synthetic artificial mind 5000 level 2 of 4

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Synthetic Artificial Mind 5000 Level 2 of 4. Pajman Sarafzadeh August 7, 2012 Team Lasersharks. Features. Second Level in game project Straight forward, run and gun action Escalating Pace to Combat Boss Battle finale S.A.M 5000 Story development implemented - PowerPoint PPT Presentation

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Synthetic Artificial Mind 5000

Level 2 of 4

Pajman SarafzadehAugust 7, 2012Team Lasersharks

Features

- Second Level in game project- Straight forward, run and gun action- Escalating Pace to Combat- Boss Battle finale- S.A.M 5000 Story development implemented- Hula Girl, special pick up, maintain across the

game- Updating real time mission goals and objectives

Dependencies Inherited from First Level

- Pistol, - SMG and - Crowbar from previous levelEncouraged - Player Blood Lust

Level Specific- Introduce new weapon, 357

Magnum revolver.- Introduce new explosive, SMG

Grenade.- Mini Boss at ¾ point and Boss

at level end.

Inspiration

Moscow Metro and Washington Metro for underground corridor

Alien Film for art design and conceptual layout

Timeline- 1 Level begins when player climbs up from previous level- 2 Player crawls through vents to gain access to level

proper- 3 Phys Canon Easter egg, puzzle and combat- 4 Player must clear the living quarters section.- 5 Player fights through the underground tunnel- 6 Boss Battle

1 2 3 4 5 6

EnemiesEnemy Soldier

Enemy Security Guard

The Infected

Mini Boss

Boss

Overview Map1) Start2) Vents3) Phys Cannon4) Science Libs4A) Mini Boss5) The Underground6) Boss finale1

2

3

4

4a5

6

First SectionEnemy SecurityGuardHead Crab

Phys Cannon Vents

Collapsible Roof

A – Player enters levelB – Traverse VentsC – Combat Guards D – make a failed attempt to get Phys CannonE – Move cratesF – Traverse Vents

Crates

a

b

c

f

de

Second Section

Soldier

A – Player enters from ventB – Enemy Spawn Points, 1 at a time, until player enters room and clears it, (trigger) C – Locked door only opens if all three rooms were clearedD – Exit Map

a

B 357 Pick Up

c

d

Lower level

Higher Level

Third SectionMini Boss

A) Entry from previous map

B) Boss enters from Bottom floor

C) Exit from level

Fourth Sectiona) Very long Tunnel with open

stretches and cover areas, some Infected are inhabiting the tunnel

b) Soldiers will spawn on triggers and charge towards players, creating manageable waves of attackers

c) Boss is in elevated area with MG position. Player will have to use cover to traverse to boss level and defeat him in combat. Some soldiers will come to support on a timer

Soldiers

Boss – (modified Elite)

Infected

a b

c

SMG Grenade Pick up

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