the 9th age fantasy battles
Post on 18-May-2022
5 Views
Preview:
TRANSCRIPT
The 9 th Age Fantasy Battles
The Vermin Swarm
Army Book 2nd Edition, beta version 0.204.2 - 28 th May 2018
Army Model Rules Hereditary Spell
Special Equipment Quick Reference Sheet
Characters Core Special Tunnel Gunners Built and Bred
Fantasy Battles: The 9th Age is a community-made miniatures wargame. All rules and feedback can be found/given at http://www.the-ninth-age.com/ Recent changes in blue or green and listed at the end of this document or at http://the-ninth-age.com/archive.html Copyright Creative Commons license: the-ninth-age.com/license.html
Army Model Rules
Universal Rules Safety in Numbers Non-fleeing units comprised entirely of models with Safety in Numbers add their number of Full Ranks after the first one to their Discipline, up to a maximum of +3 and never above 10. Safety in Numbers cannot be used to modify the Discipline that is distributed by models with Commanding Presence (but the received Commanding Presence can be modified by Safety in Numbers). Furthermore, units comprised entirely of models with Safety in Numbers gain +1” to their Flee Distance rolls.
Callous The model is allowed to use Shooting Attacks and The Awakened Swarm (Hereditary Spell) against enemy units that are Engaged in Combat with friendly units, as long as all friendly units Engaged in the Combat are of Standard Size. All units Engaged in this Combat are ignored for Cover purposes. When a model with this rule targets an enemy unit Engaged in Combat with a Shooting Attack or with The Awakened Swarm , roll to hit as normal against the intended target. Each hit must then be randomised to see which unit it hits. Roll a D6 for each hit. On 3+ it hits the intended target; otherwise it hits a friendly unit Engaged in that Combat. If there are several friendly units involved in the Combat, randomise which one is hit.
State of Trance (X) The model’s unit gains Fearless . The model must be deployed in, and can only join, units that include at least one model from one of the unit entries stated in brackets (X). The model can never voluntarily leave its unit.
Brood’s Courage (X) When the model is within 6” of a unit that includes at least one model from one of the unit entries stated in brackets (X), it may use the Full Ranks of this unit for the purpose of calculating the Discipline modifier it gains from Safety in Numbers.
TagAlong If the model is within 3" of a non-fleeing unit with at least one Rat-at-Arms or Vermin Guard model, it gains Aegis (4+, against Ranged Attacks).
Honourless A Character with Honourless cannot be chosen by the enemy as the model that refuses a Duel.
Dark Shards One use only. A model can use each of its Dark Shards once per game. Declare usage just before the model is rolling a casting roll for a non-Bound Spell. Any Dispel Attempt made against this spell suffers -D3 to its dispel roll (roll this dice directly when using the Dark Shard). If a natural ‘1’ is rolled for this D3, the model using the Dark Shards suffers 1 hit with Toxic Attacks. This is an exception to the Casting and Dispelling Modifier rule (i.e. it is allowed to modify the dispel roll by more than -2).
Handlers The unit may perform Swift Reforms as if it had a Musician.
Weapons Plague Flail : Close Combat Weapon. Attacks made with a Plague Flail gain +2 Strength and +2 Armour Penetration. Unless using another weapon, the wielder of a Plague Flail suffers -1 Defensive Skill. In addition, the wielder gains Grind Attacks (1). This Grind Attack can be made as a Supporting Attack, is resolved at Initiative Step 10 (regardless of the wielder’s Agility), and has Toxic Attacks. This weapon cannot be enchanted with Weapon Enchantments from the Common Special Equipment. Meat Grinder : Close Combat Weapon. When using this weapon, the wielder gains Impact Hits (2D6) and Grind Attacks (2D6). These Impact Hits and Grind Attacks are resolved with Strength 4 and Armour Penetration 2.
Model Rules 2 Ch Co S TG B&B
Sling : Shooting Weapon. Range 18", Shots 1, Str 3, AP 0, Quick to Fire. Gas Globes : Shooting Weapon. Range 8", Shots 1, AP 10, Quick to Fire, Accurate, Magical Attacks. Hits from this weapon ignore the target's Resilience and are instead set to wound on 4+. Ratlock Pistols : Shooting Weapon. Range 12", Shots 2, Str 5, AP 3, Quick to Fire, Magical Attacks. The wielder counts as being equipped with Paired Weapons. Jezail : Shooting Weapon. Range 36", Shots 1, Str 6, AP 4, Unwieldy, Magical Attacks, Accurate. If rolling a natural ‘1’ to hit, the bearer suffers 1 hit with Toxic Attacks. Rotary Gun : Volley Gun Artillery Weapon. 0-3 Weapons per Army. Range 18", Shots (2D6)*2 or Shots (3D6)*2 (the owner chooses which to use), Str 4, AP 1, Magical Attacks, Quick to Fire. Globe Launcher : Volley Gun Artillery Weapon. 0-3 Weapons per Army. Range 18", Shots (2D6)*2, Toxic Attacks, Magical Attacks, Volley Fire, Quick to Fire. If a Standard Size model equipped with a Globe Launcher is within 3" of a unit with at least one Rat-at-Arms or Vermin Guard model when shooting, it may draw Line of Sight to the target as if this unit was shooting instead of itself (i.e. the unit cannot be Fleeing, Shaken, or Engaged). The target must still be within range and in the Front Arc of the model shooting with the Globe Launcher. Naphtha Launcher : Volley Gun Artillery Weapon. 0-3 Weapons per Army. Range 18", Shot s 2D6, Str 5, AP 1, Multiple Wounds (D3), Flaming Attacks , Magical Attacks , Quick to Fire. This weapon ignores to-hit modifiers from Cover and Hard Target .
Attack Attributes Tail Weapon : Close Combat. When attacking with Paired Weapons, the model part gains +1 Attack Value. Lightning Attack : Close Combat and Attacks & Weapons. At the end of a phase in which a unit that consists entirely of models with Fly has suffered one or more hits from attacks with Lightning Attack, the unit suffers an additional D6 hits with Strength 4 and Armour Penetration 1.
Hereditary Spell Casting Value Range Type Duration Effect
H The Awakened Swarm The target suffers 2D6 hits with Strength 4, Armour Penetration 2, and Magical Attacks.
⟨7+⟩ {10+}
⟨12”⟩ {24”}
Hex, Direct,
Damage Instant
Model Rules 3 Ch Co S TG B&B
Special Equipment Weapon Enchantments Secrets of the Doom Blade (200 pts) - Standard Size Tyrants only. Hand Weapon enchantment. Attacks made with this weapon have their Strength set to 10 and Armour Penetration set to 10, gain Multiple Wounds (D6), Magical Attacks, and Divine Attacks. At the end of each friendly Player Turn, the wielder suffers 1 hit with Toxic Attacks (which counts as a Melee Attack).
Swarm Master (35 pts) Paired Weapons enchantment. The wielder always has Attack Value 3D6 when using this weapon. Attacks made with this weapon always have Strength 3, always have Armour Penetration 1 and gain Magical Attacks.
Darkstone Shot (30 pts) Jezail or Ratlock Pistols enchantment. The weapon gains +1 Shots. Shooting Attacks made with this weapon that roll a natural '6' to wound gain Multiple Wounds (D3).
Armour Enchantments Putrid Protection (60 pts) Light Armour enchantment. The wearer gains +2 Armour. For each successful Armour Save made by the wearer against Melee Attacks, the Health Pool which the model that caused the wounding hit is part of suffers 1 hit with Toxic Attacks. This is considered a Special Attack.
Net of Deception (40 pts) Shield enchantment. While using this Shield, the wielder gains Distracting and at the end of step 2 of the Round of Combat Sequence (right after Choose Weapons), nominate one enemy model part in base contact with the user of the Shield. For the duration of this Round of Combat, the nominated model part suffers -1 Attack Value.
Seal of House Underminer (35 pts) Heavy Armour enchantment. The owning player’s army gains a +1 modifier for the roll for determining who picks the Deployment Zone. Directly after Deployment Zones are picked, choose a Terrain Feature with its center on your half of the Battlefield. Unless the chosen Terrain Feature is Impassable Terrain, it becomes Dangerous Terrain (2). Artefacts Multifocal Eyepiece (45 pts) Rakachit Machinists only. At the start of each friendly Shooting Phase, you may choose a Weapon Team within 3" of the bearer. For the duration of the phase, Shooting Attacks made by this Weapon Team gain +1 to hit.
Second Awakening (45 pts) When the bearer casts a spell of Type Damage for which dice are used to determine the number of hits this spell inflicts, you may choose to reroll these dice. If so, all dice must be rerolled.
Crown of Succession (45 pts) - Cannot be taken by models with Not a Leader. When the army’s General is removed as a casualty, the bearer gains Commanding Presence.
Scurrying Veil (35 pts) - Standard Size models only. The bearer gains Tiny (see Rat Swarms), and its March Rate is set to 20”.
Sceptre of Vermin Valour (35 pts) - Infantry models only. The bearer gains Stand Behind.
Focusing Stone (40 pts) - Wizards only. During a friendly Magic Phase or Shooting Phase, when a friendly model in a unit within 24” of the bearer inflicts a hit, before rolling to wound, the owning player may discard a single Veil Token from its Veil Token pool. If so, the hit gains +1 to wound. If there is more than one hit, declare which hit gains the modifier before rolling any dice.
Banner Enchantments Lightning Rod (100 pts) - Battle Standard Bearer and Vermin Guard only. One use only. May be activated at the start of the opponent’s Player Turn. During this Player Turn all friendly units gain Hard Target. No Flying Movement may take place.
Banner of the Endless Swarm (50 pts) 0-3 per Army. If a unit with one or more Banners of the Endless Swarm has more Full Ranks than each of the enemy units Engaged in the same Combat, it gains Fight in Extra Rank. If the unit has more than twice the number of Full Ranks than each of the enemy units Engaged in the same Combat, it gains an additional instance of Fight in Extra Rank. Check how many Full Ranks the units have and apply the effects at each Initiative Step.
Aquila of Ruin (55 pts) - Rats-at-Arms only. If the bearer’s unit is composed entirely of Infantry models, it increases the maximum of its Rank Bonus by +2, which cannot be increased by any other means (this means the unit can add up to 5 Full Ranks to its Combat Score).
Model Rules 4 Ch Co S TG B&B
Army Organisation
Characters Max 40%
Core At least 25%
Special No limit
Tunnel Gunners Max 30%
Built and Bred Max 30%
Army List
CHARACTERS (max 40%)
Vermin Daemon 800 pts single model
01 Units per Army
Size: Gigantic Type: Beast Base: 75x50mm
This unit counts both towards Characters and Built and Bred.
Global Adv Mar Dis Model Rules
8” 16” 9 Supernal, Callous, Wizard Master, Schemer
Defensive HP Def Res Arm
6 8 6 2 Aegis (5+), Aegis (4+, against Magical Attacks)
Offensive Att Off Str AP Agi
Vermin Daemon 5 8 6 10 9
Schemer : Universal Rule. Spells cast by the model gain +3" Range. The model knows one additional spell, and selects spells from Divination (and Hereditary Spell). If a Vermin Daemon is included in the army, the Tunnel Gunners category is reduced to 25%.
Model Rules 5 Ch Co S TG B&B
Tyrant 160 pts single model
Size: Standard Type: Infantry Base: 20x20mm
Global Adv Mar Dis Model Rules
5” 10” 7 Safety in Numbers, Callous, Honourless
Defensive HP Def Res Arm
3 6 4 0 Light Armour
Offensive Att Off Str AP Agi
Tyrant 4 6 4 1 7
Options: pts
May take Special Equipment up to 200 May take any of the following:
Shield 5 Heavy Armour 15 May take a weapon (one choice only):
Ratlock Pistols (3+) 10 Paired Weapons and Tail Weapon 20 Great Weapon 20 Halberd 20
May take a mount (one choice only): Vermin Guard Litter 75 Vermin Hulk Bodyguard 95 Monstrous Rat 200
Chief 110 pts single model
04 Units per Army
Size: Standard Type: Infantry Base: 20x20mm
Global Adv Mar Dis Model Rules
5” 10” 6 Safety in Numbers, Callous, Honourless
Defensive HP Def Res Arm
3 5 4 0 Light Armour
Offensive Att Off Str AP Agi
Chief 3 5 4 1 6
Fetthis Broodmaster: Universal Rule. The Chief has its Advance Rate set to 7”, its March Rate set to 14”, and gains Swiftstride.
Options: pts
May be the Battle Standard Bearer 50 May take Special Equipment up to 100 May take any of the following:
Shield 5 Heavy Armour 10 May take a weapon (one choice only):
Ratlock Pistols (3+) 10 Paired Weapons and Tail Weapon 10 Great Weapon 10 Halberd 10
May take a mount (one choice only): Vermin Hulk Bodyguard 85 Monstrous Rat 240
May be upgraded to Fetthis Broodmaster 25
Model Rules 6 Ch Co S TG B&B
Magister 200 pts single model
Size: Standard Type: Infantry Base: 20x20mm
Global Adv Mar Dis Model Rules
5” 10” 6 Safety in Numbers, Honourless, Wizard Adept, Callous
Defensive HP Def Res Arm
3 3 3 0
Offensive Att Off Str AP Agi
Magister 1 3 3 0 4
Must select spells from (choose one):
Witchcraft
Thaumaturgy
Options: pts May become Wizard Master 150 May take 3 Dark Shards 30 May take Special Equipment up to 100
If Wizard Master up to 200 May take Light Armour 5 May take a Doom Bell (Wizard Master only) 360
Rakachit Machinist 185 pts single model
02 Units per Army
Size: Standard Type: Infantry Base: 20x20mm
Global Adv Mar Dis Model Rules
5” 10” 5 Safety in Numbers, Callous, Honourless
Defensive HP Def Res Arm
3 4 4 1 Heavy Armour
Offensive Att Off Str AP Agi
Rakachit Machinist 2 4 5 2 4 Magical Attacks, Mechanical Limbs
Mechanical Limbs: Special Attack. A Rakachit Machinist may use a single of the following attacks once per Player Turn. If used as a Shooting Attack, the attack may be used in addition to using a Shooting Weapon, provided both Shooting Attacks target the same unit.
● Lightning Coil : Shooting Attack. Range 18”, Shots D6, Str 2, AP 3. This attack hits automatically.
● Naphtha Thrower : Breath Attack (Str 3, AP 0, Flaming Attacks). This Breath Attack is not limited to being used only once per game.
Options: pts
May take Special Equipment up to 100 May take a weapon (one choice only):
Gas Globes (3+) 10 Ratlock Pistols (3+) 10 Jezail (3+) 25
Model Rules 7 Ch Co S TG B&B
Sicarra Assassin 300 pts single model
Size: Standard Type: Infantry Base: 20x20mm
Global Adv Mar Dis Model Rules
6” 12” 7 Safety in Numbers, Callous, Not A Leader, Honourless, Professional Courtesy
Defensive HP Def Res Arm
3 6 4 0 Aegis (4+)
Offensive Att Off Str AP Agi
Sicarra Assassin 3 6 4 4 8 Paired Weapons, Throwing Weapons (3+), Tail Weapon, Lightning Reflexes, Poison Attacks, Multiple Wounds (D3, against Characters)*
*Affects only attacks made with Close Combat and Shooting Weapons that are not enchanted.
Professional Courtesy: Universal Rule. Sicarra Assassins cannot join (or be deployed in) units that contain another Sicarra Assassin. Sicarra Assassins may perform Make Way moves even when they are in base contact with an enemy model.
Options: pts
May take Special Equipment up to 100 May replace Throwing Weapons with a Sling (2+) free May take any of the following:
Lethal Strike 15 Scout, Ambush, and Vanguard 35
Model Rules 8 Ch Co S TG B&B
Plague Patriarch 155 pts single model
Size: Standard Type: Infantry Base: 20x20mm
Global Adv Mar Dis Model Rules
5” 10” 6 Safety in Numbers, Honourless, Frenzy, Callous, Wizard Apprentice, Putrid Scholar
Defensive HP Def Res Arm
3 4 5 0
Offensive Att Off Str AP Agi
Plague Patriarch 3 5 4 1 4 Hatred, Battle Focus
Must select spells from Occultism.
Putrid Scholar: Universal Rule. The model can select its spells from all Learned Spells of its chosen Path and the Hereditary Spell of its army. This overrides the normal Spell Selection rules connected to being a Wizard Apprentice or Adept.
Options: pts
May take Special Equipment up to 100 May take Light Armour 5 May take a Close Combat Weapon (one choice only):
Paired Weapons 5 Plague Flail 20
May take a Plague Pendulum 410 May become Wizard Adept 75 May take 3 Dark Shards 30
Model Rules 9 Ch Co S TG B&B
CHARACTER MOUNTS
Vermin Guard Litter Standard, Infantry 40x40mm
Global Adv Mar Dis Model Rules
Herding the Swarm
5” 10” C
Defensive HP Def Res Arm
C C C C+2
Offensive Att Off Str AP Agi
Harnessed Vermin Guard 4 4 4 1 5
Herding the Swarm: Universal Rule. The model increases the range of its Commanding Presence (if available) by 6".
Vermin Hulk Bodyguard Large, Infantry 40x40mm
Global Adv Mar Dis Model Rules
6” 12” C
Defensive HP Def Res Arm
4 C 5 C+1
Offensive Att Off Str AP Agi
Harnessed, Battle Focus Vermin Hulk 4 4 5 2 4
Monstrous Rat
This mount and its rider count towards Characters. Additionally, this mount counts towards Built and Bred.
Large, Cavalry 50x100mm
Global Adv Mar Dis Model Rules
Fear, Towering Presence, Fearless 7” 14” C
Defensive HP Def Res Arm
Fortitude (4+) 4 C 5 C
Offensive Att Off Str AP Agi Harnessed, Breath Attack (Toxic Attacks) Monstrous Rat 5 4 5 2 4
Plague Pendulum 0-1 Mounts per Army
This mount and its rider count towards Characters. Additionally, this mount counts towards Built and Bred.
Large, Construct 60x100mm
Global Adv Mar Dis Model Rules
Frenzy, Stubborn, Towering Presence, State of Trance (Plague Brotherhood), War Platform, Fear
5” 10” C
Defensive HP Def Res Arm
Aegis (4+) 5 C 5 C+2
Offensive Att Off Str AP Agi Battle Focus, Hatred, Paired Weapons Crew (4) 1 3 3 0 3
Chassis 5 2 3 Inanimate, Grind Attacks (D6+2), Pendulum
Ram 6 3 Inanimate, Harnessed, Impact Hits (D6+2)
Pendulum: Attack Attribute - Close Combat. The model part can only use its Grind Attacks against enemy units Engaged in the model’s Front Facing.
Model Rules 10 Ch Co S TG B&B
Doom Bell Mount
01 Mounts per Army
Size: Large Type: Construct Base: 60x100mm
This mount and its rider count towards Characters. Additionally, this mount counts towards Built and Bred.
Global Adv Mar Dis Model Rules
5” 10” C Towering Presence, Terror, War Platform, State of Trance (Rats-at-Arms, Vermin Guard), Channel (2), Above the Masses, Sounding The Bell
Defensive HP Def Res Arm
5 C 5 C+2 Aegis (4+)
Offensive Att Off Str AP Agi
Vermin Hulk 4 4 5 2 4 Battle Focus, Harnessed
Above the Masses : Universal Rule. When a Magister riding the Doom Bell chooses targets for spells with Type Direct, it ignores the restriction of only choosing targets in its Front Arc. When a Magister riding the Doom Bell chooses targets for spells with Type Missile, it can draw Line of Sight at 360 o from any point of the Doom Bell’s base, and may cast Missile spells even when Engaged in Combat. All non-Bound Spells cast by the Magister gain +3” Range. Sounding The Bell : Universal Rule. All enemy units within 18” of one or more models with this Universal Rule suffer -1 Offensive Skill and -1 Defensive Skill. At the start of your Magic Phase, you may choose to roll a D6. On a 2+, the Offensive and Defensive Skill modifiers are increased to -2 each, until the start of your next Magic Phase. If a '1' is rolled, the Doom Bell loses Sounding The Bell until the end of your next Movement Phase, and all units (friend and foe) in base contact with the Doom Bell suffer D6 hits with Strength 4 and Armour Penetration 2.
Model Rules 11 Ch Co S TG B&B
CORE (at least 25%)
RatsatArms 220 pts 25 models, may add up to 35 additional models for 8 pts/model
Size: Standard Type: Infantry Base: 20x20mm
Global Adv Mar Dis Model Rules
5” 10 5 Safety in Numbers, Scoring
Defensive HP Def Res Arm
1 3 3 0 Light Armour, Shield
Offensive Att Off Str AP Agi
Rat-at-Arms 1 3 3 0 4
Options: pts
May take a Spear 1 / model May upgrade one model to each of the following:
Champion 20 Musician 20 Standard Bearer 20 - may take a Banner Enchantment
Vermin Guard 250 pts 20 models, may add up to 30 additional models for 17 pts/model
Size: Standard Type: Infantry Base: 20x20mm
Global Adv Mar Dis Model Rules
5” 10” 5 Safety in Numbers, Scoring
Defensive HP Def Res Arm
1 4 3 0 Heavy Armour, Shield
Offensive Att Off Str AP Agi
Vermin Guard 1 4 3 0 5 Halberd, Fight in Extra Rank
Options: pts
May upgrade one model to each of the following: Champion 20 Musician 20 Standard Bearer 20 - may take a Banner Enchantment
Model Rules 12 Ch Co S TG B&B
Plague Brotherhood 205 pts 20 models, may add up to 30 additional models for 11 pts/model
Size: Standard Type: Infantry Base: 20x20mm
Global Adv Mar Dis Model Rules
5” 10” 5 Safety in Numbers, Scoring, Frenzy
Defensive HP Def Res Arm
1 2 4 0
Offensive Att Off Str AP Agi
Plague Brother 1 3 3 0 3 Hatred, Battle Focus, Paired Weapons
Options: pts
May upgrade one model to each of the following: Champion 20 Musician 20 Standard Bearer 20 - may take a Banner Enchantment
Slaves 150 pts 30 models, may add up to 30 additional models for 4 pts/model
04 Units per Army
Size: Standard Type: Infantry Base: 20x20mm
Global Adv Mar Dis Model Rules
5” 10” 2 Safety in Numbers, Insignificant, Disposable
Defensive HP Def Res Arm
1 2 3 0
Offensive Att Off Str AP Agi
Slave 1 2 3 0 4
Disposable: Universal Rule . Units with this rule that Break from combat are immediately destroyed. When checking if an enemy unit is Steadfast, your Slave units count as having 0 Full Ranks, unless the Slave unit is Engaged in the enemy unit’s Flank or Rear Facing. When shooting into combat where the only Engaged friendly models are Slaves, the Shooting Attack gains +2 to hit and -1 to rolls for randomising which unit is hit with Callous.
Options: pts
May upgrade one model to a Musician 20
Model Rules 13 Ch Co S TG B&B
Footpads 120 pts 10 models, may add up to 20 additional models for 10 pts/model
04 Units per Army
Size: Standard Type: Infantry Base: 20x20mm
Global Adv Mar Dis Model Rules
6” 12” 6 Safety in Numbers, Callous, Scoring
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str AP Agi
Footpad 1 3 3 0 4 Sling (3+)
Options: pts
May take Vanguard (max 15 Models) 30 May take Paired Weapons 1 / model May upgrade one model to each of the following:
Champion 20 Musician 20 Standard Bearer 20 - may take a Banner Enchantment
Model Rules 14 Ch Co S TG B&B
SPECIAL (no limit)
Giant Rats 80 pts 10 models, may add up to 50 additional models for 6 pts/model
04 Units per
Army
Size: Standard Type: Infantry Base: 20x20mm
Giant Rats consisting of 20 or more models count towards Core.
Global Adv Mar Dis Model Rules
7” 14” 5 Safety in Numbers, Swiftstride, Handlers
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str AP Agi
Giant Rat 1 3 3 0 4 Fight in Extra Rank
Plague Disciples 170 pts 8 models, may add up to 7 additional models for 17 pts/model
03 Units per Army
Size: Standard Type: Infantry Base: 20x20mm
Global Adv Mar Dis Model Rules
5” 10” 5 Safety in Numbers, Light Troops, Frenzy, Brood’s Courage (Plague Brotherhood)
Defensive HP Def Res Arm
1 2 4 0 Hard Target
Offensive Att Off Str AP Agi
Plague Disciple 1 3 3 0 4 Plague Flail, Hatred, Battle Focus
Options: pts
May upgrade one model to a Champion 20
Model Rules 15 Ch Co S TG B&B
Vermin Hulks 295 pts 4 models, may add up to 8 additional models for 75 pts/model
03 Units per
Army
Size: Large Type: Infantry Base: 40x40mm
Global Adv Mar Dis Model Rules
6” 12” 6 Safety in Numbers, Fearless, Scoring, Callous, Handlers
Defensive HP Def Res Arm
3 2 5 1
Offensive Att Off Str AP Agi
Vermin Hulk 3 3 5 2 4 Battle Focus
Thunder Hulks The model gains Heavy Armour and changes its base to 50x50mm. Options: pts A Champion may take (one choice only):
Naphtha Launcher (4+) 140Rotary Gun (4+) 110 Globe Launcher (4+) 110 Meat Grinder 110
Options: pts May be upgraded to Thunder Hulks 15 / model May upgrade one model to a Champion 20
Rat Swarms 90 pts 2 models, may add up to 8 additional models for 30 pts/model
03 Units per Army
Size: Standard Type: Beast Base: 40x40mm
Global Adv Mar Dis Model Rules
6” 12” 10 Safety in Numbers, Insignificant, Skirmisher, Unstable, Tiny
Defensive HP Def Res Arm
5 3 2 0
Offensive Att Off Str AP Agi
Rat Swarm 5 3 2 0 4
Tiny: Universal Rule. The model ignores friendly units when moving in the Charge and Movement Phases, but must follow the Unit Spacing rule at the end of the move, unless charging, where the normal exceptions to the Unit Spacing rule apply.
Model Rules 16 Ch Co S TG B&B
Meat Grinder 150 pts single model
02 Units per Army
Size: Standard Type: Infantry Base: 40x40mm
Global Adv Mar Dis Model Rules
5” 10” 5 Safety in Numbers, Insignificant, Callous, War Platform, Brood’s Courage (Rats-at-Arms, Vermin Guard), Tag-Along, One with the Swarm
Defensive HP Def Res Arm
2 3 3 3 Heavy Armour
Offensive Att Off Str AP Agi
Meat Grinder 2 3 3 0 4 Meat Grinder
One with the Swarm: Universal Rule. The model can only join units of Rats-at-Arms, and loses Insignificant while joined to such units.
Gutter Blades 155 pts 5 models, may add up to 5 additional models for 25 pts/model
03 Units per Army
Size: Standard Type: Infantry Base: 20x20mm
Global Adv Mar Dis Model Rules
6” 12” 7 Safety in Numbers, Callous, Skirmisher, Vanguard
Defensive HP Def Res Arm
1 4 3 0
Offensive Att Off Str AP Agi
Gutter Blade 1 4 3 0 5 Paired Weapons, Throwing Weapons (4+), Poison Attacks
Options: pts
May take Scout and Ambush 5 / model May replace Throwing Weapons with Sling (3+) free May upgrade one model to a Champion 20
Model Rules 17 Ch Co S TG B&B
TUNNEL GUNNERS (max 30%)
Weapon Team 150 pts single model
03 Units per Army
Size: Standard Type: Infantry Base: 25x50mm
Global Adv Mar Dis Model Rules
5” 10” 5 Safety in Numbers, Callous, Insignificant, Brood’s Courage (Rats-at-Arms, Vermin Guard), Tag-Along, Scorched Fur
Defensive HP Def Res Arm
2 3 3 0 Heavy Armour
Offensive Att Off Str AP Agi
Weapon Team 2 3 3 0 4
Scorched Fur: Universal Rule. When the model rolls Breakdown on the Misfire Table it is removed as a casualty.
Options: pts
Must take a single weapon: Naphtha Launcher (4+) 35 Rotary Gun (4+) free Globe Launcher (4+) free
Jezails 110 pts 3 models, may add up to 3 additional models for 40 pts/model
03 Units per Army
Size: Standard Type: Infantry Base: 25x50mm
Global Adv Mar Dis Model Rules
5” 10” 5 Safety in Numbers, Callous
Defensive HP Def Res Arm
2 3 3 0 Pavise
Offensive Att Off Str AP Agi
Jezail 2 3 3 0 4 Jezail (4+)
Pavise: Armour. The model gains +3 Armour against Ranged Attacks.
Grenadiers 195 pts 8 models, may add up to 7 additional models for 22 pts/model
03 Units per Army
Size: Standard Type: Infantry Base: 20x20mm
Global Adv Mar Dis Model Rules
5” 10” 5 Safety in Numbers, Callous, Skirmisher
Defensive HP Def Res Arm
1 3 3 0 Heavy Armour
Offensive Att Off Str AP Agi
Grenadier 1 3 3 0 4 Gas Globes (4+), Volley Fire
Model Rules 18 Ch Co S TG B&B
Verminous Artillery - single model
02 Units per Army
Size: Large Type: Construct Base: 75mm round
Global Adv Mar Dis Model Rules
5” 5” 5 Safety in Numbers, War Machine
Defensive HP Def Res Arm
5 1 4 0
Offensive Att Off Str AP Agi
[Catapult Crew] 3 3 3 0 3 Plague Catapult (4+) , Hatred, Battle Focus
[Cannon Crew] 3 3 3 0 4 Lightning Cannon (4+)
Must take one Artillery Weapon and gain the corresponding crew: Plague Catapult (170 pts)
Use Catapult Crew. The model gains Frenzy.
Catapult (4) Artillery Weapon Range 12-48", Shots 1, Toxic Attacks, Magical Attacks.
Lightning Cannon (275 pts) Use Cannon Crew.
Cannon Artillery Weapon Range 48", Shots 1, Str 7, AP 10, Accurate, Magical Attacks, Lightning Attacks, [Multiple Wounds (D3+1, Clipped Wings)]. The weapon loses Penetrating. Before rolling to hit, the Lightning Cannon may be supercharged. If supercharged, the weapon’s Strength is set to 10 and its Range is set to 18" for the duration of the phase. After the shot has been resolved, roll a D6. On a roll of '1' or ‘2’, the Lightning Cannon cannot be supercharged again this game.
Model Rules 19 Ch Co S TG B&B
Dreadmill 290 pts single model
02 Units per Army
Size: Large Type: Construct Base: 50x100mm
Global Adv Mar Dis Model Rules
8” 8” 7 Safety in Numbers, Fearless, Swiftstride
Defensive HP Def Res Arm
5 3 5 3
Offensive Att Off Str AP Agi
Dreadmill 5 2 4 Electric Discharge , Grind Attacks (D3), Impact Hits (D3), Inanimate
Electric Discharge : Special Attack. Model parts with this Special Attack can use it as a Shooting Attack and as a Special Attack in Close Combat.
- As a Shooting Attack: Choose a target using the normal rules for Shooting Attacks. The Shooting Attack has Range 18”, Shots 3, Reload!, Accurate, Quick to Fire, and Aim (4+).
- As a Special Attack in Close Combat: The attack is made at the model part's Initiative Step. Choose a single unit in base contact as the target of 3 Melee Attacks. These Melee Attacks always hit on 3+.
Hits from Electric Discharge are resolved with Strength 5, Armour Penetration 10, Multiple Wounds (D3), Lightning Attacks, and Magical Attacks. Before rolling to hit, the Dreadmill may be supercharged. If supercharged, the attacks from Electric Discharge are set to Strength 6 and their Range is set to 12” for the duration of the phase. After the Electric Discharge has been resolved, roll a D6. On a roll of ‘1’ or ‘2’, the Dreadmill cannot be supercharged again this game.
BUILT AND BRED (max 30%)
Abomination 390 pts single model
02 Units per Army
Size: Gigantic Type: Beast Base: 60x100mm
Global Adv Mar Dis Model Rules
3D6 8 Safety in Numbers, Fearless, Stubborn, Random Movement (3D6)
Defensive HP Def Res Arm
6 3 5 0 Fortitude (4+)
Offensive Att Off Str AP Agi
Abomination 3D6 3 6 3 4
Model Rules 20 Ch Co S TG B&B
Change log 0.204.2 Strikethrough text removed Colour-coding removed Previous change log contents moved to archive
Model Rules 21 Ch Co S TG B&B
top related