virtual reality 2020

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ArtefactVR 2020

March 2016

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VR 2020

Virtual reality has the potential to change how we consume content.

After years of false starts, the technology is sophisticated enough to deliver on its promise to help us forget where we are and allow us to experience things we never thought possible.

VR allows to develop empathy for people and situations that we’d otherwise have no access to. Charity: Water

VR, What Is It Good For? Absolutely Nothin'?

Virtual reality has the potential to change education, as it enables taking entire school classes on virtual field trips to places like the Mars surface or into a Mayan temple. Google Expeditions Pioneer Program

The platform can drive new forms of scripted entertainment, where “Henry the hedgehog” can look you in the eye when virtually visiting his home. Oculus Studio

VR can spur new forms of art and creative expressions. Google TiltBrush

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How does VR hardware impact the way we interact and communicate with each other?

As VR helps us to develop empathy for people afar, will it at the same time numb us in understanding and sharing the feelings of the person next to us?

Immersion vs. Inclusion

How much more fun would a school trip to Mars be if the kids could see their classmates and interact with them while they are there?

Viewers rejoice when Henry looks at them, yet, at the same time, they are not able to glance over to their significant other and see how they enjoy the experience.

Having just created an amazing Tilt Brush artwork, wouldn’t it be great for a daughter to be able to make eye contact with her dad to see how he approves?

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The idea of “inclusion” will improve any VR experience.

We believe that in an effort to deliver the most immersive experience, VR players are ignoring the importance of inclusion of others around the primary user.

Pure immersive fun will eventually become tiresome, or lead to negative outcomes from a social point of view.

If the platform is to have more holistic positive outcomes, a next generation of devices needs to feature affordances for inclusion.

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Point of View

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VR 2020 is…

immersive.

Immersion is the key ingredient in creating a premium VR hardware experience.

The industry is rapidly advancing the state of the art – progress in terms of audio and video quality, and a more comfortable and convenient hardware setup (size, weight, connectivity) will allow for such a premium experience.

VR 2020 is immersive.

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VR 2020 is…

inclusive.

A next generation VR hardware experience will allow for secondary users to participate in the experience, in several levels of engagement:

> Users are empowered to easily communicate with others.

> Others can easily be invited to observe.

> Persons near or far can actively participate in the experience.

VR 2020 is inclusive of others.

VR 2020 will…

harmonize immersion & inclusion.

27A virtual reality hardware experience

for the enthusiast gamerA mainstream consumerVR hardware experience

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How might inclusionbe a meaningful dimension for each endof the spectrum?

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The integration of muscle sensors and depth cameras provide Shadow with contextual awareness and gesture recognition. Force feedback along the elbows allows for more realism when interacting with objects.

Shadow’s hood and mask make for an immersive experience.

Eye tracking enables Shadow to detect the user’s emotions, which can be reflected through a virtual avatar or using displays within the mask that mimic the user’s eyes.

Shadow

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Retina-projection technology reduces eye fatigue, and an external display allows others to see what LIGHT’s user is experiencing in VR.

“Pinching open” the touch-enabled display sparks the front-facing camera to allow for a “transparent” VR experience – stylized “eyes” communicate that the user “sees through” the device.

Others can participate in the VR experience with a mobile device.

Light

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About Artefact

Artefact is a digital experience innovation company. We use human centered design to solve complex problems and create timeless experiences that help our partners have a positive impact on their customers, businesses and society.   Headquartered in Seattle, Artefact has a team of 50 designers, technologists and developers who share a passion for innovation and excellence.

info@artefactgroup.com www.artefactgroup.com

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VR 2020 is…

immersive.

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When I’m in the VR experience, I want to freely move about.

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My headset is modular, to allow for wired and wireless connectivity.

When I’m in the VR experience, I can freely move about.

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My VR headset is wirelessly linked to a computer or mobile device and does not require a cable. My mobile device and a wearable serve as motion controllers for the experience.

When I’m in the VR experience, I can freely move about.

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The headset is attached to a wearable computer that allows me to get the best VR experience.

When I’m in the VR experience, I can freely move about.

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I want to exclude physical reality when I am immersed in VR content.

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The VR goggles feature a mask that can be used to customize the experience and that gives me more privacy.

I want to immerse myself deep into the VR content.

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The headset comes with a hoodie that isolates me from my surroundings if I want to.

I want to immerse myself deep into the VR content.

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I want more senses to be stimulated, than just sight and sound.

A sound vibration pack provides tactile feedback from within games.

I want more senses to be stimulated, than just sight and sound.

EMG (electromyographic) sensors allow precise small finger movement recognition.

I want more senses to be stimulated, than just sight and sound.

A neuromuscular force feedback sleeve along the elbow allows for tactile interactions with virtual objects.

I want more senses to be stimulated, than just sight and sound.

Haptic feedback gloves enable the touching of objects in the virtual space.

I want more senses to be stimulated, than just sight and sound.

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VR 2020 is…

inclusive.

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I want to be able to effortlessly communicate with others while in VR.

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A smart fabric inside my VR headset or an external camera system recognize facial expressions and mood which can be mapped onto the user’s VR avatar.

I want to be able to effortlessly communicate with others while in VR.

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My goggles feature an external screen that displays to others around me what I am experiencing in VR.

I want to be able to effortlessly communicate with others while in VR.

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My headset displays my eyes when I am in AR mode and can see my surroundings.

I want to be able to effortlessly communicate with others while in VR.

A depth camera is used for gesture and environment tracking, and can see others as they approach.

I want more senses to be stimulated, than just sight and sound.

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I want to freely navigate between virtual and physical reality.

I can change the opacity of my VR headset, so thatI can be fully immersed into the content or be more aware of what’s going on around me.

I want to freely navigate between virtual and physical reality.

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The VR headset features a camera, so that it can become a “window into reality” for me.

I want to freely navigate between virtual and physical reality.

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The VR headset can be tilted up, so that it enables me to easily switch between virtual and physical reality.

I want to freely navigate between virtual and physical reality.

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My VR headset features a bone conduction audio system that allows environmental sounds to penetrate the experience. Noise canceling headsets can be used to increase the audio immersion.

I want to freely navigate between virtual and physical reality.

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I want to easily share my headset.

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My VR headset connects to a helmet or hat, so that I can easily remove it and pass it on to someone else.

I want to easily share my headset.

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My VR goggles connect to a set of headphones, so that they can easily be passed on. I can still partake in the experience, because I can listen into the audio feed with my headphones and observe the action on TV.

I want to easily share my headset.

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My VR goggles attach to an individually fitted headband, so that putting them on, taking them off, and sharing the goggles is easy.

I want to easily share my headset.

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Our VR headset features individual face pads that allow for a more hygienic hardware sharing experience.

I want to easily share my headset.

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