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PuppeTech for ID Students
NET Section, CDI, EDB
Using Puppetry and Technology
to Motivate Students with Intellectual Disabilities
to Learn English and to Enhance Their Learning Effectiveness
Aim
To explore the use of puppetry and technology as instructional tools to motivate students with intellectual disabilities (ID students) to learn English and to enhance their learning effectiveness.
Enhance ID Students’ English Language Learning with Puppetry
Puppetry
• provides opportunities for students to work collaboratively
• enhances creativity and confidence building
• develops reading and communication skills
• suits the needs of visual, auditory or kinesthetic learners
• promotes educational values, such as kindness, caring, responsibility, honesty, respect and resilience
Enhance ID Students’ English Language Learning with Technology
Technology
• enables learning to take place beyond the confines of the classroom and school hours
• provides additional learning experiences
• increases motivation by providing immediate feedback
• caters for students’ individual learning needs
• suits the needs of visual, auditory or kinesthetic learners
A video clip about using technology in classroom
Enhance Students’ English Language Learning with Technology
Apps support learning, teaching and assessment, e.g.
• Nearpod
• Kahoot
• PlayPosit
• EDpuzzle
• Kinderloop
• Plickers
• Shadow Puppet • Sock Puppets • Seesaw • Adobe Spark Video
Objectives
• To engage English teachers, including the NET, in exploring and developing strategies to use puppetry and technology to support the development and implementation of a school-based English curriculum that addresses ID students’ learning needs
• To promote personalised learning through supporting the design of individualised education programmes, which can be play-based, theme-based, cross-curricular, etc., to cater for ID students’ individual needs about English learning
• To explore and develop effective assessment strategies that gauge ID students’ learning progress and make their learning visible
• To integrate elements of values education into the learning process to foster ID students’ whole-person development
• To identify and disseminate good practices in English learning and teaching in ID schools
Establishing Critical Success Factors
• Collaborative learning culture with school leadership support
• Flexibility in school-based curriculum design
• Resource management
Collaborative learning culture
• Allocate at least one hour per week for collaborative lesson preparation for all project teachers
• Collaboratively develop, teach and evaluate PuppeTech with ATs and RNCs in the NET Section
• Support data collection, e.g. classroom observation, video recordings of PuppeTech lessons and interviewing students/teachers
• Attend CPD and cluster meetings to learn and share good PuppeTech practice
Flexibility in School-based Curriculum Design
• Design individualised education programmes, which can be play-based, theme-based, cross-curricular, etc.
• Develop effective assessment strategies
• Integrate elements of values education
on or before 1 March 2017
Project Proposal
Education Bureau Circular Memorandum No. 3/2017 “Seed” Projects in Annex 1 of Appendix A (15) Page 6
Application Form in Appendix C
Project title: Using Puppetry and Technology to Motivate Students with Intellectual Disability to Learn English and to Enhance Their Learning Effectiveness (PuppeTech for ID Students)
Project code: NT 0417
Name of CDI Section: Native-speaking English Teacher Section
Deadline for Application:
Sending in Your Proposal by Post
EDB Human Resources Management Unit at 4/F, East wing,
Central Government Offices, 2 Tim Mei Avenue, Tamar, Hong Kong
(Please specify “Application for Interflow” on the envelope.)
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