wearable user experiences: the new world of pervasive-multisensory ux; modevux 2014

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As a UX professional, by now you’ve had to design for a mobile experience. But fewer of us have had the challenge of designing for Glass or other wearables like Pebble. The end user experience is quite different when you wear it, see it, feel it, talk to it, swipe it and hear it and its pervasiveness opens up a whole world of self-monitoring: heart rate, motion, brain waves, periodic camera pics and more. Come learn about the next wave of wearables. Get a glimpse into how the experiences you will create in the next few years will differ from today’s UX. Multimodal (voice, sound, touch, heads-up display), bioaware (heart rate, GSR, blood pressure, motion) and pervasive wearable devices are will rapidly change the way we approach and design user experiences.

TRANSCRIPT

Wearable User Experiences: The New World of Pervasive-Multisensory UXJohn Whalen, Ph.D. Principal, Strategy & User Experience Brilliant Experience jw@brilliantexperience.com 240-281-0764 (m)

#brlexp #wearables

Introduction

Hi I’m John

Research

Stakeholder Interviews Field Research Competitor Reviews Expert Reviews

Strategy and Ideation

Strategy Workshop Design Studio Rapid Prototyping Iterative Refinement

UX and Design

IA & Flow Interaction Design Concept Realization Visual Design & Branding

Brilliant Experience

Stand up if you are a User Experience Professional

There has NEVER been a more exciting time to be a UXer!

“There’s a great future in wearablesBen, but to be successful they need these properties:”

“Are you listening Ben?”

“Yes Dr. Whalen.”

Multisensory

Momentary

Bioaware

1. Multisensory

#brlexp #wearables

Multisensory

Vision

Vibration

Sound

Voice

Touch

Camera

Multisensory

Vision

Vibration

SoundVoice

Touch

Camera

Keyboard

But wait, there’s more!

Why multisensory?

Interactions need to be totally natural

Interactions can impair performance.

Interactions can impair performance.

Psychobabble

Reductions in stimulus onset asynchrony result in significant R2 response times. While the time differences between S1 and S2 stimuli did not influence performance, the relationship between… !

Your mission: Determine which senses are most natural for your task.

2. Momentary

#brlexp #wearables

Momentary

3. Bioaware

#brlexp #wearables

Motion

Heart Rate, GSR, Temperature

It only gets interesting when we talk about arousal.

It only gets interesting when we talk about arousal.

If we know

‣ Your goals

‣ The best interaction style

‣ If you are in motion

‣ Your state of arousal

!

Then and only then can we truly optimize the experience for you.

Put it all together

“There’s a great future in wearablesBen, but to be successful they need these properties:”

Multisensory

Momentary

Bioware

#brlexp #wearables

Thank you! Be Brilliant!

Research

Stakeholder Interviews Field Research Competitor Reviews Expert Reviews

Strategy and Ideation

Strategy Workshop Design Studio Rapid Prototyping Iterative Refinement

UX and Design

IA & Flow Interaction Design Concept Realization Visual Design & Branding

BrilliantExperience.com

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