snackable gameplay
Post on 28-Jan-2015
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D R E W D A V I D S O N
Snackable Gameplay
Snackability
How Convenient and Easy it is to Eat a Snack “Twelve Easy Pieces” NYTimes 2006 “Snack Culture” Wired 2007
Games and Snacks
You Can’t Eat Just One Just One More Turn
Snackable Gameplay
Characteristics Mechanics
Characteristics
Time Complete Play Experience Micro/Macro Challenges/Rewards Reduce Friction
Mechanics
Established Conventions Progress Meters Game Time Power Ups Cascade Combos Unlocks MetaGames Ongoing Rewards
Snackable Game Design and...
Bite-Sized Chunking Flow Fun
Thanks!
Questions? drdrew@cmu.edu
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