rue de la science 14, 1040 – brussels [belgium] t: +32 2 609 53 10 f: +32 2 431 04 89 -...

Post on 15-Dec-2015

220 Views

Category:

Documents

3 Downloads

Preview:

Click to see full reader

TRANSCRIPT

Rue de la Science 14, 1040 – Brussels [Belgium] T: +32 2 609 53 10 F: +32 2 431 04 89

www.digitaleurope.org - info@digitaleurope.org

The growing importance of ICT and e-skillsPatrice Chazerand - 11 February 2015

DIGITALEUROPE at a glance

• A wide range of Multinational Companies (58) and National Trade Associations (37)

• Which represent more than 10,000 businesses and two million employees…

• Thus bringing credibility and legitimacy to the organisation…

• Which has become the voice of the European Digital Technology Industry.

The growing importance of ICT and e-skills

Corporate members (I)

The growing importance of ICT and e-skills

Corporate members (II)

The growing importance of ICT and e-skills

National Trade Associations

The growing importance of ICT and e-skills

Grand Coalition for Digital Jobs

Three essential sets of activities:

• Identification, assessment and “cherry picking” best replicable actions linked to five key themes of the Grand Coalition

• Make noise: communication, dissemination, multiplication of actions and new stakeholders

• Set up and maintain repository

Outcomes

• ICT and training

• Mobility: cross border PPPs

• Certification

• Awareness raising activities

• Education

The essentials

The growing importance of ICT and e-skills

ICT-enhanced learning anywhere

• Interactive Software (IS) recognised unanimously as a play full way to acquire ICT skills

• There is more to it though: considering motivation and social aspects of playing games for learning.

• Serge Tisseron on the 4 main attractions of (online) gaming :

• IMMERSION

• INTERACTION

• RECOGNITION

• NEGOTIATION

The growing importance of ICT and e-skills

Bottom up learning through interaction

• Problem-solving has inherent intellectual value supplementing passive intake of knowledge (self teaching) .

• Challenged to “think on their feet”, gamers develop a taste for more rewards, hence enhanced self-esteem.

• Learning through peers, friends, family members (albeit rarely parents).

• Tangible results and constant critical feedback are directly relevant to professional work (John C. Beck, University of Southern California, in “Got Game” H B S Press).

The growing importance of ICT and e-skills

Education is about making students fit for life

«Tell me and I will forget

Show me and I may remember

Involve me and I will understand»

Confucius

«I hate whatever only increases my knowledge without enhancing or directly inspiring my action»

Goethe

The growing importance of ICT and e-skills

How to make the most of IS?

Simon Egenfeldt-Nielsen in Beyond Edutainment

http://www.itu.dk/people/sen/egenfeldt.pdf

When thinking about making the educational qualities explicit in computer games one needs to recognize that computer games differ from other media. Primarily, computer games are about engaging and doing concrete things – not much different from any other physical activity like soccer. When playing soccer we will naturally draw on a number of important principles in the world, for example probability, force, movement, anatomy and social relations. All these elements are part of playing soccer, but during play we will not appreciate or explore these elements, and certainly rarely link them beyond the soccer field”.

The growing importance of ICT and e-skills

Beyond the soccer field

• The formal characteristics of computer games have earlier been described as a set of rules with semantic content making up a game universe.”

• Computer games can indeed provide strong and rich concrete experience, but we need a context where these can be transformed into something more – we need the coach from the soccer field”.

The growing importance of ICT and e-skills

Simon Egenfeldt-Nielsen :

Where is the coach?

• Issue = enhancing the value of games by setting them in a real world perspective

• Educators seem to be naturals for delivering on this

• For them to meet this critical challenge is not as straightforward as it looks though

The growing importance of ICT and e-skills

John Dowell, University College, London

• Switch from teacher-centered to child-centered education

• Learning from doing

• Learning as social process, peers as a resource

• Child engagement, emotions, the antidote to rote learning

The growing importance of ICT and e-skills

credits interactive software with the following specific features:

ICT-enhanced learning at school

• Video games usage is increasing as gaming becomes the #1 media industry

• Gamification tools to play a major role as a market driver for K-12

• Gamification brings a mix of skills empowered by “playing” a single or social serious game

The growing importance of ICT and e-skills

Gamification as a new paradigm shift

ICT-enhanced learning at school

Short term stakes:

• Bring teachers in the creation process

• Provide with new digital contents

• Increasing use of social media

The growing importance of ICT and e-skills

Blended learning brings new tools to teachers

Mid term stakes:

• Development of open education resources

• BYOD

ICT-enhanced learning at school

The growing importance of ICT and e-skills

Support from the French authorities and industrial partners

Educatice, Paris, Nov 2014

• EDUCLOUD in live demo

• Sponsored by the Cote D’Azur regition, the Ministry of Education and industry leaders

• Tested by Najat Vallaud-Belkacem, French Minister of Education

ICT-enhanced learning at school

Enabling the first “School as a service” platform:

• Software video streaming platforms editor

• Video Games editor

• Educational contents aggregator

• Curricula solutions provider

The growing importance of ICT and e-skills

EDUCLOUD: a game changer

Computing our future: Priorities, school curricula and initiatives across Europe

• All countries participating in the survey, except Norway, already integrate coding/ computing in their curriculum (12 countries) or have plans to do so in the near future (7 countries - Belgium Flanders, Spain, Finland, France, Luxembourg, Netherlands and Turkey).

• Computer/Programming/coding is integrated by most countries (10) at upper secondary school level in general education. Likewise, most of these countries also integrate it at upper secondary level in vocational education. Only three countries (Estonia, Greece, United Kingdom (England) integrate it in primary education. Estonia and Greece integrate coding and programming at all levels of school education. In 7 countries (BG, CZ, CY, EL, PL, PT, UK (England)) it is compulsory for specific levels of education and mainly part of a computer course.

The growing importance of ICT and e-skills

Conclusion

“ICT-enhanced learning, an optimal way to bridge the e-skills gap”Patrice Chazerand

The growing importance of ICT and e-skills

top related