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©2009 Upward Unlimited.
Upward® and Upward Flag Football™ are registered trademarks of Upward Unlimited. Upward Soccer,™ Upward Cheerleading,™ Upward Unlimited,™ Upward Basketball®, Upward Soccer Camp,™ Upward Basketball Camp,™ Upward Cheerleading Camp,™ and the Upward Star Logo are trademarks of Upward Unlimited. All rights reserved.
Upward SoccerReferee Handbook
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Table of ContentsMission and Values of Upward ........................................ 5
Section One: Refereeing Upward Soccer
Becoming an Upward Referee ......................................... 6
Communicating with Coaches and Players ....................... 6
Controlling the Game .................................................... 7
Section Two: Calling Fouls
How to Make a Call ...................................................... 10
Common Fouls ............................................................ 10
Referee Positioning and Responsibilities ........................ 11
Hand Signals ............................................................... 12
Section Three: Rules Unique to Upward SoccerUpward Soccer Philosophy............................................ 18
League Specifications .................................................. 18
Game Format ............................................................... 21
Rules for Upward Soccer .............................................. 22
Re-Starts ..................................................................... 25
Section Four: Indoor SoccerLeague Specifications .................................................. 30
Indoor Soccer Format ................................................... 32
Rules for Upward Soccer .............................................. 34
Re-Starts ..................................................................... 36
Table of Contents
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Table of Contents
Upward Soccer Referee Handbook 3
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Upward Soccer Referee Handbook4
MISSION STATEMENTTo introduce children to Jesus Christ
by creating opportunities to serve through sports.
VALUES
The Expectation of God MomentsWe believe that God is at work all around us.
The Life of IntegrityWe believe that how we live is more important than what we say.
The Discipline of ExcellenceWe believe in serving that exceeds expectations.
The Priority of ChildrenWe believe that Every Child Is A Winner.
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Upward Soccer Referee Handbook 5
Section One:Refereeing Upward Soccer
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Becoming an Upward RefereeUpward has redefined “winning” as teaching and learning
lessons in the game of life. Investing your time in the life of
a child is one of the most rewarding activities you will ever
do. As an Upward Soccer Referee, you have an incredible
opportunity to make a difference in the life of a child and
his or her family. Referees should be committed to promot-
ing salvation, character and self-esteem in every player.
Remember that Upward Soccer is not just another soccer
league. It is a ministry! This ministry is distinguished by the
role of the referee. Upward Soccer referees represent the
highest form of authority on the field. This authority is dem-
onstrated as these servant leaders assume the responsibil-
ity of communicating right and wrong to players.
Communicating With Coaches and Players
Communicating with CoachesBefore the game begins, the referee should meet with both
coaches to discuss how the game should be called. Ask the
coaches if there are situations on their teams that need spe-
cial attention. Are the games played under control, do the
players understand the rules, are players at an appropriate
distance for free kicks? To set the tone for the game, refer-
ees will gather both teams and coaches for a brief word of
encouragement and prayer. Through encouragement and
warning, referees are often able to prevent fouls.
During the game, coaches want to know which violations
are being called. Referees should communicate clearly with
the coaches and give proper hand signals to avoid confu-
sion. Going into halftime is a good opportunity to set the
tone for the second half. Based on the play in the first half,
let coaches know what things you’ll be looking for in the
second half.
Section One: Refereeing Upward Soccer
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Communicating with PlayersIt is the referee’s job to talk to players during the game
and to be an on-the-field coach. Communicating with play-
ers during play will help them improve their game. Often
the referee can stop a foul before it happens by talking to
the players. Commands like, “Keep your hands down” or
“Watch the pushing” can keep the game moving and make
it more enjoyable for all. Teaching players “The Laws” and
“The Spirit” of the game will be appreciated by both parents
and coaches.
Be sure to encourage players. This will go a long way to-
ward building players’ self-esteem. Since referees are out
on the field with the players, they have the perfect opportu-
nity to encourage them.
Controlling the gameThe referee is responsible for keeping the game clock. A stop
watch will assist in keeping time during each segment and
substitution changes. Keep the game on schedule. Every
game should start and stop on time.
Player safety should be a concern for every referee. Keep
players under control by calling all fouls.
There are five pre-determined substitutions throughout the
game. Substitutions are to be made as quickly as possible.
Substitutions are to take place in less than one minute. This
is not a coaching time-out. Referees should know the sub-
stitution system and assist coaches when necessary.
Section One: Refereeing Upward Soccer
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Upward Soccer Referee Handbook8
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Section Two:Calling Fouls
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Section Two: Calling Fouls
How to Make a CallWhen a foul has occurred, a quick sharp blast on the whistle
with the appropriate hand signal will communicate that play
has stopped. Briefly explain the call to the players, how it
can be avoided, and the result of the violation, then resume
play. To promote proper soccer skills and understanding,
referees should call all fouls. Failing to call fouls creates
confusion among players and hinders their understanding
of the game.
If a violation is committed frequently, stop the game and ex-
plain the violation to all players. The extent of this explana-
tion will depend on the age and understanding of the players.
After the game, encourage coaches to talk with their team
about the violations at their next practice. Ideally, violation
explanations will decrease as the season progresses.
Common Fouls The following are common fouls that referees should watch for.
› Pushing: Often when there are two or more players by
the ball, the players begin to push each other.
› Slide tackling or playing the ball while the player is on
the ground: Players love to slide or kick when on the
ground.
› Handling the ball: Many young players will reach for
the ball. It may take a couple of games to break them
of this habit.
› Throw in: A throw in is an unusual motion for young
players. They must be taught the proper procedure
and have it reinforced by calling the foul.
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Section Two: Calling Fouls
Referee Positioning and Responsibilities
Referee PositioningGames will have only one referee. A referee needs to be in
the correct position to call fouls. As the referee, you should be
close to the action without interfering with play. You should be
positioned behind the play, allowing the game to flow without
interference. As you learn the game, you will become better at
anticipating the play and know how to better position yourself to
call a good game.
Referees should move diagonally across the field between
Points A and B. This movement allows the referee to cover the
most field space and be an active part of the game.
Upward Soccer Referee Handbook 11
A
B
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Section Two: Calling Fouls
Primary responsibilities of the field referee: › Leads both teams in prayer at midfield before each
game
› Calls and briefly explains all fouls
› Enforces the rules unique to Upward by promoting
character and self-esteem
› Forms a unified team with the coaches during the
game and substitutions
› Is the highest authority on the field
Hand Signals Hand signals should be used when a calling a foul. Using
the correct hand signal will inform players, coaches and
spectators of a foul. To make the game more enjoyable
for everyone, briefly explain the hand signal being used.
Referees may also use informative gestures to convey the
nature of an offense. For a pushing foul, the arms should be
extended forward, slightly bent, with the palms facing out-
ward. Informative gestures are not mandatory, but they help
players, coaches and spectators understand the referee’s
call. For additional in-
formation, see the hand
signal illustrations in the
FIFA Laws of the Game.
Indirect free kick The referee raises his
or her hand. For young
players, the referee will
need to place the ball
where the foul occurred.
For older players, the
referee may simply point
to where the ball should
be placed.
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Section Two: Calling Fouls
Direct free kick The referee uses his or her hand to point in the direction of the
kick. At the beginning of the season, the referee will need to
place the ball where the foul occurred. By the second or third
game, the referee may simply point to where the ball should
be placed.
Advantage Both arms are spread out in front of the referee, signaling that
play should continue. The Advantage Rule permits the referee
to recognize a foul, not call it and allow play to continue, if
the referee feels it is in the best interest of the player who
was fouled.
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Section Two: Calling Fouls
Upward Soccer Referee Handbook14
Throw-in The referee signals stoppage of play by blowing the whistle
then points the arm at 45 degrees in the direction of the
throw-in.
Corner Kick The referee points toward the corner of the field where the
kick is to be taken. This hand signal is similar to the direct
free kick hand signal. Audibly express that a corner kick is to
be taken.
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Section Two: Calling Fouls
Upward Soccer Referee Handbook 15
Goal kick The referee points to the corner of the goal arc where the kick
is to be taken. This hand signal is similar to the direct free kick
hand signal. Audibly express that a goal kick is to be taken.
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Upward Soccer Referee Handbook16
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Section Three:Rules Unique to Upward Soccer
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Rules Unique to Upward Soccer
Upward Soccer PhilosophyThe special rules for Upward Soccer exist to recognize that
Every Child Is A Winner by promoting the following:
› Character: To help every child grow spiritually, physi-
cally, mentally, and socially
› Self-esteem: To help every child grow in their under-
standing and enjoyment of sports
The rules for Upward Soccer take precedence over all Fed-
eration International Football Association (FIFA) laws. Where
the rules unique to Upward stop the FIFA Laws of the Game
begin. The spirit in which the game is played is equal to the
written laws that govern the game. In Upward Soccer, every
player matters. Preserving the integrity of the sport is im-
portant, but whenever questions about the interpretation of
a foul occur, always refer to the Rules for Upward Soccer.
Keep in mind that everyone, novice or experienced, will
make a mistake. However, strive to keep mistakes to an ac-
ceptable minimum by learning the rules for Upward Soccer
and the FIFA Laws of the Game. A copy of the FIFA Laws of
the Game can be found at www.fifa.com.
League Specifications Field of Play FIFA Law 1
Dimensions: The field should have a width of 60’ and a
length of 100’
Field Markings: The field of play should be marked with
two touch lines, two goal lines and divided into two equal
sections by the midfield line and a center circle.
Goal Area: Each goal area will be a 6’ arc (semi-circle)
directly in front of each goal.
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Penalty Area: There will be no penalty area marked off.
Flag posts: Placed at each of the four corners of the field.
Typically 60” high with a 13” x 13” flag, flexible pole on a
spring base.
Corner Arc: Corner arcs will be a quarter circles with a
radius of 3 feet.
Goal Size: The goals are 2.5’ x 6’ (4’ x 6’ goal tipped)
Section Three: Rules Unique to Upward Soccer
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The Ball FIFA Law 2K5: Size 3
1st – 2nd Grades: Size 3
3rd – 4th Grades: Size 4
5th – 6th Grades: Size 4
Number of Players FIFA Law 3Team Size: Eight is the maximum number of players per team.
Team Format: 4v4
No Goalkeeper: Because of the goal arc and the size of
the goal there is no need for a goalkeeper. This facet of the
format is meant to give all players an active role as field
players. Players should not be positioned in front of the goal
arc to act as a goal keeper and not be an active part of the
game. As a compromise, coaches may position a player
around midfield to play as a defender.
Additional Players: One additional player may be added to
the field of play by a team that is four goals behind. The
additional player may remain on the field until the score
differential is two goals.
Game Duration FIFA Law 7Game Clock: The game clock will be maintained by the referee.
Periods of Play: The game will consist of two 18 minute
halves with each half being divided into three 6 minute pe-
riods for 1st – 6th grades. K5 will play two 18 minute halves
being divided in six 3 minute periods. Half-Time: This will
be an 8 minute interval between the two 18 minute halves.
Substitutions: A mandatory substitution system is designed
to provide every player equal opportunity for improvement.
Section Three: Rules Unique to Upward Soccer
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Game Format › Referees lead both teams in prayer at midfield before
the game.
· A time to keep things in perspective and set the tone before the game.
› Referees will call and explain all violations.
· Teach players the game of soccer and to play within the rule structure.
› The coaches should determine which team will start
the game. The other team will start the second half.
· To create an environment of coaches working together, not against each other.
› Games consist of two 18 minute halves, one minute
for substitutions and an eight minute halftime.
· To keep games under an hour of and honor family schedules.
› The game clock is maintained by the referee and
will only stop every 6 minutes for the predetermined
substitutions.
· To keep games on schedule and to honor the participants time.
› Teams will switch goals at halftime
(except in the K5 division).
· To balance any advantage that may occur because of the playing field.
› Scores are not kept in K5 divisions.
· To encourage the enjoyment of the game and focus on fundamentals, not the score.
› No division standings are maintained in any division.
· Standings add unnecessary pressure and intensity for players.
Section Three: Rules Unique to Upward Soccer
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› Coaches are allowed to walk the sidelines to support
players. Coaches are encouraged to be on the field
with K5 players to help coach during games.
· Because the focus is on instructing the player, we want coaches to encourage and teach play-ers at all times.
› All coaches will adhere to the substitution rules as
detailed in the coach playbook.
· This ensures equal playing time for players.
› No yellow cards or red cards are used in Upward Soccer.
· Because the focus is on instructing the player and we don’t want anyone sent off.
› There is no extended time in Upward Soccer.
· To keep games on schedule and to honor the participants time.
Rules for Upward Soccer › A kick-off begins each half and after a goal has been
scored. Opposing players must remain outside the
center circle or 4 yards away until the ball has been
put in play. FIFA Law 8
› The team in possession of the ball at the end of the 1st,
2nd, 4th or 5th six minute period retains possession of
the ball. The team with possession of the ball will start
the next six minute period with a throw-in at the closest
point on the sideline when play was stopped. The team
that did not start the game with the kick-off will begin
the second half of the game with a kick-off.
› Shooting Arc: There is no ball contact allowed within
the shooting arc. If the ball comes to a stop within
the arc, a goal kick is awarded to the defensive team
regardless of who touched the ball last. Any part of
the ball or player’s body on the line is considered in
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the shooting arc. If the ball has broken the plane of
the shooting arc and a defensive player touches the
ball, but the referee determines that the ball would not
have gone in the goal, a corner kick is awarded to the
attacking team. (See Penalty Kick on page 24 for ad-
ditional information) If the attacking Player touches the
ball inside the arc, a goal kick is awarded. The plane
of the shooting arc extends upward.
› Fouls will result in either an indirect or direct kick.
Opposing players must be 5 yards away from the ball.
Indirect Kick: A player other than the kicker must
touch the ball before a goal can be scored. FIFA Law
13 Direct Kick: The kicker may score directly without
another player touching the ball. FIFA Law 13
› Indirect kicks are awarded to the opposing team if one
of these fouls is committed. FIFA Law 12:
· Dangerous Play
· Obstructing an opponent
· Delay of game
› Direct kicks are awarded to the opposing team if one
of these fouls is committed. FIFA Law 12:
· Handling the ball
· Kicking an opponent
· Hitting an opponent
· Pushing an opponent
· Tripping an opponent
· Holding an opponent
· Any unsportsmanlike conduct
· Slide tackling or any contact with the ball while
the player is on the ground.
Section Three: Rules Unique to Upward Soccer
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› A penalty kick is awarded for deliberate handling/
kicking of the ball inside the goal arc that denies the
opposing team a goal or an obvious goal-scoring op-
portunity. The penalty kick will be taken 5 yards from
the top of the shooting arc and all players should be
positioned behind the player taking the penalty kick.
If the kick does not result in a goal and the ball is still
in the playing field, it is a live ball and play continues
from the spot of the ball.
› A goal is not scored if a player kicks or throws the ball
into his or her own goal. A corner kick is awarded for
the opposing team. This is removes the possibility of a
player scoring for the other team and prevents further
embarrassing a player for making this mistake.
› A goal may only be scored from a player’s offensive
end of the field. This prohibits a player from scoring a
goal from the center circle on a kickoff or from a goal
kick. This prevents players from attempting to kick the
ball the length of the field rather than passing the ball
and working as a team.
› Offside is not called in Upward Soccer because of the
field size.
› Referees should monitor substitutions and help
coaches who have questions. Review the substitution
section found in the playbook.
› Slide Tackling is not allowed in Upward Soccer. Play-
ers must stay upright and “on their feet” and may not
make contact with an opposing player. Slide tackling
is not a skill covered by Upward and most players at
the ages of 5 – 12 do not have the coordination to
execute the tackle without injuring themselves or other
players. This does not prevent player from sliding to
stop/intercept a ball, but No contact may be made with
opposing players.
Section Three: Rules Unique to Upward Soccer
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› Players who commit two fouls resulting in direct kicks,
excluding handballs, in the same 6-minute segment
must sit out the remainder of that segment. Those play-
ers may return during their next scheduled substitution.
This rule allows the offending player time to regroup
during the remainder of the segment while realizing that
there is a consequence for the fouls committed.
Re-starts FIFA Law 8
Kickoffs A kick-off is taken from the center circle at the start of each
half and after a goal is scored. Kicks must go forward, to-
ward the defending goal. The ball must touch another at-
tacking player or defensive player before the initial kicker
touches the ball again. If the kick does not go forward or if
the ball is touched second time by the initial kicker before
another player touches the ball, the kickoff should be re-
taken. A goal may not be scored from the kick-off, because
all goals must be scored from the offensive side of the field.
The kick-off is treated similar to a free kick. This means
the opposing team must stay outside of the center circle
(at least 4 yards away). Both teams must be on their own
half of the field and outside of the center circle until the first
touch on the ball is made, after which they may attempt to
win the ball.
Section Three: Rules Unique to Upward Soccer
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Out-of-bounds The entire ball must go out-of-bounds to be out of play.
If part of the ball is still touching the line, play continues
uninterrupted. FIFA Law 9
Corner Kicks When the ball passes over the goal line by the defending
team, the ball should be placed inside the corner arc on the
side it went out-of-bounds. The defensive team must be at
least 5 yards away when the kick is taken. FIFA Law 17
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Goal Kicks When the attacking team kicks the ball over the goal line
or if the ball comes to a stop within the shooting arc before
entering the goal, a goal kick is awarded to the defending
team. The ball should be placed on the end line/goal line,
5 yards from the shooting arc on the side in which the ball
went out. The defending team must be at least 10 yards
away from the player taking the goal. K5 and first- and
second-grade divisions must retreat behind midfield until
the ball is kicked. FIFA Law 16
Throw-ins When the ball passes over the sidelines, the team to touch it
last loses possession and the opposing team takes a throw-
in. The player throwing the ball back into play must throw
the ball over his or her head with both hands, both feet must
be touching the ground and the player must stay behind
the sideline while throwing. The defensive team must be at
least two yards away from the thrower. It is recommended
that the K5 players place the ball on the touchline and kick
it back into play. A throw-in is used to restart play at the
beginning of the 2nd 3rd, 5th and 6th six minute segment
of play. The throw-in is taken by the team in possession of
the ball at the end of the 1st, 2nd, 4th or 5th six minute
segment of play. FIFA Law 15
Drop-Ball A drop-ball will occur between two players; one from each
team to restart the game after the official had to stop play
for a no-penalty situation. The ball is dropped at the spot
where it was last in play unless this happens in the goal arc,
in which case it is dropped at the nearest point five yards
outside the goal arc. The ball may only be kicked after it has
touched the ground. A goal may be scored directly from a
drop-ball. FIFA Law 8
Section Three: Rules Unique to Upward Soccer
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Upward Soccer Referee Handbook28
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Section Four:Indoor Soccer
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Indoor League Specifications
Field of Play (see field diagram to right)
Dimensions: Court size can vary given the facilities avail-
able (optimum size 50’x80’)
Court Markings: The field of play should be marked with
two touch lines, two goal lines and divided into two equal
sections by the halfway line and a center circle (10’radius).
Goal Area: Each goal area will be a 6’ arc (semi-circle) di-
rectly in front of each goal.
Penalty Area: There will be no penalty area marked off.
Corner Spot: Corner spots will be circles with a radius of
12” and located 5’ from the goal/endline and 5’ from the
touch line.
Penalty Spot: Penalty spots will be circles with a radius
of 12” and be located 20’ from the center of the goal/end
line directly in front of the goal.
Goal Size: The goals are 2.5’ x 6’ (4’ x 6’ goal tipped).
The Ball FIFA Law 2K5: Size 3
1st – 2nd Grades: Size 3
3rd – 4th Grades: Size 4
5th – 6th Grades: Size 4
Number of Players FIFA Law 3Team Size: Eight is the maximum number of players per team.
Team Format: 4v4
No Goalkeeper: Because of the goal arc and the size of
the goal there is no need for a goalkeeper. This facet of the
format is meant to give all players an active role as field
players. Players should not be positioned in front of the goal
arc to act as a goal keeper and not be an active part of the
game. As a compromise, coaches may position a player
around midfield to play as a defender.
Upward Soccer Referee Handbook30
Section Four: Indoor Soccer
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Additional Players: One additional player may be added to
the field of play by a team that is four goals behind. The
additional player may remain on the field until the score
differential is two goals.
Upward Soccer Referee Handbook 31
Section Four: Indoor Soccer
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Game Duration FIFA Law 7Game Clock: The game clock will be maintained by the referee.
Periods of Play: The game will consist of two 18 minute
halves with each have half being divided into three 6 minute
periods for 1st – 6th grades. K5 will play two 18 minute
halves being divided in six 3 minute periods. Half-Time:
Half-Time will be an 8 minute interval between the two 18
minute halves
Substitutions: A mandatory substitution system is designed
to provide every player equal opportunity for improvement.
Indoor Soccer Rules
Indoor Soccer Format For additional information on indoor soccer, see the Futsal
Laws of the Game at www.FIFA.com.
› Referees lead both teams in prayer at midfield before
the game.
· A time to keep things in perspective and set the tone before the game.
› Referees will call and explain all violations.
· Teach players the game of soccer and to play within the rule structure.
› The coaches should determine which team will start
the game. The other team will start the second half.
· To create an environment of coaches working together, not against each other.
› Games consist of two 18 minute halves, one minute
for substitutions and an eight minute halftime.
· To keep games under an hour of and honor family schedules.
Upward Soccer Referee Handbook32
Section Four: Indoor Soccer
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› The game clock is maintained by the referee and
will only stop every 6 minutes for the predetermined
substitutions.
· To keep games on schedule to honor the participants time.
› Teams will switch goals at halftime (except in the
K5 division).
· To balance any advantage that may occur because of the playing field.
› Scores are not kept in K5 divisions.
· To encourage the enjoyment of the game and focus on fundamentals, not the score.
› No division standings are maintained in any division.
· Standings add unnecessary pressure and intensity for players.
› Coaches are allowed to walk the sidelines to support
players. Coaches are encouraged to be on the field
with K5 players to help coach during games.
· Because the focus is on instructing the player, we want coaches to encourage and teach play-ers at all times.
› All coaches will adhere to the substitution rules as
detailed in the coach playbook.
· This ensures equal playing time for players.
› No yellow cards, red cards or blue cards are used in
Upward Soccer.
· Because the focus is on instructing the player and we don’t want anyone sent off.
› There is no extended time in Upward Soccer.
· To keep games on schedule to honor the participants time.
Upward Soccer Referee Handbook 33
Section Four: Indoor Soccer
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Rules for Indoor Soccer › A kick-off begins each half and after a goal has been
scored. Opposing players must remain outside the
center circle or 10 feet away until the ball has been
put in play.
› Shooting Arc: There is no ball contact allowed within
the shooting arc. If the ball comes to a stop within
the arc, a goal kick is awarded to the defensive team
regardless of who touched the ball last. Any part of
the ball or player’s body on the line is considered in
the shooting arc. If the ball has broken the plane of
the shooting arc and a defensive player touches the
ball, but the referee determines that the ball would not
have gone in the goal, a corner kick is awarded to the
attacking team. (See Penalty Kick on page 35 for ad-
ditional information) If the attacking Player touches the
ball inside the arc, a goal kick is awarded. The plane
of the shooting arc extends upward.
› Fouls will result in either an indirect or direct kick.
Opposing players must be 15 feet away from the ball.
Indirect Kick: A player other than the kicker must
touch the ball before a goal can be scored. Direct Kick: The kicker may score directly without another
player touching the ball.
› Indirect kicks are awarded to the opposing team if one
of these fouls is committed:
· Dangerous Play
· Obstructing an opponent
· Delay of game
› Direct kicks are awarded to the opposing team if one
of these fouls is committed:
· Handling the ball
· Kicking an opponent
· Hitting an opponent
· Pushing an opponent
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· Tripping an opponent
· Holding an opponent
· Any unsportsmanlike conduct
· Slide tackling or any contact with the ball while
the player is on the ground.
· Boarding an opponent (pushing a player into a wall
or boards that are used to keep the ball in play)
· Obstructing an opponent (intentionally getting in
the path of a player)
› A penalty kick is awarded for deliberate handling of the
ball that denies the opposing team a goal or an obvi-
ous goal-scoring opportunity. The penalty kick will be
taken from the penalty spot and all players should be
positioned behind the player taking the penalty kick.
If the kick does not result in a goal and the ball is still
in the playing field, it is a live ball and play continues
from the spot of the ball.
› A goal is not scored if a player kicks or throws the
ballinto his or her own goal. A corner kick is awarded
for the opposing team. This is removes the possibility
of a player scoring for the other team and prevents
further embarrassing a player for making this mistake.
› Referees should monitor substitutions and help
coaches who have questions. Review the substitution
section found in this playbook.
› Players who commit two fouls resulting in direct
kicks, excluding handballs, in the same 6-minute
segment must sit out the remainder of that segment.
Those players may return during their next scheduled
substitution. This rule allows the offending player time
to regroup during the remainder of the segment while
realizing that there is a consequence for the fouls
committed.
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› The ball hitting a permanent structure in the building
results in free kick at the spot the ball was kicked,
for the team that did not touch it last. To not give
either team an unfair advantage, play is stopped and
restarted with the free kick.
› If any player uses his or her hands intentionally on
their defensive end of the field, the attacking team will
receive a free kick from the penalty spot. There is no
goal keeper so no player is allowed to stop the ball or
change the direction of the ball with their hands.
Re-starts
KickoffsA kick-off is taken from the center circle at the start of each
half, and after a goal is scored. Kicks may be made in any
direction. The ball must touch another attacking player or
defensive player before the initial kicker touches the ball
again. A goal may not be scored from the kick-off, because
all goals must be scored from the offensive side of the field.
The kick-off is treated similar to a free kick. This means the
opposing team must stay outside of the center circle (at
least 10 feet away). They also must be on their own half of
the field until the first touch on the ball is made, after which
they may attempt to win the ball.
› The game starts when the offensive team kicks the
ball. The first player to kick the ball cannot touch it
again until someone else touches it.
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Out-of-boundsThe entire ball must go out-of-bounds to be out of play.
If part of the ball is still touching the line, play continues
uninterrupted.
Corner KicksWhen the ball passes over the goal line and is last touched
by the defending team, the ball should be placed on the
corner spot on the side it went out-of-bounds. The defensive
team must be at least 15 feet away when the kick is taken.
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BALL OUTOF PLAY
BALL OUTOF PLAY
BALL IN PLAYBALL IN PLAY
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Goal KicksWhen the attacking team kicks the ball over the goal line
or if the ball comes to a stop within the shooting arc before
entering the goal, a goal kick is awarded to the defending
team. The ball should be placed on the corner spot on the
side in which the ball went out. The defending team must
be at least 15feet away from the player taking the goal. K5
and first- and second-grade divisions must retreat behind
midfield until the ball is kicked (for additional information,
refer to FIFA Law 16).
› A goal kick from the corner spot cannot go over the
halfway line without first touching the floor or a player.
› If the goal kick goes over the halfway line without first
touching the floor or a player it results in a free kick for
the opposing team.
› A goal kick that ends in a foul, will result in the oppos-
ing team getting a free kick, the ball is placed on the
penalty spot.
Kick-insWhen the whole ball passes over a touchline, a kick-in is
awarded to the opponents of the player who last touched
the ball. The kick is taken from the place where the ball
crossed the touchline. The player kicking the ball back
into play must have a foot on the touchline or outside the
touchline at the time of the kick. The player taking the kick
may not touch the ball a second time until it has touched
another player. The defensive team must be at least 15 feet
away from the kicker.
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› If a player causes the ball to completely cross over a
touch line it will result in a loss of possession.
› To have the ball re-enter the court the ball is placed on
the touchline and kicked back into play. The defending
team must be 15 feet from the ball.
› If the ball goes over the wall or board it shall be placed
no more than 3 feet from the wall at the point the ball
crossed over the wall.
Drop-BallA drop-ball will occur between two players; one from each
team to restart the game after the official had to stop play
for a no-penalty situation. The ball is dropped at the spot
where it was last in play unless this happens in the goal
arc, in which case it is dropped at the nearest point 15 feet
outside the goal arc. A goal may be scored directly from a
drop-ball.
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Section Four: Indoor Soccer
Notes
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