#tft14 korrine jones, virtual reality
Post on 20-Aug-2015
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Korrine Jones
Virtual Reality – overcoming the challenges of remote working to
create high performing virtual ITSM teams
Virtual Reality
Overcoming the challenges of remote
working to create high performing virtual
ITSM teams
Presented by: Korrine Jones, OD Consulting
Brisbane, Australia
Presentation Overview
• Definitions and history
• The grim reality
• The business imperative
• A snapshot - my research
• The unique challenges
• Critical success factors for high performing virtual ITSM teams
A Virtual Team
A group of individuals who work together across time, space and organisational boundaries and communicate via technology.
(Source: RW3 LLC, 2012)
More Definitions
•Dispersed team = virtual team
•Distributed team = virtual team
•Remote workers = team members who are not co-located with their team leader and/or other team members
History
• Lipnack and Stamps have been writing about virtual teams for three decades.
The Grim Reality • Up to 87% of the global workforce is now working remotely at
least part of the time
• 40% of virtual team members feel their teams are underperforming
(Source: RW3, 2012)
Challenges for Virtual Team Members
(Source: RW3, 2010)
•Micro business to large multi-nationals
•Wide range of industries – IT, banking, direct sales, retail, public sector, e-learning providers
The Business Imperative
• Reduced accommodation costs
• Reduced travel costs
• Increased productivity
• Cross organisational partnering
• Attracting and retaining talent
• Employee engagement
• Work-life balance
The Challenges – 8 years back
(Source: Horwitz, Bravington and Silvis, 2006)
The Challenges – still!
• Management and leadership applied in the traditional way doesn’t work
• A lack of trust
• Communication breakdowns
• Isolation and ‘lost’ team members
• Absence of rich ‘water cooler’ conversations
• Time zones
• 24/7 connectivity
• Cross-cultural clashes
• Management and leadership applied in the traditional way doesn’t work
• A lack of trust
• Communication breakdowns
• Isolation and ‘lost’ team members
• Absence of rich ‘water cooler’ conversations
• Time zones
• 24/7 connectivity
• Cross-cultural clashes
Management and Leadership – Virtually Different
Lack of Trust
Communication Breakdowns
Absence of ‘water cooler’ conversations
Time Zones & 24x7 Connectivity
Real Leadership (Virtually)
Develop your ITSM Team Leaders to Lead Remotely
(Source: RW3 LLC, 2012)
Training for
Virtual teaming
Select the right people and integrate them
•Right fit
•Self starters
•Tech savvy
•Autonomous
•Actively reach out to collaborate
•Induction and training
Face to face interaction at first…..if possible
• Speed up trust
building and
collaboration
• Global IT – annual
conferences
• Statewide team –
every two months
Critical Success Factors for Managing Remotely
Clear Roles and Processes
Clarity of processes low
High
Team Performance
Low
Dispersion Low (same floor) High (different continent)
Clarity of processes high
(Source: Siebdrat, Hoegl and Ernst, 2009)
Manage by Outcomes
Work to build one on one relationships
• Very deliberately contact each team member frequently, particularly those most remote
• Have purely social conversations to replace incidental communication
• If possible, spend face to face time with new starters
Work deliberately to build the team
Team Values and Ground Rules LEADERSHIP
Model corporate vision and values, as well as these team values
RESPONSIBILITY AND INTEGRITY
Participate – say what you believe Work to know who will do what by when Do what you say you’re going to do Take initiative
RESPECT
Actively listen and acknowledge other viewpoints Recognise the value of others’ jobs – ask for help and realise that people have other priorities Be sensitive to others’ values, cultures – reap the richness of diversity Be friendly and thoughtful to all
TEAMWORK
Recognise others’ contributions and successes Cooperate with fellow staff members and support their efforts Acknowledge electronic communication with agreed timeframes Support organisational decisions and strategic objectives Don’t take ourselves too seriously – have fun!
CREATIVITY
Encourage thinking ‘outside the box’ Encourage discussion around points of disagreement or uncertainty Challenge the status quo Envision possibilities Allow yourself to experiment, fail and try again
Respectfully hold people responsible for these team values
Cross-team Collaboration
Meet often - virtually
Rituals, symbols, avatars, celebrations
Swift Trust
Replicate water cooler conversations
Needs and Expectations
Expectations •Get paid
•Regular meetings
•Holidays
•Fun workplace
Needs •Financial
security
•Respect
•Belonging
Trust
Trust is fragile – we need to be explicit in our needs,
expectations and promises (entente.com.au)
Ensure Effective Communication
• Agree on how to communicate
• Communication protocols
• Virtual meeting protocols
Choose and Use Tools Wisely
(Source: Thissen et al, 2007)
In Summary
• Virtual leadership
• Manage by outcomes
• Develop the team
• Engage team members
• Develop communication strategies and protocols
Further Information
For whitepapers and more information
www.odconsulting.com.au
OD Consulting
odconsultingau
With thanks to our slides sponsor, CA Technologies
Try Nimsoft for free at
ca.com/NSD-trial
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