using human-values as a guide for understanding worthy design directions in augmented reality

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Using human-values as a guide for understanding worthy design directions in Augmented Reality

Rebekah RousiCognitive Science

University of Jyväskylä

Image source: http://www.applausedigital.com.au/augmented-reality/

Image source: https://forum.ge/?f=48&showtopic=34485272&st=0

X-ray Vision source: Magic Vision LabInformation display source: https://www.wired.com/2009/12/3d-maps-camera-phones-put-reality-in-augmented-reality/

Image source: http://vrworld.com/2015/04/13/privacy-matters-the-looming-threat-over-ar/

Path towards studying the human dimension.

A new way of looking at ARa new way of applying Life-Based Design

Participants

• N=32 (13 female; 19 male)• Ages of= 22 to 71 years of age (average 40.03)

– Cross-generational approach offered insight into how attitudes towards technology change depending on different stages of life (mostly family and career life).

• Professional backgrounds of the participants: – IT specialists and researchers, teachers, human resources

management, couriers, administration and retirees.

The idea…• to gain cross-generational insight opinions and views of AR

and how they felt it should be developed.

Empirical design progression from life picture (values) to AR in life

Hello Billy, this is a pavement.

Source, MIT Room2Room: https://www.technologyreview.com/s/545466/augmented-reality-study-projects-life-sized-people-into-other-rooms/

https://www.appannie.com/apps/google-play/app/com.oneblueapps.xraywallscannerhd/?lang=cn&login=False&source_country=OK

Results.

Life values in the context of life circumstances

Five values categories according to percentage

Technology’s significance in the context of life:Life values by techno-attitude types

Perspectives on AR

• General unstimulated impressions followed in the pattern of the respondent types and life concerns, yet profession played a greater role.

• IT professionals (a mixture of the informed critics and technology enthusiasts) saw :– AR as coming to play an important role in human-computer interaction, – Replacing more traditional 2D or screen-based interactions, – Becoming more integrated into the everyday environment in general.

• For some (younger participants) continually flowing, contextually aware information was exciting

• For more senior, male participants, this prospect was alarming– Feared the likelihood of social disengagement.

Perspectives on AR

• Special education teachers (a mixture of technology enthusiasts and skeptical critics) saw:

– The potential benefit of AR as possessing the capacity to re-engage or initiate students suffering from social disengagement into social learning situations.

• Three special education teachers especially (skeptical critics) saw AR technology as:

– A means of involving students with particularly autism, Asperger’s and additionally various other types of disorders such as Aphasia (affecting cognitive linguistic processes) into the social learning environment.

Rating of AR applications in the areas of education, travel and shopping

Distribution of suggested applications for AR in education

Rating of AR application video scenarios

Image source: http://www.augment.com/blog/virtual-reality-vs-augmented-reality/

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