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OUTSIDE FRONT COVERPLACEHOLDER
TRU Wii final.qxd 10/2/08 3:11 PM Page i
Nintendo, Wii and the Official Seal are trademarks of Nintendo. © 2006 Nintendo. Licensed by Nintendo
Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
• Avoid excessive play. Parents should monitor their children for appropriate play.• Take a 10 to 15 minute break every hour, even if you don't think you need it.• If your hands, wrists, arms or eyes become tired or sore while playing, or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again.• If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor.
PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before. • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. • Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms:
Convulsions Eye or muscle twitching Altered vision Loss of awareness Involuntary movements Disorientation • To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour.
Playing video games can cause motion sickness in some players. If you or your child feel dizzy or nauseous when playing video games, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.
This Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.
REV–E
IMPORTANT LEGAL INFORMATION
WARNING – Seizures
CAUTION – Motion Sickness
WARNING – Repetitive Motion Injuries and Eyestrain
The Official Seal is your assurance that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products.
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CONTENTS
LARA CROFT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . 3STARTING UP . . . . . . . . . . . . . . . . . . . . . . . . . . . 3SYSTEM MENU UPDATE . . . . . . . . . . . . . . . . . . . . 3
THE Wii REMOTE™ . . . . . . . . . . . . . . . . . . . . . . . . 4CAUTION: WRIST STRAP USE . . . . . . . . . . . . . . . 4
GAME CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . 5CONTROLLING LARA . . . . . . . . . . . . . . . . . . . . . . 5OTHER BASIC CONTROLS . . . . . . . . . . . . . . . . . . 5SWIM CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . 5PORTABLE OBJECTS . . . . . . . . . . . . . . . . . . . . . . . 6CHIMNEY JUMP . . . . . . . . . . . . . . . . . . . . . . . . . . 6THE GRAPPLE . . . . . . . . . . . . . . . . . . . . . . . . . . . 6BASIC GRAPPLE . . . . . . . . . . . . . . . . . . . . . . . . . . 7GRAPPLE RAPPEL . . . . . . . . . . . . . . . . . . . . . . . . 7GRAPPLE WALL RUN . . . . . . . . . . . . . . . . . . . . . . 7
COMBAT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8COMBAT CONTROLS . . . . . . . . . . . . . . . . . . . . . . . 8COMBAT MOVEMENT CONTROLS . . . . . . . . . . . . . 8HEALING LARA . . . . . . . . . . . . . . . . . . . . . . . . . . 8SITUATIONAL ADRENALINE . . . . . . . . . . . . . . . . . 8
ALL-TERRAIN MOTORBIKE . . . . . . . . . . . . . . . . . . 9FAST START . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
MULTI-TOOL . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
FIELD ASSISTANCE . . . . . . . . . . . . . . . . . . . . . . 10
PDA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10AREA INFO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10SITCAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10INVENTORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10FIELD ASSISTANCE . . . . . . . . . . . . . . . . . . . . . . 10REVISIT LOCATION . . . . . . . . . . . . . . . . . . . . . . 10
SAVING & LOADING . . . . . . . . . . . . . . . . . . . . . . 11SAVING THE GAME . . . . . . . . . . . . . . . . . . . . . . 11LOADING THE GAME . . . . . . . . . . . . . . . . . . . . . 11
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
LARA CROFT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . 3STARTING UP . . . . . . . . . . . . . . . . . . . . . . . . . . . 3SYSTEM MENU UPDATE . . . . . . . . . . . . . . . . . . . . 3
THE Wii REMOTE™ . . . . . . . . . . . . . . . . . . . . . . . . 4CAUTION: WRIST STRAP USE . . . . . . . . . . . . . . . 4
GAME CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . 5CONTROLLING LARA . . . . . . . . . . . . . . . . . . . . . . 5OTHER BASIC CONTROLS . . . . . . . . . . . . . . . . . . 5SWIM CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . 5PORTABLE OBJECTS . . . . . . . . . . . . . . . . . . . . . . . 6CHIMNEY JUMP . . . . . . . . . . . . . . . . . . . . . . . . . . 6THE GRAPPLE . . . . . . . . . . . . . . . . . . . . . . . . . . . 6BASIC GRAPPLE . . . . . . . . . . . . . . . . . . . . . . . . . . 7GRAPPLE RAPPEL . . . . . . . . . . . . . . . . . . . . . . . . 7GRAPPLE WALL RUN . . . . . . . . . . . . . . . . . . . . . . 7
COMBAT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8COMBAT CONTROLS . . . . . . . . . . . . . . . . . . . . . . . 8COMBAT MOVEMENT CONTROLS . . . . . . . . . . . . . 8HEALING LARA . . . . . . . . . . . . . . . . . . . . . . . . . . 8SITUATIONAL ADRENALINE . . . . . . . . . . . . . . . . . 8
ALL-TERRAIN MOTORBIKE . . . . . . . . . . . . . . . . . . 9FAST START . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
MULTI-TOOL . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
FIELD ASSISTANCE . . . . . . . . . . . . . . . . . . . . . . 10
PDA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10AREA INFO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10SITCAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10INVENTORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10FIELD ASSISTANCE . . . . . . . . . . . . . . . . . . . . . . 10REVISIT LOCATION . . . . . . . . . . . . . . . . . . . . . . 10
SAVING & LOADING . . . . . . . . . . . . . . . . . . . . . . 11SAVING THE GAME . . . . . . . . . . . . . . . . . . . . . . 11LOADING THE GAME . . . . . . . . . . . . . . . . . . . . . 11
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
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At the age of nine, Lara survived a plane crash in the Himalayan Mountains that led to her mother’smysterious disappearance.
After miraculously surviving a ten-day solo trek to Kathmandu, Lara spent the rest of herchildhood under the close tutelage of herarchaeologist father, the late Earl of Abbingdon,Richard Croft.
At 18, following the death of her father, Lara inherited the Croft estates and becameCountess of Abbingdon. Since then she has been credited with the discovery of numerous archaeological sites ofinternational significance in her efforts to uncover the secrets of the ancientcivilization that underlies all officiallyrecorded history.
Lara Croft has been hailed as both an archaeological wunderkind and a glorified treasure hunter. Countlessrumors surround her exploits,invariably involving the unexplainedor outright unbelievable.
Lady Croft herself is rarely available for comment, further adding to thefog of mystery that surrounds her
life and work. Consequently, Laracontinues to be the focus of wild
speculation and intense debate.
Idealized and vilified in equal measure, she is perhaps one of the most fascinatingand enigmatic figures of our time.
LARA CROFT GETTING STARTED
STARTING UP1. Insert the TOMB RAIDER: UNDERWORLD
Game Disc correctly into the Disc Slot on the Wii Console.
2. The Wii Console will power on automatically, and a message will appear on screen. Read the message and press the A Button.
3. Point to DISC DRIVE CHANNEL on the Wii Menu,and press the A Button. The Channel Screen will appear.
4. Point to START and press the A Button. The Wii Remote Strap Screen will appear.
5. Tighten the strap around your wrist, then pressthe A Button. The Title Screen will appear.
6. When ready to begin, press the A Button.
SYSTEM MENU UPDATEPlease note that when you first load the Game Discinto the Wii Console, the Wii will check if you have the latest system menu, and if necessary, a Wii system update screen will appear. Press OK to proceed.
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Swim / Alter swim direction
+ * Swim upward
+ @ Swim downward
• When Lara swims underwater without Diving Gear, she uses up air and her BreathMeter decreases. If the meter empties completely, this directly affects her Healthlevel; she must surface for air or risk drowning.
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Walk / Jog / RunClimb up / downShimmy left / right
or point Wii Remote Rotate camera at different screen sectionswhile holding
Jump
Crouch (walking) / Roll (running) / Pick up or release object / Drop from ledge (climbing)
Shake Safety Grab / Balance (prevent Lara from fallingfrom ledges or losing her balance) \ Fast Traverse(speed up Lara’s movement on ledges, ladders, etc.)
CONTROLLING LARA
Fire grapple
Pull grapple line (when attached)
Detach and retract grapple (if connected)
Open PDA
Pause Menu
OTHER BASIC CONTROLS
THE Wii REMOTE™ GAME CONTROLS
B Button(on back ofWii Remote)
A Button
+Control Pad
Pointer
Control Stick
Z Button
1 Button
+Button
- Button
C Button
2 Button
CAUTION: WRIST STRAP USEPlease use the wrist strap to help prevent injury to other people or damage to surrounding objects or the Wii Remote in case you accidentally let go of the Wii Remote during gameplay.
Also remember the following:
• Make sure all players put on the wrist strap properly when it is their turn.
• Do not let go of the Wii Remote during gameplay.
• Dry your hands if they become moist.
• Allow adequate room around you during gameplay and make sure that all areasyou might move into are clear of other people and objects.
• Stay at least three feet from the television.
• Use the Wii Remote Jacket.
SWIM CONTROLS
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BASIC GRAPPLETo use the grapple:
• Face a suitable ring and press to connect the grapple line.
• Hold and push up or down to climb the line.
• To swing, hold in the direction you want to swing.
• To jump from the line, press .
• Press to release the grapple.
GRAPPLE RAPPELLara can attach the grapple to a ring on the side of a cliff face and rappel down.
• Attach the grapple as usual, then maneuver Lara so her feet are braced against a wall.
• To rappel, hold and push up or down.
GRAPPLE WALL RUNLara can use the grapple on a wall-mounted ring to run along the wall itself.
• Attach the grapple as usual, and move left / right with .
• To jump away from the wall, move in the direction you want to jump and press .
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PORTABLE OBJECTSLara will find objects that she can pick up and carry in her handor arms throughout her adventures. These can be used in a varietyof ways.
When Lara is close enough to objects, she can pick them up by pressing .
• Press to place the object on the floor.
• Press to throw the object.
• To place a portable pole in a hollow to create a new way to climb upward, move Lara nearby and press .
CHIMNEY JUMPLara can perform an athletic chimney jump when two suitableopposing walls are close enough for her to jump from one to the other.
• Jump toward a wall by pressing .
• When Lara connects with the wall, quickly press . Lara will jump back off the wall.
• Press repeatedly to have Lara bounce upward between the walls.
NOTE: A single jump off a nearby wall can allow Lara to grab onto ledges or poles she wouldn’t be able to reach directly.
THE GRAPPLELara has a grapple that she can use in a number of differentways: to attach tomoveable objects and drag them towardher, to swing acrossgaps, and to climb upand down.
Once attached to agrapple point, Lara caneither pull on the pointthat the grapple is attached to, or bend the grapple line aroundobjects and then pull the line toward herself.
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Lara can use this powerful high-performancemotorcycle across different terrains.
• Press to mount the vehicle.
• Use to steer.
• Press to accelerate.
• Press to brake / reverse.
• Press for emergency brake (while moving).
• Press to dismount.
FAST STARTTo perform a fast start:
• Hold to emergency brake.
• Press to rev the engine.
• Release .
• To perform a doughnut, repeat the steps and steer hard left or right.
ALL-TERRAIN MOTORBIKE
+ Multi-directional roll(with weapon drawn)
+ Somersault forward / back /(with weapon drawn) left / right
HEALING LARALara’s health will automatically regenerate after she has takendamage either from falling from a great height or while in combat.
SITUATIONAL ADRENALINESudden, dangerous situations automatically trigger Lara’sSituational Adrenaline. In this mode, time slows down and Lara’s responses are heightened.
• When Situational Adrenaline is activated, use the standardcontrols to avoid danger.
COMBAT
+ Fire weapon(s)
Switch weapon
+ Throw grenade
Hold Lock onto target
Place reticle over Switch target when locked onnew target /
COMBAT CONTROLS
COMBAT MOVEMENT CONTROLS
MULTI-TOOL
Lara uses a multi-tool—a sleek, high-tech utility devicewith a range of archaeological instruments—forunearthing clues and gaining access to areas that have remained hidden for hundreds of years.
Not only does the this aid include standard multi-toolfeatures, such as a set of pliers, it also includespreviously unseen technical advancements, such as a micro-acetylene torch. Compact and versatile, Lara’smulti-tool can meet the demands of an archaeologist and an adventurer.
Approach the part of the environment that requires useof one of the multi-tool functions and press to activate the multi-tool (you will beprompted by an on-screen graphic icon). The correct tool for the job will automatically beselected from the multi-tool range of functions.
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FIELD ASSISTANCE
If you get stuck in any section of the game and cannot progress in the adventure, you will always have access to Field Assistance.
• Press to activate Lara’s PDA.
• Select FIELD ASSISTANCE.
• Press to hear what to focus on (hint).
• Press to hear what to do (task).
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SAVING & LOADING
SAVING THE GAMEEvery level in the game has a number of checkpoints to pass. When Lara passes a checkpoint, the word CHECKPOINT appears on-screen.
To save your progress:
• Press to open the Pause Menu.
• Select Save Game.
Your profile has four save slots.
• Highlight a slot to save into (or overwrite), and press .
IMPORTANT: There is no automatic save when you leave the game. However, if Laraloses all health and dies, she will automatically restart at the last checkpoint passed,regardless of whether you have saved the game at that point. If you quit a game without saving, you will lose all progress made since the last saved checkpoint.
LOADING THE GAMEIf you have a game in progress and data saved, the START GAME option in the MainMenu will be replaced by RESUME GAME.
• Select RESUME GAME to resume your latest save, load other saved games or replay completed levels.
Note that the save file most recently made becomes your current save and will beselected when you choose to RESUME GAME, even if this does not represent the furthestprogress you’ve made in the game.
You can also load any game from within the Pause Menu by choosing a save slot (save details appear on-screen for each save slot).
Activate Lara’s PDA by pressing .
AREA INFOTreasures are scattered throughout the world, and even rarer and harder to find are Relics—one per area. Area Info reports the number of Treasures and Relics you have found in the areayou are currently exploring.
SITCAMAs any explorer can tell you, entering an unfamiliar area can bedisorienting. Lara alleviates this through the use of the Sitcam, a special imaging method accessed through her PDA.
Selecting this option brings up an array of different views of the immediate area. These special views highlight areas of importance, such as doors, secrets, and special interactivedevices. Rather than show Lara how to get to these places, theysimply provide the information. Lara still needs to determine the best course of action based on this knowledge.
INVENTORYView information on the items in Lara’s inventory, includingessential equipment, weapons, and key objects currently in her backpack.
FIELD ASSISTANCEIf you need help, access FIELD ASSISTANCE, where you can get a hint or a more explicit task that will help you progress (see above).
REVISIT LOCATIONComplete the adventure to unlock this option and allow Lara to collect any important items she might have missed on her first visit.
PDA
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CREDITS
SENIOR PRODUCERAlex Jones
CREATIVE DIRECTOREric Lindstrom
LEAD PROGRAMMERRob Pavey
ENVIRONMENT ARTDIRECTORPatrick Sirk
LEAD ENVIRONMENT ARTIST
Daniel Neuburger
LEAD DESIGNER Harley White-Wiedow
LEAD ANIMATORPrimo Navidad
LEAD CHARACTER ARTISTKam Yu
EXECUTIVE PRODUCERMatthew Guzenda
ART TEAM
ENVIRONMENT ARTISTSMatthew AbbottScott AndersonMatthew Bein
Inna CherneykinaSimon CragheadJeremy French
Yu GuJeff JohnsrudeBrian KefferSteve Kody
Justin LamperskiEdward J. Lee
Roberto MorenoEli Robles
Cassie SandineCaleb StraussChris Sturgill
Jacob TaiChris Webb
TECHNICAL ARTRobert ChengRick Gilliland
David SuroviecDavid Lewis
ANIMATORSSuna Kang
Ben HarrisonJake SpenceNelson Tam
ADDITIONAL ANIMATIONBrandon Fernández
Jeff Wilcox
CHARACTER ARTISTSChris AndersonCheryl Austin
EXTERNAL ART DIRECTORMurphy Michaels
DESIGN TEAM
LEAD LEVEL DESIGNERKyle Mannerberg
ASSISTANT LEAD LEVEL DESIGNER Stephen McManus
LEVEL DESIGNJeremy BredowJesse Johansen
Stephen McManusJeff Wajcs
Ray YeomansSteve Yoshimura
LEAD CAMERA DESIGNRiley Cooper
CAMERA DESIGNJim Conrad
Mario Di Pesa
LEAD SYSTEMS DESIGNERSteve Goodale
SYSTEMS DESIGNDaniel BrynerAlex Vaughan
John HsiaCasey HoltzJoe Quadara
Jason Weesner
PUZZLE TEAM
LEAD TECHNICAL DESIGNMatt Roberts
TECHNICAL DESIGNWilliam Gahr
LEAD OBJECT ARTISTGarin Mazaika
OBJECT ARTDavid GustlinShao Wei Liu
Marc SenteneyTai Tang
Jesse WarrenJames Yamaoka
PRODUCTION TEAM
PRODUCERSDan AtkinsArnab BasuKari Hattner
Randy HauserJuli LogemannAdam PhillipsElio RutiglianoBenny Ventura
San Vuong
PROGRAMMING TEAM
LEAD COMBATPROGRAMMER
Mark Botta
LEAD PLAYER PROGRAMMERMatthew Gaston
LEAD RENDERPROGRAMMER
Sean Skelton
PROGRAMMERSSteve Austin
Ke-Tien ChangBradley “Be-Rad” Johnson
Ergin DervisogluTom Fong
Nathan FrostAndrew Hynek
Jay McKeeDave Modiano
Steve PerezAdam Rogers
ADDITIONAL GAMEPROGRAMMING
BY BUZZ MONKEYSOFTWAREPatrick Brott
Daniel KoozerBenjamin Lemer
Dave MerrillJon Milnes
Eldon RiversN. Alex Scott
BUILD ENGINEERJason Johnson
BUILD TESTINGMatt TrudellRich Dezinno
ENGINE TEAM PRODUCTION
SENIOR PRODUCERSam Newman
PRODUCERSCorinne CrowleySteve Gonzalez
Jarrett JamiliEric Chung Tak Tam
LEAD PROGRAMMERS
TEAM LEADJason Bell
AUDIO LEADSean Gugler
WORLD LEADScott Krotz
ANIMATION & PHYSICSLEAD
Gary Snethen
NIXXES LEADJurjen Katsman
CORE TOOLS LEADPatrick Den Bekker
RENDERING LEADTim Van Klooster
TECH ART LEADJoe Stinchcomb
PROGRAMMINGIan Clarke
Villads Bønding EinfeldtDarrell DenniesMike GonzalesThomas HagenKomei HaradaSylvester Hesp
David HofSjors JansenTed Johnson
Parashar KrishnamachariDavid LewisAndy LorinoJim Offerman
Tim PeaseBrian Pickrell
Carsten SørensenLarry Reed
Anthony Thibault
SUPPORTNorman MorsePhilip Bloom
James HuiKatie Bieringer
Neal Kaplan
BRAND TEAM
SENIOR BRAND MANAGERKathryn Clements
CREATIVE SERVICES TEAM
CREATIVE SERVICESMANAGER
Troels Folmann
PRODUCERSForest Swartout Large
Rosaura Sandoval
CINEMATICS
CINEMATICS DIRECTORToby Gard
CINEMATIC ANIMATORSShaun Budhram
Catherine Feraday MillerRyan Goldsberry
Phil Kauffold
TECHNICAL ANIMATORKelvin Chu
VISUAL EFFECTS
EFFECTS LEADGavin Wood
EFFECTS ARTISTSJoe Allen
Brandon BickfordMike Oliver
AUDIO
AUDIO LEADKarl Gallagher
SOUND DESIGNERMike Peaslee
AUDIO ENGINEERSBrian Sharp
Gregg Stephens
ADDITIONAL SOUNDDESIGN
Burke Trieschmann
MUSIC COMPOSED BYColin O’MalleyTroels Folmann
ART
CONCEPT ARTISTSJoel BoucquemontSeamas Gallagher
Jens HoldenerAngie Lai
Christian Piccolo
ADDITIONAL CONCEPT ARTBrenoch Adams
UI DESIGNED BY Pat Guarino
AV SUPPORTED BY Estuardo Sandoval
Jae Shin
DIGITAL ASSETS LIBRARIANHeather Polubinski
SHARED DESIGN TEAM
PRODUCERDaniel Kim
LEAD EXTERNAL DESIGNERVance Wallace
DESIGNERBryan Enriquez
QUALITY ASSURANCE TEAM
QA MANAGERChristopher Bruno
QA LEADSDavid PoganIan JohnsonJoseph GreerJosh Hicks Ken Chua
QA ASSISTANT LEADSAudrey Spoor
Edgar LanderosChristopher “C-Bug” Morgan
Mandy DraegerMitch Doran
QA TECHNICIANS Johnny “Crash” Allen Michael R. Murray
Phaedren LeeJoseph Njoku Obi III
David Gordillo Andrew West Horton
Brian RandallJon Brown
Ben StoddardAlice Grunstra
John-Paul LungaroJason Randall
CRYSTAL DYNAMICSSTUDIO
GENERAL MANAGERSean Vesce
DIRECTOR OF ARTDarrell Gallagher
DIRECTOR OF DESIGNNoah Hughes
DIRECTOR OF TECHNOLOGYJohn Pursey
SENIOR HR MANAGERMichael Wharton
HR REPRESENTATIVEJoveth Gonzalez
EXECUTIVE ASSISTANTVictoria Vitalie
FINANCELuis BansonWilliam Qin
LEGAL & BUSINESS AFFAIRS MANAGER
Clint Waasted
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IT DIRECTORBrian Venturi
IT DEPARTMENTRichard CampbellRobert Fitzpatrick
Barnaby GoRobert Hernandez
Patrick LacisteAndre Rodriguez
Travis Rogers
PAYROLL & BENEFITSADMINISTRATOR
Dee Edwards
FACILITIESClaire LaikeTilo Ortega
RECEPTIONISTLiz Adelman
PRODUCTION BABIESChloe Jane AustinDylan Cole Austin
Eliza Irene BellJonas William Bell
Amelia Rose Fernández Miriam Cecelia Folmann
Oisin GallagherJin Apollo Gard
Kian William GoldsberryMillie Belle Goldsberry
Martin GuzendaDylan David KefferGemma Maria Krotz
Troy Isaac McKeeMaxton Aaron Newman
Gabriella PerezDashiell Keith PickrellAlexia Anne SnethenGary Elliot SnethenJack Duggan Spence
Grayson Benicio VenturaLila Mei VesceBrennen Vuong
Lucy Bea White-WiedowJessica Hui Chen Yu
SINCEREST THANKSWilliam BeachamJohn ChowanecNick FergusonMorgan GrayLulu LaMerTim Longo
Lucas MachadoAnna Marsh
Sarah Van RompaeyAndrew Wood
SPECIAL THANKSJohn Bautista
Gabriel BetancourtJavier BurgosNick Cooper
Phil DefreitasLeif Estes
Mike FudgeOmar JamalBen Shafer
Logan StarkenburgWilliam Stoneham
Paul SullivanJake WenadlerDavid WittersDavid Yoon
The TOMB RAIDER: UNDERWORLD development team would like to thank our families, husbands, wives, children, significant others
and everyone else who helped us during the making of TOMB RAIDER:UNDERWORLD. We could not have made it without you!
PROGRAMMINGDavid Miles
Frank Hickman
BABELFLUX LLC
DESIGN DEPARTMENT
DESIGN DIRECTORMarshall Gause
LEAD DESIGNERDuncan McPherson
LEAD LEVEL DESIGNERTed Brown
DESIGNERSTroy Jacobson
Derek ManningJake MartinStan Patton
Greg ReinmuthKevin Wienecke
TECHNICAL DESIGNERSJoseph CannonMiranda Smith
DESIGN INTERNSElijah HamovitzRobert Hrouda
ENGINEERINGDEPARTMENT
TECHNICAL DIRECTORBrian Apgar
LEAD ENGINEERSMike KrazanowskiBenjamin Lemer
ENGINEERSPatrick Brott
Joseph CannonSteve CordonAlex Harper
Michael MackDave McClurgDave MerrillEldon RiversN. Alex Scott
Miranda SmithTim Stair
Joel Van EenwykJacob VollDon Wells
ENGINEERING INTERNSean Sanders
ADDITIONAL ENGINEERINGDaniel KoozerDerick Wiant
VISUAL ARTS DEPARTMENT
STUDIO ART DIRECTORBarry Drew
ART DIRECTORBrian Schmitt
ART PRODUCTIONMANAGERSMike Jahnke
Damon Mitchell
LEAD CHARACTER ARTISTEric Blondin
ENVIRONMENT ARTISTSDoug BrashearAnna Brunoe
Anthony BrunoeHoward Day
Chad DoriguzziJustin Gerbracht
Derek JensonJohn King
Matthew MorgaineMasashi Otake
Jody SolJosh Sturgis
Marek Vymazal
CHARACTER ARTISTSAaron GainesBonnie O’Clair
Jon Rush
TECHNICAL ARTISTSChris BirkeJason Ford
Marek Vymazal
ANIMATIONDerrik McGinnis
AUDIO DEPARTMENT
AUDIO DESIGNERKen Rogers
PRODUCTION DEPARTMENT
EXECUTIVE PRODUCERSRandy Thompson
Mike Wallis
PRODUCERJared W. Eden
ADDITIONAL PRODUCTIONNels Bruckner
QUALITY ASSURANCEDEPARTMENT
TEST LEADGarrett Turner
TESTERSEd AlexanderScott Woolley
STUDIO MANAGEMENTSteve CordonBarry DrewJon Milnes
Randy Thompson
IT SUPPORTRyan Skaar
Dave Stambaugh
ADMINISTRATIVE SUPPORTCari Poissant
BUZZ MONKEY SOFTWARE
. . .
. . .
TRU Wii final.qxd 10/2/08 3:11 PM Page 14
MOTION CAPTURE STUDIO
GIANT STUDIOSGreg Philyaw
MOTION CAPTURE ACTORSLara
Heidi Moneymaker Dana Reed
Chrissy Weathersby
Amanda/AmeliaHelena Barrett
NatlaTate Hanyok
DoppelgangerStacey Carino
ZipJai Cortland
AlisterCrispin Freeman
WinstonAdam Clark
STUNT COORDINATORSNoon OrsattiDan Lemieux
HEAD STUNT RIGGERDan Flannigan
STUNT RIGGERJon Arthur
SET AND PROP DESIGNERRyan Adams
VOICE OVER STUDIOS
SALAMI STUDIOSSIDE UK
VOICE OVER DIRECTORKris Zimmerman
VOICE TALENT
LaraKeeley Hawes
AmandaKath Soucie
NatlaGrey DeLisle
ZipAlex Désert
Alister & MercenaryGreg Ellis
WinstonAlan Sherman
STUDIOS
1716
STORY
Eric LindstromToby Gard
SCREENPLAY
Eric Lindstrom
ADDITIONAL STORY
The Freeman Group
. . .
For Kyle
. . .
EXECUTIVE VICE PRESIDENTOF SALES & MARKETING
Robert Lindsey
CHIEF FINANCIAL OFFICERMalcolm Dunne
SENIOR DIRECTOR HUMAN RESOURCES
Lisa Dennis
MARKETING DIRECTORKarl Stewart
SENIOR MARKETINGMANAGERMatt Knoles
SENIOR PR MANAGER Oonagh Morgan
PR SPECIALISTStanley Phan
CREATIVE SERVICESPROJECT ADMINISTRATOR
Julie Moretti
SENIOR GRAPHIC DESIGNERMike Cala
GRAPHIC DESIGNERConnie Cheung
ASSOCIATE WEB PRODUCERJohn Lerma
WEB DESIGNERKelly Xu
REGIONAL SALES MANAGERHolly Robinson
SALES & MARKETINGSERVICES MANAGER
Ilana Budanitsky
CHANNEL MARKETINGSPECIALIST
Rafal Dudziec
OPERATIONS MANAGERGregory Wu
OPERATIONS ANALYSTLisa Sakurai
U.S. MASTERING &SUBMISSIONS SUPERVISOR
Jordan Romaidis
EVENT SPECIALISTRudy Geronimo
U.S. MANUALHanshaw Ink & Image
SPECIAL THANKSDavid Bamberger
Matt DahlgrenDiane Eng
Rob FitzpatrickBill GardnerMatt GormanDanny JiangTom Nguyen
Rick ReynoldsJames SongMikael Tran
Roderick Van GelderRobert Tang
EIDOS U.S.
. . .
QA MANAGERIan Rowsell
QA SUPERVISOREmmanuel-Yvan Ofoé
QA LEAD TESTERSAnne-Marie PelletierJonathan Larouche
QA TESTERSAlexandre GarneauAlexandre LeblancAlexandre ZengaBasil M. Pesin
Blaise Boileau-FournierBlake MarshBrent Tighe
Fabien MorissonFrédéric Comtois
Guillaume Fortin-DebigaréJacob YoungJames O'Neill
Jean-François Gauthier
Joey Di ZazzoJoseph SerraoJustin Bulman
Marc-André ChérilusMartin Frappier
Mathieu FairfieldMichael St-Denis
Paul GordonPhilip Grohe
Philippe CadieuxSimon LaverdièreStefan HorvathWalter Herrera
Yan Chayer
EIDOS MONTREAL
TRU Wii final.qxd 10/2/08 4:30 PM Page 16
The Underworld
At Your Fingertips
Available
Now!
unlock every secret! the gorgeous full-color tomb raider underworld:
complete official guide is the perfect travel companion for every last step
of lara’s latest adventure. created with exclusive contributions from the
crystal dynamics development team and packed with stunning artwork, this
guide will lead you through the underworld safely and with style.
Explore Every thing.
Stop at Nothing.
V ISIT W W W.PIGGY BACK INTER ACTI V E .COM
FOR FREE SA MP LE PAGES .
© 2008 Piggyback Interactive Limited. All rights reserved. Piggyback is a registered trademark of Piggyback Interactive Limited. The Piggyback® logo is a trademark of Piggyback Interactive Limited. Tomb Raider: Underworld © Eidos Interactive Ltd. 2008. Published by Eidos, Inc. Developed by Crystal Dynamics Inc. Tomb Raider, Tomb Raider: Underworld, Crystal Dynamics, Eidos and the Eidos logo are trademarks of Eidos Interactive Ltd.
All rights reserved.
Tomb Raider: Underworld © Eidos Interactive Limited 2008. Developed by Crystal Dynamics Inc. Published by Eidos Inc.Tomb Raider, Tomb Raider: Underworld, Crystal Dynamics, the Crystal Dynamics logo, Eidos, and the Eidos logo aretrademarks of Eidos Interactive Limited. Buzz Monkey® is a registered trademark of Buzz Monkey Software, LLC. Uses BinkVideo. Copyright © 1991-2008 by RAD Game Tools, Inc. The rating icon is a registered trademark of the EntertainmentSoftware Association. All other trademarks are the property of their respective owners. All rights reserved.
For warranty claims and product support, pleasecontact us at support.eidosinteractive.com (orwww.eidosinteractive.com) or (650) 421-7670. OurCustomer Services Department personnel areavailable between the hours of 9:00 a.m. and 4:00p.m. (Pacific time) Monday through Friday (exceptholidays). You are responsible for all toll charges.Customer Support Representatives will not providegame hints, strategies, or codes.To initiate a warranty return, you will need an RMA#(“Return Merchandise Authorization”) from ourCustomer Services Department. (Any materials notcontaining an RMA# sent to Eidos may be returnedunprocessed.) In many cases, return and replacementof a Recording Medium or Manual isn’t the bestsolution for the problem(s) you may be experiencingor replacement may not be covered under theforegoing limited warranty. Our Customer ServicesDepartment personnel can help you determine ifreplacement is necessary and covered under warranty.
In the event the Recording Medium or Manual isconfirmed to be defective and replacement is subjectto the foregoing limited warranty, you will need toreturn, postage prepaid, the RecordingMedium/Manual (along with its packaging, unlessadvised to the contrary by Eidos Customer ServiceDepartment personnel) together with a copy of youroriginal sales receipt (dated no earlier than 90 dayspreceding the date of your return), and a statementcontaining a brief description of the difficulty you areexperiencing, the applicable RMA# you have beenissued, your first and last name, return address, emailaddress and phone number to Eidos Customer Serviceat the following address to receive warrantyreplacement:
Eidos, Inc.RMA# (state your authorization number here)
1300 Seaport Boulevard, Suite 100Redwood City, CA 94063
WARRANTY CLAIMS & PRODUCT SUPPORT
The medium (i.e., disc/cartridge) on which an Eidosgame software product is recorded (“Game Disc”) iswarranted to the original purchaser of the product tobe free from defects in materials and workmanship fora period of ninety (90) days from the original date ofpurchase. If the Game Disc is found to be defective inmaterials and workmanship within 90 days from thedate of purchase, Eidos agrees to replace the GameDisc to the original purchaser thereof, free of charge,upon receipt of the Game Disc and required proof ofpurchase. The foregoing replacement remedy is thesole and exclusive remedy for breach of the foregoinglimited warranty, and Eidos shall have no obligationto provide such remedy (i.e., free Game Discreplacement) with respect to (i) any recording mediumdamaged by abuse, mistreatment or neglect (e.g.,cracks, scratches, damage from application ofchemicals), (ii) any defect arising after ninety (90)days from the original date of purchase of thecorresponding product or (iii) in instances where theoriginal purchaser cannot produce a copy of theoriginal sales receipt dated no earlier than 90 dayspreceding the date of return.
This limited warranty is in lieu of all other warranties,whether oral or written, express or implied, including,without limitation, any warranty of merchantability orfitness for a particular purpose, and no otherrepresentation of any nature shall be binding on orobligate Eidos. If any such warranties are incapableof exclusion, then such warranties applicable to anEidos software product are limited to the 90-dayperiod described above. In no event will Eidos beliable for any special, incidental or consequentialdamages resulting from possession, use ormalfunction of an Eidos software product, includingdamage to property, and to the extent permitted bylaw, damages for personal injury, even when Eidoshas been advised of the possibility of such damages.Some jurisdictions do not allow limitation as to howlong an implied warranty lasts and/or exclusions orlimitation of incidental or consequential damages sothe above limitation and/or exclusion of liability maynot apply to you. In such jurisdictions, Eidos’ liabilityshall be limited to the fullest extent permitted by law.
EIDOS LIMITED WARRANTY
Register Online at
www.eidosregistration.com
TRU Wii final.qxd 10/2/08 3:11 PM Page 18
OUTSIDE BACK COVERPLACEHOLDER
TRU Wii final.qxd 10/2/08 3:11 PM Page 20
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