symposium: virtual reality for science & education
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N O V R E X P E R I E N C E
L O T O F V R E X P E R I E N C E
VR EXPERIENCE - AUDIENCE
Researchers, teachers, students, VR developers, artists, policy makers, etc.
13:30 Coffee, registration and demos
14:00 Welcome
14:05 Robin de Lange (Leiden University)
14:30 Guntur Sandino (CleVR)
14:55 Student team: DinoZapp
15:10 – 15:25 Richard den Tilborg (Ordina)
—– Coffee & Demos —–
15:50 Hans Luyckx (IJsfontein)
16:15 Lisa E. Rombout
16:25 Student team: Orbital Visualization
16:40 Sander Veenhof
17:00 Discussion, Drinks & Demos
#VRSE2016
WiFi: KPN + sign in
Registration
Bachelor
Physics
Philosophy
Artificial Intelligence
MSc. Media Technology
Focus: Extended cognition &
Augmented Reality
EDUCATION WORK
Owner BijlesinWassenaar
Video production 1st MOOC
(Massive Open Online Course)
Bachelor
Physics
Philosophy
Artificial Intelligence
MSc. Media Technology
Focus: Extended cognition &
Augmented Reality
EDUCATION WORK
Owner BijlesinWassenaar
Video production 1st MOOC
(Massive Open Online Course)
PhD student @ Media Technology
Promotor: Bas Haring
Founder Lyceo CodeLab
• Live EEG data visualization for Oculus Rift
• Together with Eva Delincakova & Bert Spaan @ Hack the Brain
hackathon
• In what ways can VR be used as a tool for
learning?
• What are the obstacles and opportunities
for implementing VR in the field of
education?
• Elective research course
• Elective research course for 25 bachelor and master students
• Exploring the potential of VR for science & education;
• Obtaining skills to create interactive VR content using e.g.
Unity3D and 360˚ film technology;
• Creating a VR prototype as final project
• Elective research course
• Explorative qualitative research
• Symposium
Findings
People see potential for VR in education
VR is not the best solution for every
subject
Potential use cases for many different
fields of study
Experiencing archeological sites
Design tool for architecture students
3D anatomy lessons
Visualizations of molecules and chemical
reactions
Visualizations of a supernova or nuclear
chain reaction
Practicing public speaking or moot court
360 video for studying social dynamics
Learning languages by conversation in multi-
user applications
History lectures in ancient Rome
Immersive data visualizations
More intense social experience of MOOCs
Current Virtual Reality technology has
clear limitations
Available educational VR content is limited
Creating content for VR is not as hard as
people think
VR content creation
GAME ENGINES
e.g. Unity3D
Combination of 3D
designing and coding
environment
VR content creation
PHOTO / VIDEO
Ricoh Theta or GoPro-
based setup
Workflow similar to
regular video
VR content creation
USER GENERATED
Existing VR
applications where
users create
content
New medium, new rules
Making good educational content
requires a combination of expertise
Research course good format for
exploring VR possibilities
Further experimentation is wanted
• Broad experimentation with VR as learning tool
• Creating VR content and implementing in education.
WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
There are many reasons why we should
experiment with VR in education.
VR learning experiences can be fun!
Possibility to design entire environment for
learning
Possibilities for experiental and active learning
Possibilities for embodied learning
Valuable learning experiences can be brought
to a much larger audience.
Integration of simulations with context
dependent information
Education can play a part in shaping VR as a
medium.
Questions
WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
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