wearables interaction design

Post on 07-Jul-2015

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Thoughts on designing apps for wearables and the interaction behind them accompanied by many examples

TRANSCRIPT

WearablesInteraction Design

By Markiyan Matsekh,

Mobility Product Manager @ ELEKS

Wearables is a misleading term

Activity Trackers

Interaction devices

Interaction devices

Why?

100We check our phones daily

times

2.5Which translates into…

hours

http://goo.gl/No9os7

Daily

Lost in Phone Scenario

Wearables allow easier interaction

First there was Glass

Not enough value for everyday use

We also made an experiment

The Heat

40 min 782 6 hrs 95 hrsvideo pictures stuff idle

Battery Life

Still there’s the enterprise

Smartwatches

Smartwatch UX

Smaller screen

More Decomposition

Look for new input methods

We want to minimize users’ efforts for achieving their goal

Music

Transport

Productivity

Ok google, start “timetracker”…

Start tracking the yahoo case…

Ok google, start myapp…

Working on the CBS case…

No! Not the see-bee-ass!

The convenience

How far can we go with frictionless experience?

Voice Control

Muscle-based gestures

Thought-based actions?

Just stop it

Social acceptance

Will this become

normal?

Maybe

What’s next?

The easier it is to get data, the more we use it

Information Overload

Thank you!

Let’s talk

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