quiz 2 review- comic book art. unit 5- developing a story

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Quiz 2 Review-Comic Book Art

Unit 5-Developing a Story

Types of CharactersMain Characters

Protagonist- the most important character (hero OR antihero)

Antagonist- character in conflict with protagonist (often the villain, but doesn’t have to be… doesn’t even have to be another person!)

Types of Characters

Secondary Characters

Confidante- sidekick to the protagonist

Foil- often a sidekick to the antagonist who is foolish and ruins plans

Types of Characters

Static vs. Dynamic Characters

Dynamic- a well-developed character who undergoes some kind of change throughout the story

Static- an underdeveloped character that does not go through a significant change

Narrative Arc

• A narrative arc refers to the chronological construction of plot in a novel or story. (Beginning, Middle, End)

• The beginning of a story when the main character, your protagonist, is revealed. This character should have empathy (we identify with him or her), motivation to pursue needs and desires, and ability to achieve those desires.

1. Intro to Protagonist

• The event that propels the protagonist into action. This event must create an imbalance in the protagonist’s life that he/she then must correct. The spark makes us ask, “What is he or she going to do about that?” The protagonist now has a clear need or desire.

• In superhero comics, this often has to do with the antagonist

2. Spark

• Protagonist tries a series of approaches to put his or her life back into balance. Each attempt, and each response to the attempt from the hostile forces that oppose him or her (in the world, in his/her own head…whatever) is more extreme than the last, until he or she reaches the logical culmination of the struggle.

3. Escalation

• The ultimate event in the cycle of escalations. The protagonist enters into a decisive confrontation with the forces arrayed against him or her. The protagonist either achieves his/her need or desire, or definitively does not.

4. Climax

• The loose ends of the story are quickly tied up. This does not necessarily mean that a happy ending has been reached, only that the protagonist’s life has returned to stability and normalcy (perhaps a different “normal” than before the story).

5. Denouement (Resolution)

• Storyboards are graphic organizers in the form of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence.

Storyboards

Unit 6-Elements of a Comic

PANELSLETTERING

Word

Bubbles

Emanata(Action Lines& Words)

Elements of a Comic

PanelsStill images in a

sequence of juxtaposed images

Panels can be any shape or size that will fit on a page

Panels are usually bounded by heavy lines called borders. However, borderless images can also qualify as panels

Types of PanelsSplash Panel- Massive

panels that take up most, or all, of the page. If it takes up the whole page, it is usually called a full-page splash.

Double-page Spread- One scene that covers two pages

Types of Panels

Inset Panel- A panel contained within a larger panel

Bleed Panel- The imagery extends or “bleeds” out of the page

Gutters & T-Square

Gutters- The space between and around panels (usually white)

T-Square- Drafting tool that draws parallel and perpendicular lines (used to create panels)

LetteringAny text on a comic’s pageDialogue and caption lettering is usually

all UPPERCASE.You can use the same font for all

characters or choose a font that fits your characters’ personalities

Types of LetteringBold Lettering

Used to emphasize words

LARGE LetteringRepresent shouting

small letteringIndicates whispering

Types of Lettering

Captions- Often used for narration, transitional text

Display Lettering- Text that isn’t dialogue or caption (ex. Street sign)

Types of LetteringSound Effects (SFX)-

Stylized lettering that represents noises within a scene.◦Onomatopoeia- A

word that sounds like it is spelled (ex. Boom, Meow, Brrrring)

AMES Lettering Guide- Creates evenly-spaced lines of different heights for text in a comic.

Word BubblesA bordered shape containing textTypes of Word Bubbles:

◦Word Balloons contain dialogue with a tail pointed towards the speaker.

◦Thought Balloons contain a character’s unspoken thoughts.  Thought balloons almost always have bumpy, cloudlike borders and tails that look like trails of bubbles.

Emanata

Symbols or icons defining what is happening in a character’s head, or defining an action

Action Lines- A type of emanata; Appear behind a moving object to show motion

Unit 7-Backgrounds in

Perspective

What is Perspective?Definition- Your point of view when

you look at something. Creates the illusion of depth in an illustration

Linear perspective was discovered by Architect “Brunelleschi” during the Renaissance

Atmospheric PerspectiveRefers to the effect the

atmosphere has on the appearance of an object as it is viewed from a distance (usually landscapes)

An illustrator creates depth by:◦ Drawing objects in the

distance smaller◦ Increasing contrast in the

foreground, and reducing it in the background

◦ Increasing the brightness and intensity of colors in the foreground

Linear PerspectiveA mathematical system for creating the

illusion of space and distance on a flat surface◦One-point, Two-point, or Three-point

Linear Perspective- VocabConverging Lines- Parallel in reality, but

appear to recede at an angle towards a common point

Vanishing Point(s)- The intersection point of all converging lines

Horizon Line- Passes through the vanishing point(s) at eye level

One-Point PerspectiveWhen a drawing has only one vanishing

pointExample- A city street with buildings on

either side

Two-Point PerspectiveWhen a drawing has two vanishing pointsExample- The corner of a structure with

both sides angled away from the viewer

Three-Point PerspectiveWhen a drawing has three vanishing

points (the third is above or below the horizon line)

Used to show exaggerationExample- Bird’s-eye or Worm’s-eye views

Illustration Media / Materials

Grayscale Prismacolor Markers

Warm vs. Cool Grays- The difference between them is in the overall tone:◦Cool Grays- Have a blue tone◦Warm Grays- have a yellow tone

Grayscale Prismacolor Markers

Different values-Tints (lightest)= 10% - 30%Midtones= 40% - 60%Shades (darkest)= 70% - 90%

◦Use the range of options to create highlights and shadows, depending on your light source

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