plot copyright 2011, kristin ewing, non-commercial educational use
Post on 28-Dec-2015
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Plot
Copyright 2011, Kristin Ewing, non-commercial educational use
Plot Diagram
PlotIntroduction
• The beginning of the story.
• Meet the main character and their problem.
• Learn about the setting.
PlotRising Action and Conflict
• The middle of the story.
• The problems and solutions the main character faces.
• What happens in the story.
PlotClimax
• Turning point in the story.
• Main character receives new information,
• Accepts the new information,
• Makes a choice using the information.
PlotFalling Action
• Moving towards the end of the story.
• Conflicts are resolved and reader knows what happened.
PlotResolution
• The end of the story.
• Wraps up all the loose ends or sets the scene for a new book.
Henry Huggins Plot Diagram
Information for Plot Diagram• Introduction - meet Henry and Ribsy
• First problem - get Ribsy home. Solution - put him in a box; be taken home by policeman
• Second problem - Too many guppies. Solution - sell them back to pet store
• Third problem - Lose Scooter’s football. Solution - sell nightcrawlers to buy a new one; man brings it back.
• Fourth problem - Getting the part of “little boy” in the play. Solution - Ribsy dumps green paint on Henry so he doesn’t have to play the part.
• Fifth problem - Entering Ribsy in the dog show and the talcum powder turns him pink. Solution - Ribsy wins “Most Unusual Dog”
• Climax - Ribsy’s original owner comes to get Ribsy back.
• Falling action - They put Ribsy in the middle to let him choose which kid to go with, Henry or the original owner.
• Resolution - Ribsy chooses Henry and the kids go off to play.
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