wow tcg 1 heroes of azeroth block - onyxia's lair raid rulebook 2006
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8/13/2019 WoW TCG 1 Heroes of Azeroth Block - Onyxia's Lair Raid Rulebook 2006
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Table ofContents
Overview ........................................................1
Whats in this Box? .........................................1
Object of the Game .........................................1
Setup .........................................................2
Gameplay .......................................................2
Playing the Event Deck ...................................6
Playing the Onyxia Raid Deck............................7
Whelps .........................................................7
Building Your Own Onyxia
Raid Deck ......................................................8
The Treasure Pack .........................................8
Credits .........................................................9
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OverviewWhether masquerading among Stormwinds elite or brooding within her fiery lair deep in the
Wyrmbog, Onyxia is a foe not to be trifled with. One of the few remaining elder dragons in Azeroth,the Behemoth of the Black Flight is a master tactician with elaborate machinations to return her
kind to power. With cunning surpassed only by prowess, adventurers foolish enough to face her find
themselves wishing for a painless deathbut Onyxia is not in the business of granting wishes.
In this game, one player will take on the role of Onyxia, and the other players will take on the role
of a raiding party. The Onyxia player will play the Onyxia raid deck, and the raiding players will play
their own decks from the World of Warcraft TCG card pool.
Check out the complete World of Warcraft TCG rules on www.ude.com/wow.
Whats in this Box? 60-card Onyxia raid deck (2 copies each of 30 different cards)
30-card event deck (30 different cards)
10-card treasure pack
3 two-sided oversize Onyxia hero cards (one for each stage)
20 Whelp tokens
Object of the GameFor the Onyxia player, the object of the game is simple: destroy all who dare to oppose you. Araiding player is destroyed if his or her hero takes fatal damage, or if that player has to draw a card
and his or her deck is empty.
When a raiding players hero is destroyed, all of his or her cards are removed from the game. This
includes abilities that are attached to other players cards.
For the raiding players, the object of the game is to work together to destroy Onyxia. The Onyxia
player is destroyed if the Stage 3 Onyxia hero card takes fatal damage.
If Onyxia is destroyed, it s a victory for all raiding players, even those who fell before the Dragon
was defeated.
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SetupEach raiding player brings a standard 60-card (minimum) deck and hero. The raiding players
heroes must all belong to the same faction, either Horde or Alliance.
Onyxia has a 60-card raid deck and a 30-card event deck. Shuffle each deck before the start of
each game.
Players should also bring a six-sided die for cards that require die rolls.
The Onyxia hero card with Stage 1 on its
type line is the Onyxia players starting hero.
Put this card into play at the start of the game.
Each player (including the Onyxia player)
draws a starting hand of seven cards.
Players may choose to mulligan as normal.
The Onyxia player draws a starting hand from the Onyxia raid deck, not the event deck. Unlike the
raiding players, the Onyxia players maximum hand size is ten cards. The raiding players maximum
hand size is seven cards.
The Onyxia player goes first, and then play proceeds clockwise. Just like in a traditional game, the
first player (Onyxia) skips drawing a card during the first draw step.
GameplayThe game plays like a traditional multiplayer game of the WoW TCG. For the raiding team, a hero or
ally with protector can protect anyfriendly hero or ally.
Example: Warrax has the ability Defensive Stance, which gives him protector.
Onyxia attacks Boris Brightbeard, a friendly hero. Warrax can exhaust to protect
Boris, forcing Onyxia to fight him instead.
If a raiding players hero is destroyed, all of his or her cards are removed from the game. This
includes abilities that are attached to other players cards.
Like in a multiplayer game, Onyxia and the Whelps can attack any opposing hero or ally. The Onyxia
player doesnt have to attack the same hero or ally each turn. Players from the raiding team can
choose to attack Onyxia or any of the Whelps.
However, there are some important differences between a traditional multiplayer game and a raid scenario.
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Three StagesThe game takes place over three different stages. Many Onyxia abilities interact with the current
stage, and some can be played only on cer tain stages. Cards that can be played only on a certain
stage have Stage X Only in bold on the top of their text box.
Theres a different Onyxia hero card for each stage, and each one
has its own powers and health.
Each Onyxia hero card has a flip power that the Onyxia player can
use once while that card is in play. To use this power, follow the
instructions on the card and flip it face down.
When Onyxia takes fatal damage on stage 1 or 2, immediately
replace the Onyxia hero card in play with the one for the next
stage. When Onyxia takes fatal damage on stage 3, the Dragon is
destroyed, and the raiding players win the game.
When a new Onyxia hero card replaces a previous one, the new card is treated just like the old one
in most ways.
The new Onyxia hero card enters play in the same orientation (ready or exhausted) as the previous one.
The new Onyxia hero card retains all attachments that were on the previous one.
Example: The Stage 1 Onyxia hero card has a Curse of Agony attached to it.When Stage 1 Onyxia takes fatal damage, its replaced with the Stage 2 Onyxia,
and the Curse of Agony remains attached to it. If Curse of Agony has any agony
counters on it, those counters also remain.
The new Onyxia hero card retains all modifiers that were affecting the previous one.
Example: The Stage 2 Onyxia hero card is exhausted by Gouge, so it cant ready
during its controllers next ready step. During the same turn, the Stage 2 Onyxia
is destroyed, and the Stage 3 Onyxia enters play. The new Onyxia is still affected
by Gouge, so it wont be able to ready during the Onyxia players next ready step.
Damage on one Onyxia hero card does notcarry over to the next one. The new Onyxia hero card
enters play with no damage on it.
Example: Stage 1 Onyxia has 19 damage. One more damage will send the game to
stage 2. A Shaman hero deals 4 nature damage to Onyxia with a Lightning Bolt, but
the extra 3 damage is wasted, because Stage 2 Onyxia enters play with 0 damage.
The new Onyxia hero card enters play face up.
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Stage-Based DrawDuring the Onyxia players draw step, he or she draws cards equal to the current stage. The Onyxia
player draws one card per draw step on stage 1, two cards on stage 2, and three cards on stage 3.
The Onyxia player has a maximum hand size of ten cards, so sometimes (especially in the later
stages) he or she will have to discard down to ten cards at the end of the turn.
The raiding players have a maximum hand size of seven cards. If a raiding player has more than
seven cards at the end of his or her turn, that player must discard down to seven cards.
The Event PhaseThere are some important differences between how the Onyxia player and the raiding players play
a raid scenario. First, the Onyxia raid deck does not have quests. (Onyxia cleared out her quest loglong, long ago.) In addition, the Onyxia player isnt allowed to place a resource each turn. Instead,
the Onyxia player has an event phase.
Each raiding players turn follows the phases and steps of a traditional game, as described by the
diagram below:
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Onyxias turn sequence is slightly different:
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During the event phase, the Onyxia player reveals the top card of the event deck and follows its
instructions. Once the card has resolved, the Onyxia player adds it face down to his or her resource
row. That card then becomes a resource and can be exhausted to play abilities and use powers.
Generally, the Onyxia player gains one resource a turn, though some events can alter that.
Playing the Event DeckWhile most events help the Onyxia player, some of them benefit all players, and a few help just the
raiding players.
The game text on event cards is directed at the Onyxia player. For example, if an event reads, Draw a
card, the Onyxia player draws a card. When an event refers to you, it is referring to the Onyxia player.
Event cards use the chain. This means that once an event
is revealed and all targets have been selected, each player
(starting with the Onyxia player and going clockwise) has the
opportunity to respond with cards and effects before the
event resolves.
When an event card resolves, the Onyxia player puts it
face down and ready into his or her resource row. That
card then becomes a resource and can be exhausted to
play abilities and use powers.
Some events have a duration that lasts several turns. You can
put those cards face up in the Onyxia players resource row as a reminder until
their effects wear off. If you do this, the resource is still considered to be face down and can be
exhausted to play cards and use powers.
Event cards can only be in the event deck, in the event discard pile, in the Onyxia players resource
row, on the chain, or removed from the game. If an effect would put an event card anywhere else,
ignore that effect.
Cards from the event deck can only be played in Onyxia raid scenarios.
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Playing the Onyxia Raid DeckThe Onyxia raid deck is designed to be played against three to five players. While some cards scale
up depending on the size of the raiding party, in general, the more raiding players in a game, the
easier it is to beat Onyxia. With five well-built decks, the raiding players should have a fair chance.
With four raiding players, itll be a real challenge. And with only three, itll be an uphill battle.
While the Onyxia raid deck was designed to take on three to five opponents, you can play with more
or fewer players. However, playing against more than five opponents will be a tough challenge for
the Onyxia player. On the other hand, opposing Onyxia with only one or two players will go relatively
quicklyprobably because Onyxia will devour them right away.
Onyxia and the Whelps can attack any opposing hero or ally. The Onyxia player doesnt have to
attack the same hero or ally each turn.
Onyxia doesnt have a built-in ATK. However, each Onyxia hero card gives her an ATK bonus while
shes attacking. Onyxia doesnt have weapons, but she has abilities that can further increase her
ATK while attacking.
Stage 2 Onyxia has long-range. This means that while shes attacking, defenders deal no combat
damage to her.
Cards from the Onyxia raid deck can only be played in Onyxia raid scenarios.
WhelpsSeveral events and cards in the Onyxia raid deck put Whelp ally tokens into play. This box comes
with 20 Whelp tokens. Each token represents a single Whelp.
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Building Your Own Onyxia Raid DeckThe Onyxia raid deck comes with two copies each of 30 different cards. You can customize your deck
once you build up a collection of Onyxia cards. The rules are the same as for building a regular deck:
60 card minimum
No more than 4 copies of any one card.
Only cards with the Onyxia trait icon can go into
the Onyxia raid deck. Event cards go into a separate deck.
If you customize your Onyxia raid deck, you still play with the same three Onyxia hero cards.
You cant modify the event deck.
The Treasure PackThe treasure pack comes with ten cards: two epics, three rares, and five uncommons.
Some of the treasure pack cards are especially good in raid scenarios. All of the treasure pack cards
are playable in traditional games.
You can save opening the treasure pack to reward raiding players who finally defeat Onyxia, or you
can choose to open it right away. Its up to you.
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CreditsUpper Deck Entertainment TCG CreditsWorld of Warcraft TCG Engine Design:Mike Hummel, Brian Kibler, Danny Mandel
Additional Engine Design:Eric Bess, Ben Brode, Shawn Carnes, Ben Cichoski,
Jeff Donais, Dave Hewitt, Ken Ho, Cory Jones, Paul Ross, Kate Sullivan, Morgan Whitmont
Onyxias Lair Design Lead:Danny Mandel
Onyxias Lair Development Lead:Brian Kibler
Onyxias Lair Design and Development Team:Eric Bess, Ben Cichoski, Mike Hummel, Ken Ho,
Morgan Whitmont
Additional Design and Development:Ben Brode, Shawn Carnes, Jeff Donais,
Dave Hewitt, Cory JonesBrand Management:Dave Hewitt (lead), Eric Schumann
Graphic Design:Brian Bateman (lead), David Lomeli (Creative Manager), Michele Mejia,
Scott Reyes
Creative Content Manager:Stan!
Flavor Text:Mike Hummel, Ben Cichoski, Brian Kibler, Danny Mandel, Regan Norris, Ben Brode,
Shawn Carnes
Editing:Cate Muscat
Rulebook:Danny Mandel, Cate Muscat
Art Direction:Mark Irwin, Jeremy CranfordProduction:Louise Bateman, Rudy Diaz, Mike Eggleston, Kim Forral, Angel Sanchez,
Justin Schmunk, Anita Spangler, Gordon Tucker, Wendy Wagner, Armando Villalobos
Project Management:Sean Dillon
Chairman and CEO, Upper Deck Company:Richard McWilliam
President and COO, Upper Deck Company:Bob Andrews
Director, Game Development Group:Jeff Donais
Director, Brand Management Team:Cory Jones
UDE Special Thanks:Dives of Wipe Club, Farmer Brode, Captain Volume, Tony Idea Man Hsu, DarkTalisman, Lost Anarchy, Shock, The Girl Scouts, Ragnrok the Heavy, Euris Gerbils, the Orclings (RubyEmma Reed-Elliott, Jubilee Nation Bojanowski, Augustus Erik Cichoski, Hailey Marie Hummel), Monkey
Blizzard Entertainment TCG CreditsLead Developer: Shawn Carnes
Art Direction: Glenn Rane, Samwise Didier
Producer: Ben Brode
Blizzard Special Thanks:Chris Metzen, Gloria Soto, Joanna Cleland, Lisa Pearce, Brian Hsieh
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