the effects of the wii fit balance games on static and dynamic balance of 9-11 year old boys with...

Post on 01-Apr-2015

215 Views

Category:

Documents

2 Downloads

Preview:

Click to see full reader

TRANSCRIPT

The Effects of the Wii Fit Balance The Effects of the Wii Fit Balance Games on Static and Dynamic Games on Static and Dynamic

Balance of 9-11 Year Old Boys with Balance of 9-11 Year Old Boys with Developmental Coordination DisorderDevelopmental Coordination Disorder

Sarah Krasniuk, Jenna MacLeod, Stuart Matthews, Sarah Krasniuk, Jenna MacLeod, Stuart Matthews, Jamila Twahir, Jamila Twahir, Jane Taylor Jane Taylor

IntroductionIntroduction

Wii Fit InterventionWii Fit Intervention

Purpose of the Wii Fit is to improve balance, strength, flexibility, fitness, and general well-being (Nitz, Kuys, Isles, & Fu, 2009)

Improves balance in persons compromised by stroke (Brown, Sugarman, & Burstin, 2009; & Deutsch, Robbins, Morrison, & Bowlby, 2009)

An Approach to Improving An Approach to Improving Balance using a Virtual Reality Balance using a Virtual Reality

InterventionIntervention 9 sessions, 2 sessions/week

Purpose StatementPurpose Statement

To investigate the effect of 9 sessions of Wii Fit Balance training on static and dynamic balance of three boys with DCD aged 9-11 years.

MethodMethod

Wii Fit Balance TrainingWii Fit Balance Training

Data AnalysisData AnalysisPre- and post-intervention Intervention measuresPre- and post-intervention Intervention measures measuresmeasures

AMTI force plate protocol

MABC Single subject design

-Sway area- AP sway- ML sway- path length- possible anterior sway (PAS)- possible posterior sway (PPS)

- Total balance score (TBS)

-Scoring 2 or 3 stars (depending on game)- for 3/5 trials- 2 sessions in a row- continue playing the same games

ResultsResultsSingle SubjectSingle Subject

• Participant 3 performing Soccer Header and Penguin Slide

Force plate: Participant 3Force plate: Participant 3

Pre-intervention balance space task

Post-intervention balance space task

PAS & PPS for dynamic balancePAS & PPS for dynamic balance

• Post-intervention increases in sway were measured with percent gains in balance space task: Anterior sway: 8.43% Posterior sway: 262%

DiscussionDiscussion

Wii Fit Balance Training Increased level, trend, and implied reaction and movement

time

Force Plate Increased sway in static balance tasks increased

tolerance of sway

Largest gain participant 1 (262%) in posterior sway

MABCMABCParticipant Pre-intervention

TBSPost-intervention TBS

1 <5% >15%

2 >15% >15%

3 5% <5%

Participant 3 made highest level of improvement with the Wii Fit, but obtained a worse TBS score post-intervention

Suggests that the Wii Fit is more of a motivational tool than the static and dynamic balance tests of the MABC

ConclusionConclusion

Motivator to practice balance games to: React more quickly, Develop balance and problem-solving strategies

Participants 2 and 3 were so engaged they purchased a

Wii Fit

Potential for balance training More research needed

ReferencesAllen, D., & Taylor, M. J. (2001). The effects of tai chi on balance and mobility in older women who are at various risk

levels for falls. Poster presented at the International Symposium on Adapted Physical Activity, Vienna, Austria.

American Psychiatric Assocation. (2000). Diagnostic and statistical manual of mental disorders. (4th ed, pp. 57-59). Washington, DC: American Psychiatric Association.

Brown, R., Sugarman, H., & Burstin, A. (2009). Use of the Nintendo wii fit for the treatment of balance problems in an elderly patient with stroke: A Case report. International Journal of Rehabilitation Research, 32.

Deconinck, F. J., De Clercq, D., Van Coster, R., Ooostra, A., Dewitte, G., Savelsbergh, G. J., Cambier, D., & Lenoir, M. (2008). Sensory contributions to balance in boys with and without developmental coordination disorder. Adapted Physical Activity Quarterly, 2008, 25, 17-35. Retrieved from, http://hk.humankinetics.com/APAQ/journalAbout.cfm

Geuze, R. H. (2003). Static balance and developmental coordination disorder. Human Movement Science, 22 (2003), 527-548. doi:10.1016/j.humov.2003.09.008

Hillier, S. (2007). Intervention for children with developmental coordination disorder: A systematic review. The Internet Journal of Allied Health Sciences and Practice, 5, 1-11. Retrieved from, http://ijahsp.nova.edu/articles/vol5num3/hillier.pdf

Nitz, J. C., Kuys, S., Isles, R., & Fu, S. (2009). Is the wii fit a new-generation tool for improving balance, health, and well-being? A pilot study. Climacteric 2009; Early Online, 1-6. doi: 10.3109/13697130903395193

Shih, C. H., Shih, C. T., & Chiang, M. S. (2010). A new standing posture detector to enable people with multiple disabilities to control environmental stimulation by changing their standing posture through a commercial Wii Balance Board. Research in Developmental Disabilities, 31, 281-286. doi: 10.1016/j.ridd/2009.09.013

Wilson, P. H. (2005). Practitioner review: Approaches to assessment and treatment of children with DCD: an evaluative review. Journal of Child Psychology and Psychiatry, 46, 806-823. doi: 10.1111/j.1469-7610.2005.01409.x

Winter, D. A. (1995) Human balance and posture control during standing and walking. Gait &

Posture: 1995, 3, 193-214. doi:10.1016/0966-6362(96)82849-9

Any Questions?Any Questions?

top related