ready, set, play! making games in museums. aam2015
Post on 15-Jul-2015
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Ready, Set, Play!
Getting Started with Game Development
Susan Edwards, Hammer Museum
@jolifanta
Seema Rao, Cleveland Museum of Art
@artlust
David Schaller, eduweb
@davidschaller
Ready, Set, Play!
What type of museum?
What is the goal?
Who is the audience?
What do players do?
What is the space?
Is it social?
Synchronous or asynchronous?
What is the role of staff?
Is content intrinsic to the game?
What is the goal?
Institutional goal > Understand how ecosystems work, and how we influence ecosystems.
Sustainability.Experience the information.
Player goal >Primary = Foreign element introduced – you have to
return the ecosystem to balance.Levels = Player evolves – natural selection (Spore game
tried to do this)
What do players do?
Earn something that they can then place within the ecosystem machine and see what happens
System loses pieces, put pieces back to return balance
Feedback with a CO2 meter.
Manipulate the abiotic (non-living) factors, see how biotic reacts.
What is the space?
Not a kiosk on a small screen in the gallery.
In the museum – possibly progressive. Can player experience the ecosystem in the museum? Stations
in the galleries relate to the game.
Synchronous or asynchronous?
Does it have to be synchronous because it’s in-gallery? No.
If it doesn’t have a start and end, it could be asynchronous.
You are playing synchronously. Overall game is asynchronous.
What is the role of staff?
Provide content.
Build a balance board – a mechanical system that players manipulate. Can also do this virtually.
Needs to be unfacilitated.
Staff does maintenance.
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