social games: why gree and mobage operator dena monetize better than zynga

Post on 22-Nov-2014

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This presentation covers the size of Japan's social gaming market and 14 reasons why the two big social game companies in Japan, DeNA and GREE, monetize better than Zynga.

TRANSCRIPT

GREE And Mobage operator DeNA: 14 Reasons Why Japan’s Social Gaming Giants Monetize Better Than Zynga

By Serkan Toto, PhD www.serkantoto.com

Imagecredit:DeNA

About Me

•  Web, mobile and gaming industry consultant •  Advisor for startups in Japan and the US •  Japan contributor for TechCrunch.com •  Based in Japan since 2004 •  http://www.serkantoto.com

Contact Information

Twitter: http://twitter.com/serkantoto

LinkedIn: http://linkedin.com/in/serkantoto

Email: serkan AT serkantoto.com

Visit My Website For Free Information On Japan’s Social Game Industry (http://www.serkantoto.com)

Agenda

I:StructureAndSizeOfJapan’sSocialGamingMarketII:Top13ReasonsForSuccessfulMoneDzaDon

I:StructureAndSizeOfJapan’sSocialGamingMarket

Japan‘sSocialGamingMarket:DominantDuopoly

MarketSizeStats:DependOnSources‐>Yano:Japan‘ssocialgamingmarketworthUS$1.4BillionIn2011

SizeOfJapan‘sSocialGamingMarket‐>ProjecDonfromMorganStanley,January2012

SizeOfJapan‘sSocialGamingMarket‐>ProjecDonfromNomuraResearch,January2012

II:Top14ReasonsForSuccessfulMoneDzaDon

Reason1:JapanIsAGamingNaDon

•  Taito‘sSpaceInvaderskickedoffthegamingindustryasawholein1978

•  Japanhas10%share($6.5billion)inglobalvideogamemarket

•  GamesenjoygreaterculturalaaenDoninJapanthanelsewhere

Reason2:JapanIsAMobileNaDon•  Socialgames(andthewebatlarge)areconsumedmainlyonmobilephones

•  Contentiseasiertosellonmobiledevices

•  99%3GpenetraDoninJapan,crucialforplayingmobilegames

Imagecredit:TheNikkei

Reason3:PopularityOfCardBaaleGames•  Cardbaalegameshaveproventobeexcellentmoneymakers

•  Upto70%ofthetop20gamesonMobageandGREEaresocialcardbaalegamescurrently

Reason4:RiseOfTheVideoGameMakers•  Allmajorvideogamemakersproducesocialgamesnow

•  KonamialoneisexpecDngtogenerate$390millioninfiscal2011withsocialgames

•  VideogamemakersincreasinglyusepopularIPforsocialgames

Reason5:AcceptanceOfHigherPaywalls•  Japaneseusersdon‘treallymindhigherpaymentwallsforprogressinginsocialgames

• Micropaymentstoprogressknownfromarcademachinemarket(*InsertCoin*concept)

Reason6:JapanIsAWealthyCountry•  Japanhastheworld‘sNo.3economy(US$5.5trillionin2010)

•  GDPpercapitastandsatoverUS$34,000peryear(IMF,2011)

• World‘s2ndhighestonlinespendat$6,688peryear(Visa,2009)

• MorganStanley:10%ofJapan‘ssocialgamerswerepayingin2010(projecDonfor2013:17%)

Reason7:FricDonlessMobilePayment•  Iamhearingfromsocialgamemakers80‐90%ofgamerspayviacarrierbilling(monthlyphonebill)

• WiderangeofpayingopDons:carrierbilling,creditcards,e‐money,pre‐paidcards,Paypal

•  SubscripDonsforvirtualitemsarepossible

Reason8:AggressiveTVMarkeDng•  DeNAAndGREEareinvesDnglargeamountsofmoneyinTVadverDsing

•  InNovember2010,bothcompaniesshowedthemostspotsonJapaneseTV

Imagecredit:SocialGameAcademy

Reason9:Zynga’sUserBaseIsWide‐Spread

•  ZyngahassignificantlymoreregisteredandacDveusers,buttheyarespreadacrossalargenumberofregionswithsmallereconomiesandweakertechnicalinfrastructures

•  Example:IndonesiaisFacebook‘sfourthlargestmarket,butitsGDPpercapitaisonlyabout1/8ofJapan

•  DeNAandGREEevolvedintomulD‐billiondollarcompanieswithoutforeigncompeDDon

Reason10:Pre‐InstallaDonOnHandsets

• MobageispartofthehomemenuinNTTDocomo‘sfeaturephones

•  Japan‘sNo.2mobilecarrierKDDIisaninvestorandGREEpartner(pre‐installaDondeal)

Reason11:ZyngaIsWeakerWRTMoneDzaDon

•  Zynga‘sraDoofpayingusersislowerthanthatofMobageandGREE

•  DeNAdirectorKenjiKobayashi:'IThinkThatZyngaHasNotReallyResearchedMoneDzaDon‘(Gamasutra,October3,2011)

Reason12:GachaAsMajorMoneyMaker

•  GachamechanismisbiggestmoneymakerinmanyJapanesesocialgames

•  EvenBejeweledhasagachafeatureinitsJapaneseversion

Reason13:In‐GameEventsAndCampaigns

•  Japan‘ssocialgamemakersarebrilliantinusingDmedeventsandcampaignstoboostrevenue

•  Exampleforacampaign:offeranexclusiveitemthatonlyuserswhopre‐registerforagameget

•  ExampleforaneventinMobage‘sNinjaRoyale(Englishversion)picturedbelow

Reason14:VirtualSocialGraph

•  PlayersuseGREEandMobageanonymously•  Virtualsocialgraphmakesmass‐inviDngfriends,showingone‘sgamingaddicDonlessawkward

Thank you for listening! Questions?

Contact Information

Twitter: http://twitter.com/serkantoto

LinkedIn: http://linkedin.com/in/serkantoto

Email: serkan AT serkantoto.com

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