pre-conference workshop an interactive introduction anya wood, mde e-learning education manager...

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Pre-conference Workshopan interactive introduction

Anya Wood, MDEE-learning Education Manager

University Health Network (Toronto)

Gary Woodill, Ed.D.Director, Research and Analysis

Brandon Hall Research

Wednesday, September 24, 2008

10:00 am – 4:00 pm

Innovations in Learning Conference2008

Emerging eLearning technologies: Affective Computing – Agents – Animation Tools – Artificial Intelligence –

Assessment Tools – Audio Production – Authoring Tools – Avatars – Blogs – Browsers – Clickers – Collaboration Tools – Communication Systems – Competency Tracking – Content Management Systems – Data Mining – Decision Support Systems – Digital Ink, Paper and Whiteboards – Displays – e–Portfolios – Gaming Tools – Gesture and Facial Recognition Technologies – Graphics Tools – Haptics – Learning Management Systems and Virtual Learning Environments – Learning Objects and Repositories – Location–based Technologies – Mashups – Metadata, Ontologies and Taxonomies – Mobile Learning – Natural Language Processing – Peer to Peer – Personal Learning Environments – Personalization – Podcasting – Portals – Presence Applications – Presentation Tools – Rapid e–Learning – RFID and Optical Tags – Robots – Search Technologies – Semantic Web – Simulation Tools – Social Bookmarking – Social Networking Tools – Video and IPTV – Virtual Reality – Visualization – VoIP and Telephony – Wearable Computing – Web Feeds (RSS) – Wikis

Peaking technologies

Ascending technologies Maturing technologies

Developing technologies Declining technologies

?

Innovation Adoption Curves:

Developing technologies – Technologies at the earliest stages of experimentation and prototyping: Affective ComputingAvatarsClassroom Response SystemsData MiningDecision Support SoftwareGesture and Facial Recognition TechnologiesHapticsMashups and Web ServicesPersonal Learning EnvironmentsSmart Labels and TagsTelepresence TechnologiesWearable Computing

Ascending technologies – Technologies that have been recently turned into products and are enjoying increasing demand: Social Networking ToolsWeb FeedsSimulation ToolsSocial BookmarkingPersonalizationSemantic WebMobile TechnologiesWiki ToolsLocation Based TechnologiesGaming Design and Development ToolsBlogsAgentsRobotics

Peaking technologies – Technologies that are dominating the market at the current time and in the next year: Collaboration ToolsSearch EnginesArtificial IntelligenceVisualization Technologies

Maturing technologies – Technologies that have considerable history in the market and are now only subject to incremental changes: Animation SoftwareAssessment ToolsAudio and Podcasting ToolsAuthoring ToolsBrowsersCommunications ToolsCompetency Tracking SoftwareContent Management SystemsDisplay TechnologiesE-Portfolio ToolsGraphics ToolsLearning Management Systems

Learning Objects and RepositoriesMetadata, Ontologies, and TaxonomiesNatural Language ProcessingPeer-to-Peer TechnologiesPortalsPresentation ToolsRapid E-Learning ToolsVideo and IPTVVirtual RealityVoIP and Telephony

Declining technologies – Technologies that have significantly dropped out of the marketplace: CAI – Computer Assisted InstructionCBT – Computer Based TrainingCD-ROMDVD-ROMFloppy Disks

Technologies for eLearning: general trends

Move from client–server architectures to service oriented architectures (“mashups” ) with distributed content (from many locations to many locations - “everyware”

Move from page metaphor to browsers, to full networked applications – “browserless web”

Move from “push” technologies to more “pull” technologies – a mix of push and pull

Move from e–learning to “complex multi–channel learning” with a different personalized mix for each learner

Move to mobile learning

Emerging eLearning Content Formats: Adapted Content – Advising & Counselling – Agent Based Content –

Animations – Assessments – Audio – Blended Learning – Brain-based Learning – Business-based Learning – Collaborative Learning – Competency Based Learning – Conferences, Workshops and Webinars – Creative Activities – Cybercartography – Discussions Online – eBooks – eDrama and Role-Playing – ePortfolios – Exhibits – Experiential Learning – Games – Immersive Environments – Informal Learning – Inquiry Based Learning – Interactive Learning – Journals, Magazines & Newsletters – Laboratories – Language Learning – Learning Objects – Libraries Online – Live Presentations – Meta-cognitive Learning – Metaphorical Learning – Narrative Learning – Open Source Content – Podcasting – Polls & Surveys – Problem–based Learning – Project Based Learning – Remote Sensing – Resource Sites – Scenario-based Learning – Screencasting – Simulations – Situated Learning – Social Networking – Tours – Tutoring and Mentoring – Video Enhanced Learning – Visualization – Web Quests – Wiki Content – Workflow Learning

Content for eLearning: general trends

Move from a few “linear” online formats to a rich variety of “non-linear” teaching strategies

Move from instructor led teaching to learner controlled learning and user generated content – both formal and informal learning – DIY Learning

www.patientslikeme.com Move from receiving content to doing activities – i.e. the

idea of content is replaced by the user experience – learning may be tacit or explicit

Emerging eLearning Services:

Accessibility Design – Analytics for learning – Archiving – Business Analysis, Intelligence and Forecasting – Change Management – Communities and Networks Development – Conferences – Consulting – Credentialing, Trust and Validation Services – Custom Content Development Services – Digital Rights Management – Graphic Design – Information Design and Flow Analysis – Instructional Design – Journals, Magazines and Newsletters – Learning Spaces Design – Libraries – Marketing Services – Outsourcing, Nearsourcing and Homesourcing – Project Management – Protection of Minors – Publishing and Distribution of Learning Materials – Quality Assurance – Security, Identity and Protection – Support Services – Translation Services – Web Sites and Portals

Services for eLearning: general trends

Driven by legislation for compliance to standards for accessibility, quality, privacy, and transparency (“scrutability”)

Move from expert knowledge to

mechanisms for building and

sharing knowledge

Globalization – “the world is flat”

Understanding the future of e-Learning: Knowledge Life Cycles and Technology Adoption Cycles

10

Problems New ideas and tinkering New Technologies

New Content

New Services

New Integrative Solutions

New Problems

Cycle starts again with new players…

Supportive Technologies

Some learning technologies are SUPPORTIVE of the current way of doing things:

Examples:

Virtual ClassroomsPresentation SoftwareAuthoring ToolsAssessment ToolsLearning Management Systems

Disruptive Technologies

Other learning technologies are DISRUPTIVE of the current way of doing things:

Examples:

Global NetworkingArtificial IntelligencePeer to Peer TechnologiesCollaboration SoftwareLearner generated contentWearable computing

Available from:the e-Learning Guild (with membership), or from www.operitel.com

Next:

Learning Technologies for Healthcare

Anya Wood

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