stldodn 2014 agile on a shoestring

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Furthering your agile adoption efforts without huge training or tools investments by working with your most important asset, your people.

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Polaris Solutions ALM Practice Mgr since Jan ‘12

Been in the software industry since 1999

Runs the Chicago ALM User Group

ALM MVP, PSM, PSD

Has a *possibly* unhealthy love of Halloween

Shameless self promotion

Polaris Solutions- http://www.polarissolutions.com/

Chicago Visual Studio ALM User Group - http://www.chicagoalmug.org/

Twitter: @OakParkGirl, @ChicagoALM, @TeamPolaris

Blog - http://www.tfswhisperer.com/

http://polarissolutions.com

Agility is HOT right now

Attaining agility is HARD

Teams are continually asked to tighten their belts while DELIVERING on their goals

Working more HOURS is not the answer

“Working faster” is not based on reality

Sacrificing QUALITY is not the answer

Hiring more PEOPLE may help

Ultimately we have to spend time on the RIGHT things

–noun

1. flexibility, the capacity and capability of rapidly and efficiently adapting to change.

2. ability to take advantage of opportunities while controlling risk

Agile processes are NOT:

Bound to a particular set of tools

Only for small teams

Only for developers

Only for green field projects

Unstructured

Undisciplined

Undocumented

Agility isn’t just about being fast.

Crap delivered quickly, and successfully, is still crap!

Agility isn’t about getting more done.

Getting more done is only useful if you’re getting the right things done. Are you?

Being “good at agile” isn’t enough either…

The goal of organizational agility isn’t to be good at practicing agile, it’s to deliver the RIGHT products at the RIGHT time!

Agile is NOT about doing more for less

Agile Is about doing LESS for less

Rethinking your product strategy

A more open and transparent culture

Getting buy-in from everyone. EVERYONE.

Even the CIO

Even the PMO

Even finance

Training and coaching, and not just on process

Lastly, and somewhat optional, find ALM tools to support your process

Think Differently About Products

http://ow.ly/i/659WS/original

You will have to rethink how you build applications, and it will probably suck, a lot, while you’re figuring it all out.

Assume you will deliver every iteration

Everything (almost) is a component

You may have to write throw away code

You will have to rethink deployment strategies

You really do have to actively work with the business and end users

Think Differently About Practices

Well groomed backlogs

Forecasting over Promising

Daily Standups

Definition of Done

Deliver, deliver, deliver

Naval-gazing

Cost of each of these tools is $0

As accurate as a traditional Project Plan with a fraction of the effort

Monitors the entire project, possibly the portfolio, in real-time

Prioritized by “the business” and flexible

It’s a wish-list, not a promise

Groom them often to ensure you are always focusing on the RIGHT things!

Uses story points to break the taskmaster mindset and DO NOT RAT-HOLE

Remember that building and testing software is an art AND a science

Forecasts are NOT promises. Do not let this one slide!

If a backlog item cannot be delivered in a single iteration, it is too big to estimate with any degree of confidence

The software team’s chance to level set and regroup on goals

Time to ask for help, raise concerns, uncover collisions, dependencies, and inconsistencies.

Questions to think about before you show up:

What did you do yesterday?

What are you doing today?

What are your impediments?

Focus should always be on progress towards Sprint goal, not status!

Definition:What does “DONE” really mean?

Defined by the entire software development team (not just coders)

Should be an auditable checklist

Should evolve as the project advances.

Example:Source code committed on server

Unit tests written and green

Code review completed (or pair-programmed)

User acceptance tests written, executed, passed

How-to-Demo verified before presentation to Product Owner

Call it whatever you need to - Product Iteration / Sprint / Cycle / Phase

Length should be determined by the entire team

2 - 3 weeks ideal, but do what works best for the team

Your GOAL is to potentially release working software of value to end users every iteration

Held at the end of an iteration. EVERY iteration

Discuss lessons learned, celebrate successes

Each team member answers the following:What worked well for us?

What did not work well for us?

What actions can we take to improve our process going forward?

Write your issues down, be accountable for them

Get out of the office if you can!

Think Differently About Roles

CEO = Chief Enabling Officer

Executive sponsors are CRITICAL to the success of an agile team

Their buy-in, or lack thereof, can make or break a software project, particularly an agile one.

Owns the product vision

Prioritizes the backlog

Ultimately responsible to the end

users

NOT the team’s manager

Owns the process

Keeps the team on track

Removes impediments

Coaches the team

Also not the team’s

manager

Includes analysts, testers, coders, operations

Self-organizes to get work done

This is the team’s manager.

Traditional project managers attend meetings

and babysit project plans are responsible for

managing scope, cost, quality, personnel,

communication, risk, procurement and more.

Agile project management:

Task assignment and day-to-day decisions revert to

the team

Scope and schedule tradeoff goes to the product

owner

Quality becomes a responsibility of everyone

May be internal or external to the organization

End users are the litmus test of the value of any delivered software

Projects that do not heavily involve users up front often fail

“People get weird when companies start talking about getting more agile” ~Ben Day

People hate change

People fear change

Most process problems are really people problems

Positivity

Uncertainty

Fear

Lies, damn lies, and statistics

Accept failure as inevitable, learn from it, move on

Get past change being a defect (bug isn’t a “dirty word”)

Occasionally, stop and take stock of where you are

If you don’t like what you have now, change it!

Writing software is HARD

Customers are going to change their minds

Wishing doesn’t make it so

Gripping tighter on a plan also does not make it so

Software ALWAYS gets more complex once you start

Your team is afraid of you

Middle managers are afraid of upper level managers

People are terrified of being wrong. Terrified.

Make it OK to be “wrong”

You need to make it ok for your teams to tell you that you are wrong.

“I’m 90% done with my task.”

“I’m STILL 90% done with my task.”

Don’t cook the books

Avoid the overhead of communicating two visions

Focus on your Definition of Done. It’s DONE or it isn’t.

Incomplete or untested software doesn’t count

Whiteboards, sticky notes, and notebooks can suffice

ALM tools are spectacular at recording important data, generating reports, and enabling communication

ALM tools can add the automation necessary to deliver software quickly while respecting your process

ALM tools vary from free to OMG expensive

Choose the right tool for the right job!

Stop: Pause, inspect, adapt

Collaborate: teams should hold daily stand-ups regardless of their process

Listen: Pay attention to the team, investigate “smells”, change things that suck for them

In your business…

And in your people…

And of your time…

But the ROI is outstanding

Adopting agile software delivery strategy does not HAVE to be a million dollar investment

But if you have money to burn, I can help

Agile manifesto: http://agilemanifesto.org/

Scrum Guide (Scrum.org): http://www.scrumguides.org/

DTDPS Agile Deployment Program: http://bit.ly/1xmOm2l

Angela’s Slide decks: http://www.slideshare.net/angelabinkowski

Angela’s blog: http://www.tfswhisperer.com/

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