unsc fleet list
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This is the fleet list for the UNSC, the human faction in Halo. They waged a losing
war against a genocidal alien empire known as the Covenant. However when the
Covenant fell into civil war and the Covenant Separatists allied with the UNSC, the
conflict ended with victory for the UNSC and the Separatists.
UNSC Technologies:
The vast majority of UNSC weaponry is self-explanatory, and is fairly conventional,
with the exception of Magnetic Accelerator Cannons, which are coilguns, and
the Deck Guns on the Phoenix class/Spirit of Fire, which are railguns.
The Shaw-Fujikawa Translight Engine is the FTL drive used by the UNSC,
and allows UNSC vessels to enter Slipspace, which is more or less another
dimension. Essentially, this drive works like the hyperspace drive from
Babylon 5.
The Prowlers stealth ability is achieved through using stealth ablative coating,
which refracts sensors, and in combination with the ships texture buffers also hides
the vessel from visual perception.
UNSC Initiative: +1
Dropships:
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D82-EST Darter
D82-EST Darter Patrol (Wing of Two Flights)
Speed 12 Damage - Craft -
Turn SM Crew - Dogfight -
Hull 6 Troops 4 In Service Human-Covenant War
Special Rules Atmospheric, Dodge 2+
D96-TCE Albatross
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D96-TCE Albatross Patrol (Wing of Two Flights)
Speed 10 Damage - Craft -
Turn SM Crew - Dogfight -
Hull 7 Troops 6 In Service Human-Covenant War
Special Rules Atmospheric, Dodge 1+
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D77H-TCI Pelican
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D77H-TCI Pelican Patrol (Wing of Two Flights)
Speed 14 Damage - Craft -
Turn SM Crew - Dogfight -
Hull 5 Troops 3 In Service 2552-?
Special Rules Atmospheric, Dodge 3+
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D77-TC Pelican
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D77-TC Pelican Patrol (Wing of Three Flights)
Speed 13 Damage - Craft -
Turn SM Crew - Dogfight -
Hull 5 Troops 2 In Service 26th
century
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Special Rules Atmospheric, Dodge 3+
Fighters and Bombers:
YSS-1000 Sabre
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YSS-1000 Sabre Patrol (Wing of Four Flights)
Speed 15 Damage - Craft -
Turn SM Crew - Dogfight 3+
Hull 4 Troops None In Service Human-Covenant War
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Special Rules Atmospheric, Dodge 4+, Fighter, Energy Shield 3/1
Weapon Range Arc AD SpecialM1024
ASW/AC
30mm MLA
cannons
3 T 3 Twin-Linked
ST/Medusa
Missile pods
8 T 5 AP
*The Sabre can increase its speed to 17 with its afterburner. It can use this once
every two turns.
GA-TL1 Longsword
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GA-TL1 Longsword Patrol (Wing of Two Flights)
Speed 14 Damage - Craft -
Turn SM Crew - Dogfight 1+
Hull 7 Troops None In Service Insurrection-Human-Covenant
War
Special Rules Atmospheric, Dodge 3+, Fighter
Weapon Range Arc AD Special
Shiva-class
Nuclear
Missile (1)
9 T 8 Quad Damage,
Super AP
Moray SpaceMines
9* T 5 AP
110mm
rotary
cannons
4 T 4 Double
Damage
ASGM-10
Missiles
9 T 6 AP
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120mm
ventral gun
5 F, S, P 5 Double
Damage
120mm
ventral gun
5 F, S, P 5 Double
Damage
*The Longsword simply lays these mines and lets them do their work. The range is
the mines own attack range.
B-65 Shortsword
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B-65 Shortsword Patrol (Wing of Two Flights)
Speed 14 Damage - Craft -
Turn SM Crew - Dogfight -
Hull 7 Troops None In Service Human-Covenant War
Special Rules Atmospheric, Dodge 3+
Weapon Range Arc AD Special
Nuclear
payload
11 T 10 Quad Damage,
Super AP,
Orbital Bomb
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Frigates:
UNSC Frigate
UNSCFrigate Skirmish
Speed 11 Damage 19/4 Craft 2 Fighter Flights, 3 Dropship
Flights
Turn 2/45 Crew 25/4
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Hull 5 Troops 4 In Service Insurrection?-Human-Covenant War
Special Rules Atmospheric, Anti-Fighter 3, Interceptors 3, Shaw-Fujikawa
Translight Engine, Dodge 1+
Weapon Range Arc AD SpecialArcher
missile pods
16 F,A,S,P 8 Precise, Super
AP
Magnetic
Accelerator
Cannon
12 F 10 AP, Double
Damage, Slow-
Loading
Shiva-class
Nuclear
Missiles (3)
16 F,A,S,P 16 Super AP,
Quad Damage,
Slow-Loading
Archer
missile pods
16 F,A,S,P 8 Precise, Super
AP
Archer
missile pods
16 F,A,S,P 8 Precise, Super
AP
Archer
missile pods
16 F,A,S,P 8 Precise, Super
AP
Harpoon
nuclear
missiles (6)
16 F,A,S,P 13 Super AP,
Quad Damage,
Slow-Loading
Charon-class Light Frigate
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Charon-class Light Frigate Skirmish
Speed 12 Damage 14/2 Craft 3 Dropship Flights
Turn 2/45 Crew 20/2
Hull 5 Troops 5 In Service Insurrection?-Human-Covenant War
Special Rules Atmospheric, Anti-Fighter 2, Interceptors 2, Shaw-Fujikawa
Translight Engine, Dodge 1+
Weapon Range Arc AD Special
Archer
missile pods
16 F,A,S,P 8 Precise, Super
AP
Magnetic
Accelerator
Cannon
11 F 9 AP, Double
Damage, Slow-
Loading
Archer
missile pods
16 F,A,S,P 8 Precise, Super
AP
Archer
missile pods
16 F,A,S,P 8 Precise, Super
APArcher
missile pods
16 F,A,S,P 8 Precise, Super
AP
Stalwart-class Light Frigate
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Stalwart-class Light Frigate Skirmish
Speed 12 Damage 14/2 Craft 2 Dropship Flights
Turn 2/45 Crew 20/2
Hull 5 Troops 3 In Service Insurrection?-Human-Covenant War
Special Rules Atmospheric, Anti-Fighter 2, Interceptors 2, Shaw-FujikawaTranslight Engine, Dodge 1+
Weapon Range Arc AD Special
Archer
missile pods
16 F,A,S,P 8 Precise, Super
AP
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Magnetic
Accelerator
Cannon
11 F 9 AP, Double
Damage, Slow-
Loading
Archer
missile pods
16 F,A,S,P 8 Precise, Super
AP
Archer
missile pods
16 F,A,S,P 8 Precise, Super
AP
Archer
missile pods
16 F,A,S,P 8 Precise, Super
AP
Paris-class Heavy Frigate
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Paris-class Heavy Frigate Skirmish
Speed 10 Damage 24/5 Craft 4 Dropship Flights
Turn 2/45 Crew 30/5
Hull 5 Troops 5 In Service 2552-?
Special Rules Atmospheric, Anti-Fighter 4, Interceptors 4, Shaw-Fujikawa
Translight Engine, Dodge 1+
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Weapon Range Arc AD Special
Magnetic
Accelerator
Cannon
13 F 12 AP, Double
Damage, Slow-
Loading
UNSC Prowler
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UNSCProwler Patrol
Speed 13 Damage 9/2 Craft -
Turn 2/90 Crew 8/2 Dogfight -
Hull 4 Troops 1 In Service Human-Covenant War
Special Rules Atmospheric, Shaw-Fujikawa Translight Engine, Dodge+2, Scout, Anti-Fighter 1, Interceptors 1, Stealth 3+
Weapon Range Arc AD Special
HORNET
Mines*
15 F 15 Super AP,
Quad Damage,
Slow-Loading
Shiva-classNuclear
Missile
15 F 15 Super AP,Quad Damage,
Slow-Loading
Pulse Laser
Turret
7 F,A,S,P 7 Double
Damage, Slow-
Loading, Mini-
Beam
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Pulse Laser
Turret
7 F,A,S,P 7 Double
Damage, Slow-
Loading, Mini-
Beam
*The Prowler simply lays these nuclear mines and lets them do their work. The
range is the mines own attack range. These mines have Stealth 3+.
Destroyers:
UNSC Destroyer
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UNSCDestroyer Raid
Speed 9 Damage 29/5 Craft 5 Dropship Flights
Turn 2/45 Crew 35/5
Hull 6 Troops 6 In Service Insurrection Era-Human-Covenant
War
Special Rules Anti-Fighter 5, Interceptors 5, Shaw-Fujikawa Translight
Engine, Atmospheric
Weapon Range Arc AD Special
Magnetic
Accelerator
Cannon
14 F 14 AP, Double
Damage, Slow-
Loading
Over-sized 17 F,A,S,P 10 Precise, Super
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Archer
missile pods
AP
Shiva-class
Nuclear
Missiles (3)
17 F,A,S,P 17 Super AP,
Quad Damage,
Slow-Loading
Magnetic
Accelerator
Cannon
14 F 14 AP, Double
Damage, Slow-
Loading
Over-sized
Archer
missile pods
17 F,A,S,P 10 Precise, Super
AP
Over-sized
Archer
missile pods
17 F,A,S,P 10 Precise, Super
AP
Over-sizedArcher
missile pods
17 F,A,S,P 10 Precise, SuperAP
Cruisers:
Halcyon-class Light Cruiser
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Halcyon-class Light Cruiser Battle
Speed 8 Damage 35/5 Craft 4 Longsword Fighter Flights, 6
Pelican Dropship Flights
Turn 1/45 Crew 40/5
Hull 8 Troops 7 In Service Human-Covenant War
Special Rules Anti-Fighter 6, Interceptors 6, Shaw-Fujikawa Translight
Engine, Atmospheric, Command +1
Weapon Range Arc AD Special
Magnetic
Accelerator
Cannon
15 F 16 AP, Double
Damage, Slow-
Loading
Archer
missile pods
18 F,A,S,P 12 Precise, Super
AP
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Shiva-class
Nuclear
Missiles (4)
18 F,A,S,P 18 Super AP,
Quad Damage,
Slow-Loading
Archer
missile pods
18 F,A,S,P 12 Precise, Super
AP
Marathon-class Heavy Cruiser
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Marathon-class Heavy Cruiser War
Speed 7 Damage 41/5 Craft 5 Longsword Fighter Flights, 7
Pelican Dropship Flights
Turn 1/45 Crew 46/5
Hull 9 Troops 9 In Service Human-Covenant War
Special Rules Anti-Fighter 8, Interceptors 8, Shaw-Fujikawa Translight
Engine, Atmospheric, Command +3
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UNSC Pillar of Autumn
Weapon Range Arc AD Special
Magnetic
Accelerator
Cannon
17 F 20 AP, Double
Damage, Slow-
LoadingOver-sized
Archer
missile pods
20 F,A,S,P 16 Precise, Super
AP
Fusion
Rockets (5)
20 F 22 Super AP,
Quad Damage
Over-sized
Archer
missile pods
20 F,A,S,P 16 Precise, Super
AP
Over-sized
Archer
missile pods
20 F,A,S,P 16 Precise, Super
AP
Over-sized
Archer
missile pods
20 F,A,S,P 16 Precise, Super
AP
Magnetic
Accelerator
Cannon
17 F 20 AP, Double
Damage, Slow-
Loading
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UNSC Pillar of Autumn Battle
Speed 8 Damage 36/5 Craft 4 Longsword Fighter Flights, 6
Pelican Dropship Flights
Turn 1/45 Crew 41/5
Hull 8 Troops 8 In Service Human-Covenant War
Special Rules Anti-Fighter 7, Interceptors 7, Shaw-Fujikawa Translight
Engine, Atmospheric, Command +2
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Weapon Range Arc AD Special
Magnetic
Accelerator
Cannon
16 F 18 AP, Double
Damage
Archer
missile pods
19 F,A,S,P 14 Precise, Super
AP
Shiva-class
Nuclear
Missiles (3)
19 F,A,S,P 20 Super AP,
Quad Damage
Archer
missile pods
19 F,A,S,P 14 Precise, Super
AP
Archer
missile pods
19 F,A,S,P 14 Precise, Super
AP
Archer
missile pods
19 F,A,S,P 14 Precise, Super
AP
Carriers:
UNSC Carrier
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UNSCCarrier War
Speed 8 Damage 35/5 Craft 8 Longsword Fighter Flights, 8
Pelican Dropship Flights, 4 Shortsword Bomber Flights
Turn 1/45 Crew 40/5
Hull 8 Troops 7 In Service Insurrection Era-Human-Covenant
War
Special Rules Anti-Fighter 9, Interceptors 9, Shaw-Fujikawa Translight
Engine, Atmospheric, Carrier 5, Command +4
Weapon Range Arc AD Special
Magnetic
Accelerator
Cannon
18 F 22 AP, Double
Damage, Slow-
Loading
Archer
missile pods
18 F,A,S,P 6 Precise, Super
AP
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Fusion
Rockets (2)
19 F 19 Super AP,
Quad Damage
Archer
missile pods
18 F,A,S,P 6 Precise, Super
AP
Archer
missile pods
18 F,A,S,P 6 Precise, Super
AP
Archer
missile pods
18 F,A,S,P 6 Precise, Super
AP
Shiva-class
Nuclear
Missiles (7)
20 F,A,S,P 24 Super AP,
Quad Damage
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Colony Ships:
Phoenix-class Colony Ship
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Phoenix-class Colony Ship War
Speed 7 Damage 30/5 Craft 4 Albatross Dropship Flights, 5
Pelican Dropship Flights
Turn 1/45 Crew 37/5
Hull 6 Troops 8 In Service Human-Covenant War
Special Rules Anti-Fighter 7, Interceptors 7, Shaw-Fujikawa Translight
Engine, Atmospheric
Weapon Range Arc AD Special
Magnetic
Accelerator
Cannon
10 F 4 AP, Double
Damage
Archer
missile pods
17 F,A,S,P 5 Precise, Super
AP
Heavy Deck
Guns
9 F,A,S,P 3 Double
Damage
Heavy Deck
Guns
9 F,A,S,P 3 Double
Damage
Heavy Deck
Guns
9 F,A,S,P 3 Double
Damage
Heavy DeckGuns
9 F,A,S,P 3 DoubleDamage
Archer
missile pods
17 F,A,S,P 5 Precise, Super
AP
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UNSC Spirit of Fire
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UNSC Spirit of Fire War
Speed 7 Damage 31/5 Craft 4 Albatross Dropship Flights, 5
Pelican Dropship Flights, 3 Shortsword Bomber Flights
Turn 1/45 Crew 38/5
Hull 6 Troops 9 In Service 2473-2531?
Special Rules Anti-Fighter 8, Interceptors 8, Shaw-Fujikawa Translight
Engine, Atmospheric
Weapon Range Arc AD Special
Magnetic
Accelerator
Cannon
11 F 5 AP, Double
Damage
Deck Guns 10 F,A,S,P 4 DoubleDamage
Deck Guns10 F,A,S,P 4 Double
Damage
Deck Guns 10 F,A,S,P 4 DoubleDamage
Deck Guns 10 F,A,S,P 4 DoubleDamage
ATAF
missile
turrets
18 F,A,S,P 6 Precise, Super
AP
ATAF
missile
turrets
18 F,A,S,P 6 Precise, Super
AP
HAVOK
Variant V
nuclear
missiles
19 F,A,S,P 19 Super AP,
Quad Damage
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Support Ships:
UNSC Shield Generator Ship
UNSC Shield Generator Ship Patrol
Speed 13 Damage 9/2 Craft -
Turn 2/90 Crew 8/2 Dogfight -
Hull 4 Troops 1 In Service Human-Covenant War
Special Rules Atmospheric, Shaw-Fujikawa Translight Engine, Anti-Fighter 1, Interceptors 1
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Parabola-class Freighter
Parabola-class Freighter 2 CFP
Speed 9 Damage 29/5 Craft -
Turn 2/45 Crew 35/5
Hull 6 Troops 3 In Service Insurrection Era-Human-Covenant
War
Special Rules Anti-Fighter 3, Interceptors 3, Shaw-Fujikawa TranslightEngine, Atmospheric
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Space Stations:
UNSC Hopeful
UNSC Hopeful Battle
Speed 9 Damage 600/300/150 Craft -
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Hull 3 Troops 5 In Service Insurrection Era-Human-Covenant
War
Special Rules Anti-Fighter 1, Interceptors 1, Space Station, Targets 2Shaw-Fujikawa Translight Engine
Refit Station
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UNSCRefit Station Battle
Damage 600/300/150 Craft 2 YSS-1000 Sabre Fighter Flights
Hull 4 Troops 25 In Service Human-Covenant War (at least)
Special Rules Anti-Fighter 2, Interceptors 2, Carrier 2, Immobile, Space
Station, Targets 3
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Anchor 9
Anchor 9 Battle
Damage 600/300/150 Craft 3 YSS-1000 Sabre Fighter Flights
Hull 4 Troops 30 In Service Human-Covenant War (at least)
Special Rules Anti-Fighter 3, Interceptors 3, Carrier 3, Immobile, Space
Station, Targets 4
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UNSC Cradle
UNSC Cradle Battle
Speed 9 Damage 600/300/150 Craft -
Hull 4 Troops 5 In Service Human-Covenant War (at least)
Special Rules Anti-Fighter 2, Interceptors 2, Space Station, Targets 3, Shaw-
Fujikawa Translight Engine
Orbital Defense Platform
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Orbital Defense Platform War
Damage 800/400/200 Craft 12 Longsword Fighter Flights
Hull 5 Troops 40 In Service Human-Covenant War
Special Rules Carrier 4, Command +5, Immobile, Space Station, Targets 5
Weapon Range AD Special
Super
Magnetic
Accelerator
Cannon
22 24 Super AP,
Quad Damage,
Slow-Loading
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