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Finding Paths for Coherent Groups using Clearance

Seminar Crowd Simulation

Overview

The Article The Problem Previous work The method Experiments Conclusions

The Article

Arno Kamphuis Mark Overmars Published in 2004

The Problem

The units i ∈ [1,n] need to reach a goal area from a start area without colliding with the environment and with each other, while at the same time they must stay together as a coherent group. The goal is reached when all units are within the goal area.

Previous work

Flocking Grid searching (A*) Potential Field Methods Deformable group shape + Potential

Field Probabilistic Roadmap Method PRM+Flocking Dynamic Structuring

The method

Compute a backbone path for a single unit

The corridor is defined around the backbone

Units will move along the backbone using attraction points

The distance between attraction points for the different units is limited, guaranteeing coherance.

Requirements for Cohesion

Latitudinal distance Longitudinal distance

Latitudinal dispersion

Limited Latitudinal dispersion

Longitudinal dispersion

Limited Longitudinal Dispersion

Experiments

Experiments (2)

We used Microsoft Visual Studio.Net 2002 with the C++ programming language. All experiments were run on a Pentium IV 2.4 Ghz computer with1 Gb RAM running Microsoft Windows XP.

Experiments (3)

Conclusions

Good performance Control over the area with A and the

maximum width with c No units of different sizes No Elipsoids No obstacles allowed in the

backbone path. Interaction with multiple groups

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