usability intro 419

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Usability

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Usability (n): The effectiveness, efficiency, and satisfaction with which users can achieve tasks in a particular environment of a product.

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High usability means a system is:

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easy to learn and remember

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efficient, visually pleasing,and fun to use

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quick to recover from errors

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If your audience finds your document difficult to use, it

doesn’t mean that they’ve failed.

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It means that you failed them.

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Things should be obvious.

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• Where to click

• How to search

• How to navigate individual pages

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Bad design is one thing, but ...

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context is another part of the problem.

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We’d like to think of our readers as...

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This almost never happens.

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Users look feverishly foranything that is:

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interesting

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vaguely resembles what they’re looking for

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is clickable.

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Usability is mostly common sense.

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We don’t read screens.

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We don’t read screens.We scan screens.

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We don’t makeoptimal choices.

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We satisfice.

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satisfying + sufficing = satisfice

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Why not look for the best choice?

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4

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1. We’re usually in a hurry.

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2. There’s not much of a penalty for guessing wrong.

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3. Weighing options may not improve our chances.

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4. Guessing is more fun.

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Your job is to take all this into account.

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Designing and writingwith end-users in mind

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Designing and writingwith end-users in mind

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Revisingwith end-users in mind

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Revision

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We’re not fixing websites in this class.

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We’re making recommendations

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about effective revision.

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but in the process,

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you’ll write.a lot.

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Professional Writing

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Status ReportsHeuristic Evals

Testing MaterialsExecutive Summaries

Testing ReportsPerformance Evals

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This is also a class about

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work.

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Working ...professionally.

in distributed environments.

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