playing history: game as text luke skehan, htav annual conference 2013
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Playing History:
Game as Text
Luke Skehan, HTAV Annual Conference
2013
Why Games?
Fold.it is a game designed by University of Washington.
It allows gamers to manipulate 3-D the structure of proteins.
So what?
1/8th of players do not work in science.
Two-thirds of the top players have no biochemistry experience beyond high school.
2011: Gamers mapped the M-PMV protein, which is crucial to the replication of HIV, in 10 days.
Scientists had been unsuccessfully attempting to map this protein for 15 years.
Playing History: Game as Text
What is Game Based Learning?
Games in History
Games and the Australian Curriculum
Serious Games
GBL is Goal Based
The Plague (App)
GBL is Engaging and Immersive
Lisbon pre-1755 in Second Life
US Holocaust Museum in Second Life
Company of Heroes
GBL is User Generated
Minecraft History Project
Mods
GBL is Challenging
Levels and Bosses
Flow Theory: Csikszentmihalyi
GBL is Formative
Knowledge as you need it
Total War: Rome
GBL is Formative
Instant feedback
GBL is Freedom
Experiment
Fail
Fashion Identities
GBL challenges Perspective 1st Person 3rd Person God View
Game as Text
Siren Song of Digital Simulation (Clyde & Wilkinson, 2011)
State of the Art vs State of the Actual (Selwyn)
Approach with critical eye
Game as text to engage with, interpret, and reflect on
Embedded within broader curriculum
Warfare 1917
Year 9 WWI unit
Trench Warfare
http://lukeskehan.wordpress.com/2013/03/20/trench-warfare/
Australian Curriculum General Capabilities
Australian Curriculum Descriptors
applicable to Civilizations V (Y7)The ways in which the past can be represented through documents, oral history, visual and other accounts
The economic, social and strategic importance of the main geographical features, including landforms and resources, and the geographic location of the society in the broader region
The social, military and political structures of the society, particularly how people lived, how they fought and how they were governed
Significant developments in the areas of art, architecture, technology, thinking and literature
Continued (Y8)The changing nature of societies in this period
The movement and interaction of people and cultures
The increasing complexity of societies in this period, including changes in technology, population and the distribution of wealth and power
The strategic importance of the main geographical features
The nature and extent of change in at least ONE of the following areas: ruling and governing; health and medicine; crime and punishment; military and defence systems; towns, cities and commerce
Those factors (political, social, economic, environmental or military) that contributed to the rise and/or to the subsequent demise of the society
The reasons for voyages of discovery in this period, the nature of the voyages and the redrawing of the map of the world
Gaustralian BL & Australian Curriculum
Australian CurriculumHistory: Skills (Year 10)
Civilization V
1066 The Plague
Use chronological sequencing to demonstrate the relationship between events and developments in different periods and places
✓
Use historical terms and concepts ✓ ✓ ✓Identify and select different kinds of questions about the past to inform
✓
Identify and locate relevant sources, using ICT and other methods
✓ ✓
Identify the origin, purpose and context of primary and secondary sources
Identify and analyse the perspectives of people from the past
✓ ✓ ✓
Identify and analyse different historical interpretations (including their own)
✓ ✓ ✓
Develop texts, particularly descriptions and discussions that use evidence from a range of sources that are referenced
✓
Select and use a range of communication forms (oral, graphic, written) and digital technologies
✓ ✓ ✓
Year 7: Ancient History
BBC Games: Mummy maker: Pyramid Builder: Whodunnit set in Rome: Roman Emperor text based:
Simulations: Rome Total War, Age of Empires, Civilizations
Apps: Empire Story, Civ Revs Lite, Idol Hunt
Year 8: Medieval History
Battles of 1066 with narration: http://www.roundgames.com/game/1066
Apps: Clash of Clans, The Plague, Epic Citadel, King’s Empire
Year 9 & 10: Modern History
WWI Trench warfare: http://www.roundgames.com/game/Warfare+1917
WWII games: http://www.roundgames.com/game/Warfare+1944
Diplomacy: http://www.playdiplomacy.com/
Nations States: www.nationstates.net
Y9 & Y10 Apps
European Explorer
Eurasia
Trenches II
2020 Energy
Civs Rev Lite
+ Thousands of WW2 strategy games (D-Day, Frozen Front)
September 12: A Toy World
Games4Change
http://www.gamesforchange.org/
http://www.gamesforchange.org/play/september-12th-a-toy-world/
http://www.playsweatshop.com/
http://fateoftheworld.net/
http://pastpresent.muzzylane.com/
http://www.stopdisastersgame.org/en/home.html
http://www.nationstates.net/page=welcome
Further Reading
James Gee
Kurt Squire
Constance Steinkuehler
Marc Prensky
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