snackable gameplay

Post on 28-Jan-2015

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D R E W D A V I D S O N

Snackable Gameplay

Snackability

  How Convenient and Easy it is to Eat a Snack   “Twelve Easy Pieces” NYTimes 2006   “Snack Culture” Wired 2007

Games and Snacks

  You Can’t Eat Just One   Just One More Turn

Snackable Gameplay

  Characteristics   Mechanics

Characteristics

  Time   Complete Play Experience   Micro/Macro Challenges/Rewards   Reduce Friction

Mechanics

  Established Conventions   Progress Meters   Game Time   Power Ups   Cascade Combos   Unlocks   MetaGames   Ongoing Rewards

Snackable Game Design and...

  Bite-Sized   Chunking   Flow   Fun

Thanks!

  Questions?   drdrew@cmu.edu

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