social software and eparticipation

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KERG seminar presentation Tue Nov 6, 2007

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Social software and online communities supporting

eParticipation

Mart Laanpere,

head of the Centre for Educational Technology

mart.laanpere@tlu.ee

Rise of the network society

• Manuel Castells: the new type of society, structural transformations in relationships of power, production and experience

• The Space of Places vs. Space of Flows, binary time and space

• Power of identity: the Self vs. the Net

• Three types of identity: legitimizing, resistance and project identity

Communities of practice• Praxis: knowledge hidden in action

• Lave & Wenger: “knowledge immersion” in communities of practice

• Apprenticeship learning

• Legitimate peripheral participation

• Community building and Web 2.0

• Examples: Plone developers, Perekool, kalale.ee, 8mai.wordpress.ee etc

Time Magazine:Person of the Year 2006

YOU: all active Internet users

Indicates the impactof new ways of participation and publishing on Web 2.0

Web 2.0 in nutshell

• Web 2.0: back to the beginning of the Web

• Read-only WWW >> Read-write WWW

• Personal publishing of thoughts, moments, experiences, lifestyle (blogs, Wikis, Flickr, YouTube, Last.fm, FaceBook, slideshare.net)

• Distributed architecture creates new problems that are solved by tagging, social recommendation systems (Del.icio.us, Furl), RSS aggregators (Technorati), syndication of content, interoperability of tools

Web 2.0: SOCIAL software

• Information technology >> Interaction technology

• From passive consumer to active contributor

• Culture of sharing and re-mixing, faster re-use and growth of knowledge

• On half-way from buzzword to normal practice

Heterogeneous landscape of social software tools

• How to enable people to use the tools they love for collaborative meaning-making?

• Affordance: we perceive objects in terms of the possibilities for action they offer, or afford, us

• Various tools could share the same affordances

• Activity structure: digital schema-based representation of activity, relates it to people, tools, artefacts and events (activity patterns)

• Unified Activity Management framework by IBM: people select the tools they like for activities

Social software research in our university

• Citizen Initiative Communities: kerg.tlu.ee/demos/citizen-initiative-community

• E-portfolio: eportfoolio.opetaja.ee

• LeMill.net: learning object authoring tool

• TATS: test authoring and conduction service

• OER blog: www.htk.tlu.ee/vabavere

• iCamp Space: distributed learning environment consisting of Web 2.0 tools

• Taggin Tallinn: mobile tourist guide and community building environment

Intellectual Property Rights

• Copyright and Copyleft

• Predecessors of open licenses:

• 1969 RFC (Request For Comments)

• 1971 Project Gutenberg

• 1998 Open Content license (David Wiley)

• 1999 GNU Free Documentation License (FDL)

• 2001 Creative Commons (creativecommons.org)

Creative CommonsCC license grants five basic rights to user:

• copying

• distributing

• displaying or performing in public

• migrating to another type of media

• creating derivates

• BY: attribution

• NC: non-commercial

• SA: share-alike

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