amt panel may 18 2012

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Virtual Learning Opportunities at UTMB: Meet the Experts UTMB Virtual Learning Steering Committee ntroduction to the UTMB Second Life Campus ow to access Second Life an develop an avatar anel discussion and brainstorming to develop

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Page 1: Amt panel may 18 2012

Virtual Learning Opportunities at UTMB: Meet the ExpertsUTMB Virtual Learning Steering

Committee

Introduction to the UTMB Second Life CampusHow to access Second Life an develop an avatarPanel discussion and brainstorming to develop

Page 2: Amt panel may 18 2012

Committee OrganizationTogether our reconstituted committee represents all schools and IS. Drs. Cheryl Watson and Kay Sandor have agreed to be initial co-chairs.

• Ellen Adriance IS Training• Kenneth Brewer SON• Don Brunder Assoc Dir. Academic Computing,

SOM• Rodger Marion SHP• Eddie Salazar SHP• Kay Sandor SON• Cheryl Watson GSBS and SOM

Page 3: Amt panel may 18 2012

Second Life is a virtual world arena with the largest audience of world-wide users who can access this interactive showground cost-free.

It has great appeal to many of our incoming and current students and educators.

What is Second Life?

Page 4: Amt panel may 18 2012

What is Second Life?

Page 5: Amt panel may 18 2012

Where is the UTMB Campus in Second Life? UTMB Island Alpha

http://maps.secondlife.com/secondlife/UTMB%20Island%20Alpha/128/128/27

Page 6: Amt panel may 18 2012

Where is the UTMB Campus in Second Life? UTMB Island Alpha

http://maps.secondlife.com/secondlife/UTMB%20Island%20Alpha/128/128/27

Page 7: Amt panel may 18 2012

A Field Trip to UTMB Second Life Campus Plaza in front of the Library

Page 8: Amt panel may 18 2012

A Field Trip to UTMB Second Life Campus – Lab Simulation

Page 9: Amt panel may 18 2012

A Field Trip to UTMB Second Life Campus Amphitheater

Page 10: Amt panel may 18 2012

A Field Trip to UTMB Second Life Campus Rodger Marion and Kay Sandor teaching

space on the Strand

Page 11: Amt panel may 18 2012

A Field Trip to UTMB Second Life Campus Faculty Office

Page 12: Amt panel may 18 2012

A Field Trip to UTMB Second Life Campus John Sealy Hospital

Page 13: Amt panel may 18 2012

Hardware Specs and Comments http://secondlife.com/support/system-requirements/

Windows Minimum Requirements RecommendedInternet Connection*: Cable or DSL Cable or DSLOperating System: XP, Vista, or Windows 7 XP, Vista, or Windows 7Computer Processor: CPU with SSE2 support, including Intel

Pentium 4, Pentium M, Core or Atom, AMD Athlon 64 or later.

1.5 GHz (XP), 2-GHz (Vista) 32-bit (x86) or better

Computer Memory: 512 MB or more 1 GB or moreScreen Resolution: 1024x768 pixels 1024x768 pixels or higherGraphics Card for XP**: •NVIDIA GeForce 6600 or better

•OR ATI Radeon 8500, 9250 or better •OR Intel 945 chipset

NVIDIA Graphics cards•9000 Series: 9600, 9800 •200 Series: 275 GTX, 295 GTX ATI Graphics Cards•4000 Series: 4850, 4870, 4890 •5000 Series: 5850, 5870, 5970

Graphics Card for Vista or Windows 7(requires latest drivers)**:

•NVIDIA GeForce 6600 or better •OR ATI Radeon 9500 or better •OR Intel 945 chipset

NVIDIA Graphics cards•9000 Series: 9600, 9800 •200 Series: 275 GTX, 295 GTX ATI Graphics Cards•4000 Series: 4850, 4870, 4890 •5000 Series: 5850, 5870, 5970

** Second Life may not run on graphics cards other than the ones listed above. The following cards are NOT compatible with Second Life:

Intel chipsets less than a 945 including Intel Extreme Cards with the following branding: 3DFX, RIVA, TNT, SiS, S3, S3TC, Savage, Twister, Rage, Kyro, MILENNIA, MATROX

NVIDIA cards that report as a RIVA TNT or TNT2 ATI cards that report as RAGE, RAGE PRO, or RADEON 320M, 340M, 345M, or similar model numbers

Page 14: Amt panel may 18 2012

How Do I Get Into Second Life!• Go to Second Life: www.secondlife.com

• Click the button

• Select an avatar using arrows to scroll using this button

• Complete required entries, including email• Follow prompts and download the Second Life viewer which is a

customized browser• Click Second Life icon and login using newly created avatar name

and password• Complete Welcome Island Tutorial• See handout

Page 15: Amt panel may 18 2012

Typical Educational Implementation in Second Life

• Simulations • Virtual Classroom Meeting Space• Field Trips• Role Play• Machinima (videos)• Problem Based Learning – assign tasks• Interviews• Research – online population • Asynchronous – interact with objects

Page 16: Amt panel may 18 2012

How to Get Started in Second Life• Analyze to identify your basic instructional

goals and performance objectives • Analyze to identify your audience

characteristics• Develop an Assessment• Develop an Instructional Strategy• Design/Develop Instructional Materials• Implement• Evaluate

Page 17: Amt panel may 18 2012

Objectives so farUTMB could use Second Life to:

• Conduct interactive multi-user scientific meetings.

• Interview prospective students, residents and trainees.

• Instructor office hours for teaching.

• Deliver poster presentations to national/international audiences.

• Present unique scientific processes via 3D multi-media.

• Interactive virtual laboratory simulations.

• Demonstrations via the use of machinima.

• Experiential role play teaching identify sequence of tasks/process

Page 18: Amt panel may 18 2012

Join us!www.utmbsled.webs.com

Page 19: Amt panel may 18 2012

Using Second Life at UTMB

• Sign-up, create avatar and learn more at www.secondlife.com.

• Visit UTMB Campus in Second Life at UTMB Island Alpha.

• Implement unique Second Life educational module in your course.

• Be aware of computer requirements.

• Plan with strong instructional design and help from committee.

• Contact UTMB Virtual Learning Steering Committee:

• Cheryl Watson / Kay Sandor

• www.utmbsleds.webs.com