symposium: virtual reality for science & education

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N O V R E X P E R I E N C E

L O T O F V R E X P E R I E N C E

VR EXPERIENCE - AUDIENCE

Researchers, teachers, students, VR developers, artists, policy makers, etc.

13:30 Coffee, registration and demos

14:00 Welcome

14:05 Robin de Lange (Leiden University)

14:30 Guntur Sandino (CleVR)

14:55 Student team: DinoZapp

15:10 – 15:25 Richard den Tilborg (Ordina)

—– Coffee & Demos —–

15:50 Hans Luyckx (IJsfontein)

16:15 Lisa E. Rombout

16:25 Student team: Orbital Visualization

16:40 Sander Veenhof

17:00 Discussion, Drinks & Demos

#VRSE2016

WiFi: KPN + sign in

Registration

Bachelor

Physics

Philosophy

Artificial Intelligence

MSc. Media Technology

Focus: Extended cognition &

Augmented Reality

EDUCATION WORK

Owner BijlesinWassenaar

Video production 1st MOOC

(Massive Open Online Course)

Bachelor

Physics

Philosophy

Artificial Intelligence

MSc. Media Technology

Focus: Extended cognition &

Augmented Reality

EDUCATION WORK

Owner BijlesinWassenaar

Video production 1st MOOC

(Massive Open Online Course)

PhD student @ Media Technology

Promotor: Bas Haring

Founder Lyceo CodeLab

• Live EEG data visualization for Oculus Rift

• Together with Eva Delincakova & Bert Spaan @ Hack the Brain

hackathon

• In what ways can VR be used as a tool for

learning?

• What are the obstacles and opportunities

for implementing VR in the field of

education?

• Elective research course

• Elective research course for 25 bachelor and master students

• Exploring the potential of VR for science & education;

• Obtaining skills to create interactive VR content using e.g.

Unity3D and 360˚ film technology;

• Creating a VR prototype as final project

• Elective research course

• Explorative qualitative research

• Symposium

Findings

People see potential for VR in education

VR is not the best solution for every

subject

Potential use cases for many different

fields of study

Experiencing archeological sites

Design tool for architecture students

3D anatomy lessons

Visualizations of molecules and chemical

reactions

Visualizations of a supernova or nuclear

chain reaction

Practicing public speaking or moot court

360 video for studying social dynamics

Learning languages by conversation in multi-

user applications

History lectures in ancient Rome

Immersive data visualizations

More intense social experience of MOOCs

Current Virtual Reality technology has

clear limitations

Available educational VR content is limited

Creating content for VR is not as hard as

people think

VR content creation

GAME ENGINES

e.g. Unity3D

Combination of 3D

designing and coding

environment

VR content creation

PHOTO / VIDEO

Ricoh Theta or GoPro-

based setup

Workflow similar to

regular video

VR content creation

USER GENERATED

Existing VR

applications where

users create

content

New medium, new rules

Making good educational content

requires a combination of expertise

Research course good format for

exploring VR possibilities

Further experimentation is wanted

• Broad experimentation with VR as learning tool

• Creating VR content and implementing in education.

WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE

There are many reasons why we should

experiment with VR in education.

VR learning experiences can be fun!

Possibility to design entire environment for

learning

Possibilities for experiental and active learning

Possibilities for embodied learning

Valuable learning experiences can be brought

to a much larger audience.

Integration of simulations with context

dependent information

Education can play a part in shaping VR as a

medium.

Questions

WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE

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