ttt 2012 slide deck

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Train the Trainer 2012

Welcome to AfG

Debbie ForsterCOO

Introducing the team

AfG and being agile

Introducing our growing network

TTT is a meta course: A short programme

about a larger programme

Introduction to AfG

Richard Smartt

Agenda

A Student’s Perspective

http://vimeo.com/29314692

Benefits & Challenges

Benefits Challenges

Vibrant, engaged cohort Teams working at different paces

Student growth Student resilience

Student-led progress Avoid over-direction

Huge potential for effective Solutions

Over-complication if SOW not followed

AfG Lifecycle Overview

Richard Smartt

1: Problem definition

2: Market Research

3: Solution Design

4: Product Design

5: F

irst b

uild

& te

st

The 5-Step approach

Solution

Test

Problem

refine

Lifecycle Attributes: Incremental & Iterative

Solution

Test

Problem

refine

Experts App Inventor

SCQA framing

Problem video

Scenario map

Business model canvas

Wireframe

Pitch

Student experience of Apps for Good

AppResearch

outputs

User personas

AfG Session

~50 Minutes

Graphic OrganisersExpert Visits

Practical TasksKnowledgebase

AfG Sessions

AfG Schedule / SOW

No. of weeks (excluding holidays) 26

Session Duration (mins) 50

Guided Learning Hours In classroom [21] + Curriculum Enrichment or other supplementary time [4]

25

Non - Guided Learning Hours inc AFGA Support (6) + App Inventor home study (10) + AFGA Finalist Prep (9) [If Applicable]

25

Total 50

Facilitation

Non-directive, adult-to-adult style. Maximised peer learning

AfG Experts –An Overview

1. Market research2. Business models 3. User Experience Design4. Development/ Programming5. Marketing/ customer acquisition6. Public speaking7. Intellectual Property Law

1. Problem Selection2. Advice on

Implementing and Pivoting Solutions

Ad hoc support

Introducing Smart Phone Apps to students

There’s a recipe for responding

CATCH THE BALL!

TAG OUT A BASE RUNNER

THROW THE BALL

COVER A BASE

THROW BACK TO PITCHER

Functions an app can use

Location services

Purchase channel

Touch screen and internal

sensors (shake, draw,

layout)

Multimedia (audio, video, stream live)

Notifications Connect

Open Source Proprietary Licensed

Unpacking the 5 steps

1: Problem definition

2: Market Research

3: Solution Design

4: Product Design

5: Fir

st build

& te

st

Introduction to Problem Definition

1: Problem definition

2: Market Research

3: Solution Design

4: Product Design

5: Fir

st build

& te

st

So what kind of problems are we looking for exactly?

Problem Statement

A concise description of the problem to be addressed

THE ‘VEX’ FACTOR

Familiar Frequent Specific

Irritant Expensive Moves

Familiar

Who never wakes up late?

Frequent

When was the last time it

happened to you?

Specific

The story is easy to tell in a few

clear points

Example: Ignoring Snooze Button

Irritant

“So near… but so far”

Expensive

Missing key appointments

Unpredictable

Never know for sure when it’ll

happen

Individually, describe a problem that fits the criteria below (vex factors)

Familiar Frequent Specific Irritant Expensive Unpredictable

Pass your description to the team member on your right; try to improve on the description you’ve received, OR describe a new problem below it.

Framing Problems

Who?

What?

When?

Where?

Why?

Who? What? Where? When? Why?

Pick 3 problems that resonate most with the team; briefly describe

the ‘5 ws’ for each

Discuss the problems your team identified and take a

vote on two problems to explore

(one is a back-up)Familiar Frequent Specific Irritant Expensive Unpredictable

What are the specific steps

someone experiencing each

problem goes through? Tell us the

story...

Situation Complication Question Answer

The background

to the specific issue

Explains what the

specific issue is

A specific inquiry into

how the complication

can be addressed, given the situation

A possible answer to

the question

SCQA Mapping

Situation Complication Question Answer

There are 100 million 12-18 year olds in the developed world A recent poll from the Chartered Management Institute (CMI) found that 61% of employers had encountered problems with young people’s discipline and punctuality.

Everyday young people frequently oversleep despite setting alarm clocks. Ignoring the snooze button leads to oversleeping, and costly opportunities are lost such as sitting exams, maintaining a good punctuality record at school, missing out on job interviews and key opportunities in the morning

How can we help students to wake up on time and get out of bed promptly?

A gamified commuting experience where the user is rewarded for punctual arrival at various checkpoints mapped with Google pins.

Create your team’s SCQA problem framing

Draft a concise description of the exact problem.

Step 1 Review

Practicalities

Adaptation

Key Assignments

Overview of the Build Path

“Where is Step 5?”

1: Problem definition

2: Market Research

3: Solution Design

4: Product Design

5: F

irst b

uild

& te

st

Solution

Test

Problem

refine

Experts App Inventor

SCQA framing

Problem video

Scenario map

Business model canvas

Wireframe

Pitch

Student experience of Apps for Good

AppResearch

outputs

User personas

Introduction to AfG Research

1: Problem definition

2: Market Research

3: Solution Design

4: Product Design

5: Fir

st build

& te

st

Introduction to AfG Research

Central QuestionsWhat are users thoughts about the problem?

Can users validate team’s assumptions from Step 1?

Feed me, already.

What to look for...ProfileStoryObstacles

REAL USERREAL USERREAL USER

Research Design: Prospective Questions

How old are you?

How often do you get out of bed late?

How often do you wake up late?

What responsibilities do you have in the mornings?

Do you use the snooze button? How many times in succession?

Have you ever had a wake up call (by telephone)?

What is the biggest opportunity you’ve missed through lateness?

Using the web

Write a list of the people you would

speak to, and sources you would explore to research

the problem

The Problem Video

http://youtu.be/PJUP_OLFDgU

Student Example - Good

http://www.youtube.com/watch?v=7u_2IX_tzx4

Student Example - Poor

STEP 2 REVIEW

Practicalities

Adaptation

Key Assignments

1: Problem definition

2: Market Research

3: Solution Design

4: Product Design

5: Fir

st build

& te

st

Introduction to Solution Design - Pt 1Discovering Value

Introduction to Solution Design Pt 1Discovering Value

Central QuestionsWhat are the possible solutions?

How do we create value for the users?

Personas

Source: Uxforthemasses.com

Example persona

Create a persona representing the

likely users of your solution

“Describes how an organization

captures, creates and

delivers value”

Business Model

Put together the business model canvas for the Buzzer Buddies

app

Discuss and complete a business model

canvas that shows how your app could be

structured to create & deliver value

...describewhat should

happen

Scenario Maps...

From the diary page the user can input daily feelings and notes that they can look back on. They can also rate each day out of 10.

The user will select the app form the screen.

Here the user can select a page from 3 options. These are: Diary, Goals, and Tips.

From the Goals page users can input a goal and when this is achieved it can be turned into some visual prompt – graph. Also they can view finished goals

From the Tips page the user can receive a tip daily.

Will our product name be memorable enough for people to find the app and download it?

This will then be turned into a line graph that would give you tips on how to improve if you get a low score

Within each of these pages there may be other pages. For example on the goals page we will have an achievement log with achieved goal and on-going goals

This will most likely be a picture of our logo.

It would make you enter something you have done to make you feel proud.

We can have another aspect of this page that makes people want to come back.

When you have reached a certain amount you could get a reward of some sort

These could be picture buttons or buttons with text

It could play a clip of a song every time you enter something.

If you get a high score it will congratulate you.

Maybe we could work with companies to get discounts or special offers for users.

StepIdeaComment Question

Key

Create a scenario map showing what should happen in the solution you

have decided upon

STEP 3 REVIEW

Practicalities

Adaptation

Key Assignments

AfG Educator Community

Robert Rankin

Overview

Educator Zone

• Session plans• Activities• Reference • Tutorials

AfG Platform

• Course management

• Request experts

• Set, review and publish student assignments

Stack Exchange

• Ask questions

• Access a library of answers

• Interact with the AfG community

Educator Zone

An open source ‘Wiki’ style site that houses all our educational content and support materials.

• No login required• Integrated with our platform • Access our session plans,

reference materials and student activities for each step of the course

• Find guidance notes, tutorials and information on course delivery and the AfG toolset.

2011/12 Content:

Now available on Educator

Zone

Session Plan Samples 1-5 : Distributed at end of training

on Zip File

2012/13 Content:

Available w/b 16th July on

Educator Zone

AfG Content Timeline

The AfG Online Platform

Will enable you to:

Run and manage Apps for Good courses.

Access resources for delivering Apps for Good sessions

Set, review and publish student assignments

Connect with experts

Stack Exchange

We have set one up for the Apps for Good community that will

enable you to:

• Post questions and get answers about all things Apps for Good

• Access a library of questions and answers focused on the most important topics

• Interact with other AfG educators (old and new), our expert community, our content only partners around the world and the AfG team.

Stack Exchange

But there is a twist……before our Q&A site can go live, we have

to prove ourselves as a community!

There are three stages to this process:

• Definition - defining the range of topics the site will cover

• Commitment - building up members of the community

• Beta - site goes live but will be withdrawn if not used frequently

Stack Exchange-Getting Started

“Homework” via email:

1. Follow Apps for Good’s proposal link

2. Submit up to 5 questions you think would be useful

3. Pick your top 3 questions and vote them up

4. Pick your bottom 3 and vote them down

End of Day 1

Agenda

Safeguarding/Child Protection

Using the Platform

Public website Students as teams not individuals Teachers/CDI can edit submissions No direct contact with teams by public

Joint child-protection responsibilities

School & CDI monitor platform jointly Schools to brief students about online

safety and appropriate behavior Schools to align with their own

Acceptable Use & Safeguarding Policies If school develops ongoing relationship

with expert, it can liaise with him/her re: CRB/List 99 if it so desires

If concerns are reported, schools to escalate to their child protection officer and alert Debbie at CDI & joint investigation will be carried out

Expert Sessions

Experts NOT required to be CRB’ed Generally by Skype Initiated only by teacher Uses school, not student, Skype

accounts Member of staff must be present

Re-capping on Day 1

Sharing your ideas

1: Problem definition

2: Market Research

3: Solution Design

4: Product Design

5: Fir

st build

& te

st

Introduction to Product Design

Step 4: Product Design

Precisely how should the interaction be laid out? What should the user experience be?

Step 4 Core Question

Intro Screen

Select Alarm

Record Message

Confirmation Screen

Add Alarm

Sitemap sample

Recipe Browser

Recipe Step Through

Rapid Prototyping (RP)

Prototypes are simulations of the product.

Koubachi Weather Birds App

Weather watch: Alerts on weather forecast and effect for gardens/plants

Information: Nutrients and how to care for garden and plant

Visual diary: Plant/garden development

Diary:Note progress/concerns:Tags,

Student Example - Fair

Have a go creating some of the initial screens for your idea on Balsamiq

Mockups

Step 4 Review

Practicalities

Adaptation

Key Assignments

1: Problem definition

2: Market Research

3: Solution Design

4: Product Design

5: Fir

st build

&

test

Build Path & Tools

AfG Tool Recap

Using App Inventor

Download Assets for Basic Drum Tutorial

www.bit.ly/lSGTA6AfG Educator Zone App Inventor

tutorialswww.bit.ly/appinventortutorials

Download Dell Streak Driverwww.bit.ly/dellstreakdriver

1. Scroll down to the ‘Éclair v2.1’ download and download zip folder2. Run installation file extracted folder3. Ensure driver is installed, then reboot laptop4. Connect Dell Streak to laptop and run App Inventor Blocks Editor (‘Connect

to Device’)

APP INVENTOR

UI

Programming Concepts

A I

HTML5

HTML5 + programming

Javascript + jquery

CSS

HTML

MOBILE APPS

HTML5 PhoneGapMobile App

(STEP 5)

HTML5 • JSON

Facebook API • Timeline

Hosting• Heroku

/Github

Server Side• PHP/ Ruby/

Node.js

Database • PostgresSQL

Facebook App

FACEBOOK APPS

Ending the course & AFGA

Coming to the end of the course

AFGA Sponsors

Learning

The Power to Do more - Getting the

most from your time

Community

Travel Money Information

Well-being Play & Creativity

AFGA Categories 2012

•Categories finalised

•Competition opens

•Entries submitted online

•Semi-finalists named

•Judging panel chooses finalists

•Mentors work with Finalists

•Finalists come to London

•Presentation to Dragon’s Den panels with Q&A

•Elevator Pitch to live audience and streamed on internet

•Category winners have paid development team take app to

Market

AFGA-how it works

In teams prepare a Dragon’s Den pitch--

30 minutes prep2 minute pitch

Good luck!

Your Turn at AFGA

How AfG Maps to Curricula

Mapping AfG to the KS3 ICT National Curriculum

OFSTED

What makes a good

AfG lesson?

What makes a good Ofsted lesson?

- new January criteria

Mapping AfG to other curricula

Mapping AfG to other curricula

Assessment

• Educators• Experts• Users

• Compare with curricula• Good, average, poor• User feedback• Expert feedback

• APP Assessment criteria• Educator community• CDI Europe

Who? How?

Other support

Making AfG Work in Your School

Next Steps

How we will work

We are here to support you in delivering the apps for good course. We will:

• Provide you with the resources to deliver the course through the AFG Online Platform & Educator Zone

• Help you connect with experts through our booking system on the platform

• ‘Top-up’ training sessions via periodic webinars

• Support you through regular visits or virtual catch-ups on Skype to see how you are doing and where we can help (certified only)

• Help you find answers to queries and address problems through guidance on the Educator Zone and our Q&A site – Stack Exchange

What we require

In order for us to best support you in delivering the course, we need you to:

Have a dedicated point of contact to receive and act upon all AfG communications in a timely fashion

Proactively communicate any difficulties you maybe experiencing

Troubleshoot before you seek help on technical problems

We are a community and as such help each other – we encourage you to connect with and support other partners

Embedding AFG in your School

Whole School/ Strategic Level

Opportunities

Embedded in policies & practice Built into school calendar Influencing pedagogy/practice

Cross-Curricular Links

Actions

Meet with senior team regularly to update them

Get AFG milestones in calendar Feed into staff briefings, L&T

groups, middle management/SLT

Particularly useful for English, Business Studies, Design & Tech

Opportunities to work at Year Group level, PSHE, Work related learning, etc.

Meet with HODs & HOYs, seek opportunities to bring in “guest speakers”

Explore opps for taster lessons, assemblies, enrichment days

Wider school opportunities

PR/Press opportunities Involvement of parents/local

business/governors/PTA Use of school website/social

media

Liaise with SLT on opportunities Draw on AFG press release

templates Use Twitter @appsforgoodcdi for

wider broadcasting

Book planning time with Senior Team member and appropriate staff

Open zip files and go onto Educator Zone

Do Stack Exchange homeworkIf you are willing to help test AFG platform let Rob know

NEXT STEPS - WITHIN THE WEEK

137

Next steps - within the monthAgree with Senior team and staff how you will

implement the course, incl recruitment & parents

Consider how you can inform/involve other staff and departments

Use Educator Zone to access new materials

Align AFG planning with school planning to get delivery plan for the year

Ensure equipment, software ordered, installed, etc.

Begin interacting with network of schools locally and beyond

138

Next steps - by August

Course planning in place for year, 1st half term detailed planning in place

Equipment/software in place- Test App Inventor!!

Familiar with content & tools-learning content and App Inventor and Stack Exchange

Plans for student recruitment in place ready for September launch, including informing parents

Plans for promotion in place-incl local press, school newsletter/website, using Twitter, LinkedIn, etc

139

Next steps - September and beyond

School Launch of AFG

AFG platform formally launched & teams onboarded

Baseline data return completed by educator & students

Use Stack Exchange to interact with wider network

Onboarding discussions and meetings with Rob & Debbie

Download Session Plan Samples

bit.ly/MubxAS

These session plans are provided for your reference for the purposes of training. Term 1 session plans and corresponding materials for 2012/13 will be published on the AfG Educator Zone w/b 16/07/12

Evaluation

www.bit.ly/AfGtraining

(capital A, capital G)

Education – Community Robert.Rankin@cdieurope.eu

Partnerships / Senior Team Liaison: Debbie.Forster@cdieurope.eu

Evaluation/dataPaul.Edkins@cdieurope.eu

Thank you and good luck!

www.appsforgood.orgSpecial Thanks to

JD Hancock for images CC

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