storyboard[1]
Post on 10-Jun-2015
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TRANSCRIPT
INITIAL STORYBOARD
PLOT SYNOPSIS
• Bloodline is action film which resolves around a small family living in South London. The plot explores the extreme lengths that two sisters, Amber and Taylor have to go through in order to save the life of their father Paul. Unintentionally, the two girls are left with the pressure and responsibility to return a valuable memory stick to a notorious gang leader of the south London area. The data on this memory stick is worth a lot more than the health and safety of Amber, Taylor and Paul, as far as the gang leader is concerned. As well as being under strict time conditions, the girls are faced with many obstacles, trials and dead ends. The movie reveals how family values, loyalty and personality traits are tested.
CHARACTERS
AMBER & TAYLOR = SISTERSPAUL = FATHERSYLVESTER = GANGSTER/ TOP DOG
PHOTOGRAPHS OF OUR INITIAL NOTES
Analysis of some of storyboards scans
· Scenes 1 to 3 Scene 1 (two seconds): The first scene is an establishing shot of London. The camera will be panning across the skyline of London. The music will be slow to suit the ambience and also build up tension.Scene 2 (two seconds): This shot is a close up shot of Amber. One of the main characters. It is the first picture of a montage that consists of four shots. The sound here will be of a camera shutter to suggest that someone is taking a picture (the close up) of Amber. Scene 3 (two seconds): This is the second shot of the montage. This time it shows a close up of Taylor. Again, the sound here will be of a camera shutter to suggest that someone is taking a picture (the close up) of Taylor.
· Scene 6, 10, 20
Scene 6 (two seconds): This scene is the first of the taglines. It will be white text on a black screen saying “Family First”. Booming SFX will be used every time they appear to give a dramatic effect and to catch the audience’s attention. Scene 10 (two seconds): This shot will be having a special effect as a banner will be across the screen saying “from the writers of Takers”. This is something we all saw in Takers and decide to use it in ours. Scene 20 (two seconds): This is the last shot of the taglines, so we had to make it memorable. It is going to be in bold text saying “A fight against time”
EST EST SHOT - LONDON DURATION: 2 SECS
ACTION:PANNING SHOT THROUGH AN ESTABLISHING SHOT. This is to establish the setting, as from our analysis of trailers, this was a typical convention of a action movie as they are all normally set in big cities as they are fast paced and lead glamorous lifestyles.
SOUND: BOOMING SFX
DIALOUGE:
LIGHTING : HIGH KEY LIGHTING
LS– LONDON/TRAFFICACTION: CAMERA TRACKS SPEEDING TRAFFIC (TRACKING SHOT).
SOUND: EXAGGERATED ENGINE SOUND OF MOVING CARS ( DIGETIC SOUND ) and NON DIGETIC SOUND OF BASS AND SYMBALS
DIALOUGE:
LIGHTING: HIGH KEY LIGHTING
DURATION: 2 SECS
LOW ANGLE LS – STOCKWELL STATIONDURATION: 2 SECS
ACTION: CAMERA PANS SHOWING THE LOCATION AND THE COMMUNITY, MEDUIM CLOSE UP OF TUBE STATION
SOUND: AMBIENT SOUND SURROUNDING TUBE STATION
DIALOUGE:
LIGHTING : HIGH KEY LIGHTING
FADE OUT: EDITING TO DARK SCREEN
EXTREME CU - GANGSTERDURATION: 6 SECS
ACTION: CAMERA FOCUSES ON THE SPEECH. SYLVESTER WARNS THE SISTERS ABOUT THE WELL BEING OF THEIR FATHER, AND GIVES THEM INSTRUCTIONS OF WHAT THEY HAVE TO DO NEXT TO RESCUE HIM
SOUND: SPEECH ( DIALOGUE)
DIALOUGE: [Hospital tone] Kidnapper/ Voiceover: “[ menacingly] I’ve got your dad. If you want to see him again…. [pause] Memory stick. 6pm. Tower Bridge.” Girl 1: “but wait….” [ gasps] [Phone line goes dead]
BLANK SCREEN: EDITING DURATION: 2 SECS
ACTION:
SOUND: NON DIGETIC SOUND : PHONE HANGING UP AND PHONE LINE GOING DEAD
NON DIGETIC SOUND: BASS AND CYMBALS AFTER 2 SECONDS OF PREVIOUS SOUND COMING IN
INSTITUTION DURATION: 2 SECS
ACTION:
SOUND: NON DIGETIC SOUND- DRUMS
DIALOUGE:
LIGHTING : HIGH KEY LIGHTING
MS – GIRLS PUTTING ON BALLYDURATION: 2 SECS
ACTION: BOTH GIRLS PUT BALLY’S ON SIMULTANEOUSLY
SOUND: NON DIEGTIC SOUND: DRUMS AND BASS
DIALOUGE:
LOW ANGLE MS – PICKING UP BAT
ACTION: WALKS AND PICKS UP WEAPON
SOUND : NON DIEGTIC SOUND: DRUMS AND BASS
DIALOUGE:
DURATION: 2 SECS
POV SHOT
ACTION: HOLDING THE BAT
SOUND: : NON DIEGTIC SOUND: DRUMS AND BASS
DIALOUGE:
LIGHTING : HIGH KEY LIGHTING
DURATION: 2 SECS
LOW ANGLE MS – PICKING UP GUN
ACTION: GETTING THE HIDDEN GUN
SOUND: : NON DIEGTIC SOUND: DRUMS AND BASS
DIALOUGE:
LIGHTING : HIGH KEY LIGHTING
DURATION: 2 SECS
POV
ACTION: PICKING UP GUN
SOUND: NON DIEGTIC SOUND: DRUMS AND BASS
DIALOUGE:
LIGHTING :LOW KEY LIGHTING
DURATION: 2 SECS
TAGLINE
THIS SEASON….
CAMERA PAN- FATHER UNDER RANSOM
ACTION: CAMERA PANS AROUND THE CHAIR
SOUND: NON DIEGTIC SOUND: DRUMS AND BASS
DIALOUGE:
LIGHTING : HIGH KEY LIGHTING
DURATION: 2 SECS
BIG CU – FATHER UNDER RANSOM
ACTION: CAMERA FOCUSES ON DAD
SOUND: DIGETIC SOUND: DIALOGUE
DIALOUGE: Dad: [panting heavily. Emotionally distressed. ]
LIGHTING : LOW KEY LIGHTING
DURATION: 2 SECS
FAMILY COMES FIRST
DURATION: 2 SECS
MS – CONVERSATION WITH GIRLS AND FATHER
ACTION: GIRLS AND DAD SIT AROUND THE DINNER TABLE HAVING A FAMILY MEAL. HOLDING HANDS AS DAD NOTES HIS LOVE FOR THEM.
SOUND: DIGETIC SOUND
DIALOUGE:
[Laughter pauses naturally, tender moment of affection with the eyes. Holding hands] Dad: “you girls are my world; we have to keep each other safe. We are family. Blood”[Emphasis on blood] [All of the girls, looked touched] Girls: “awww!” [Unison]
DURATION: 2 SECS
FROM THE WRITERS OF TAKERS
DURATION: 2 SECS
TWO SHOT DURATION: 2 SECS
ACTION: GIRLS ARE FACING AT EACH OTHER, MAINTAINING EYE CONTACT
SOUND: R’N’B SOUNDTRACK
DIALOUGE: NONE
LIGHTING : HIGH KEY LIGHTING
OVER SHOULDER SHOT – COMPUTER & MEMORY STICK
ACTION: PUTS IN MEMORY STICK REGARDING CRUCIAL INFORMATION THE UNDERGROUND DRUG/ CRIMINAL WORLD
SOUND: R’N’B SOUNDTRACK
DIALOUGE: NONE
LIGHTING : HIGH KEY LIGHTING
DURATION: 2 SECS
ECU – INFORMATION ON COMPUTER
ACTION:
SOUND: R’N’B SOUNDTRACK
DIALOUGE: NONE
LIGHTING : HIGH KEY LIGHTING
DURATION: 2 SECS
TRACKING SHOT – GIRLS ON A CHASE
ACTION: GIRLS ARE RUNNING TO REACH THE CLOCKTOWER
SOUND: R’N’B SOUNDTRACK
DIALOUGE:
Girl 2: “Quick, Quick!”[ all of you looking frantic][ BREATHLESS]
DURATION: 2 SECS
TRACKING SHOT – POLICE CAR
ACTION: CAMERA TRACKS POLICE CAR. AUDIENCE ARE WONDERING IF THE POLICE CAR WILL RESCUE THEIR FATHER
SOUND: DIGETIC SOUND: POLICE SIREN
DIALOUGE: NONE
LIGHTING : HIGH KEY LIGHTING
DURATION: 2 SECS
RACE AGAINST
TIME
DURATION: 2 SECS
CAMERA MOVEMENT: ZOOM
ACTION: CAMERA ZOOMS ON CLOCK TOWER, AUDIENCE ARE CURIOUS TO KNOW WHETHER GIRLS WILL MAKE IT ON TIME
SOUND: R’N’B SOUNDTRACK
DIALOUGE: NONE
LIGHTING : HIGH KEY LIGHTING
DURATION: 2 SECS
CU - AMBERACTION: REACTION SHOTS OF THE GIRLS
SOUND: R’N’B SOUNDTRACK
DIALOUGE: NONE
LIGHTING : HIGH KEY LIGHTING
DURATION: 2 SECS
CU – TAYLOR ACTION: REACTION SHOTS OF THE GIRLS
SOUND: R’N’B SOUNDTRACK
DIALOUGE: NONE
LIGHTING : HIGH KEY LIGHTING
DURATION: 2 SECS
CAMERA TRACKS DOWN – LOW ANGLE
ACTION: GIRLS STANDING IN FRONT OF THE CLOCKTOWER
SOUND: R’N’B SOUNDTRACK
DIALOUGE: NONE
LIGHTING : HIGH KEY LIGHTING
DURATION: 2 SECS
COMING SOON IN THEATRES, 3D
AND IMAX
ECLIPSE cinema presents a LIGHTHOUSE PRODUCTION “BLOODLINE”
STARRING Sandra AMADI, Tate DUNCAN, Solyanna KEFLOM, Cleveland BRISCOE AND
Jaquan WALKERWritten by Adeola LASOYE, Terri LUCAS,
Solyanna KEFLOMMusic by Solyanna KEFLOM
Screenplay by Adeola LASOYEDirected by Terri LUCAS
STYLES OF EDITING• Styles of Editing
• · Montage: This style of editing will be used in the majority of scenes, in order to create excitement and join shots together.
• · Fade Out: This will be used in scene 5, marking the beginning of an adventure.
• · Shot reverse shot : used in shots where conversation is taking place when one shot quickly follows
• · Reaction shots: used in the scenes where the girls are talking to each other.
• · Kuleshov effect: We want the audience to use their own imagination, so the Kuleshov effect may have the most impact in relation to dragging out a narrative, where we must show and explain everything. Using this effect creates mystery the audience must gear to figure out.
HOW WE HAVE EVOLVED THESE DESIGNS FROM OUR ANALYSIS
• We have evolved our own designs from our analysis of real film trailers, by using key conventions and codes that are established within this media platform such as ending credits, booming SFX and high key lighting. By using key conventions and codes as a guide and base for our trailer, we were then able to use our own creativity and ideas to give these conventions and codes a unique twist. For example, by following the convention of high key lighting in the majority of our scenes, we were able to creatively create different moods and atmospheres that reflected character emotions and feelings. Thus, our analysis of teasers trailer has influence the design and creation of our teaser trailer, as we want our audience to be familiar with our text, yet note the distinctive features that separate it from other urban action movies.
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