quivira scout ranch boy scout resident camp 2015 program...
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Quivira Scout Ranch
Boy Scout Resident Camp
2015 Program Guide Revised 05-07-2015
Come to QSR and experience our
"Brand of Scouting"
BOY SCOUTS OF AMERICA
Quivira Council
3247 N. Oliver
Wichita, Kansas 67220
316-491-2225
www.quivira.org
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Dear Leaders:
In 2015 we are planning a more diversified and challenging program at Quivira Scout Ranch.
We will be adding Welding and Fire Safety Merit Badges, a Troop/Patrol COPE competition, more
access to our waterfront for Scouts and leaders with additional activities available, an expanded shooting
sports program, a Baden-Powell program more in tune to Troops’ needs, and a general redesign of
program in all areas. We will have a redesigned menu and improved Dining Hall layout for better usage
and flow. Campfires will also see some modification having more Troop involvement with programs on
Friday nights.
Please note that there are several forms that must be completed prior to camp and others that are highly
encouraged. Some important items to review as camp draws near are:
Apr 30 Special Needs Requests deadline – This includes youth and adult needs for special foods,
physical limitations, medical needs, etc.
Sign-up your youth and adults for merit badges and activities using BadgeTracker at least one week
before camp. If you complete your swim checks before camp then please sign-up your youth
for the swimming level they completed in BadgeTracker. This allows us to have your wrist
bands completed and available at check-in. If your unit will not complete the swim checks
prior to camp as recommended then you will need to sign scouts up for a swim check time in
BadgeTracker.
When you arrive at camp – Have full physicals, troop roster, and completed swim tests available in a
single packet when you arrive at the front gate of QSR.
We also encourage you to plan your own outpost adventure, hike the Border Patrol, have a troop
campfire, and take advantage of your time in the great outdoors. Example outings are here in the leaders
guide with advance sign-ups suggested.
We, along with the entire camp staff, appreciate this opportunity to work with each of you to provide
your Scouts with a memorable summer camp experience. Feel free to let any one of us know what we
can do to assist you this year. Again, thank you for your time and leadership to your troop.
Yours in Scouting,
Pat McGuire, Camp Director, pmc4115@gmail.com
Mark Hunter, Program Director, bsaqsr@gmail.com
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QSR 2015 - SPECIAL NEEDS REQUEST REQUEST FOR PHYSICAL ARRANGEMENTS ASSISTANCE
****INCLUDES SPECIAL DIETARY REQUESTS****
MUST BE COMPLETED BY APRIL 30th Return to the Council Program Department
Please Print or Type
Unit Type: Troop, Crew Unit #: Council: District: .
Camp Session: 1 (June 7-13), 2 (June 14-20), 3 (June 21-27), 4 (June 28-July 2), 5 (July 5-11)
Unit Leader Making Request: Phone #: (____)
Request Made For (Name of Youth): Age
Type of Physical Arrangement, Assistance Requested or Special Dietary Request:
Date Filed with Camping Services: Copy to Reservation on:
Copy to Dining Hall Coordinator on _____________ Other:
Return to: Quivira Council Program Department
3247 N. Oliver
Wichita, KS 67220 fax: 316-264-6054
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QUIVIRA SCOUT RANCH MISSION STATEMENT The Quivira Scout Ranch year-round mission is to provide an opportunity for Cub Scout
Packs, Boy Scout Troops, Varsity Teams, Venturing Crews, and Explorer Posts to have
fun, learn skills, and practice Scouting programs in the outdoors under their own
leadership. The philosophy of our Ranger, professional staff, and program staff is a total
commitment to serving Scouts and their adult leaders to the best of our ability. In pursuit
of this meaningful goal, we pledge to strive to incorporate the following items into every
Quivira Scout Ranch activity.
1. Teaching & Coaching: Traditional Scouting skills will be taught to all those in
need of instruction.
2. Values: All of us are committed to being good role models, always exemplifying
the Scout Oath and Law.
3. Fun: We will deliver fun-filled camp-wide programs that will be enjoyed and
remembered by every youth who come to camp.
4. Quality Program: An emphasis on quality and good health, with careful attention
paid to program content, menu selections, trading post sales, and physical activities
will be part of everything we do.
In order to live up to this commitment to our customers, Quivira Scout Ranch will feature
a quality, mature, energetic, enthusiastic staff providing activities that will lead Cub
Scouts into the Boy Scout program, and help young men on the Trail to Eagle Scout.
GETTING BOYS EXCITED ABOUT CAMP!
This can be accomplished in many ways. Several ideas for promotion include:
Take your Scouts to Quivira Scout Ranch during the "off season", and let them explore. Discuss the
different program areas and many historical sites around camp.
Hold troop fund raising projects to help Scouts earn part of their own camp fees including the Annual
Quivira Council popcorn sale. A Scout can pay their entire camp fee by selling popcorn in the Fall and
Spring.
Show slides or videos of previous summer camps at meetings. These are available online at
www.quivira.org/camping.
Invite former and current staff members, Leaders and Scouts to visit your troop to talk about camp to
heighten the boys' interest.
Invite an Order of the Arrow Unit Election/Camp Promotion Team to one of your troop meetings.
Contact your District Camping Chairman or Chapter Chief for assistance with this.
Talk about the Baden Powell program, Merit Badge, and other specialty programs at Quivira Scout
Ranch.
While on a troop campout, have a campfire and share songs, stories and skits from previous summer
camp experiences.
Encourage your troop to prepare for and compete in camp competitions.
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• Horses: The horses are coming back to QSR! We are one of only a handful of camps in the
region that offers basic horsemanship and the Horsemanship Merit Badge.
• Jet-Skis & All-Terrain Vehicles: Take part in these exciting classes that teach
Scouts to safely ride and maintain these vehicles.
• Stand-up Paddleboarding: A new challenge on our awesome lake at camp.
• Climbing Wall: Located under the canopy at the gable end of the Hale Family Dining Hall, the
climbing wall adds another dimension to our climbing program. Protected from weather, and illuminated for
evening climbing, the climbing wall has expanded our climbing program.
• Advanced Indian Lore: Youth and adults are welcome to take part in this program
which extends beyond the Indian Lore merit badge.
• Chaplain Aide Training & QSR Duty to God Award: Work with our
Chaplain to complete Chaplain Aide Training or the QSR Duty to God Award. You can re-earn the
QSR Duty to God Award and receive a yearly rocker strip for the patch.
• Project COPE: Come to COPE as a patrol or as an individual. You will leave as part of a
team. Youth and adults participate in fun team building exercises that they can take back to their units.
• Know your Knots: Scouts should know their knots and basic pioneering before taking the
Pioneering Merit Badge. We have added a Pioneering Knots lesson session early in the week for Scouts
who may need some assistance or just more practice.
• Black Powder & More: Black Powder continues as an activity this year along with an
area that has a variety of alternative armaments.
• Camp Service: Everyone is encouraged to provide service to our camp. Join the tribe on the
first block on Tuesday, Wednesday, or Thursday morning to help us improve camp.
• Scoutmaster Merit Badge: Modeled after the BSA Journey to Excellence, ALL adult leaders
can earn this distinctive award by completing requirements in three categories. The requirements change
every year so come back and try it again. Will you achieve Bronze, or go for the Gold?
• Daily Adventures Beyond the Merit Badge: Activities and treks for older scouts
and often leaders will be each day. These include the Marksman Program, Bike Treks, Boots & Paddles Treks,
COPE/Climbing, and other activities. Details will be presented in the Leader’s Guide.
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2015 CAMPING SEASON DATES & FEES
CAMP SESSIONS:
1) JUNE 7 - 13
2) JUNE 14 - 20
3) JUNE 21 - 27
4) JUNE 28 - JULY 4
5) JULY 5 - 11
Monday Check-in is available all weeks - Scouts can still enroll in 1st block!
Check-in begins at 2:00 pm Sunday. All weeks will have Sunday supper available.
Camp tours provided only to first year campers at QSR unless otherwise requested.
2015 Camp Fees Before Dec 31 Before April 15 After April 15 (all fees due by
May 6)
Dining Hall Youth $225 $240 $255
Dining Hall Adult $125 $140 $155
Bring Own Food Youth $175 $190 $205
Bring Own Food Adult $65 $80 $95
Bring Own Food Units: Units bringing their own food must provide their own food storage. No camp
freezer space is available. Units may bring their own freezer if they pay a $25 power fee. Units
preparing their own food may purchase dining hall meals for Sunday evening and Saturday morning if
they register for those meals two weeks before camp. Ice will be available for purchase to all units.
Camper Fee Payment Schedule: To maintain the stated camper fee, units are to submit their camper
fee payments by the following schedule:
Reservation deposit fee of $100.00 is due with each unit application.
$50.00 per camper (or balance due) with unit registration
Final fee payment for Scouts and adult leaders is due May 6, 2015.
Part-time leaders are any adults spending any portion of any day at camp regardless of meals.
NO INDIVIDUAL MEALS CAN BE PURCHASED. There are no part-time youth at camp.
Late Fees will be applied to any reservations made after April 15, 2015 or reserved slots that
are not paid in full by May 6, 2015. This policy is intended to assist us in planning our food,
supplies, & equipment orders in advance of your arrival.
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VISITORS NIGHT Friday Family Night.
All campers are welcome to invite their families to camp.
Families should arrive no earlier than 2:00 PM on Friday.
All visitors must check-in at the Camp Office.
ALL visitors must wear approved clothing and full-foot shoes or boots.
The Visitors Night campfire will be held on Friday evening of each session. Parents and Visitors are
welcome in camp after 2:00 PM on Friday. Dinner for visitors is available served in the Dining Hall with the
troop. The cost is $5.00 per meal. Parents and guests must make paid reservations through their troop leader
prior to visitors night. Reservations must be turned in during the check-in process of your camping session.
Leaders need to make sure that visitors do not bring alcoholic beverages and do not wear sandals or
open toe shoes.
REGISTRATION REQUIREMENTS
The Quivira Council, BSA provides program, facilities, and services without regard to race, color, national
origin, age, gender, or handicap. However, all full time adult leaders and youth on camp must be currently
registered members of BSA. All part time adult leaders that will be camping overnight must be currently
registered members of BSA. Also, no camper, youth or adult, will be permitted to stay in camp unless their
full camp fees have been paid prior to the start of their camp session.
CAMP SCOUTMASTER REQUIREMENTS
The person in charge of your troop must be at least 21 years of age. There are no exceptions. In
addition, it is the policy of the Boy Scouts of America that all Scout outings have at least two-deep
leadership at all times.* At least two registered adult leaders, one of whom must be 21 years of age or
older and certified in youth protection, are required for all outings. The result is more fun for the adults and
a better program for the Scouts. Preferably, the troop should be under the leadership of its registered
Scoutmaster. If the Scoutmaster is unable to attend full time, the troop committee should name a Camp
Scoutmaster. The Camp Scoutmaster works with the Senior Patrol Leader, and together they develop and
schedule the troop's program. The camp Scoutmaster should participate in the daily leader’s meeting and
assign and coordinate the responsibilities for all the adult leadership at camp for your unit.
* If your troop is having trouble meeting these requirements, contact the Scout Office to make alternate
arrangements. We want every youth to attend camp.
FULL & PART TIME LEADERSHIP NOTES
All adult leaders attending camp must have paid their full camp fee prior to the start of camp. Part-time
adult leaders must check-in upon arrival at camp, and checkout through the office as they depart.
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SUNDAY SCHEDULE
2:00 - 5:00pm Check-In
6:00pm Supper
7:00pm Flags, and then Scoutmaster Meeting at Commissioners’ Area and other activities
10:00pm Taps and Quiet Time
MONDAY SCHEDULE
7:00am Flag Raising at Flag Mall
7:10am Breakfast
8:00am Camp wide meeting in Troop Service Building
8:40am Emergency Drill at Flag Mall
9:00 – 11:00am Program Block 1
11:30pm Lunch (SPLs & SMs eat first)
12:15pm SM Meeting at Commissioners’ Area
1:00 – 2:50pm Program Block 2
3:10 – 5:00pm Program Block 3
5:00 – 5:40pm Scheduled Swim Checks
6:00pm Supper
7:00pm Flags followed by Campfire
10:00pm Taps and Quiet Time
DAILY CAMPING SCHEDULE
Tuesday Wednesday Thursday Friday
7:00am Flag Raising at Flag Mall
7:10am Breakfast
8:00 – 9:50am Program Block 4, 7, 10 Tribe Programs / Merit Badge
Make up ‡ 10:10 – 12:00pm Program Block 5, 8, 11
12:30pm Lunch
1:15pm SPL & SM Meeting
2:00 – 4:00pm Program Block 6, 9, 12 Afternoon Activities / Tribe
Make up 4:15 – 5:15pm Open Program Areas *
6:00pm Dinner
7:00pm Flags Troop ** Activities
Flags
7:30pm Campwide Activities * Vespers Campfire
9:00pm Old Warrior
Meeting
10:00pm Taps and Quiet Time
SATURDAY CHECK-OUT SCHEDULE
7:00am Flag Raising
7:00 – 9am Pick up Breakfast on back porch
8:15 – 10:00am Check-Out in the Hale Family Dining Hall
* Open Program Areas and Campwide Activities ** Wednesday – Activities/Outposts: Troop Activities and Hikes Encouraged.
‡ Friday - Tribe of Quivira Ceremonies and Merit Badge make-up. (Two Blocks)
5:30 a.m. Rock carriers report to the Tribe of Quivira 1st Year Campers meet with Tribe during 8:00 – 9:50am Session 2nd Year Campers meet with Tribe during 10:10 – 12:00pm Session
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Extra Activities
Daily 4:15pm Activities (Mon – Thur)
There’s something fun to do every single day! Join for the full hour, or mix and match.
Free Swim / Blobbing :
Tomahawk Throw :
Archery Qualifying Shoot :
Rifle Shoot :
Scoutmaster Shoot :
Mountain Boarding :
Waterfront
Archery Range
Archery Range
Rifle Range (For those enrolled and needing to meet qualifications)
Rifle Range (Priority goes to the Scouts.)
Handicraft
Tuesday Night Activities
Tuesday Night after flags offers a variety of individual, patrol, or troop activities going on with the
staff. Here is a list of the activities and locations that both youth and adults can take part in.
Disc Golf :
Astronomy Party :
Art Projects :
COPE Games & Bouldering :
Song Crafting :
Chess and Checkers :
Branding :
OA Trading Post :
OA Cracker-Barrel :
Fishing Derby :
Shocky Farms Homestead :
Horseshoe Toss :
Tribal Games/Competition :
Community Meeting :
Geocaching Adventure :
Volleyball :
Scoutmaster Lake Tour :
Course Starts at the North end of the Parking Lot.
Moeder Space Center (Pavilion across from Rifle) Starts at 9:00.
Handicraft Lodge
Climbing Wall
Near Totem Pole in the Flag Mall
Dining Hall
Dining Hall Porch
Dining Hall Garage Door
Dining Hall – Starts at 8:00
Nature Lodge Fishing Dock (Must be a Blue Swimmer to use canoes)
Hike starts at the Rifle Range
North Side of Handicraft Lodge
Ga-Ga Ball Pit / Tribe Longhouse
On hill behind TSB (8:30)
Starts at Handicraft
Volleyball Pit
Aquatics (7:30)
Friday Afternoon Activities
Even though the merit badge sessions are over, there is still a lot to do Friday afternoon. Visiting
family can also partake in many of the activities, so encourage them to participate as well.
Branding :
Water Carnival :
Open Boating :
Robotics Demonstration :
Tomahawk Throw :
Open Shooting :
Rocket Launching :
Tribal Games/Competition :
Dining Hall Porch
Waterfront
Waterfront (Motor Boats excluded. Must have the merit badge.)
Dining Hall
Archery Range
Rifle Range (MB work or qualified shooters)
Moeder Space Center (Pavilion across from Rifle)
Ga-Ga Ball Pit / Tribe Longhouse
WEDNESDAY OUTPOSTS and TROOP ACTIVITIES
Sign-up for these Outpost Destinations! Outpost destinations can be done as a hiking trek or as an overnight outpost. There are fire pits or fire
barrels available at the campsites for all of these treks.
Rattlesnake Cove – Hike Only (Overnight Not Required)
This area can be seen to the East as you cross the bridge. This is part of the Outdoor Skills program area for
the Wilderness Survival Merit Badge but anyone is invited to spend the night with the Scouts – the Scouts
have to build their own shelters but guests are welcome to bring their own tents.
Clark Walker’s Place – Hike & Canoe
Overnight Limit: 40 People
Hike and Canoe to visit Clark Walker’s homestead. This area of camp has some other sites of interest
nearby and if you take a staff member along you might hear an old tale about Clark as you enjoy a campfire
with other campers. This is near the end of Hell’s Hollow.
Indian Springs Campfire Ring – Hike & Canoe
Overnight Limit: 30 People
Hike and Canoe to visit the campfire ring. This is near the Western border of camp just off Coyote Bay.
*Feel free to design your own outpost with help from the Camp Director or Program Directors.*
Daily Adventures!
Sign up for an entire week or pick and choose these day-long adventures. Adventures may
include:
(Monday) Marksman Trek: A full day of Shotgun Shooting, Rifle, Black Powder, Archery, Hand
Dart Throwing, Throwing Knives, Paint Ball, and Tomahawks.
(Tuesday) Bike/Bowling Trip: This Trek includes a day-long trip on the mountain bikes into Sedan for
a game of bowling. Round trip over 25 miles!
(Wednesday) Bike / Hike / Canoe Ride: ~50% Bike, ~50% Hike, and ~50% Canoe ride
(more than a single day adventure :)
(Thursday) Cooking: Spend the day utilizing traditional cooking techniques to make a delicious meal
and a dessert to share. Take a trek and learn about edible wildlife at QSR. Also, use modern techniques
to improve your skills at home.
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Weekly Competitions
Troops can also spend time earning camp-wide recognition in the following events. Judging is done
throughout the week by the Commissioner Staff.
Commissioner’s Honor Troop Award – based on spirit, campsite cleanliness, etc.
Best Gateway – showcase your campsite entrance.
Coolest Camp Gadget – do you have a unique camp gadget? Submit it for this award.
Best Cobbler – bring your best cobbler recipe to impress the Commissioners.
More to be announced: Check the Camp Bulletin Board for more competitions.
Scouts can also earn achievements towards the QSR Ranch-hand award. Check the camp bulletin board
for the latest Ranch-hand challenges. (Awarded by Staff)
KANSA LODGE: ORDER OF THE ARROW
The Order of the Arrow is Scouting’s National Honor Society of the Boy Scouts of America. The Order
of the Arrow at the Quivira Scout Ranch is a part of the camp program and the staff attempts to bring the
Order’s ideals to life every day at camp. The Order of the Arrow has four main purposes:
To recognize those campers--Scouts and Scouters--who best exemplify the Scout Oath and Law
in their daily lives, and by such recognition, cause other campers to conduct themselves in such
manner as to warrant recognition.
To develop and maintain camping traditions and spirit.
To promote Scout camping, which reaches its greatest effectiveness as a part of the unit's
camping program, and to help strengthen the district and council camping program both year
round and at summer camp, as directed by the camping and activities committees of the council.
To crystallize the Scout habit of helpfulness into a life of leadership in cheerful service to others.
Chapter election teams hold Order of the Arrow elections within their districts in the spring. The Scouts
are elected by their peers and are inducted into the Order in the fall or spring at an Ordeal weekend.
OA Day will be on Thursday of each session. Every member of the Order of the Arrow (including the
new Ordeal members) is encouraged to wear the OA sash, or an OA t-shirt to demonstrate OA spirit.
All Arrowmen are invited and encouraged to attend Arrowman 101 during the summer camp session.
Arrowman 101 is a program to help both new and current Arrowmen become familiar with the
opportunities that Order of the Arrow affords its members.
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ADULT LEADER TRAINING & ACTIVITIES
Coffee (for leaders only) is available all day in the serving line area of Hale Family Dining Hall.
Every adult in camp is required to have current Youth Protection Training. A training session is
available Sunday evening to any adult who does not have current Youth Protection Training.
Adult leaders are encouraged to check in on Scouts at the various program areas throughout the camping
session. The program staff in each area is eager to answer any questions you may have regarding your
Scouts.
Get involved in activities at QSR during your stay and earn the Scoutmaster Merit Badge. Look for
details on the web page and at summer camp.
Sign-up to take these trainings SM/ASM Specifics and Intro to Outdoor Leader Skills
Scoutmaster/Assistant Scoutmaster Specifics and Introduction to Outdoor Leaders Skills leader training
will be offered on Tuesday starting after the first session and ending Thursday morning. Participants
will be released early Wednesday so they can accompany units on outposts and other unit activities. The
training will cover important aspects of Scouting that will help your leaders provide the best program for
the most success of your boys. This training takes three days, and is an all-day program. If you have
leaders who need training, this is a great time to take care of this need in your troop! Training will be
held in the Melone Training Center. Leaders can register for the training in BadgeTracker along with the
troop merit badge registration, or through the Program Department. Participants should ensure that their
troop has sufficient adult leadership to address issues requiring two-deep leadership. Contact the Camp
Director or Program Director should you require assistance.
Other Training Offered in Program Areas
Safety Afloat, Safe Swim Defense, and Climb-On Safely is available online while at camp.
Leave No Trace training may be offered upon advanced request.
Additional training can be offered upon request by contacting the Program Director.
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Statement regarding Open and Concealed Carry on Council Properties
Based on the recommendation of the Program and Properties Committee and as approved by the
Executive Board of the Quivira Council, neither open carry nor concealed carry is allowed on any
Quivira Council Properties including Camp Kanza, Quivira Scout Ranch and the Council Service
Center. This is in the best interest and safety of youth and is consistent with the Guide to Safe Scouting
(see below) and within the rights of private property owners according to Law HB 2578.
From the Guide to Safe Scouting – Shooting Sports
The Boy Scouts of America adheres to its longstanding policy of teaching its youth and adult members
the safe, responsible, intelligent handling, care, and use of firearms, air rifles, BB guns, and archery
equipment in planned, carefully managed, and supervised programs.
Except for law enforcement officers required to carry firearms within their jurisdiction, firearms shall
not be brought on camping, hiking, backpacking, or other Scouting activities except those specifically
planned for target shooting under the supervision of a currently certified BSA national shooting sports
director or National Rifle Association firearms instructor.
Campsite details:
All campers need to bring their own tents to use. QSR does not normally have tents to loan or rent so
please come prepared to support your troop or crew’s needs for the full session of camp.
Most campers find that sleeping on a cot inside their tent works the best for a week-long summer camp –
helping them to rest properly after a full day of fun.
Campsites all have a generous amount of shade to them thanks to the great wooded areas in Pioneer
Camp.
Campsites do not have electricity.
If one of more of your campers (youth or adult) uses a CPAP or similar machine to assist sleeping, that
camper will need to bring a battery-powered unit. Your local electronics store or medical equipment
store may have suggestions and alternatives to suggest if you’re unfamiliar with the battery-powered
units.
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Dear Leaders and Parents:
This is the schedule for the 2015 Quivira Scout Ranch (QSR) Summer Camp Season.
We will be using the online BadgeTracker system this year for merit badge and activity signup. Each troop
will receive a login to register youth and adults for programs at camp. Programs can fill up so it is important to
register participants before the online system closes one week prior to your camp session. Schedules do
sometimes change and classes are adjusted so we will provide a printed schedule for each person registered for
classes at camp and a summary list for scoutmasters. Please do not print the schedules from BadgeTracker
because they will not show the correct times.
At QSR we use a block scheduling system. Please note that the block times for Monday are different than
the rest of the week. A merit badge or activity may require a single block or as many as four blocks. It is possible
to enroll a scout in up to twelve merit badges but most merit badges require some work outside of the classes and
the scout may have difficulty completing the badges while still enjoying the camp session. A mix of some
activities, single session badges, and multiple session badges are recommended. It is not required to have a
program scheduled for every block.
Youth and adults participating in the Tribe of Quivira program who are 2nd year campers at QSR should
sign up for one of the camp service opportunities available on Tuesday, Wednesday, or Thursday morning. These
service opportunities are also open to all other campers at QSR. Youth and adults participating in the Tribe of
Quivira program who are 3rd year campers at QSR may need an open block or two to carve their stone.
Finger Printing and Fire Safety are two merit badges that will be offered in the Handicraft area during the
open program times each afternoon. You will not sign up for these in BadgeTracker
Participants in rifle, black powder, and shotgun programs must attend a Rifle/BP/Shotgun Safety Session
before their class session. Even if they attended a safety session in past years they must attend a safety session
this year. The same safety session applies to both rifle and shotgun so if a scout is enrolled in both classes they
only have to attend one safety session. BadgeTracker will require registration in two safety sessions but we can
schedule another activity by request.
Participants in jet skiing must sign-up for and attend the safety sessions during blocks 1 and 10.
Participants in golf must sign-up for and attend the intro session during block 3.
QSR is a large camp so you may want to try and schedule the block classes with only 20 minutes between
blocks close together. These are blocks 2 & 3, 4 & 5, 7 & 8, and 10 & 11. The program areas grouped close
together are: ATV/Horses/Cope/Climbing, Handicraft/Tech/Tribe, Outdoor Skills/Baden Powell/Shooting Sports,
and Nature/Aquatics. Traveling between ATV/Horses/Cope/Climbing and Nature/Aquatics in 20 minutes would
be very difficult and part of the class would be missed.
We also encourage you to plan your own outpost adventure, hike the Border Patrol, have a troop campfire,
and take advantage of your time in the great outdoors. Schedule your programs around troop activities.
Remember that April 30 is the “Special Needs Requests” deadline – This includes youth and adult needs for
special foods, physical limitations, medical needs, etc. When you arrive at camp please have full physicals, troop
roster, and pre-camp swim tests completed and available in a single packet when you arrive at the gate of QSR.
We, along with the entire camp staff, appreciate this opportunity to work with each of you to provide your
Scouts with a memorable summer camp experience. Feel free to let any one of us know what we can do to assist
you this year. Again, thank you for your time and leadership to your troop.
Yours in Scouting,
Pat McGuire, Camp Director, pmc4115@gmail.com
Mark Hunter, Program Director, bsaqsr@gmail.com
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PROGRAM SCHEDULE QSR 2015 * These Merit Badges and Activities have an additional session/activity scheduled in the evenings or on Friday.
If a class is marked with a letter other than an X you must attend all sessions with the same letter. Shooting Sports (Rifle, Black Powder, & Shotgun Shooting) Merit Badge sessions require “Rifle/BP/Shotgun Safety Session” attendance prior to class.
Archery, Horsemanship, Climbing, Pioneering, and Jet Skiing have general sessions that all participants are required to attend (marked ABC, A..H, etc.) Additional Information: This shows some additional fees and requirements - See the detailed information following the schedule for more info.
Quivira Scout Ranch
2015 Summer Camp Schedule
Monday Tuesday Wednesday Thursday Additional Information Block 1 BT:8-10
Block 2 BT:10-12
Block 3 BT:2-4
Block 4 BT:8-10
Block 5 BT:10-12
Block 6 BT:2-4
Block 7 BT:8-10
Block 8 BT:10-12
Block 9 BT:2-4
Block 10 BT:8-10
Block 11 BT:10-12
Block 12 BT:2-4
Age/req Cost Type #
Handicraft
Art XXX XXX XXX MB 20
Leatherwork XXX XXX XXX XXX $10 MB 20
Sculpture XXX XXX XXX XXX $10 MB 20
Textile XXX XXX MB 20
Woodcarving XXX XXX XXX XXX XXX Totin’ Chip $5 MB 16
Welding AAA AAA BBB BBB CCC CCC DDD DDD 14 / Jeans Long Sleeves $25 MB 8
Finger Printing (Afternoon Activity) MB 20
Fire Safety (Afternoon Activity) MB 20
Technology/Life Skills
Animation XXX XXX MB 16
Chess (*Tuesday Evening) XXX XXX XXX Adult Help Welcome MB 20
Citizenship in the Nation AAA BBB AAA BBB CCC CCC MB 25
Communications AAA AAA BBB BBB MB 25
Digital Technology (Computers) XXX XXX MB 16
Electricity XXX XXX MB 16
Game Design (*Tuesday Evening) XXX XXX MB 20
Graphics Arts XXX XXX MB 16
Photography (*Afternoon Activities) XXX XXX XXX MB 20
Programming AAA AAA BBB BBB 14 MB 16
Robotics (*Friday Activity) AAA AAA BBB CCC BBB CCC 13 MB 12
ATV/Climbing/Horsemanship
All Terrain Vehicles (ATV’s) OVR D OVR D AAA AAA BBB BBB CCC CCC 14 / Jeans Long Sleeves $20 Act
Climbing (Merit Badge & Activity) * AAA AAA BBB BBB AAA AAA BBB BBB Long Pants/ Long Sleeves $15 MB 12
Project COPE (Team Activities/Games) AAA AAA AAA 1st Class $15 Act 20
Horsemanship (*Tuesday Evening) AB AAA CD BBB EF EEE GH GGG CCC HHH FFF DDD 13 / Jeans Long Sleeves $20 MB 8
16
PROGRAM SCHEDULE QSR 2015 * These Merit Badges and Activities have an additional session/activity scheduled in the evenings or on Friday.
If a class is marked with a letter other than an X you must attend all sessions with the same letter. Shooting Sports (Rifle, Black Powder, & Shotgun Shooting) Merit Badge sessions require “Rifle/BP/Shotgun Safety Session” attendance prior to class.
Archery, Horsemanship, Climbing, Pioneering, and Jet Skiing have general sessions that all participants are required to attend (marked ABC, A..H, etc.) Additional Information: This shows some additional fees and requirements - See the detailed information following the schedule for more info.
Quivira Scout Ranch
2015 Summer Camp Schedule
Monday Tuesday Wednesday Thursday Additional Information Block 1 BT:8-10
Block 2 BT:10-12
Block 3 BT:2-4
Block 4 BT:8-10
Block 5 BT:10-12
Block 6 BT:2-4
Block 7 BT:8-10
Block 8 BT:10-12
Block 9 BT:2-4
Block 10 BT:8-10
Block 11 BT:10-12
Block 12 BT:2-4
Age/req Cost Type #
Outdoor Skills
Emergency Preparedness XXX XXX XXX 1st Aid MB MB 20
First Aid AAA BBB AAA CCC BBB CCC Supplies for First Aid Kit MB 20
Geocaching (*Friday Activity) AAA AAA BBB BBB Long Pants/ Long Sleeves $10 MB 12
Orienteering AAA AAA BBB BBB Long Pants/ Long Sleeves MB 20
Pioneering Knots XXX XXX XXX Lesson 16
Pioneering AAA BBB CCC Practice ABC Basic Knot
Skills MB 16
Search & Rescue AAA BBB AAA BBB Long Pants/ Long Sleeves MB 16
Wilderness Survival (*Wed Night) XXX XXX XXX Long Pants/ Long Sleeves MB 20
Baden Powell
Totin’ Chip BBB AAA Act 20
Fireman Chit BBB AAA Act 20
Scout to Tenderfoot AAA BBB AAA BBB Act 30
Tenderfoot to Second Class AAA BBB AAA BBB Act 30
Tenderfoot to Second Class Hike AAA AAA BBB BBB Act 45
Second Class to First Class BBB BBB AAA BBB AAA AAA Act 30
Shooting Sports
Archery AB CD CCC AAA DDD EF EEE FFF BBB 2nd Year Camper $10 MB 16
Rifle Shooting (.22LR) AC BDE AAA BBB FFF CCC DDD EEE FFF $10 MB 16
Black Powder (Rifle) AAA AAA 14 $10 Act 8
Shotgun Shooting AC BDE AAA BBB FFF CCC DDD EEE FFF 13 $20 MB 6
Rifle/BP/Shotgun Safety Session Note: 1st session of Rifle/Black Powder/Shotgun meets in Dining Hall for Safety/Training. This does not have to be repeated so scouts taking more than one shooting class
may schedule alternate activities during repeated safety sessions (schedule at camp check-in). Safety sessions from previous years do not count.
17
PROGRAM SCHEDULE QSR 2015 * These Merit Badges and Activities have an additional session/activity scheduled in the evenings or on Friday.
If a class is marked with a letter other than an X you must attend all sessions with the same letter. Shooting Sports (Rifle, Black Powder, & Shotgun Shooting) Merit Badge sessions require “Rifle/BP/Shotgun Safety Session” attendance prior to class.
Archery, Horsemanship, Climbing, Pioneering, and Jet Skiing have general sessions that all participants are required to attend (marked ABC, A..H, etc.) Additional Information: This shows some additional fees and requirements - See the detailed information following the schedule for more info.
Quivira Scout Ranch
2015 Summer Camp Schedule
Monday Tuesday Wednesday Thursday Additional Information Block 1 BT:8-10
Block 2 BT:10-12
Block 3 BT:2-4
Block 4 BT:8-10
Block 5 BT:10-12
Block 6 BT:2-4
Block 7 BT:8-10
Block 8 BT:10-12
Block 9 BT:2-4
Block 10 BT:8-10
Block 11 BT:10-12
Block 12 BT:2-4
Age/req Cost Type #
Nature
Astronomy (*Tuesday Night Activity) XXX XXX MB 20
Energy XXX XXX XXX MB 20
Environmental Science AAA BBB AAA BBB CCC CCC 2nd Year MB 20
Fishing (*Afternoon Activity) XXX XXX XXX XXX MB 20
Forestry XXX XXX MB 20
Insect Study XXX XXX MB 20
Mammal Study XXX XXX MB 20
Reptile and Amphibian XXX XXX XXX MB 20
Soil and Water Conservation (*Project) XXX XXX XXX MB 20
Space Exploration (*Friday Activity) XXX XXX $10 MB 20
Weather * XXX XXX XXX MB 20
Aquatics
Canoeing AAA BBB AAA BBB CCC CCC Blue MB 20
Jet Skiing (Must register for 2 Classes) A .. F AAA BBB CCC DDD A..F EEE FFF 14 Blue $25 Act 4
Kayaking XXX XXX XXX XXX XXX Blue MB 10
Lifesaving (*Afternoon Activity) AAA AAA BBB BBB Blue MB 16
Mile Swim AAA AAA AAA Blue Act ---
Motorboating XXX XXX XXX XXX XXX Blue $5 MB 4
Paddle Boarding XXX XXX XXX XXX Blue Act 6
Rowing AAA BBB AAA BBB Blue MB 16
Small Boat Sailing AAA BBB AAA BBB CCC DDD CCC DDD Blue MB 12
Swimming Lessons XXX XXX Act 12
Swimming AAA BBB AAA BBB CCC DDD EEE CCC DDD EEE MB 16
Water Sports (Tubing) XXX XXX XXX XXX 13 Blue $25 Act 4
Water Sports (Kneeboarding, Wakeboarding & Waterskiing) AAA AAA BBB BBB CCC CCC DDD DDD 13 Blue $25 MB 4
18
PROGRAM SCHEDULE QSR 2015 * These Merit Badges and Activities have an additional session/activity scheduled in the evenings or on Friday.
If a class is marked with a letter other than an X you must attend all sessions with the same letter. Shooting Sports (Rifle, Black Powder, & Shotgun Shooting) Merit Badge sessions require “Rifle/BP/Shotgun Safety Session” attendance prior to class.
Archery, Horsemanship, Climbing, Pioneering, and Jet Skiing have general sessions that all participants are required to attend (marked ABC, A..H, etc.) Additional Information: This shows some additional fees and requirements - See the detailed information following the schedule for more info.
Quivira Scout Ranch
2015 Summer Camp Schedule
Monday Tuesday Wednesday Thursday Additional Information Block 1 BT:8-10
Block 2 BT:10-12
Block 3 BT:2-4
Block 4 BT:8-10
Block 5 BT:10-12
Block 6 BT:2-4
Block 7 BT:8-10
Block 8 BT:10-12
Block 9 BT:2-4
Block 10 BT:8-10
Block 11 BT:10-12
Block 12 BT:2-4
Age/req Cost Type #
Commissioner & Tribe Area
Chaplain Aide Training * XXX XXX Training 20
Indian Lore AAA BBB AAA BBB CCC CCC MB 20
Advanced Indian Lore (Not MB) XXX Act 20
Basketry XXX OVR XXX $16 MB 20
Service Opportunity XXX XXX XXX Act ---
Outdoor Activities/Treks
Golf (Must register for 2 Classes) AAA AAA AAA $5 MB 15
Mountain Biking AAA AAA $15 Act 12
Mountain Boarding XXX Act 8
Marksman Trek AAA AAA AAA 14 $20 Trek 12
Biking Trek to Sedan AAA AAA AAA $20 Trek 12
Bike/Canoe Trek AAA AAA AAA 14 $5 Trek 20
Cooking Trek AAA AAA AAA $10 Trek 20
Leader Training
Youth Protection Training (Y01) XXX Cert ---
Leave No Trace Awareness Workshop XXX Act ---
Weather Hazards (WS81) XXX Cert 20
Climb On Safely (WS74) XXX Cert 20
Safe Swim Defense (SSD) XXX Cert 20
Safety Afloat (SA) XXX Cert 20
Note: The courses below are tentative and will be offered only if enrollment is sufficient and instructors are available. N02/N05/N06 will not be offered most weeks.
CPR (N05) or CPR/AED (N06) 7-10pm $20 Cert 16
Wilderness First Aid (N02) AAA AAA AAA AAA AAA AAA $25 Cert 16
Intro to Outdoor Leader Skills (S11) AAA AAA AAA AAA AAA AAA $10 Cert 20
SM & ASM Specific Training (S24) AAA AAA AAA $10 Cert 20
19
MERIT BADGES, PROGRAMS, and AWARDS
You may notice that some merit badges appear to be no longer offered. We are working on a rotating
schedule for a number of badges now. For example: Citizenship in the Nation is being offered this year
and World will be offered next year.
The unit leadership must go online to sign-up the scouts for all merit badges and many activities. When
you receive your unit’s sign-on ID and password from the Council Program Assistant, you will then be
able to sign-up your scouts for Merit Badge classes.
Please review class requirements on the following pages before signing up your Scouts. QSR has some
prerequisites and age requirements that may not be listed in the merit badge requirements.
Scouts should review the merit badge pamphlet requirements before camp and work with their
Scoutmaster to sign up for the number of merit badges that can adequately be completed at summer
camp. Scoutmasters know their Scouts best and should register a Scout for the number of merit badges
the Scout can adequately complete at camp while allowing time to explore QSR.
Merit Badges may:
Have requirements that must be completed before coming to camp. See the Details section for
information on these requirements.
Have writing. Scouts should bring notepad/pencil to class (available in Trading Post)
Require multiple class sessions
Require attendance at an activity held during the evenings or on Friday
Have work to be done outside of the class - work must be turned in by Thursday afternoon
Have requirements that must be completed after camp. Scouts learn how to properly complete
these requirements during the classes. If a Scout completes these requirements before camp, it is
the responsibility of the Scout to provide proper documentation of their completion.
There will be two merit badge make-up sessions on Friday morning. This time is for completing merit
badges started during the week, not for taking merit badge classes that Scouts missed.
The Tribe of Quivira program for 1st and 2nd year campers will also begin Friday morning. The 1st
year’s session will be during the first Friday morning block and the 2nd year’s session will be during the
second Friday morning block.
Additional Notes: It is now recommended that Scouts take rifle 1st year, archery 2nd year, shotgun 3rd year.
Some Merit Badges and Activities have an additional session scheduled in the evenings or on Friday.
Shooting Sports (Rifle, Black Powder, & Shotgun Shooting) Merit Badge sessions require
“Rifle/Shotgun Safety Session” attendance prior to class.
Climbing, Pioneering, and Jet Skiing have general sessions that all participants are required to attend.
See the detailed information following the Program Listing for more info.
20
Merit Badges, Programs, and Awards Details Note: Not all Merit Badges are offered every year. Some are offered on alternate years. The Program
Schedule Grid in the January Leaders Guide will have the final schedule on which badges offered this year.
It is now recommended that scouts take rifle 1st year, archery 2nd year, shot gun 3rd year.
ANIMATION
Location:
Costs:
Important Notes:
Melone Training Center
TBD
This merit badges is scheduled for 1st quarter 2015. If
released prior to summer camp then we will offer it,
otherwise we will have an activity session with hands-on
learning.
ARCHERY
Location:
Costs:
Recommendation:
Important Notes:
Shooting Sports – Archery range
$10 - Includes cost of kit to make arrow for requirement 2c.
2nd Year Camper
Bringing personal archery equipment to camp is prohibited.
Everything needed will be supplied at the range.
ART
Location:
Costs:
Important Notes:
Stange Lodge
None (Sketch pads & pencils will be sold at the Trading Post)
Bring sketch pad and/or unlined paper, colored pencils.
ASTRONOMY
Location:
Advance Preparation:
Important Notes:
Wolff Nature Lodge
Complete requirement 6b prior to camp.
(Sketch phase & daily position of moon for 4 days…)
There will be an evening star observation session.
ALL-TERRAIN
VEHICLES
Location:
Cost:
Multiple Session:
Important Notes:
ATV Training Course on Pioneer Road
$20 per participant
Safety Session & Riding Session
This is a course in ATV safety. Class is limited to two 14 year
olds (180lb limit) and four 16 year+ youth & adults.
Required Clothing: Long pants / jeans & over-the-ankle heavy
boots (wear), long-sleeve shirt / jacket (bring)
BADEN POWELL
PROGRAM
SCOUT-TO- TENDERFOOT
Location:
Multiple Session:
Advance Preparation:
Important Notes:
Across from shooting ranges
Daily sessions Monday through Thursday
Bring Boy Scout Handbook
General instruction will be provided on first aid, knots,
camping, hiking and swimming.
21
BADEN POWELL
PROGRAM
TENDERFOOT-TO-
SECOND CLASS
Location:
Multiple Session:
Advance Preparation:
Important Notes:
Across from shooting ranges
Daily sessions Monday through Thursday
Bring Boy Scout Handbook
General instruction will be provided on first aid, knots,
camping, hiking and swimming. Includes a 5 mile hike.
BADEN POWELL
PROGRAM
SECOND CLASS-TO-
FIRST CLASS
Location:
Multiple Session:
Advance Preparation:
Important Notes:
Across from shooting ranges
Daily sessions Monday through Thursday
Bring Boy Scout Handbook
General instruction will be provided on first aid, knots,
camping, hiking and swimming.
BASKETRY
Location:
Costs:
Tribe of Quivira
$16 for small basket, large basket and campstool seat kit.
BLACK POWDER
Location:
Multiple Session:
Prerequisites:
Costs:
Important Notes:
Rifle Range (Safety Session in Dining Hall)
A Single Safety Session must be attended prior to
Rifle and Shot Gun shooting sessions.
Must be 14 years old prior to June 1
$10.00 for ammunition.
Bringing personal equipment to camp is prohibited.
Will attend safety session and then shoot during the
other block.
CANOEING
Location:
Multiple Session:
Prerequisites:
Important Notes:
Waterfront
Two blocks required
Must qualify as a “swimmer”.
Camp physical must allow for participation in stressful
activities.
CHAPLAIN AIDE
TRAINING
Location:
Important Notes:
Commissioners’ Area
Participants will take part in the Thursday evening Vesper’s
service.
22
CHESS
Location:
Prerequisites:
Important Notes:
Dining Hall
Basic knowledge of chess is strongly recommended.
Adults are welcome to attend class and assist with games.
Scouts must participate in a Tuesday evening Chess Match
activity.
CITIZENSHIP IN THE
NATION
Location:
Multiple Session:
Prerequisites:
Melone Training Center
Two blocks required
Scouts must have permission to access the internet.
CITIZENSHIP IN THE
WORLD
Location:
Note:
Melone Training Center
Requirement 7c only.
This merit badge will NOT be offered this year but we plan to
have an international scout on camp to complete requirement
7c. We will hold a town hall meeting to complete this one
requirement. SMs are responsible for tracking participation.
CLIMBING
Location:
Multiple Session:
Prerequisites:
Advance Preparation:
Costs:
Important Notes:
Star Lodge (Meeting Location)
4 sessions required, Possible Makeup Climb Friday
Climbing experience is helpful, but not necessary.
Must have proper clothing that can get dirty: footwear,
long pants (not nylon), and leather gloves (if possible).
$15
No personal equipment may be used. Camp physical must
allow for participation in stressful activities. Climbing merit
badge is separate from the Climbing High Adventure program
COMMUNICATIONS
Location:
Multiple Session:
Prerequisites:
Important Notes:
Melone Training Center
Two blocks required
Scouts must have permission to access the internet and have
access to an approved e-mail account.
Scouts must serve as MC for part of Wed. evening Troop
campfire.
23
COPE
Location:
Multiple Session:
Prerequisites:
Advance Preparation:
Costs:
Important Notes:
Star Lodge
All blocks on schedule required
Must be First Class scout
Wear clothing that can get dirty – Nylon not
recommended.
$15
COPE (Challenging Outdoor Personal Experience) is a
program that develops teamwork, trust and group dynamics.
DIGITAL
TECHNOLOGY
Location:
Prerequisites:
Melone Training Center
Scouts must have permission to access the internet and have
access to an approved e-mail account.
Note: Scouts may earn both Computer (no longer available)
and Digital Technology Merit Badges.
ELECTRICITY
Location:
Melone Training Center
EMERGENCY
PREPAREDNESS
Location:
Prerequisites:
Important Notes:
Outdoor Skills
First Aid Merit Badge must be completed.
Proper clothing for a wilderness hike is required during class.
Scouts will participate in an emergency drill during the week.
8c will be completed by Scouts after summer camp
ENERGY
Location:
Wolff Nature Lodge
ENVIRONMENTAL
SCIENCE
Location:
Multiple Session:
Prerequisites:
Important Notes:
Wolff Nature Lodge
Two blocks required
Must be a 2nd year camper at minimum
This is an intense program designed for older Scouts which
will require work outside the class session.
FINGERPRINTING
Location:
Important Notes:
Stange Lodge
This is a free time activity Merit Badge
24
FIREM’N CHIT
Location:
Important Notes:
Across from shooting ranges
Bring Boy Scout Handbook
FIRE SAFETY
Location:
Prerequisites:
Important Notes:
Melone Training Center
Requirement 11. Visit a Fire Station. must be completed
before camp. A note of completion from SM is required.
This is a free time activity Merit Badge
FIRST AID
Location:
Multiple Session:
Prerequisites:
Outdoor Skills
Two blocks required
Knowledge of first-aid requirements through First Class.
Prepare a first-aid kit for your home & bring to class.
FISHING
Location:
Important Notes:
Wolff Nature Lodge
Personal fishing gear is allowed and encouraged.
FORESTRY
Location:
Important Notes:
Wolff Nature Lodge
Outside class work will be required.
GAME DESIGN
Location:
Multiple Session:
Important Notes:
Melone Training Center
Two blocks required
Scouts will be required to complete some work outside of class
and present game in dining hall Tuesday evening.
Scouts will design a board game - not an electronic game.
GEOCACHING
Location:
Multiple Session:
Prerequisites:
Advance Preparation:
Costs:
Important Notes:
1st Block: Melone Training Center, 2nd Block: Outdoor Skills
Two blocks required
Orienteering Merit Badge
Scouts must have permission to access the internet, create a
geocaching account & access an e-mail account.
$10
* Proper clothing for wilderness hikes is required during class.
* Personal GPS units may be used but it must display Latitude
& Longitude (Geomate Jr. does not meet this requirement.)
* Scouts will be required to search for caches outside class.
* Scouts will track travel bugs 30 days after camp.
25
GOLF
Location:
Multiple Session:
Costs:
Important Notes:
Melone Training Center
Three blocks required
$5
Scouts will travel to a Golf course near Sedan on Thursday.
GRAPHICS ARTS
Location:
Important Notes:
Melone Training Center
Scouts will be required to complete some work outside of class.
HORSEMANSHIP
Location:
Multiple Session:
Cost:
Important Notes:
Horse Coral along Pioneer Camp entry road.
Two blocks required
$20
Minimum Age: 13. Scouts should wear pants. In addition,
cowboy boots are HIGHLY recommended, but a smooth shoe
sole will suffice. (So as not to get caught in the stirrups)
INDIAN LORE
Location:
Multiple Session:
Important Notes:
Tribe of Quivira
Two blocks required
A single block of Advanced Indian Lore (Not a Merit Badge)
will also be offered most weeks.
INSECT STUDY
Location:
Advance Preparation:
Wolff Nature Lodge
Requirement 7 will not be completed at summer camp
JET SKIING
Location:
Multiple Session:
Prerequisites:
Costs:
Important Notes:
Waterfront
3 Blocks: Safety, Maintenance, & Ski Sessions all required
Must be 14 years old prior to June 1
Must qualify as a “swimmer”.
$25
Camp physical must allow for participation in stressful
activities.
Safety Session must be completed before Ski Session.
KAYAKING
Location:
Prerequisites:
Important Notes:
Waterfront
Must qualify as a “swimmer”.
Physical must allow for participation in stressful activities.
26
LEATHERWORK
Location:
Costs:
Stange Lodge
$10 for leather kit to complete requirement 3. All items
needed to complete the requirement are included.
LIFESAVING
Location:
Multiple Session:
Prerequisites:
Advance Preparation:
Important Notes:
Waterfront
Two blocks required
Must have swimming merit badge before beginning this badge.
Will need long pants, long-sleeved shirt, socks, belt and shoes.
Camp physical must allow for participation in stressful
activities and underwater diving.
MAMMAL STUDY
Location:
Important Notes:
Wolff Nature Lodge
Outside class work will be required.
MILE SWIM
Location:
Multiple Session:
Prerequisites:
Important Notes:
Waterfront
¼ & ½ mile sessions must be completed before 1 mile.
Must qualify as a “swimmer”.
Camp physical must allow for participation in stressful
activities.
MOTORBOATING
Location:
Prerequisites:
Costs:
Important Notes:
Waterfront
Must qualify as a “swimmer”.
$5
Camp physical must allow for participation in stressful
activities.
ORIENTEERING
Location:
Multiple Session:
Important Notes:
Outdoor Skills
Two blocks required
A quality compass will be helpful, but is not required.
Appropriate clothing for wilderness hiking will be needed.
PADDLE BOARDING
Location:
Multiple Session:
Important Notes:
Waterfront
Must qualify as a “swimmer”.
Camp physical must allow for participation in stressful
activities.
27
PHOTOGRAPHY
Location:
Multiple Session:
Important Notes:
Melone Training Center
Two blocks required
Scouts will be required to take pictures and work on a project
outside of class time.
PIONEERING KNOTS
Location:
Important Notes:
Outdoor Skills
This session is for Scouts who require training or practice
tying basic knots and whipping/fusing ropes.
PIONEERING
Location:
Multiple Session:
Prerequisites:
Important Notes:
Outdoor Skills
Two blocks required
Tenderfoot Req. 4a, 4b and First Class Req. 8a
(Scouts must know basic knots & how to whip/fuse rope)
Scouts must have basic knot tying skills to complete this merit
badge. Additional work may be required during open sessions
or make-up sessions.
PROGRAMMING
Location:
Multiple Session:
Important Notes:
Melone Training Center
Two blocks required
This is an advanced course, recommended for older Scouts.
Scouts will be required to work on a project outside of class
time.
REPTILE &
AMPHIBIAN STUDY
Location:
Prerequisites:
Important Notes:
Wolff Nature Lodge
Requirement 8 cannot be completed at camp.
Scouts may be handling live animals, including snakes.
RIFLE & SHOT GUN
SAFETY SESSION
Location:
Important Notes:
Dining Hall - Rifle & Shot Gun Safety Session
This Safety Session must be attended prior to Rifle,
Shotgun, and Black Powder shooting sessions.
RIFLE SHOOTING
Location:
Multiple Session:
Recommendation:
Costs:
Important Notes:
Rifle Range (Safety Session in Dining Hall)
A Single Safety Session must be attended prior to
Rifle and Shotgun shooting sessions.
14 for Black Powder, No Restrictions on Rifle Merit Badge
$10.00 for ammunition.
Bringing personal equipment to camp is prohibited.
Will attend safety session and then shoot during the other
block to complete merit badge.
28
ROBOTICS
Location:
Multiple Session:
Important Notes:
Melone Training Center
Two blocks required
There will be a required competition on Friday afternoon.
ROWING
Location:
Multiple Session:
Prerequisites:
Important Notes:
Waterfront
Two blocks required
Must qualify as a “swimmer”.
Camp physical must allow for participation in stressful
activities.
SCULPTURE
Location:
Costs:
Stange Lodge
$10.00 for clay
SEARCH & RESCUE
Location:
Important Notes:
Outdoor Skills
Camp physical must allow for participation in stressful
activities.
Appropriate clothing for wilderness hiking will be needed.
SERVICE
OPPORTUNITY
Location:
Important Notes:
Tribe of Quivira
Wear work clothing that can get dirty
(long pants & gloves are recommended)
Assistance on selecting a project is available from the
staff. Possibilities include trail maintenance, campsite
repair, etc.
SHOTGUN
SHOOTING
Location:
Multiple Session:
Recommendation:
Costs:
Important Notes:
Shot Gun Range (Safety Session in Dining Hall)
A Single Safety Session must be attended prior to
Rifle and Shotgun shooting sessions.
13 years old prior to June 1.
$20.00 for shells and clay pigeons.
Bringing personal equipment to camp is prohibited.
Class size limited to 6.
SMALL BOAT
SAILING
Location:
Multiple Session:
Prerequisites:
Important Notes:
Waterfront
Two blocks required
Must qualify as a “swimmer”.
Camp physical must allow for participation in stressful
activities.
29
SOIL AND WATER
CONSERVATION
Location:
Advance Preparation:
Important Notes:
Wolff Nature Lodge
Will need paper and pencil.
Will participate in a soil and water conservation project.
SPACE
EXPLORATION
Location:
Costs:
Important Notes:
Wolff Nature Lodge
$10.00 for model rocket kit in trading post.
Star observation will be done on Tuesday night, weather
permitting (Alternate: Thursday night)
SWIMMING
Location:
Multiple Session:
Prerequisites:
Advance Preparation:
Waterfront
Two blocks required
Camp physical must allow for participation in stressful
activities.
Must qualify as a “swimmer”. Bring belt, long sleeved shirt,
and long pants for floatation survival skill requirement.
SWIMMING LESSONS
Location:
Important Notes:
Waterfront
Physical must allow for participation in stressful activities
TEXTILE
Location: Stange Lodge
TOTIN’ CHIP
Location:
Important Notes:
Across from shooting ranges
Bring Boy Scout Handbook
30
WATER SPORTS:
KNEEBOARDING,
WAKEBOARDING &
WATERSKIING
Location:
Multiple Session:
Prerequisites:
Costs:
Important Notes:
Waterfront
Two blocks required
Must be 13 years old prior to June 1
Must qualify as a “swimmer”.
$20
Camp physical must allow for participation in stressful
activities. Requires two sessions.
WATER SPORTS:
TUBING
Location:
Prerequisites:
Costs:
Important Notes:
Waterfront
Must be 13 years old prior to June 1
Must qualify as a “swimmer”.
$20
Camp physical must allow for participation in stressful
activities. (Not a Merit Badge)
WEATHER
Location: Wolff Nature Lodge
WELDING
Location:
Prerequisites:
Costs:
Important Notes:
Stange Lodge
Must be 14 years old prior to June 1
$25
Proper clothing required
Jeans & long sleeve shirt (not nylon)
WILDERNESS
SURVIVAL
Location:
Advance Preparation:
Important Notes:
Outdoor Skills
Although this is wilderness survival, scouts should be prepared
so they may bring rope, and appropriate gear to build a natural
overnight shelter. A water bottle is also required.
An overnight trek is required. If a severe storm strikes we will
bring participants back to basecamp. Their gear will be left in
a shelter at the campsite so it is recommended that scouts
bring a separate blanket/sleeping bag for this overnighter.
Other Scouts and adults may attend.
WOODCARVING
Location:
Costs:
Stange Lodge
$5
Woodcarving projects provided at class
31
MARKSMAN TREK
Day:
Location:
Cost:
Pre-Requisite
Monday
Begins at Shotgun Range
$20 per participant
Must have completed Rifle and/or Shotgun Merit Badges.
Minimum age 14.
MOUNTAIN BIKE
TREK (QSR Backwoods)
Day:
Location:
Costs:
Important Notes:
Monday
Stange Lodge – by back door
$10 per participant
$5 per participant if providing own bike/helmet
Camp physical must allow for participation in stressful activities.
BIKE TREK TO SEDAN
Day:
Location:
Costs:
Important Notes:
Tuesday
Stange Lodge – by back door
$20 per participant (includes lunch & activities in Sedan)
$15 per participant if providing own bike/helmet
Camp physical must allow for participation in stressful activities.
BIKE / CANOE TRIP
Day:
Location:
Cost:
Important Notes:
Wednesday
Stange Lodge – by back door
$5 per participant
Physical must allow for participation in stressful activities.
Minimum age 14. Wear Long Pants and Slick-Soled Hiking Shoes
for some rugged terrain.
Must be a BLUE Swimmer
COOKING TREK
Day:
Location:
Cost:
Thursday
Begins at the Commissioner Area
$10 per participant
QSR Daily Adventure Treks – More than Merit Badge
32
Tribe of Quivira
The first documentation of the Tribe of Quivira was in 1923 at Camp Ta-Wa-Sen-Tha, near Oxford,
Kansas. The mission of the Tribe of Quivira (Old Warrior) program has been to encourage Scouts and
Scouting units to camp at a Quivira Council Summer Camp. In 1961, the program was first used at the
new Quivira Scout Ranch.
Among the many changes approved by the Council Camping Committee was the formation a Tribal
Council in 1994 to oversee the activities of the Tribe. You can pick out those members who wear the
white coup of the Tribal Council and offer your support and suggestions.
A role of the Tribal Council is to provide support for program activities at our Council camps. With the
merger of the Quivira and Kanza Councils in 1997, we now have two excellent camps to offer our
Scouts and Troops--Quivira Scout Ranch and Camp Kanza—both of which count towards the Tribe of
Quivira program.
In 2003, with the change to Camp Kanza to a Cub Scout and Webelos camp, the Tribal Council voted to
establish a Webelos program at Camp Kanza to provide Webelos a head start into the Old Warrior
program, called the “Hiawatha Trails” program.
“Old Warrior” Program Tasks of the Tribesmen of Quivira
(Each camper year is a full week (5 days minimum) at Summer Camp)
In addition to the many activity areas, elective Scouting programs and adventure opportunities offered at
Quivira Scout Ranch (QSR). Scouts and adult leaders may participate in the Tribe of Quivira (Old
Warriors) program. Scouts receive a program orientation during their camp week in preparation for
special tribal ceremonial activities.
The Tribe of Quivira provides continuity by encouraging year to year participation in a Quivira Council
Scout camp. The program offers symbolic advancement through the Tribe until the designation of
Tribal Elder is attained at the conclusion of the individual’s fifth year of summer camp at QSR and his
or her sincere effort in completing the following requirements:
Trackers (1st Year Campers) To Protect the camp by keeping it clean and free of litter.
Starting on Wednesday, first-year participants will “Protect the camp” by keeping it free from litter.
Trash bags will be provided on Wednesday and Thursday to be used to pick up trash along the trails and
program areas. When a bag has been filled it is to be returned to the Tribe area so the campers name can
be recorded.
First year ceremony:
The first year camper ceremony begins at the Totem Pole at 9:00AM Friday. Each camper should bring
the following to the ceremony: paper, pencil, ground cloth, and an inspirational book. Campers will
hear and see the story of Hiawatha as told by Longfellow. Once the story of Hiawatha is finished the
Medicine Man will conduct the rest of the ceremony and will instruct the campers on the guidelines they
must follow for the day. At Friday night campfire, first year campers are elevated from Trackers to
Hunters and given their Coup Thong.
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Hunters (2nd Year Campers) To Preserve the camp by practicing good conservation and maintaining the camp.
During the camp week, but before Friday morning, Hunters will “Preserve the camp”, by completing a
service project. There are scheduled blocks during the week for completing service projects. Campers
are to meet at the Tepee to receive directions for completion of their service project and have their
names recorded. In addition to completing their service project each Hunter will collect and tie two
bundles of wood and bring them to the Tepee. Each Hunter will find a log approximately 2” to 3” in
diameter and 18” long and will carve their Initials and Troop number into the log and bring it to the
Tepee for further direction.
Second Year Ceremony
The second year camper ceremony begins at the Totem Pole at 10:00AM Friday. Hunters should bring
their logs that they have carved and be wearing their coup thong. The Medicine Man will conduct the
ceremony and will instruct the campers on the guidelines they must follow for the day. At Friday night
campfire, second year campers are elevated from Hunters to Braves and given a yellow service block to
be added to their coup thong.
Braves (3rd Year Campers) To Test yourself by carrying a rock burden, symbolic of life’s challenges.
Braves advance in the Tribe by finding, carving initials into, and carrying a rock of specific dimensions
during their third year of camp. The purpose of this symbolic burden is to remind Scouts that they will
have to make hard decisions and handle increasing responsibilities which they will carry with them
throughout life.
During the week a Brave attends camp, they will find a rock from somewhere within the QSR property
boundaries. To insure the rock is the proper weight and dimensions, it must be brought to the Tepee and
weighed by a Tribal Council member before any work is started. The rock is required to weigh between
16 and 24 pounds. The Brave carves their initials into the rock using the following dimensions: Initials
must be 3” high, ½” deep, and (each leg of initial) ½” wide. Each Brave must supply their own tools
and safety equipment to complete their rock. (i.e., hammer, chisel, gloves and safety glasses). The rock
must be completed and turned in to the Tepee for final approval on or before 6PM on Thursday of their
week in camp.
Third Year Ceremony
The third year camper ceremony begins at the Totem Pole at 5:30AM Friday. At this time the Medicine
Man will give you instructions for the rest of the day. Following are requirements that each participant,
in addition to the Medicine Man instructions, must observe throughout Friday: (Exceptions: A
physician’s release or a physically challenging condition may require a designated helper or waiver of
parts of the program.)
The Brave (Warrior candidate) MUST transport and support their burden (Rock) from the time
they retrieve it on Friday morning until they are relieved of that burden through the receipt of
their Indian name and Eagle Claw at Friday night’s campfire. (There is a “safe area” exception
to this rule, see below.) Under no circumstance should the Warrior candidate give their burden
to anyone to hold, carry, etc..
No Warrior candidate can use a Backpack, suitcase, sling, etc. to transport their burden. A towel
may be used as padding but the initials and burden must be visible and displayed with pride at all
times.
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“Safe Areas”: Will be established in each activity area, within each campsite and any area
designated by the Medicine Man. The purpose of the safe area is to allow the Scout to
participate in designated activities. These activities consist of merit badge program activities,
designated camp activities, meal times (if in campsite) and latrine use. Safe areas should only be
used a reasonable minimum amount of time.
A burden may not be removed from any area except by the owner of the burden or by a Tribal
Elder (Wearer of the Large White bead on their Coup Thong). Any burden found to be mislaid
or forgotten should be reported to a Tribal Elder who should respectfully retrieve the burden and
bring to the Tepee. Once a burden has been retrieved by a Tribal Elder the Brave must perform a
service project designated by the Tribe before it is returned.
Naming of the Warrior Candidate An Indian name must be found and turned in to the Tepee no later than noon on Thursday of the week
the Scout is in camp. The adult leadership will initiate the naming of the Warrior candidate. The Indian
translation must be selected from a source approved by the Tribal Council at camp. (Dakota dictionary,
etc...). The purpose of the Indian Name is to highlight an important strength, never a weakness, nor be a
burden to the new Warrior. A committee of Tribal Elders will meet to review the Warrior candidate
names. If a name does not meet the Elders’ approval the troop leadership will be notified and asked to
provide another name. The Tribal Council shall have the final authority on all Indian Names.
Warrior (4th Year Camper) To Dedicate yourself to the support of the Tribe of Quivira.
During the week, the Warriors must assist in Tribal activities. On Friday they are asked to assist in one
of the first, second or third year ceremonies. Forth year and above campers are responsible for building
and tending to the fire for Friday night’s closing campfire.
Fourth Year Ceremony
The fourth year camper ceremony begins at the Tepee at 9PM on Thursday. Warriors are required to
wear their Coup Thong to the ceremony. If they are found worthy by the Tribal Elders they will be
given the opportunity to Blue the tip of their Eagle Claw. At that time they are elevated to the position
of Old Warriors.
Old Warriors (Fifth year Camper) To Give Leadership to the Tribe by guiding the growth of younger Tribesmen.
Old Warriors are encouraged to help with the tribal program throughout their camp week. They also are
encouraged to sit on the review committee for all new Indian Names that are given that week.
Fifth Year Ceremony
The fifth year camper ceremony begins at the Tepee at 9PM on Thursday. Old Warriors are required to
wear their Coup Thong to the ceremony. If they are found worthy by the Tribal Elders they will be
given the opportunity to receive the Indian Head which they attach to their service block. At that time
they are elevated to the position of Tribal Elders. Tribal Elders are afforded the highest respect at all
ceremonial campfires.
Tribal Council The Tribal Council oversees the activities of the Tribe of Quivira. Members of the Tribal Council will
be recognized with a White Coup (Large Bead) on the Coup Thong. Speak with a member of the Tribal
Council to get the requirements to become a Tribal Council member.
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Honorary Chief Each week, at the opening campfire, the Tribesman with the greatest tenure at QSR will be recognized
as the Honorary Chief for that week. He will assist in ceremonies and the approval of Warrior rocks. At
closing campfire the Honorary Chief will be presented a set of White coup beads. A Tribesman may be
an Honorary Chief only once.
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Tribe of Quivira Year at
QSR
Test Responsibilities Rank Promoted
to:
Recognition
1
Silence, Bitter
Water and
Meditation
Protect the Camp Tracker Hunter Coup Thong
2
Carve Log,
Service to Camp,
Gather 2 Bundles
of Wood
Preserve the Camp Hunter Brave Service Block
3 Carve and Carry
Rock
Test Yourself Brave Warrior Eagle Claw
4
Found worthy by
Tribal Elders
Assist 1st, 2nd, and 3rd year
Campers and help with
closing campfire.
Warrior Old
Warrior
Blue Claw Tip
5
Found Worthy by
Tribal Elders
Assist 1st, 2nd, and 3rd year
Campers and help with
closing campfire.
Old
Warrior
Tribal
Elder
Indian Head on
Service Block
>6 Governing Body of the
Tribe of Quivira
Tribal
Council
White Coup
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Quivira Scout Ranch
1781 Road 19, Sedan, Kansas 67361
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Quivira Council Swimming Classification Procedure Overview: The swimming classification of individuals participating in BSA activities is a key element of Safe Swim Defense,
Safety Afloat and the Guide to Safe Scouting. Swimming classifications must be renewed at least annually within the
calendar year of summer camp or the activity swimming will be a part of. Traditionally the swimmer classification
test has been conducted at resident camps only. There is no requirement that this be the only place. Where
appropriate and safe, swimming classification tests can be conducted prior to summer camp. All persons (youth and
leaders) are required to complete the swimming classification test prior to aquatics activities.
Swimmer Test – Blue Swimmer Jump feet-first into water over your head in depth.
The swimmer must be able to make an abrupt entry into deep water and begin swimming without any aids. Walking
in from shallow water, easing in from the edge or down a ladder, pushing off from side or bottom, and gaining
forward momentum by diving do not satisfy this requirement. Swim 75 yards in a strong manner using one or more of the following strokes: sidestroke, breaststroke, trudgen, or crawl;
then swim 25 yards using an easy, resting backstroke.
The swimmer must perform a restful, free-breathing backstroke that can be used to avoid exhaustion during
swimming activity. This element of the test necessarily follows the more strenuous swimming activity to show that the
swimmer is, in fact, able to use the backstroke as a relief from exertion. The change of stroke must be accomplished
in deep water without any push-off or other aid. Any variation of the elementary backstroke may suffice if it clearly
allows the swimmer to rest and regain wind. The 100 yards must be swum continuously and include at least one sharp turn.
The total distance is to be covered without rest stops. The sharp turn demonstrates the swimmer’s ability to reverse
direction in deep water without assistance or push-off from side or bottom. After completing the swim, rest by floating.
This critically important part of the test evaluates the swimmer’s ability to maintain himself in the water indefinitely
even though exhausted or otherwise unable to continue swimming. Treading water or swimming in place will further
tire the swimmer and therefore in unacceptable. The duration of the float test is not significant, except that it must be
long enough for the test administrator to determine that the swimmer is resting and likely could continue to do so for
a prolonged period. Drown proofing may be sufficient if clearly restful, but it is not preferred. If the test is completed
except for the floating requirement, the swimmer may be retested on the floating only (after instruction) provided
that the test administrator is confident that the swimmer can initiate the float when exhausted.
The swimmer test demonstrates the minimum level of swimming ability required for safe deep-water swimming. The
various components of the test evaluate the several skills essential to this minimum level of swimming ability.
Beginner Test – Red Swimmer Jump feet-first into water over the head in depth, level off, swim 25 feet on the surface, stop, turn sharply, resume swimming
as before, and return to starting place.
The entry and turn serve the same purpose as in the swimmer test. The swimming can be done with any stroke, but
no underwater swimming is permitted. The stop assures that the swimmer can regain a stroke if it is interrupted.
The test demonstrates that the beginning swimmer is ready to learn deepwater skills and has the minimum ability
required for safe swimming in a confined area in which shallow water, sides, or other support is less than 25 feet
from any point in the water.
Non-Swimmer Test – White Swimmer No test is required; however all are encouraged to get in the water.
Administration of swimming test options: Complete the swimming test upon arrival at camp, OR Complete the swimming test prior to arrival at camp:
The test must be administered by a certified person (Limited to BSA, Red Cross, or YMCA Lifeguard). The
results must be reported on the official Quivira Council Form and A COPY OF THE LIFEGUARD’S
CERTIFICATION CARD MUST ACCOMPANY THE SWIM TEST RECORD. Failure to follow these
instructions will result in nullification of the report.
SPECIAL NOTE: When swim tests are administered away from camp the aquatics staff reserves the right to review,
or retest some or all of the persons listed to assure that the safest standards have been maintained.
Revised 1/12
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Quivira Council Unit Swimming Classification Record (Please bring at least 3 copies to camp: copy to aquatics, camp office and unit)
This is the individual’s swimming classification as of this date. Any change in the status after this date (e.g.,
beginner to swimmer) will require a re-test by the aquatics staff.
Unit Type & Number: Date of test:
Location test was conducted at: Name
Address
City, State, Zip
Phone ( )
Lifeguard conducting the test:
These results are accurate as of this date: Signed: (Lifeguard)
Certifying agency BSA Red Cross YMCA date certificate expires: (bring copy of cert)
Full Name (Please print) Swimming Classification
(Strike Out any Unused Names) Swimmer Beginner Non-Swimmer
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Troop Leader Name: Signature:
A COPY OF THE LIFEGUARD’S CERTIFICATION CARD MUST ACCOMPANY THE SWIM
TEST RECORD.
SPECIAL NOTE: When swim tests are administered away from camp the aquatics staff reserves the right
to review, or retest some or all of the persons listed to assure that the standards have been maintained.
Revised 1/12
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QSR Unit Roster Form (please print)
List all youth and adults planning to go to camp.
Bring two copies of each camper’s Annual Health & Medical Form to camp.
Bring two copies of the Unit Roster form to camp; one to keep & one to turn in.
Camp Leader District Unit #
Address Session #/dates
City State Zip
E-Mail Phone #
YOUTH Names
Check if Scout
received
Quivira
Council
CAMPERSHIP
Please
indicate:
1st, 2nd,
3rd Yr
Scout
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
ADULT Names / Position (remember two deep leadership)
1
2
3
4
5
6
7
8
9
10
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SCOUT OATH
On my honor I will do my best To do my duty to God and my country
And to obey the Scout Law; To help other people at all times;
To keep myself physically strong, Mentally awake, and morally straight.
SCOUT LAW
A Scout is Trustworthy
Loyal Helpful
Friendly Courteous
Kind Obedient
Cheerful
Thrifty Brave
Clean Reverent
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