something that can be applied after the fact, when thefundamental organization of the product has already beendetermined. To be effective, design must be an integral part of the product development lifecycle.Sun Microsystems
Questions about whether design is necessary or affordable are quite beside the point. Design is inevitable. The alternative to good design is bad design, not no design.Douglas Martin, Book Designer
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Conclusion
I won’t supply you with any….
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
User Experience
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Buzzwords
Experience
Emotion
Satisfaction
Enjoyable
Fun
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Not really a new concept in HCI
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Attractive things work better
Wash and polish your car.
Doesn’t it run better?Donald A Norman
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
The Dream Society
In the not-too-distant future, products and services which appeal to the heart rather than the mind will capture the greatest marketshare.
Rolf Jensen is describing something more profound than 'Sell the sizzle, not the steak'. He is exploring the dynamics behind business in the affluent economies of the 21st Century which will shift from need-driven information to story-driven imagination.
Rolf Jensen
The Dream Society.
HeartStorm.
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
The idea of efficiency
Dream Society as a nightmare:
The New Culture of Hypercapitalism Where All of Life is a Paid-For Experience
Dream Society as a utopia:
Efficiency and entropy: Talking about machinesExperience and empaty: Talking about people
Jeremy Rifkin.
The End of Work.
The Age of Access.
The H2 Economy.
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Aesthetics
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Merriam-Webster Dictionary
Aesthetic:
A branch of philosophy dealing with the nature of beauty, art, and taste and with the creation and appreciation of beauty.
A particular theory or conception of beauty or art : a particular taste for or approach to what is pleasing to the senses and especially sight.
A pleasing appearance or effect.
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Will it match the carpet?
The Trap of “Good Taste”
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Not just pretty pictures
Quake
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Unique Aesthetics of Interactivity
Artists and designers must seek to develop a unique aesthetics of interactivity in which elements such as:
screen design, user control processes, navigation actions, system responses
and the like become themselves part of the magic of the new media.
Stephen Wilson
Professor, Conceptual/Information Arts, SFSU
Author of "Information Art"
Coeditor of Leonardo Journal (MIT)
SIGGRAPH 93 Visual Proceedings Art Show
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Not ”for your eyes only”
Not only visual interface - GUI
(Texts)
Audio
Keyboard
Mouse / pointing device
Body …not waiting for VR or AR
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Getting the body involved
Pervasive gaming
Low tech (SMS)
Location basedLow techCrude location
Click on the image to access the website
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
The Visuals
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Content = King
Content
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Transparent interface
User gets the experience from content.
The interface should be transparent
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
The Interface as Content-creator
Myst
MYST (Game 1995)
The interface is creating the experience
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Decorative OS
Macintosh OS X
Microsoft Win XP
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Skins
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Komar & Melamid: ”The People’s Choice”
Komar & Melamid weblink
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Komar & Melamid: ”The People’s Choice”
Most wanted (Denmark)
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Komar & Melamid: ”The People’s Choice”
Most wanted (Germany)
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Komar & Melamid: ”The People’s Choice”
Most wanted (Holland)
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Net.Art and Software art
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Net.Art and Software art
Not visual art
Conceptual Art
Site Specific Art
Social Art
Concrete Poetry
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
C5: Lisa Jevbratt
”PERL is my medium”
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Art and interaction
Interaction is totalitarism. It gives users the illusion of freedom.Lev Manovich
In usability the freedom is minimized to gain efficiency and accessibility.
In the artistic use of interaction, usability is often used as a counterpoise and inspiration for deconstructing and exposing the conventions.Jens Michael Hammel
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
The interface in Software Art
”The interface is always hiding something”
Mysterious, hostile, counter-intuitive
The interface is often creating the experience
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Artists & Works
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
AntiRom
www.antirom.com
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
AntiROM
Click on the image to access the webversion
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Adrian Ward
www.signwave.co.uk
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Auto-illustrator (Adrian Ward)
Click on the image to access the downloadpage
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Alexei Shulgin
www.c3.hu/collection/form/www.easylife.org
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Alexei Shulgin: FormArt
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
JODI
We love your computer
wwwwwwwww.jodi.org404.jodi.orgwww.untitled-game.org
Dirk PaesmannJoan Heemskeerk
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
wwwwwwwww.jodi.org
Click on the image to access the webversion
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
C5 Corp: Theory as product
www.c5corp.com
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
C5: SoftSub
Click on the image to access the website and the downloadpage
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Golan Levin: Painterly Interfaces
www.flong.com
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Musical instruments
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Electronic instruments (1970 vs. 1980)
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Virtual instruments (1990)
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Golan Levin: Audiovisual Environment Suits
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Levin: Floo
Manipulate a freeform plastic substance
Pollock: Lavender Mist, 1950
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Levin: Loom & Yellowtail
Painterly interface
Kandinsky: Part of ”Composition 4”, 1911
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Golan Levin: Parameters
Golan Levin: Painterly Interfaces for Audiovisual Performance, MIT 2000 (Thesis)
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Levin: AVES Demo
Due to copyrights, the video is not online.You can access the AVES website by clicking here.
Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002
Conclusion
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