tola (telugu online learning aid)

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TOLA (Telugu Online Learning Aid). CMPT - 585_02 Professor: Dr. Jerry A Fails. Team: Winners Anita P Aravind Y Sow B. Agenda. Introduction Problem and current competitive solutions Approach to the solution TOLA – screenshots Usability test methods Usability test results - PowerPoint PPT Presentation

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12/05/12 <<TOLA>> Slide #1

TOLA (Telugu Online Learning Aid)

CMPT -585_02Professor: Dr. Jerry A Fails.

Team: WinnersAnita PAravind YSow B

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Agenda• Introduction• Problem and current competitive solutions• Approach to the solution• TOLA – screenshots• Usability test methods• Usability test results• Conclusion and lessons learned• References

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Agenda• Introduction• Problem and current competitive solutions• Approach to the solution• TOLA - screenshots• Usability test methods• Usability test results• Conclusion and lessons learned• References

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1. Introduction• Language is the system of communication that enables humans to

communicate, cooperate and pass on the information and knowledge from one generation to the next.

• Telugu is the language with the third largest number of native speakers (74 million) in India.1

• It is the official language of the state of Andhra Pradesh, India and it is also spoken in the United States, where the Telugu diaspora numbers more than 800,000, with the highest concentration in Central New Jersey2 as well as in many other countries such as Australia, New Zealand, Canada, UK, etc.

• With its wide geographic distribution, Telugu stands at No.15 in the list of “Top 100 languages by Population”.3

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1. Introduction …contd

• Children of Native Telugu speakers find it difficult even to communicate with their parents in their mother tongue.

• This younger generation finds it even more difficult to communicate with their grandparents and is unable to garner the wealth of information available because of their inability to understand the language.

• They shy away from community activities and find themselves in an alien land unable to read signs, mingle and communicate with their relatives when they are on vacation touring their native land.

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Agenda• Introduction• Problem and current competitive solutions• Approach to the solution• TOLA – screenshots• Usability test methods• Usability test results• Conclusion and lessons learned• References

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2.1.Problem

• It is surprisingly difficult to learn the language on one’s own.

• Language based communities exist but they are geared up towards solving societal needs in general.

• Written and recorded resources are limited. Classes and instructors are either non-existent or inaccessible.

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2.2. Current Competitive Solutions

• www.kidsone.in – An e-learning website specifically designed for children, especially

pre-school kids. – It introduces much frequently used vocabulary through pictures

and animated rhymes and provides various games to test and improve the material learned. 

– This website is not intended for intermediate users and expert users.

• www.learningtelugu.org – provides hints and resources for learning Telugu.– Lacks interactivity with the user– Lacks progress tracking

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Agenda• Introduction• Problem and current competitive solutions• Approach to the solution• TOLA – screenshots• Usability test methods• Usability test results• Conclusion and lessons learned• References

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3.1. Approach to the solution

• We addressed this problem by designing an Online Learning Aid (TOLA ) geared towards a wide variety of population with various levels of language expertise. – Deceptively simple, logical and interactive interface

using which the users are assumed to browse the website and to learn the language by themselves.

– Instructor led courses and lesson plans, which facilitates e-learning and progress tracking

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3.2. Approach to the solution…contd

• Absolute beginners: Everyone including kids, adolescents, and adults who wish to learn the language and get acquainted with the Telugu speaking community.

• Intermediate users: Those who know just the basics of the language but lack essential grammatical skills and vocabulary to effectively express themselves.

• Expert users: Those who can effectively use the language and wish to act as instructors to help others in learning the language and those who wish to propagate the language by pursuing literary activities.

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Agenda• Introduction• Problem and current competitive solutions• Approach to the solution• TOLA - screenshots• Usability test methods• Usability test results• Conclusion and lessons learned• References

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Home Page

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Sign up form for New User

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Sign in using existing account

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Home Page

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List of Courses to learn Telugu

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Lessons under Course1

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Lesson 1- Vowels Home screen

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Lesson 1- Vowels

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Lecture with both audio and video

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Instructions for taking quiz

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If user submit a right answer

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If user submit a wrong answer

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Quiz score

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If user proceed without answering a question

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Quick Learn Menu

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Explore the vertical side Menu.

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Watching Rhymes

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Rhymes with translation in English

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Play with Image and Word of the Day sidebars

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Play game which matches Telugu fruit names with their corresponding English Text

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Fruit Game

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Fruit Game after Matching

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Slide #35

After the game reset

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Instructions to play the Game

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Download worksheets

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Download popup

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Stories Screen

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Read Stories

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Contact us form

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When user submits contact us form

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Agenda• Introduction• Problem and current competitive solutions• Approach to the solution• TOLA - screenshots• Usability test methods• Usability test results• Conclusion and lessons learned• References

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5. Usability Test Methods5.1 Pre-test survey

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5.1 Pre-test survey (cont…)

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5.2 Task Lists

1) Simply sign up and create an account on the website. 2) Login to the system.3) Learn the basics of the language, by exploring the options under Quick Learn Side Menu. 4) Explore and play with the Image and Word of the day5) Play the Match Fruit game designed under Games Menu.6) Download worksheets under Workbooks.7) Learn the language in an interactive way and thereby take a quiz using Learn m menu and view the quiz results.8) Have some fun by reading stories in Telugu.9) Send an email to the web Administrator.10) Log out of the account.

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5.3 Post-Test survey

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Agenda• Introduction• Problem and current competitive solutions• Approach to the solution• TOLA - screenshots• Usability test methods• Usability test results• Conclusion and lessons learned• References

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6. Usability Test Results

User Feedback based on Likert scale • Color Scheme• Look and Feel• Consistency• Textual, Audio and Video content • Learn Feature 

The format of the 5 level Likert scale which we have used here is,

Extremely Dissatisfied Somewhat Dissatisfied Neither Satisfied nor Dissatisfied Somewhat Satisfied Extremely Satisfied

From the statistical study we came to know best rating was for look and feel and learn section got the least rating. From the usability study we realized that we need to improve little more in the learn section

Aspects Calculation Mean ratings from the feedbacks

Color Scheme 4+4+5+5+4+5+4 /7 4.42857Look and Feel 5+5+5+5+3+5+5 /7 4.71429

Consistency 4+4+5+5+5+2+5 /7 4.28571Textual, Audio and Video content

5+5+4+5+4+4+5 /7 4.57143

Learn Feature 4+4+4+5+5+2+4 /7 4

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6. Usability Test Results

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6. Usability Test Results

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Agenda• Introduction• Problem and current competitive solutions• Approach to the solution• TOLA - screenshots• Usability test methods• Usability test results• Conclusion and lessons learned• References

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7. Lessons learnt

• Planning the project• Importance of compromise when working as a

team• Usefulness of the prototypes• Importance of usability study• Never ending demand of the users.

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Agenda• Introduction• Problem and current competitive solutions• Approach to the solution• TOLA - screenshots• Usability test methods• Usability test results• Conclusion and lessons learned• References

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8. References• Improving literacy in developing countries using speech recognition-supported games on

mobile devices- Anuj Kumar, Pooja Reddy, Anuj Tewari, Rajat Agrawal, Matthem Kam, CHI 12 Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems.

• CASE: a framework for evaluation learner-computer interaction in Computer-Assisted Language learning- Roderic A. Farmer, Baden Huges, CHINZ '05 Proceedings of the 6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: making CHI natural.

• Improving literacy in developing countries using speech recognition-supported games on mobile devices- Anuj Kumar, Pooja Reddy, Anuj Tewari, Rajat Agrawal, Matthem Kam,CHI’12 Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems

• Rosetta Stone• Spanishdict.com• Rocket Languages• Kidsone.in• Learningtelugu.org

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Thank You

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