serious play

Post on 13-Jun-2015

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DESCRIPTION

Framework for gamified enterprise systems

TRANSCRIPT

1

Serious Play

2

Real Life vs Games

3

Unscructured

4

Robbie Cooper - Immersion

Engagement

5

Flow

6

The use of game elements and game design techniques in

non-game contexts.

Definition

7

Elements

8

Systems

9

Fun

10

Surprise

11

Fun?

12

4 Kinds

13

Pyramid of Elements

14

Hidden Structure

Constraints

Emotions

Narrative

Cohesion

Progression

Relationships

Dynamics

15

Challenges

Chance

Competition

Cooperation

Feedback

Resource

Acquisition

Rewards

Transactions

Turns

Win States

Mechanics

16

Achievement

Boss Fights

Collections

Avatars

Badges

Social

Combat

Gifting

Levels

Points

Leaderboard

Quests

Teams

Goods

Components

17

Keep Score

Win State

Rewards

Feedback

Progress

Data (Metrics)

Fungible (tradable)

Points (PBL Model)

18

Achievement

Narrative/Style

Credentials

Signals Status

Flexibility

Collection

Motivate

Drives Behavior

Badges (PBL Model)

19

Rankings Feedback

Leaderboards (PBL Model)

20

Fold.it, Deloitte, Plantville

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