"you know you're going to fail, right?": lessons learned from just press play

Post on 20-May-2015

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Talk given as part of the "Hall of Failure" track at the 2013 Games, Learning & Society conference in Madison, Wisconsin.

TRANSCRIPT

“You know you’re going to fail, right?”

Learning from Design Flaws in Just Press Play

Elizabeth Lawley & Andrew PhelpsRIT MAGIC Center

magic.rit.edu

play.rit.edu

Flickr: amboo who

I apologize for this next slide…

Project Goals

• Provide students with a clearer sense of their accomplishments in various areas (academic, social, and creative) of their college experience, and provide them with tools to reflect on their range and balance of activities.

• Increase students’ awareness of activities and opportunities outside of their academic coursework, from wellness to collaboration to knowledge of the campus and city, and inspire them to sample a range of experiences.

• Enable students to maintain and share a record of their activities.

• Provide students with a sense of fantasy, whimsy and playful abstraction in dealing with the stress and growth associated with the transformational nature of undergraduate education.

“We are beginning to see ourselves not just from the inside, as an actor doing something on a daily basis, but from the outside—understanding what we look like to the world around us and developing a kind of hybrid identity.”

– Aram Simmreich

“My point is that the ‘fun’, the pleasure of these elements does not come from some extrinsic reward value of those elements, but chiefly from the experience of competence they give rise to.”

– Sebastian Deterding

Image: Scott Rigby

What behaviors did we want to reward and encourage?

What feelings of competence could we engender?

What did we want our students to remember and

reflect on?

Mistake #1: Unrealistic Timeline

Mistake #2: Login Issues

Mistake #3: Card CodesMistake #4: RFID Keychains

Mistake #4: Categories & Levels

Mistake #5: Walled Garden

Flickr: Skrewtape

LOGIN CHANGES

SERVER MODEL CHANGES

dev staging live

code

achievement content

user data

Three-Stage Server System

ACHIEVEMENT CHANGES

Revised Achievement Categories

Removal of Levels

RFID QR

Collectible Cards Without Codes

Public Option Added

WHAT’S NEXT?

Cloud-Based Service+ Source Code Distribution

Better Social Integration

Commenting Added

Increased Event Emphasis

Slides Available Tomorrow:

slideshare.net/mamamusings

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