amt panel may 18 2012
TRANSCRIPT
Virtual Learning Opportunities at UTMB: Meet the ExpertsUTMB Virtual Learning Steering
Committee
Introduction to the UTMB Second Life CampusHow to access Second Life an develop an avatarPanel discussion and brainstorming to develop
Committee OrganizationTogether our reconstituted committee represents all schools and IS. Drs. Cheryl Watson and Kay Sandor have agreed to be initial co-chairs.
• Ellen Adriance IS Training• Kenneth Brewer SON• Don Brunder Assoc Dir. Academic Computing,
SOM• Rodger Marion SHP• Eddie Salazar SHP• Kay Sandor SON• Cheryl Watson GSBS and SOM
Second Life is a virtual world arena with the largest audience of world-wide users who can access this interactive showground cost-free.
It has great appeal to many of our incoming and current students and educators.
What is Second Life?
What is Second Life?
Where is the UTMB Campus in Second Life? UTMB Island Alpha
http://maps.secondlife.com/secondlife/UTMB%20Island%20Alpha/128/128/27
Where is the UTMB Campus in Second Life? UTMB Island Alpha
http://maps.secondlife.com/secondlife/UTMB%20Island%20Alpha/128/128/27
A Field Trip to UTMB Second Life Campus Plaza in front of the Library
A Field Trip to UTMB Second Life Campus – Lab Simulation
A Field Trip to UTMB Second Life Campus Amphitheater
A Field Trip to UTMB Second Life Campus Rodger Marion and Kay Sandor teaching
space on the Strand
A Field Trip to UTMB Second Life Campus Faculty Office
A Field Trip to UTMB Second Life Campus John Sealy Hospital
Hardware Specs and Comments http://secondlife.com/support/system-requirements/
Windows Minimum Requirements RecommendedInternet Connection*: Cable or DSL Cable or DSLOperating System: XP, Vista, or Windows 7 XP, Vista, or Windows 7Computer Processor: CPU with SSE2 support, including Intel
Pentium 4, Pentium M, Core or Atom, AMD Athlon 64 or later.
1.5 GHz (XP), 2-GHz (Vista) 32-bit (x86) or better
Computer Memory: 512 MB or more 1 GB or moreScreen Resolution: 1024x768 pixels 1024x768 pixels or higherGraphics Card for XP**: •NVIDIA GeForce 6600 or better
•OR ATI Radeon 8500, 9250 or better •OR Intel 945 chipset
NVIDIA Graphics cards•9000 Series: 9600, 9800 •200 Series: 275 GTX, 295 GTX ATI Graphics Cards•4000 Series: 4850, 4870, 4890 •5000 Series: 5850, 5870, 5970
Graphics Card for Vista or Windows 7(requires latest drivers)**:
•NVIDIA GeForce 6600 or better •OR ATI Radeon 9500 or better •OR Intel 945 chipset
NVIDIA Graphics cards•9000 Series: 9600, 9800 •200 Series: 275 GTX, 295 GTX ATI Graphics Cards•4000 Series: 4850, 4870, 4890 •5000 Series: 5850, 5870, 5970
** Second Life may not run on graphics cards other than the ones listed above. The following cards are NOT compatible with Second Life:
Intel chipsets less than a 945 including Intel Extreme Cards with the following branding: 3DFX, RIVA, TNT, SiS, S3, S3TC, Savage, Twister, Rage, Kyro, MILENNIA, MATROX
NVIDIA cards that report as a RIVA TNT or TNT2 ATI cards that report as RAGE, RAGE PRO, or RADEON 320M, 340M, 345M, or similar model numbers
How Do I Get Into Second Life!• Go to Second Life: www.secondlife.com
• Click the button
• Select an avatar using arrows to scroll using this button
• Complete required entries, including email• Follow prompts and download the Second Life viewer which is a
customized browser• Click Second Life icon and login using newly created avatar name
and password• Complete Welcome Island Tutorial• See handout
Typical Educational Implementation in Second Life
• Simulations • Virtual Classroom Meeting Space• Field Trips• Role Play• Machinima (videos)• Problem Based Learning – assign tasks• Interviews• Research – online population • Asynchronous – interact with objects
How to Get Started in Second Life• Analyze to identify your basic instructional
goals and performance objectives • Analyze to identify your audience
characteristics• Develop an Assessment• Develop an Instructional Strategy• Design/Develop Instructional Materials• Implement• Evaluate
Objectives so farUTMB could use Second Life to:
• Conduct interactive multi-user scientific meetings.
• Interview prospective students, residents and trainees.
• Instructor office hours for teaching.
• Deliver poster presentations to national/international audiences.
• Present unique scientific processes via 3D multi-media.
• Interactive virtual laboratory simulations.
• Demonstrations via the use of machinima.
• Experiential role play teaching identify sequence of tasks/process
Join us!www.utmbsled.webs.com
Using Second Life at UTMB
• Sign-up, create avatar and learn more at www.secondlife.com.
• Visit UTMB Campus in Second Life at UTMB Island Alpha.
• Implement unique Second Life educational module in your course.
• Be aware of computer requirements.
• Plan with strong instructional design and help from committee.
• Contact UTMB Virtual Learning Steering Committee:
• Cheryl Watson / Kay Sandor
• www.utmbsleds.webs.com