the magicof games amazing race project rscon4

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This presentation gives you an idea on how you can design your version of the Amazing Race in your English language school / university.

TRANSCRIPT

Good Morning

From Malaysia!

By: Ratnavathy Ragunathan (Malaysia)

LEARNERS ENGAGED? MOTIVATED?

HOW??

Why play games

in classroom?

Why do we NEED to play games in the ELT classroom?

• Stealth learning

• Sustain learner interest, engagement, motivation

• Creates context for useful and meaningful language usage

• Positive influence on cognitive and affective processes

• Improves classroom dynamics

• Use English in an effective, flexible and communicative way

What are the types of language games?

• Card games• Crossword puzzles• Board games• Games with Technology• Collaborative games• Hunts (treasure hunts)• Games with flashcards• Number games• Alphabet games• Memory games

Presenting to you our very own version of D’

Amazing Race!

D’ Amazing Race : A Brief IntroductionProficiency Level : Pre-Intermediate and AboveActivity Type : Competitive GameTotal No. Of learners : 60 (with 3 – 4 per team)Learner Age : 16 and aboveSkills Focused : i) All 4 language skills ii) Soft skills -> problem-solving and critical thinking -> collaboration and teamwork -> planning and strategizing -> confidence developmentTime : 2 – 4 hours (depending on task setting)

D’ Amazing Race : The Planning Process

1. Select the project team

- ask co-teachers

OR - ask other teachers OR - ask learners from a higher proficiency level (E.g.: If participants Pre-Intermediate Team members Advanced)

D’ Amazing Race : The Planning Process

2. Decide on the route and checkpoint locations. Tips : a) Select well-known checkpoints or locations. - large, spacey areas - depending on the type of task b) Select checkpoints that are consecutively located along

the race’s route.

University Ground

CheckpointCheckpoint

Checkpoint

Checkpoint

Checkpoint

D’ Amazing Race : The Planning Process

Number of project team members

“more or equal to”number of checkpoints

D’ Amazing Race : The Planning Process3. Setting of tasks

NON-LANGUAGE TASKS LANGUAGE TASKSa) Location Clues

Riddle checkpoint location

b) Treasure Clues i) treasure photos

Riddle treasure = photo using camera

ii)treasure items

Riddle treasure = item obtained/bought

Refers to language tasks that need to be completed at each

checkpoint.• Creative writing• Mini-presentation• Cross-word puzzles• tongue twisters• Cooking stint

D’ Amazing Race : The Planning Process

Sample location :

The morning awakes you, bright and shiny,But there you stand, tired and sleepy,

And you think of a tasty sip at the place that flies,A place where you go for cakes and pies.

Answer ?

D’ Amazing Race : The Planning Process

Sample treasure :

Treasure PhotoYour next venue is an important place,A place brimming with knowledge and wisdom,With open arms for young and old,And sometimes even to fill your boredom.Note : Take a photo of your team at the entrance

Treasure ItemYou had a long day with classes and friends,And you feel the need to quench your thirst,Not coffee, not tea, not fruit juice blends,But “healthy and clear” for sure, comes first!Note : Buy “a pair” of the treasure

ANSWER??

D’ Amazing Race : The Planning Process

4. Other tasks:

a) Selection and briefing of the Cluemasters 1 checkpoint = 1 or 2 Cluemasters b) Briefing of race participants - allocation of learners per team, team name, team leader - summary of race - assembling time - compulsory items (pen, phone camera, clipboard) - appropriate clothing - rules and regulations of the race (checkpoints, clues…)

DAY(S) BEFORE

THE RACE

D’ Amazing Race : The Planning Process

4. Other tasks: c) Preparation of gifts / certificate of participation d) Final meeting : organizing team e) Printing of : - Task Completion Sheet - Location Clues - Treasure Clues - Checkpoint language tasks f) Final check on locations

DAY(S) BEFORE

THE RACE

D’ Amazing Race : The Execution

Before flagging of the race.......

• Cluemaster are at checkpoints - location clue - treasure clues - language tasks

• Remind teams: - Start / End point - Task Completion Sheet - stationery and other necessary items - concept check on previous briefing

What to

concept check?

D’ Amazing Race : The Execution

D’ Amazing Race : The Execution

D’ Amazing Race : The Planning Process5. The Race

LOCATION 1Cluemaster(s)Language Task 1

LOCATION 2Cluemaster(s)Language Task 2

LOCATION 3Cluemaster(s)Language Task 3

LOCATION 4Cluemaster(s)Language Task 4

LOCATION 5Cluemaster(s)Language Task 5

Start / End

Point

ratnavathy@gmail.comhttp://ratnavathy.wordpress.com

Twitter : @ratnavathyFacebook : ratna79@Hotmail.com

THANK YOU!

Image Resources• http://

www.stage2planning.com/blog/bid/53566/Where-Checklists-Are-Important

• http://zion.ieeesb.etsit.upm.es/sbc12/2012/07/question-answer-sessions/

• http://armywife101.com/2010/11/the-top-5-important-things-an-army-spouse-should-know-about-their-soldier.html

• http://www.bruindrama.com/2011/08/clue/• http://www.maniacworld.com/riddles/• http://fernandezrmarisela.wordpress.com/2011/03/15/building-the-

right-team/

• http://logisticshrm2012.wikispaces.com/file/detail/misc-will-smith-tada.jpg/313207418

Image Resources• http://gomighty.com/user/seannalee/• http://anallegedauthor.blogspot.com/2011_04_01_archive.html

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