processes chapter 3. processes process: program in execution. in dss, more concepts come into...
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Processes
•Chapter 3
Processes• Process: Program in execution.
• In DSs, more concepts come into consideration, eg. Multi-treading, process migration, code migration,
• Threads: finer granular than processes, multiple thread of control in a single process.
• Agents at the end of this chapter.
Threads
• Process :: Virtual processor• Process table, used to manage virtual processors.• Separation of processes domain in order to prevent
intervention!• Concurrency transparency exists, but expensive!• Threads are similar to processes, but no attempt to
provide such level of concurrency transparency gaining performance.
• Thread context consists of nothing except CPU switch + little tasks.
Threads-2
• Blocking of the whole process when a block system call is executed; while we need to continue other aspects of the task.
• Examples: An spreadsheet with two tasks, data input and broadcasting of changes.
• Utilizing the processing power of more than one CPU in a program.
• RPC with single-tread processes.
Thread Usage in Nondistributed Systems
• Context switching as the result of IPC
Threads-4
• Thread switching can be done in the user area, thus no context switch!
• Threads are implemented in the form of a tread package. Operatins include create, destroy + operations for synchronization
• Two approaches– Thread library and entirely in the user mode
• Cheap Blocking of the process will block all!
– Support of kernel to be aware and to schedule them• Expensive no benefit of using threads!!
Thread Implementation• Combining kernel-level lightweight processes and user-level threads.
• Several LWP in the context of a single process.
• Multithread application is constructed by creating threads, and assign each tread to a LWP
• Each LWP finds a running thread and Context switch of LWPs are done in the user space
Multithreaded Clients & Servers
• Browsing a web page containing several links
• Paralled downloading of pages through multithreading to replicas of a web-server, when thr server is the bottleneck.
• Main usage in DSs is for serevrs, for parallelism and higher performance.
Multithreaded Servers (1)
• A multithreaded server organized in a dispatcher/worker model.
Multithreaded Servers (2)
• Three ways to construct a server.
Model Characteristics
Threads Parallelism, blocking system calls
Single-threaded process No parallelism, blocking system calls
Finite-state machineParallelism, nonblocking system calls
Using msgs.
The X-Window System
• The basic organization of the X Window System
Client-Side Software for Distribution Transparency
• A possible approach to transparent replication of a remote object using a client-side solution.
Servers
• Iterative Servers• Concurrent Servers, through threads or even forking new
processes.• Next slide ….
• Staeless Server: does not keep info on the state of its clients; can change its own state regardless of the clients:: Web Server
• Statefull Server: File Server• Object Server: A server to support distributed objects.
Servers: General Design Issues
a) Client-to-server binding using a daemon as in DCEb) Client-to-server binding using a superserver as in UNIX
3.7
Object Adapter (1)• Alternatives for Invoking
Objects– Only one way to invoke …
Inflexible
– Diffeerent policies• Making a transient object at the
first invocation
• Each object is located in a memory segment of its own.
• Activation Policy: How to invoke an object?
• Organization of an object server supporting different activation policies.
• Object Adapter: Group objects per policy
Object Adapter (2)
• The header.h file used by the adapter and any program that calls an adapter.
/* Definitions needed by caller of adapter and adapter */#define TRUE#define MAX_DATA 65536
/* Definition of general message format */struct message { long source /* senders identity */ long object_id; /* identifier for the requested object */ long method_id; /* identifier for the requested method */ unsigned size; /* total bytes in list of parameters */ char **data; /* parameters as sequence of bytes */};
/* General definition of operation to be called at skeleton of object */typedef void (*METHOD_CALL)(unsigned, char* unsigned*, char**);
long register_object (METHOD_CALL call); /* register an object */void unrigester_object (long object)id); /* unrigester an object */void invoke_adapter (message *request); /* call the adapter */
Object Adapter (3)
• The thread.h file used by the adapter for using threads.
typedef struct thread THREAD; /* hidden definition of a thread */
thread *CREATE_THREAD (void (*body)(long tid), long thread_id);/* Create a thread by giving a pointer to a function that defines the actual *//* behavior of the thread, along with a thread identifier */
void get_msg (unsigned *size, char **data);void put_msg(THREAD *receiver, unsigned size, char **data);/* Calling get_msg blocks the thread until of a message has been put into its *//* associated buffer. Putting a message in a thread's buffer is a nonblocking *//* operation. */
Object Adapter (4)
• The main part of an adapter that implements a thread-per-object policy.
Code Migration
• Till now, passing data as parameters to a remote process/thread/object.
• Sometimes, it is needed to pass a program, EVEN while it is being run.
• Code migration in– Homogeneous systems– Heterogeneous systems
• Security issues are discussed in section 8.
Motivation
• Getting performance through migrating processes from heavily-loaded machines to lightly-loaded ones
• Load distribution is a very important player!
• Optimizing computing capacity is less an issue than minimizing communication!
• Scenario: A process handling a large quantity of data in a client-server architecture. Which part should be migrated? Data-Centric or UI centric?
• Flexibility is another motivation.
Reasons for Migrating Code
• The principle of dynamically configuring a client to communicate to a server. The client first fetches the necessary software, and then invokes the server.
Models for Code Migration• Alternatives for code migration.• Assuming a process has 3 segments: code, resource,
execution
Mobility
• Weak: transfer code + initialization data. Program always starts from ZERO simple; target machine should be able to execute the code:: Java Applet
• Strong: the execution segment can also be transferred The running process should be suspended, transferred, and resumed:: D’Agents
• Initiator: Sender (sending to a compute server, or a query to the search engine :: server should know all its clients) or Receiver (Java Applet; can be done anonymously)
Migration and Local Resources
• Resource segment cannot be transferred simply!
• Example: binding to a TCP port! Reference to a file.
• 3 types of process-to-resource bindings:– by identifier process requires the referenced resource,
nothing else (a URL)– by value another resource can be used, e.g. general
libraries in C or Java.– By type references to monitor, printer, ..
• Unattached resources, Fastened resources (local DBSs), and Fixed resources (bound to local resources)
Migration and Local Resources• Actions to be taken with respect to the references to local resources when
migrating code to another machine.
GR: Establish a global system wide reference; MV: Move the resource;
CP: Copy the value of resource; RB: Rebind process to locally available resource
Unattached Fastened Fixed
By identifier
By value
By type
MV (or GR)
CP ( or MV, GR)
RB (or GR, CP)
GR (or MV)
GR (or CP)
RB (or GR, CP)
GR
GR
RB (or GR)
Resource-to machine binding
Process-to-resource
binding
Migration in Heterogeneous Systems
• Till now, it is assumed that the code can be run there• In the case of weak mobility, new compilation!• In the case of strong mobility, migration of the
execution segment. at least we need the same H/W architecture and the same OS.
• Execution segment includes: data (private to the process), current stack (temp data, platform-dependent register values!) & PC.
• A solution for procedural languages in the next slide: Restricting the migration on calling a subroutine
Migration in Heterogeneous Systems
• The principle of maintaining a migration stack to support migration of an execution segment in a heterogeneous environment
3-15
D'Agents
• An agent in D’Agents is a program that can migrate.
• Programs can be written in any language that can be run in the target machine (Tcl, Java, Scheme)
• Mobility – Sender-initiated weak, separate process, through agent_submit command
• Next slide
– Process migration strong, through agent_jump command, the caller process is suspended; all segments (code, resource, execution) are marshaled and sent for the destination. A new process is initiated and resume execution after the agent_jump call. Now the suspended process exit.
– Cloning strong
Overview of Code Migration in D'Agents (1)A simple example of a Tcl agent in D'Agents submitting a script to a remote
machine (adapted from [gray.r95])
proc factorial n { if ($n 1) { return 1; } # fac(1) = 1 expr $n * [ factorial [expr $n – 1] ] # fac(n) = n * fac(n – 1)
}
set number … # tells which factorial to compute
set machine … # identify the target machine
agent_submit $machine –procs factorial –vars number –script {factorial $number }
agent_receive … # receive the results (left unspecified for simplicity)
Overview of Code Migration in D'Agents (2)An example of a Tcl agent in D'Agents migrating to different machines
where it executes the UNIX who command (adapted from [gray.r95])
all_users $machines
proc all_users machines { set list "" # Create an initially empty list foreach m $machines { # Consider all hosts in the set of given machines agent_jump $m # Jump to each host set users [exec who] # Execute the who command append list $users # Append the results to the list } return $list # Return the complete list when done}
set machines … # Initialize the set of machines to jump toset this_machine # Set to the host that starts the agent
# Create a migrating agent by submitting the script to this machine, from where# it will jump to all the others in $machines.
agent_submit $this_machine –procs all_users-vars machines-script { all_users $machines }
agent_receive … #receive the results (left unspecified for simplicity)
Implementation Issues (1)
• The architecture of the D'Agents system.
Messaging
Agent Mngmnt, Authentication,
Inter-agent Communication
Language independent coreStart and end an agent,
Various migration operations
Implementation Issues (2)
• The parts comprising the state of an agent in D'Agents.
Status Description
Global interpreter variables Variables needed by the interpreter of an agent
Global system variables Return codes, error codes, error strings, etc.
Global program variables User-defined global variables in a program
Procedure definitions Definitions of scripts to be executed by an agent
Stack of commands Stack of commands currently being executed
Stack of call framesStack of activation records, one for each running command
Software Agents
• Independent views of execution are concluded in Software Agents.
• Autonomous units capable of performing a task in collaboration with other, possibly remote agents.
• Collaborative agents: autonomy and cooperation.• Mobile agents: Ability to move between different
machines.• Interface agent: assist end-user in the use of one or more
applications.• Information agent: manage information from different
sources
Software Agents in Distributed Systems
• Some important properties by which different types of agents can be distinguished.
PropertyCommon to all agents?
Description
Autonomous Yes Can act on its own
Reactive Yes Responds timely to changes in its environment
Proactive Yes Initiates actions that affects its environment
Communicative YesCan exchange information with users and other agents
Continuous No Has a relatively long lifespan
Mobile No Can migrate from one site to another
Adaptive No Capable of learning
Agent TechnologyThe general model of an agent platform (adapted from [FIPA 98-mgt]).
ACC: Agent Communication Channel, which provides the abstraction of a reliable/ordered/…. channel.
Agent Communication Languages (0)
• Communication between agents in the application level.
• A strict separation between the purpose of a message & its content.
• Purposes of the message in the next slide (FIPA).
Agent Communication Languages (1)
• Examples of different message types in the FIPA ACL [fipa98-acl], giving the purpose of a message, along with the description of the actual message content.
Message purpose Description Message Content
INFORM Inform that a given proposition is true Proposition
QUERY-IF Query whether a given proposition is true Proposition
QUERY-REF Query for a give object Expression
CFP Ask for a proposal Proposal specifics
PROPOSE Provide a proposal Proposal
ACCEPT-PROPOSAL Tell that a given proposal is accepted Proposal ID
REJECT-PROPOSAL Tell that a given proposal is rejected Proposal ID
REQUEST Request that an action be performed Action specification
SUBSCRIBE Subscribe to an information sourceReference to source
Agent Communication Languages (2)
• A simple example of a FIPA ACL message sent between two agents using Prolog to express genealogy information.
Field Value
Purpose INFORM
Sender max@http://fanclub-beatrix.royalty-spotters.nl:7239
Receiver elke@iiop://royalty-watcher.uk:5623
Language Prolog
Ontology genealogy
Content female(beatrix),parent(beatrix,juliana,bernhard)
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