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AN ABSTRACT OF THE DISSERTATION OF Elizabeth Donahue for the degree of Doctor of Philosophy in Counseling presented on March 10, 2017. Title: The Impact of Digital Media on Mandala Making in Art Therapy Abstract approved: Cass Dykeman

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Page 1: AN ABSTRACT OF THE DISSERTATION OF Elizabeth Donahue for

AN ABSTRACT OF THE DISSERTATION OF

Elizabeth Donahue for the degree of Doctor of Philosophy in Counseling presented on

March 10, 2017.

Title: The Impact of Digital Media on Mandala Making in Art Therapy

Abstract approved:

Cass Dykeman

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In the United States, the use of digital media has become omnipresent and has

changed the way in which we communicate, conduct business, and create art and music.

The incorporation of digital media into the field of art therapy is essential; however, art

therapists are not including digital media at an adequate rate to meet the demands of

modern clients. The field risks losing relevance and credibility in a culture that is suffused

with technology if digital media is not incorporated into practice of art therapy. Art

therapists refer to a lack of data that demonstrates that digital is as effective as

conventional media in the treatment of clients’ symptoms. To date, there is very little

research on the efficacy of digital media in the field of art therapy. The deficiency of

evidence that digital media is as effective as conventional media is an obstacle to a full

embrace and adoption of technology in practice by the field of art therapy. In other words,

without evidence that demonstrates that art therapy with digital media is effective, the gap

between art therapists and the wider culture may continue to grow.

The efficacy of art therapy using traditional media has long been well known. One

common art therapy intervention is the creation of mandalas. Mandala making using

traditional art media in art therapy sessions has been shown to be an effective intervention

in treating a variety of mental health issues. If it can be shown that the use of digital media

is no less effective than the use of conventional media in mandala making in art therapy, art

therapist may be more willing to embrace the use of this new technology.

The purpose of this study is to compare the efficacy of conventional art media and

digital art media when using a mandala making as an intervention in an art therapy setting.

There were three research questions which guided this study. The first question was: In

reference to symptoms of generalized anxiety, what is the impact of a switch to digital

media for mandala making in art therapy for clients? The second question was: In reference

to symptoms of vicarious trauma, what is the impact of a switch to digital media for

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mandala making in art therapy for clients? The third question was: In reference to

treatment satisfaction, what is the impact of a switch to digital media for mandala art

therapy for clients?

This study used an experimental, non-concurrent multiple baseline single subject

research design to examine the impact of a creating a mandala using digital media over a

creating a mandala using conventional media across three behaviors. Adults participated in

an art therapy intervention in which they created mandalas using both conventional media

and digital media. Participants ranged from 27-60 years of age.

The results of this study show that there are no differences between the use of

digital media and conventional in the treatment of symptoms of vicarious trauma and

anxiety in an art therapy setting. In addition, client satisfaction remains high when digital

media is switch from conventional media. These experimental findings may encourage art

therapists to disrupt their negative opinions about digital media and incorporate such media

into their practice.

Page 4: AN ABSTRACT OF THE DISSERTATION OF Elizabeth Donahue for

©Copyright by Elizabeth Donahue

March 10, 2017

All Rights Reserved

Page 5: AN ABSTRACT OF THE DISSERTATION OF Elizabeth Donahue for

The Impact of Digital Media on Mandala Making in Art Therapy

by

Elizabeth Donahue

A DISSERTATION

submitted to

Oregon State University

in partial fulfillment of

the requirements for the

degree of

Doctor of Philosophy

Presented March 10, 2017

Commencement June 2017

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Doctor of Philosophy dissertation of Elizabeth Donahue presented on March 10, 2017.

APPROVED:

______________________________________________________________________

Major Professor, representing Counseling

______________________________________________________________________

Dean of the College of Education

_____________________________________________________________________

Dean of the Graduate School

I understand that my dissertation will become part of the permanent collection of Oregon

State University libraries. My signature below authorizes release of my dissertation to any

reader upon request.

_____________________________________________________________________

Elizabeth Donahue, Author

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ACKNOWLEDGEMENTS

I would like to thank Dr. Cass Dykeman for his unwavering encouragement and

support. Thank you to Dr. Janice Hoshino for her enthusiasm and empathy throughout this

process. Thank you also to my family and friends, for their unwavering patience, care and

constant belief in my ability.

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CONTRIBUTION OF AUTHORS

Dr. Cass Dykeman assisted with methodology and research design, in addition to editing

and refinement of this manuscript.

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TABLE OF CONTENTS

Page

CHAPTER ONE .................................................................................................................... 1

GENERAL INTRODUCTION .............................................................................................. 1

Importance to the Profession .......................................................................................... 2

Current State of Scientific Knowledge ........................................................................... 3

Description of the Manuscripts ....................................................................................... 7

Glossary of Specialized Terms ....................................................................................... 9

Thematic Link between Studies ...................................................................................... 9

Organization .................................................................................................................. 10

References ............................................................................................................................ 11

CHAPTER 2 ......................................................................................................................... 12

THE IMPACT OF A SWITCH FROM CONVENTIONAL MEDIA TO DIGITAL

MEDIA IN THE TREATMENT OF ANXIETY ................................................................. 12

The Impact of Digital Media on Mandala Making in Art therapy in the Treatment of

Anxiety ................................................................................................................................. 13

Abstract ......................................................................................................................... 14

Participants .................................................................................................................... 20

Measures ....................................................................................................................... 21

Intervention ................................................................................................................... 22

Procedures ..................................................................................................................... 23

Procedural Fidelity ........................................................................................................ 25

Data Analysis ................................................................................................................ 25

Results ........................................................................................................................... 25

GAD Symptoms ............................................................................................................ 25

Client Satisfaction ......................................................................................................... 25

Discussion ..................................................................................................................... 26

References ..................................................................................................................... 31

CHAPTER TWO.................................................................................................................. 36

THE IMPACT OF A SWITCH FROM CONVENTIONAL MEDIA TO DIGITAL

MEDIA IN THE TREATMENT OF VICARIOUS TRAUMA .......................................... 36

Method .......................................................................................................................... 44

Design ........................................................................................................................... 44

Participants .................................................................................................................... 44

Recruitment and Selection Criteria ............................................................................... 44

Measures ....................................................................................................................... 46

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TABLE OF CONTENTS (Continued)

Page

Demographic Survey .................................................................................................... 46

Technology Self-Efficacy Scale (TSES) ...................................................................... 46

National Stressful Events Survey PTSD Short Scale ................................................... 47

Impact of Events Scale – Revised ................................................................................. 47

Generalized Anxiety Disorder 7-item scale .................................................................. 48

Client Satisfaction Questionnaire 3 .............................................................................. 48

Intervention ................................................................................................................... 48

Baseline (Phase A-TAU) .............................................................................................. 48

Intervention (Phase B-Electronic Media) ..................................................................... 49

Apparatus ...................................................................................................................... 50

Procedures ..................................................................................................................... 50

Procedural Fidelity ........................................................................................................ 52

Results ........................................................................................................................... 52

Vicarious Trauma Symptoms ....................................................................................... 52

GAD Symptoms ............................................................................................................ 53

Client Satisfaction ......................................................................................................... 53

Discussion ..................................................................................................................... 54

References ..................................................................................................................... 60

CHAPTER FOUR ................................................................................................................ 68

GENERAL CONCLUSIONS .............................................................................................. 68

Findings from First Study ............................................................................................. 69

Discussion of the Results of First Study ....................................................................... 70

Recommendations for Future Research for the First Study .......................................... 72

Findings from Second Study ......................................................................................... 72

Limitations of Second Study ......................................................................................... 73

Recommendations for Future Research for the Second Study ..................................... 76

Linkages between the Two Studies .............................................................................. 76

Future Research Agenda ............................................................................................... 77

Bibliography ......................................................................................................................... 80

Appendices ........................................................................................................................... 86

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LIST OF FIGURES

Chapter Two

Figure Page

Figure 1: Symptoms of Generalized Anxiety ................................................... 34

Figure 2: Client Satisfaction ............................................................................. 35

Chapter Three

Figure 1: Symptoms of Vicarious Trauma ....................................................... 65

Figure 2: Symptoms of Generalized Anxiety ................................................... 66

Figure 3: Client Satisfaction ............................................................................. 67

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CHAPTER ONE

GENERAL INTRODUCTION

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The purpose of this dissertation is to demonstrate scholarly work using the

manuscript document dissertation format as outlined by the Oregon State University

Graduate School of Teacher and Counselor Education. Following this format, Chapter 1

presents background information and a rationale that ties together the two journal-

formatted manuscripts in Chapters 2 and 3 and supports their progression toward research

conclusions relevant to the field of art therapy. Specifically, the efficacy of digital media as

opposed to conventional media when using an art therapy intervention (drawing a mandala)

will be examined.

Both manuscripts used an experimental, non-concurrent multiple baseline single

subject research design (Watson & Workman, 1981). Chapter 2 employed this design to

examine the impact of the introduction of digital media over conventional media in the

reduction of symptoms of anxiety in adults. Chapter 3 examined the effect of the

introduction of digital media over conventional media in the reduction of symptoms of

Vicarious Traumatization in pre-service art therapy students at Antioch University Seattle.

Chapter 4 presents broad conclusions that arose across the two manuscripts and brings the

two manuscripts together.

Importance to the Profession

In recent years, the field of art therapy has begun to contemplate the incorporation

of digital media into the field. Digital media is defined as separate from conventional art

media and includes the use of computers and digital tablets such as the iPad or Surface. In

2011, the American Art Therapy Association (AATA) formed the AATA Technology

Committee, with an intention to “gather, formulate and disseminate knowledge relevant to

the use of digital technology as a therapeutic medium” (p. 1, AATA, 2011). Moreover,

AATA seeks to promote the “safe and ethical use of technology in art therapy” (p. 2,

AATA, 2011). The establishment of the Technology Committee was borne out of the

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increased number of conversations about digital art therapy on blogs and at the American

Art Therapy Association (AATA) annual conferences. In 2009, Orr conducted a survey

involving 177 practicing art therapists, and found that while 88% of art therapists use some

form of technology in their practice, only 19% use technology for art-making with clients.

Participants reported multifarious reasons for failing to include technology in their practice,

and these included limited time for use and training in digital media technology and the

absence of comfortability with the medium (p. 195). Orr concluded that there is a

significant need for training in digital media technology and that the field of art therapy

will benefit from the inclusion of such training in art therapy programs.

According to Orr (2009), the field of art therapy will benefit from the incorporation

of digital media into its practice. Failure to do so will result in the practice of art therapy

losing relevance in a culture that is steeped in technology (Kapitan, 2009). Moreover,

various researchers argue that too few art therapists are using technology in their practice

(Kapitan, 2011). While the use of electronic media has become widespread in the United

States, its usage in art therapy continues to lag behind. Orr (2009) argues that although

many art therapists embrace the utilization of new technologies in their practice, others are

hesitant and resist the use of digital media in their work. To date, there has been no

research on the efficacy of digital media in art therapy. This gap in the literature has

resulted in “ambivalence and anxiety concerning the power of technology” to flourish in

the field of art therapy (Kapitan, 2011, p. 50).

Current State of Scientific Knowledge

Mandala-making with conventional media has been well established as an effective

method for the treatment of a variety of mental health issues. A mandala is a piece of

artwork that is created inside a circular shape. Carl Jung first introduced mandala making

to the field of psychotherapy in his work Man and His Symbols (1964). While engaging in

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his own daily art making in order to explore the unconscious mind, Jung noted that the

mandala appeared repeatedly in the images that he created. Jung held that each mandala

represents the inner state of the artist, and that when a person feels driven to create

mandalas it is a sign of intense personal growth. Jung believed that the presence of

mandalas in a person’s art revealed that a profound re-balancing of the that person’s psyche

was in progress (1964).

Kellogg, a pioneer in the field of art therapy, explored mandala making in

children’s art in relation to Jung’s concept of the collective unconscious (1977). Kellogg

collected thousands of children’s drawings of mandalas, and categorized them according to

shape, color, form, patterns, and movement. From this database, Kellogg created a circular

graphic representation which symbolizes the basic stages of the human life cycle which she

named “Archetypal Stages of the Great Round of Mandala” (1978). Kellogg suggested

that this “Great Round” could be used to map psychological growth within and through

stages of the unconscious.

Slegelis (1987) conducted the first study to explore the correlation between

mandala making and improved psychological health. DeLue (1999) studied mandala

making in school aged children. Using biofeedback techniques, DeLue demonstrated that

merely drawing inside a circular shape produces a relaxation response that is physically

measurable. There is now empirical evidence of the efficacy of mandala-making in the

treatment of symptoms of anxiety and PTSD (Henderson, Rosen, & Mascaro, 2007; Curry

& Kasser, 2005). Although an increasing number of art therapists are beginning to

incorporate digital media into their practice, there is very little published work on the use

of digital media in art therapy, and there is currently no published research on the use of

mandala-making in conjunction with digital media.

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The key early study on mandala-making in art therapy was conducted by Slegelis

(1987). In studying Jung’s 1973 theory that drawing inside a circular shape resulted in

therapeutic growth and healing, Slegelis (1987) hypothesized that a drawing consisting of

straight lines and sharp angles is associated with negative affect, anger, or hostility and that

a drawing consisting of curved and flowing lines indicate positive affect, tranquility, and

good humor. Slegelis (1987) randomly assigned 32 undergraduate students from diverse

backgrounds to two groups. Members of Group 1 were provided with 12” x 18” sheets of

white paper with a circle drawn in heavy black ink. Members of Group 2 were provided

with 12” x 18” sheets of white paper with a square drawn in heavy black ink. Participants

were given brief instructions regarding mandala-making and asked to draw for two

minutes. Slegelis (1987) found that participants who drew inside a circle used more curved

and flowing lines than those who drew within a square, and therefor had more positive

affect. Though the sample size in this study was small, Slegelis (1987) did obtain

significant results which supported their hypothesis that mandala-making results in positive

affect.

A subsequent empirical study on mandala-making in art therapy was not conducted

for another 18 years. Curry & Kasser (2005) examined anxiety levels, as measured by the

State Anxiety Inventory (Goolkasian, n.d.) in undergraduate students. The researchers

randomly assigned 84 undergraduate students to three groups. The majority of the

participants were Caucasian and ranged, in age, from 18 to 22 years. In order to induce a

state of anxiety, participants in all the three groups were asked to imagine a time when they

felt most fearful and to write about that experience for 4 minutes. All participants were

then provided with six colored pencils and 8.5” x 11” papers. In terms of the tasks

assigned, group 1 was instructed to color a pre-drawn mandala; group 2 was instructed to

draw a plaid design; and group 3 was asked to draw a design of their choice. All the three

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groups drew for 20 minutes. Curry and Kasser (2005) found significant results that

supported their hypothesis that the participants who colored either the mandala or the plaid

design experienced decreased levels of anxiety at the end of the intervention.

In 2007, Henderson, Rosen, & Mascaro examined undergraduate students who

reported moderate symptoms of Post-Traumatic Stress Disorder (PTSD) as measured by

the Posttraumatic Stress Disorder Scale (PDS; Foa, 1995). They hypothesized that

mandala-making would result in a reduction of symptoms of PTSD. The researchers

randomly assigned 36 undergraduates, ranging in age from 18 to 23, into two groups.

Both groups met for three consecutive days and drew for 20 minutes each day. The control

group and the experimental group were provided with a paper, a box of crayons, and a

pencil. The control group was instructed to draw an object on each of the three days (a

cup, a bottle, and pens). The experimental group was instructed to draw a mandala. The

researchers achieved significant results supporting their hypothesis. The participants who

drew a mandala on three consecutive days experienced fewer symptoms of PTSD during a

1-month follow up as compared to the ones that drew an object.

There is an absence of empirical research, to date, on the usage of digital media in

art therapy. However, evidence has been adduced to the effect that art therapists are using

digital media in practice. Though an increasing number of art therapists are integrating

digital media into their practice, as compared to the general population, the rate at which

they are doing so is curiously slow. There are several reasons that art therapists may be

reluctant to include digital media in their repertoire. These reasons include: the high cost of

acquisition of software and hardware, the field’s regard for traditional media as more

beneficial, lack of opportunities for training in the use of digital media, and an

understanding that the sensory experience offered by digital media is “cold” and less

healing that that offered by conventional media (Carlton, 2014). Finally, there is a dearth

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of evidence that digital media is as effective as conventional media, which has become an

obstacle for art therapists to fully accept and integrate digital media into their practice.

Description of the Manuscripts

The first section in the present dissertation explored the efficacy of mandala-

making using digital media to reduce symptoms of anxiety in adults. Thus far, there is no

empirical evidence regarding the efficacy of digital media in art therapy and the current

study fills this critical gap in the research. The target journal for this study was Art

Therapy: Journal of the American Art Therapy Association. This journal was selected

because its current editor called for research into digital technology in art therapy (Kapitan,

2011, p. 50). There is no impact factor available for this publication since the most recent

article published on the topic of the use of digital media in art therapy (Alders, Beck,

Allen, & Mosinski, 2011) explored the ethical implication of incorporating digital media

into the practice of art therapy.

The first study sought to answer the question, “Is a digital media intervention as

effective as a conventional art media intervention in reducing symptoms of anxiety in

adults?” This study used an experimental, non-concurrent multiple baseline single subject

research design (Watson & Workman, 1981). The present study employed this design to

examine the impact of employing the usage of digital media over conventional media

across three behaviors. The independent variable in Phase A was the TAU and the

independent variable in Phase B was the TAU plus digital media. The two dependent

variables were Client Satisfaction as measured by the Client Satisfaction Questionnaire

(CSQ-3), and symptoms Generalized Anxiety Disorder (GAD) as measured by the

Generalized Anxiety Disorder 7-item (GAD-7) scale.

The second study explored the efficacy of mandala-making using digital media to

reduce symptoms of vicarious trauma in pre-service art therapy graduate students. As with

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the first study, this study fills a critical gap in the literature regarding the use of digital

media in art therapy. The target journal for this study was the Journal for Creativity in

Mental Health. The journal was selected because it provides professionals in counselor

education and clinical practice with cutting-edge applications for using creativity within

counseling practice. There is no impact factor available for this publication. The most

recent article that appeared in this journal related to the incorporation of digital media into

clinical practice (Evans, 2012) advocated for the increased use of technology in expressive

art therapy practice.

There were three research questions which guided the second study. The first

question was: In reference to GAD symptom level, what is the impact of a switch to digital

media for mandala-making in art therapy for clients? The second question was: In

reference to symptoms of vicarious trauma what is the impact of a switch to digital media

for mandala art therapy for clients? The third question was: In reference to treatment

satisfaction, what is the impact of a switch to digital media for mandala art therapy for

clients?

In both studies, scores on each measure were graphed session by session for the

three participants (Spriggs & Gast, 2010). A visual analysis of the graphs was used to

evaluate the data across participants in reference to the stated outcomes (Spriggs & Gast,

2010). The percentage of non-overlapping data was also calculated to describe the impact

of the intervention according to Scruggs and Mastropieri (1998). Moreover, the present

study used an experimental, non-concurrent multiple baseline single subject research

design (Watson & Workman, 1981). Further, the current study used an experimental, non-

concurrent multiple baseline single subject research design (Watson & Workman, 1981).

The usage of the above-mentioned designs allowed the study to examine the impact of

creating a mandala using digital media over a creating a mandala using conventional media

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across three behaviors. The independent variable in Phase A was the TAU, while the

independent variable in Phase B was the TAU alongside digital media. On the other hand,

the three dependent variables were PTSD, Client Satisfaction, and scores on the Impact of

Events Scale – Revised (IES-R).

Glossary of Specialized Terms

AATA – American Art Therapy Association

Art Therapy – a form of mental health counseling which uses art media, the creative

process, and the resulting artwork to explore feelings, reconcile emotional conflicts, and

foster self-awareness

CSQ-3 – Client Satisfaction Questionnaire

Digital Media – visual content which includes the use of digital tablets such as the iPad

GAD – Generalized Anxiety Disorder

GAD-7 – Generalized Anxiety Disorder 7-item (GAD-7) scale, a self-report questionnaire

used to screen for and assess the severity of GAD.

IES-R – Impact of Events Scale – Revised, a 22 item self-report rating scale that assesses

for subjective stress caused by traumatic events and has been used to measure vicarious

traumatization.

Mandala – a of artwork that is created inside a circular shape.

Multiple Baseline Design – a style of research involving the measurement of multiple

participants, introducing an invention after a varying number of data collection points.

Non-Overlap of All Pairs (NAP)

PTSD – Post-traumatic Stress Disorder

TAU – Treatment as Usual

Thematic Link between Studies

The thematic link between these two studies is that they both explore the efficacy of

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an art therapy intervention (mandala-making) when it is delivered via digital media over

the same intervention delivered via conventional media.

Organization

Chapter 2 presents a review of recent literature that includes an examination of (a)

the efficacy of art therapy using conventional media, (b) an exploration of the current

incorporation of digital media into the field of art therapy, (c) a discussion of how the field

of art therapy will benefit from incorporating digital media into practice, and (4) evidence

that therapists may be more likely to incorporate digital media into their clinical practice if

it can be demonstrated that it is as effective as the use of conventional media. After

reviewing the pertinent literature, Chapter 2 presents a study comparing the efficacy of an

art therapy intervention (mandala-making) delivered via digital media over conventional

media in reducing symptoms of anxiety in adults.

Chapter 3 begins with a review of the literature that explores: (a) the gradual shift

in the field of art therapy toward the incorporation of digital media in practice, (b) current

research that demonstrates that art therapy with conventional media has been well-

established as an effective method for the treatment of a variety of mental health issues, (c)

that the incorporation of digital media into the field of art therapy is essential (Orr, 2009),

and (d) research that establishes that if it can be demonstrated that the use of digital media

is as effective as conventional media, then art therapists may be more likely to integrate it

into their clinical practice. After reviewing the pertinent literature, Chapter 3 presents a

study comparing the efficacy of an art therapy intervention (mandala-making) delivered via

digital media over conventional media in reducing symptoms of anxiety and vicarious

trauma in pre-service art therapists.

Chapter 4 explores themes and conclusions that emerged in the data obtained from

both studies obtained from both studies and unites the two manuscripts.

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References

Alders, A., Beck, L., Allen, P. B., & Mosinski, B. B. (2011). Technology in art therapy:

Ethical Challenges. Art Therapy: Journal of the American Art Therapy Association,

28(4), 165-170. http://dx.doi.org/10.1080/07421656.2011.622683

Delue, C. (1999). Physiological effects of creating mandalas. In C. Malchiodi (Ed.),

Medical art therapy with children (pp. 33–49). London: Jessica Kingsley

Evans, S. (2012, March 23). Using computer technology in expressive arts therapy

practice: A proposal for increased use. Journal of Creativity in Mental Health, 7(1),

49-63. http://dx.doi.org/10.1080/15401383.2012.660127

Jamerson, J. L. (2013). Expressive remix therapy: Using digital media art in therapeutic

group sessions with children and adolescents. Creative Nursing, 19(4), 182-188.

Retrieved from http://www.springerpub.com/creative-nursing.html

Jung, C. G. (1964). Man and His Symbols. Garden City, N.Y.: Doubleday.

Kellogg, J., Mac Rae, M., Bonny, H. L., & Di Leo, F. (1977). The use of the mandala in

psychological evaluation and treatment. American Journal of Art Therapy.

Kellogg, J. (1978). Mandala: Path of beauty. Clearwater, FL: Association for Teachers of

Mandala Assessment.

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CHAPTER 2

A RESEARCH MANUSCRIPT

THE IMPACT OF A SWITCH FROM CONVENTIONAL MEDIA TO DIGITAL

MEDIA IN THE TREATMENT OF ANXIETY

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The Impact of Digital Media on Mandala Making in Art therapy in the Treatment of

Anxiety

Elizabeth Donahue and Cass Dykeman

Oregon State University

Author’s Note

Elizabeth Donahue, School of Applied Psychology, Counseling and Family

Therapy, Antioch University, Seattle; Cass Dykeman, Counseling Academic Unit, Oregon

State University.

The research contained in this manuscript was conducted under the approval of the

Oregon State University Institutional Review Board (Study ID No. 7165) and was part of

the first author’s dissertation research project.

Correspondence concerning this article should be addressed to Elizabeth Donahue,

Counseling Academic Unit, Oregon State University, 104 Furman Hall, Corvallis, OR

97331–3502. E-mail: [email protected]

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Abstract

In the United States, the usage of electronic media has become ubiquitous. However, the

field of art therapy still lags behind in this respect, and it has failed to embrace the use of

technology in clinical practice. There exists some evidence that art therapists resist the use

of technology in practice because there is little substantiation that digital media is as

effective as conventional media in the treatment of mental health issues. Hence, the

present study examined the question “Is digital media as effective as conventional media

when used in an art therapy setting?” Results suggest that digital media is as effective as

conventional media when used in art therapy setting.

Keywords: art therapy, digital media, mandala, tablet

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The Impact of Digital Media on Mandala Making in Art therapy in the Treatment of

Anxiety

Over the last decade, the digital revolution has reshaped all aspects of American

culture and economics. In 1997, 36.6% of households in the United States had a computer

while just 18% had access to the internet at home. By 2012, those numbers had increased

significantly: 78.9% of households had a computer at home and 74.8% had access to home

internet (United States Census Bureau, 2012). As home access to computers and internet

has increased, people are finding that their lives are becoming influenced in ever growing

ways. The majority of people in the United States are now purchasing movies and music,

doing personal banking, and communicating with family and friends via social media right

from the comfort of their homes. The Digital Revolution has also influenced the way that

we can create art. Whereas conventional media such as canvas, paints, and markers are

still widely used, artists are increasingly utilizing the digital media in the form of

computers, digital cameras and tablets. Also, while this revolution is reshaping society, it

has yet to be addressed in art therapy research.

The efficacy of art therapy using traditional media has long been well known

(Abbott, Shanahan, & Neufeld, 2013; Curry & Kasser, 2005; Slegelis, 1987). One

common art therapy intervention is the creation of mandalas. Mandala-making using

traditional art media in art therapy sessions has been shown to be an effective intervention

in treating a variety of mental health issues. As digital media becomes more pervasive and

accepted, it is more frequently used by art therapists in their work with clients because

people are increasingly using digital media to express their creativity and meaning-making.

However, there has been very little research to date on the efficacy of utilizing digital

media. This study is designed to address this research lacuna.

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The present study explores the impact of digital media in art therapy regarding

adults. A review of the literature revealed four critical topics, which were: (1) Art therapy

with conventional media has been well-established as an effective method for the treatment

of a variety of mental health issues, (2) In recent years, the field of art therapy has begun to

contemplate incorporating digital media into the field, (3) The field of art therapy will

benefit from incorporating digital media into practice, and (4) Art therapists may be more

likely to incorporate digital media into their clinical practice if it can be demonstrated that

it is as effective as the use of conventional media. Finally, the research question will be

presented.

Mandala-making with conventional media has been confirmed as an effective

method for the treatment of a variety of mental health issues. The key early study on this

intervention was conducted by Slegelis (1987) where he found that drawing inside a circle

resulted in more positive affect as compared to drawing inside a square. Henderson,

Rosen, and Mascaro (2007) looked at undergraduate students who reported moderate

symptoms of Posttraumatic Stress Disorder (PTSD) as measured by the Posttraumatic

Stress Disorder Scale (PDS; Foa, 1995). They found that participants who drew a mandala

on three consecutive days experienced fewer symptoms of PTSD during a 1-month follow

up as compared to participants who drew an object of their choice. Curry and Kasser

(2005) examined anxiety levels as measured by the State Anxiety Inventory (Goolkasian,

n.d.) in undergraduate students. Participants colored a pre-drawn mandala, a plaid design,

or a design of their choice for 20 minutes. Curry and Kasser (2005) found that participants

who colored either the mandala or the plaid design experienced decreased levels of anxiety

at the end of the intervention.

In recent years, the field of art therapy has begun to envision the integration of

digital media into the field. Digital media is defined as separate from conventional art

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media and includes the use of computers and digital tablets such as the iPad or Surface. In

2011, the American Art Therapy Association (AATA) formed the AATA Technology

Committee, with an intention to “gather, formulate and disseminate knowledge relevant to

the use of digital technology as a therapeutic medium” (p. 1, AATA, 2011). Also, AATA

seeks to promote the “safe and ethical use of technology in art therapy” (p. 2, AATA,

2011). Formation of the Technology Committee grew as a consequence of the increased

number of conversations about digital art therapy on blogs and at the American Art

Therapy Association (AATA) annual conference. In 2009, Orr (2009) conducted a survey

of 177 practicing art therapists, and found that while 88% of art therapists use some form

of technology in their practice, only 19% use technology for art -making with clients.

According to Orr (2009) “The participants reported a variety of reasons for not including

technology in their practice including limited time for use and training in digital media

technology and not being comfortable with the medium” (p. 195). Orr (2009) concluded

that there is a significant need for training in digital media technology and that the field of

art therapy will benefit from including such training in art therapy programs.

It is obvious that the field of art therapy will benefit from incorporating digital

media into practice (Orr, 2009). Failing to do so will result in the practice of art therapy

losing relevance in a culture that is steeped in technology (Kapitan, 2009). This is

particularly true since too few art therapists are using technology in their practice (Kapitan,

2011). While the use of electronic media has become widespread in the United States, art

therapy lags behind. Although many art therapists embrace the use of new technologies in

their practice; others are still hesitant and resist the use of digital media in their work (Orr,

2009). Research on the efficacy of digital media in art therapy has been conspicuously

limited thus far. This gap in the literature has resulted, according to Kapitan (2011) in

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“ambivalence and anxiety concerning the power of technology” (p. 50) to flourish in the

field of art therapy.

Art therapists may be more likely to incorporate digital media into their clinical

practice if it can be demonstrated that it is as effective as the use of conventional media.

Reports of the nascent efforts to add digital media to art making with clients are varied.

Peterson (2010) surveyed 136 practicing art therapists to learn more about how they

incorporate digital media into their practice. Peterson used Rogers (2003) adoption process

for media innovation to explore how art therapists adopt new technology. Rogers (2003)

posits that there are four elements that influence how people will adopt new technology:

the technology itself, the ways in which people communicate about it, time, and the social

system within which the technology exists. For a new technology to be sustained in a

social system, it must be widely adopted. Peterson found that art therapists are likely to

adopt new technology when they see it as an improvement upon old technology. For

example, art therapists who used phototherapy in their practice quickly moved to the use of

Polaroid cameras over conventional film cameras when this new technology became

available. While it took days to send out film and have it developed, Polaroid pictures

were ready for use within minutes, and art therapists saw this as a big improvement over

the old technology (Wolf, 2007).

Although an increasing number of art therapists are integrating digital media into

their practice, as compared to the general population, the rate at which they are doing so is

curiously slow. There are several reasons that may make art therapists hesitant to include

digital media in their repertoire and they include:: the high cost of acquisition of software

and hardware, the field’s regard for traditional media as more beneficial, lack of

opportunities for training in the use of digital media, and an understanding that the sensory

experience offered by digital media is “cold” and less healing than that offered by

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conventional media (Carlton, 2014). Finally, there is a dearth of evidence that digital

media is as effective as conventional media, which has become an obstacle to art therapists

fully accepting and integrating digital media into their practice.

The purpose of this study is to compare the efficacy of conventional art media and

digital art media when using a mandala art therapy intervention to treat symptoms of

anxiety in adults. There were two research questions which guided this study. The first

question was: In reference to GAD symptom level, what is the impact of a switch to digital

media for mandala-making in art therapy for clients? The second question was: In

reference to treatment satisfaction, what is the impact of a switch to digital media for

mandala-making in art therapy for clients?

Method

Design

This study used an experimental, non-concurrent multiple baseline single subject

research design (Watson & Workman, 1981). Within single subject research, conventional

practices include a minimum of three data points for a baseline phase in order to establish

baseline stability (Byiers, Reichle, & Symons, 2012). For reasons associated with both a

field setting and the brief nature of the intervention, one of the three baseline phases was

composed of two points. Limitations associated with this two-point baseline phase will be

addressed later in the discussion section. This study is employing this design to examine

the impact of an intervention over TAU across two behaviors. The independent variable in

Phase A was the TAU; the independent variable in Phase B was the TAU plus digital

media. The two dependent variables were GAD and Client Satisfaction.

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Participants

Data was collected from three adults who self-reported about having experienced

symptoms of anxiety. Potential participants who demonstrated a significant level of

anxiety as indicated by an average total score of 6 or higher on the GAD-7 were considered

for inclusion in this study. Potential participants who were currently taking psychotropic

medication, who had participated in mental health counseling in order to treat symptoms of

anxiety, or who were participating in ongoing mental health counseling were excluded

from this study. Pseudonyms were used to maintain anonymity.

Lulu: This participant was 53 years old and identified as a white female. Lulu had

begun a doctoral program at the beginning of her participation in this study and reported

having used touchscreen technology for five years. As a student of art therapy, Lulu was

very familiar with techniques and practices of art therapy. Lulu’s score of 6 on the GAD-7

(used as a pre-screen) indicating that Lulu experienced mild symptoms of anxiety in the

previous two weeks and therefore met the inclusion criteria for this study.

Maria: This participant was 60 years old and identified as a white female. She was

completing her final year of a master’s program at the time of this study. Maria reported

that she had been using touchscreen technology for four years. As a student of art therapy,

Maria was very familiar with techniques and practices of art therapy. Maria scored 14 on

the GAD-7 (used as a pre-screen), indicating that she experienced moderate to severe

anxiety in the two weeks prior to screening and therefore met the inclusion criteria for this

study.

Michaela: This participant was 51 years old and identified as a white female. She

was in her final year of a bachelor’s program at the time of this study. Michaela reported

that she had been using touchscreen technology for four years. As a student of art therapy,

Michaela was very familiar with techniques and practices of art therapy. She scored 15 on

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the GAD-7 (used as a pre-screener), indicating that Michaela experienced severe symptoms

of anxiety in the previous two weeks and therefore met the inclusion criteria for this study.

Measures

Demographic Survey: The survey inquired about the following items: (a) age (b)

gender, (c) education level, (d) race/ethnicity, and (e) years of experience using touch

screen technology.

Technology Self-Efficacy Scale (TSES): The TSES is a 10-item rating scale that

measures participants’ self-efficacy regarding the use of touch screen technology. The

scale uses a 10-point Guttman scale (1 = not at all confident to 10 = totally confident), and

was adapted from Compeau and Higgins (1995) Computer-Self Efficacy Scale in order to

better capture participants’ feelings toward touch screen technology, which has satisfactory

discriminant and convergent validity and high composite reliability. The scale is intended

to assess a person’s confidence in their ability to use unfamiliar technology under a variety

of conditions, such as if they have a user’s manual at their disposal, if someone

demonstrated proper use of the technology, or if they had used similar technology in the

past.

Generalized Anxiety Disorder 7-item Scale (GAD-7): The GAD-7 is a seven

item rating scale that assesses for anxiety. Participants are asked to report how often seven

indicators of anxiety have impacted their lives over the past two weeks. A score of 0, 1, 2,

or 3 is assigned to the response categories of 'not at all', 'several days', 'more than half the

days', and 'nearly every day', respectively. The scores of each of the seven items are then

added together. A score of 5 or below indicates mild symptoms of anxiety, a score of 6-10

indicates moderate symptoms of anxiety, and a score of 15-18 indicates symptoms of

severe anxiety. The GAD has good reliability, as well as criterion, construct, factorial, and

procedural validity (Spitzer, Kroenke, Wiliams, & Lowe, 2006).

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Client Satisfaction Questionnaire 3 (CSQ-3): The CSQ-3 is a three item rating

scale that measures client satisfaction with the therapeutic process (Larsen, Attkisson,

Hargreaves, & Nguyen, 1979). Participants are asked to indicate their satisfaction in 3

areas on a 4-point, fully anchored Likert scale. The wording of two items was modified to

fit an art therapy intervention. Each item queries a participant’s opinion on the service

received during the session. The overall score is produced by summing all item responses.

Total scores range from 3 to 12, with higher scores indicating a higher level of participant

satisfaction. The CSQ-3 is documented to have excellent reliability and internal

consistency (Creamer, Bell, & Failla, 2003).

Intervention

Baseline (Phase A-TAU): During the Baseline Period (BP), participants met

individually with the researcher for one and a half hours each week. Participants were

provided with chalk, charcoal, oil pastels, wax crayons, graphite pencils, and colored

pencils in a variety of colors and one 8.5” x 11” sheet of standard drawing paper. In the

first session, participants were briefly instructed on how to create a mandala. Participants

were then asked to create a mandala, and were told they had approximately half an hour to

complete this task. At the end of the hour, the GAD-7 and CSQ-3 were administered.

Intervention (Phase B-Electronic Media): During the Electronic Media Period

(EMP), participants were provided with an iPad brand digital media tablet with the Art Set

Pro app installed and a stylus. Art Set Pro closely replicates drawings and paintings with

conventional art materials such as chalk, charcoal, oil pastels, wax crayons, graphite

pencils, and colored pencils. During the first session of this period, participants were

briefly instructed on the use of the Paper app with the iPad and the stylus. Participants

were then asked to create a mandala, and were told they had approximately half an hour to

complete this task. At the end of the hour, the GAD-7 and CSQ-3 were administered.

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Therapist: The art therapist was the first author (ED). She is a Licensed Mental

Health Counselor in the State of Washington, and a Registered and Board Certified Art

Therapist with the Art Therapy Credentials Board. She received a Master of Arts in

Psychology with an Art Therapy Specialization from Antioch University, Seattle, and is

presently a doctoral student in Counselor Education and Supervision at Oregon State

University. She has provided art therapy in inpatient psychiatric and private practice

settings, working with children and adolescents experiencing severe and persistent mental

health issues. She is currently Associate Chair of the Art Therapy Program at Antioch

University, Seattle.

Procedures

The process of approval for human subject research by Oregon State University and

Antioch University Seattle’s institutional review board was duly followed and approval

was obtained (OSU IRB Study #7165). An advertisement for participants was distributed

via email and flyers to art therapy students and Antioch University Seattle. Potential

participants were prescreened for symptoms of anxiety. Participants endorsed symptoms of

anxiety and those who received a score of 10 or higher on the GAD-7 were considered for

inclusion in this study. Participants who were taking psychotropic medication or who were

participating in ongoing mental health counseling were excluded from this study.

Three participants met inclusion criteria and were randomly assigned to baseline

lengths of two, four, and six weeks. During the baseline phase, clients used conventional

media to fill in a pre-drawn circle. At the conclusion of the baseline phase, digital media

was introduced in the form of an iPad and a stylus. The iPad was loaded with the Paper 53

app, and a circle approximately 5” in diameter was pre-drawn on the screen. Participants

were instructed to use the stylus to fill in the shape however they wished. Participants

drew for 30 minutes. After each session, the GAD-7 was administered to assess for

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symptoms anxiety and the CSQ-3 was administered to assess each participant’s level of

satisfaction with the intervention.

The conventional art product was stored in a locked filing cabinet located in the

locked office at Antioch University Seattle. The digital media remained stored on the iPad,

which was password protected and was not synced connected to the Internet. The iPad’s

Cloud syncing capability was disabled, and it was stored in the same locked filing cabinet

in the same locked office as the conventional media.

Apparatus

Apple iPad: The Apple iPad Air 2 is a portable handheld device with a

touchscreen interface. The iPad measures 0.24” x 6.60” x 9.40” and weighs about 445.088

grams. Users may install applications (“apps”) which perform a variety of functions

including taking and manipulating photographs, playing and creating music, and creating

digital art. Users interact with apps using the touchscreen interface. Users may optionally

use a stylus to interact with apps.

App: Participants used the Paper (version 3.6.4) which was released in March

2015. The Paper by FiftyThree app allows users to draw and paint via photo realistic

interface with tools that look and feel very much like conventional art media. Users can

choose to utilize chalk, charcoal, oil pastels, wax crayons, graphite pencils, and colored

pencils.

Stylus: Participants were provided with the Pencil by FiftyThree Digital Stylus,

model number 53PW06. The stylus allowed participants to draw or paint with more

precision than is possible when simply using a finger on the touchscreen. The stylus links

via Bluetooth technology to the iPad, which allowed participants to rest their palm on the

screen while drawing without inadvertently making accidental marks on their artwork (as is

possible with conventional art media). The design of the stylus closely represents that of a

carpenter’s pencil.

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Procedural Fidelity

A 15-item checklist was created to check for procedural fidelity. Each item on the

checklist was observed by the researcher as present or not present. Overall treatment

fidelity was calculated by averaging scores for each participant. Treatment fidelity was

observed at 100%.

Data Analysis

Scores on each measure were graphed session by session for the three participants

(Spriggs & Gast, 2010). Visual analysis of the graphs was used to evaluate the data across

participants in reference to the stated outcomes (Spriggs & Gast, 2010). Slope trend

analysis for the shift from phases A to B will be completed (Nugent, 2001; Nugent, 2009).

Statistical analysis of the data for each dependent variable utilized the Nonoverlap of All

Pairs (NAP). According to Parker and Vannest (2009), this method “…summarizes data

overlap between each phase A datapoint and each phase B datapoint” (p. 358). NAP for

each AB phase and all AB phases combined was determined using a web-based NAP

Calculator (Vannest, Parker, Gonen, & Adiguzel 2016).

Results

GAD Symptoms: Figure 1 contains a graphical representation of the results for

GAD symptoms. Visual inspection of the Phase A median line and the Phase B median line

revealed that two participants improved on GAD symptom as a result of the intervention.

The GAD symptoms for one participant remained stable across the phases. In terms of

statistical analysis, moderate effect sizes were encountered with the NAP scores for two

participants. The NAP score for Participant 1 was .79 and for Participant 2 was .72. The

effect size found for Participant 3 was weak (NAP = .63). In summary, there was no

evidence that the switch to digital media had a negative effect on GAD symptoms.

Client Satisfaction: Figure 2 contains a graphical representation of the results

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regarding client satisfaction. Visual inspection of the Phase A median line and the Phase B

median line revealed that for all participants, client satisfaction did not change with the

switch to digital media. In terms of statistical analysis, the effect size was moderate for

Participant 1 (NAP = .83). The NAP scores for Participant 2 and Participant 3 were both

in the weak effects range (Participant 2 = .44, Participant 3 = .17). In conclusion, the

switch to digital media had no effect upon client satisfaction. The average scores for both

conventional media (𝑥 ̅ = 10.31) and digital media (𝑥 ̅ = 10.47) were high.

Discussion

This study sought to answer two questions. First, what is the impact of a switch to

digital media from conventional media when using mandala-making in art therapy when it

comes to the reduction of the symptoms of GAD? Second, what is the impact of a switch to

digital media from conventional media when using mandala-making in art therapy for

clients who are experiencing anxiety in terms of client satisfaction? The results suggest that

a switch to digital media from conventional media had no less of a positive effect in the

reduction of the symptoms of anxiety, and had little effect in terms of client satisfaction.

Looking first at symptoms of GAD, two participants experienced reduced

symptoms of anxiety over the course of the eight-week study. The third participant

experienced a very slight reduction in symptoms. The findings suggest that the use of

digital media in art therapy may be as effective as the use of conventional media in

reducing symptoms. The data shows that a switch from conventional media to digital

media did not have negative effect on symptoms of generalized anxiety for any of the

participants. Curry and Kasser (2005) showed that creating mandalas with conventional

media results in reduced symptoms of anxiety. The results of the current study show that

the use of digital media is no less effective than the use of conventional media in art

therapy. One alternate explanation for this result is that the study happened to commence

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at the beginning of an academic quarter and conclude during a break between quarters. All

the participants were students at the same university and were enrolled during this

academic quarter. In general, most students’ anxiety levels are lower during a break in

quarters than at the beginning of an academic quarter. It could be that this timing

contributed somewhat to reduction in symptoms of anxiety.

Finally, in terms of client satisfaction, the data suggests that the introduction of

digital media had no effect. Participants were very satisfied with the intervention

irrespective of whether they used conventional media or digital media. These findings

show that people are satisfied with their experience when digital media is used as they are

with the usage of conventional media in art therapy.

Taken together, the data suggests that digital media is no less effective than

conventional media in an art therapy setting. Further, in some cases, digital media may in

fact be more effective for some clients that conventional media. As it has been

demonstrated here, digital media is at least as effective as conventional media, and clients

are very satisfied with both types of media, so art therapists should consider incorporating

digital media into their practice. With a dearth of research on the use of digital media in

art therapy, many art therapists are resistant to include technology in their practice,

believing that conventional media is more therapeutic and more effective that the cold

sensory experience of digital media. The results of this study show that the greater efficacy

of conventional media may not be the case. Digital media is, in fact, as therapeutic and

effective as conventional media.

Limitations

Limitations to the internal and external validity of this study should be noted. In

terms of internal validity, two threats should be noted. These are history and

instrumentation (Christ, 2007). In reference to the history threat, all three participants were

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students at the time of the study. The last sessions occurred during the end of the academic

quarter, when students at this institution are generally under less stress than during the rest

of the quarter. In reference to instrumentation, a non-standard and unplanned drift to a

two-point baseline for the first participant in this study occurred. This drift may have

resulted in a slight lack of baseline information for this participant. Also, a stricter

adherence to procedural fidelity could have been observed. Though a procedural fidelity

checklist was created and used by the researcher, to ensure higher adherence to procedural

fidelity it could have been implemented by a colleague or another researcher.

As to external validity, three threats may have influenced the outcomes of the study

and thus are potential limitations. Specifically, experimenter effect, novelty, and multiple

treatment effect (Bracht & Glass, 1968). First, there may have been an experimenter effect

in that the researcher (who was also the person who delivered the intervention) was a

former instructor of each of the three participants. It could be that the previous student-

teacher relationship had an effect on the experience of participants during the study.

Second, it should be considered that the novelty of the digital media technology may have

had an effect. It could be that increased interest in the new media influenced participants’

responses on the measures (especially client satisfaction). Finally, a multiple treatment

effect should be considered. Digital media provides a different haptic experience for the

client when compared to conventional media. Conceptually, this different tactile experience

could have operated separately from the impact of the switch of media (i.e., conventional

to digital). While the more “flat” sensory experience offered by a tablet and stylus may not

be an appropriate media choice for every client, some may benefit from the use of more

contained and structured media (Hinz, 2009). The data suggests that there was no negative

impact on the efficacy of the intervention or on client satisfaction as the result of the haptic

experience provided by the iPad and stylus.

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Implications

Rogers’ (2003) diffusion of technology theory maintains that for new technology to

be sustained in a social system, it must first be widely adopted. Therefore, if digital media

is to be fully embraced by the field of art therapy, more art therapists must incorporate the

use of digital media in their practice. Peterson (2010), employing Roger’s diffusion

technology theory, showed that art therapists are more likely to adopt new technology if

they see it as an improvement over old technology.

Digital media has several clear benefits over conventional media. Digital media

tools such as an iPad take up less space than the assortment of tools required for

conventional art making. The art product of digital media takes up virtually no space, as

opposed to conventional two- and three- dimensional art products, which effectively solves

the issue of storage of client art which faces many practicing art therapists. Digital media

tools are more portable than conventional media tools, which can be more convenient for

art therapists who travel to multiple settings as part of their practice. Finally, the use of

digital media requires essentially zero clean-up, while the use of conventional media tools

can result in at least some cleanup time after each art therapy session. As more art

therapists begin to realize these benefits of digital media over conventional media, the rate

of adoption of this new technology may increase.

The results of this study set a foundation for future research on the efficacy of

digital media in art therapy. With this new evidence that digital media does not hamper the

therapeutic nature of art making, and as client satisfaction with the medium is high,

perhaps art therapists will be more likely to implement the use of this technology in their

practice.

At the time of this writing, there was no published quantitative data on the use of

digital media in art therapy to treat symptoms of anxiety or on the effect of client

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satisfaction with art therapy when using digital media as compared to conventional media.

Further research must be conducted on a variety of populations (older adults, children,

adolescents, or those with physical limitations which make the use of conventional media

challenging would all be good places to start). Future studies on the use of digital media in

art therapy in the treatment of other diagnoses (depression, gender identity disorder, or

PTSD for example) is also needed.

In conclusion, the results of this study show that the use of digital media is no less effective

than the use of conventional media when using mandala-making in the treatment of

symptoms of anxiety in an art therapy setting. In addition, client satisfaction remains high

when digital media is introduced over conventional media. These findings may encourage

art therapists to include digital media in their future practice.

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Vannest, K. J., Parker, R. I., & Gonen, O. (2011). Single Case Research: web based

calculators for SCR analysis. College Station, TX: Texas A&M University.

http://dx.doi.org/dx.doi.org/10.1080/17454830600674050

Watson, P. J., & Workman, E. A. (1981). The non-concurrent multiple baseline across-

individuals design: An extension of the traditional multiple baseline design. Journal

of Behavior Therapy and Experimental Psychiatry, 12(3), 257-259.

http://dx.doi.org/10.1016/0005-7916(81)90055-0

Wolf, R. I. (2007). Advances in phototherapy training. The Arts in Psychotherapy, 34(2),

124-133. http://dx.doi.org/10.1016/j.aip.2006.11.004

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Figure 1. Symptoms of Generalized Anxiety

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Figure 2. Client Satisfaction

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CHAPTER 3

A RESEARCH MANUSCRIPT

THE IMPACT OF A SWITCH FROM CONVENTIONAL MEDIA TO DIGITAL

MEDIA IN THE TREATMENT OF VICARIOUS TRAUMA

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The Impact of a Switch from Conventional Media to Digital Media in the Treatment of

Vicarious Trauma

During Art Therapy

Elizabeth Donahue

Antioch University Seattle

Cass Dykeman

Oregon State University

Author’s Note

Elizabeth Donahue, School of Applied Psychology, Counseling and Family

Therapy, Antioch University Seattle; Cass Dykeman, Counseling Academic Unit, Oregon

State University.

The research contained in this manuscript was conducted under the approval of the

Oregon State University Institutional Review Board (Study ID No. 7165) and was part of

the first author’s dissertation research project.

Correspondence concerning this article should be addressed to Elizabeth Donahue,

Counseling Academic Unit, Oregon State University, 104 Furman Hall, Corvallis, OR

97331–3502. E-mail: [email protected]

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Abstract

In the United States, the use of digital media has become omnipresent and has changed the

way in which we communicate, conduct business, and create art and music. However, art

therapy lags behind the current culture of prolific use of digital media. To date, there is

very little research on the efficacy of digital media in the field of art therapy. The

deficiency of evidence that digital media is as effective as conventional media is an

obstacle to a full embrace and adoption of technology in practice by the field of art therapy.

Hence, this study examined the question “Is digital media as effective as digital media

when used in an art therapy setting?” Results suggest that there is no difference in efficacy

when comparing the use of conventional media to digital media.

Keywords: art therapy, digital media, mandala, tablet, vicarious trauma

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The Impact of a Switch from Conventional Media to Digital Media

in the Treatment of Vicarious Trauma

As technology and the internet continue to transform our culture, people are finding

their lives are being influenced in ever increasing ways. In the past ten years, the

proliferation of digital communication and design known as The Digital Revolution has

reshaped all aspects of art, music, literature, an economics. In 1997, 36.6% of households

in the United States owned a computer while just 18% of those had access to home

internet. Those numbers had increased profoundly by 2012: 78.9% of households had a

computer at home and 74.8% had access to home internet according to the 2012 statistics

from the United States Census Bureau. People are now purchasing books, movies and

music, interacting with friends and family, doing personal banking, and even grocery

shopping from their homes using the internet. Art making is also influenced by this rapid

advancement of technology. While artists will always use conventional media such as

canvas, paints, and markers, they are also increasingly utilizing digital media in the form of

computers, digital cameras and tablets. Art therapy research has yet to address the

influences that digital technology has on art making and the practice of art therapy.

The purpose of this study is to compare the efficacy of conventional art media and

digital art media when using a mandala art therapy intervention to treat symptoms of

vicarious trauma and generalized anxiety in pre-service art therapy students.

The present study examines the efficacy of digital media in art therapy with pre-

service art therapists. In the literature review section, the following six topics will be

examined: (1) the efficacy of art therapy with conventional media in anxiety and vicarious

traumatization, (2) the presence of anxiety and vicarious traumatization in pre-service

therapists, 3) the relationship between client satisfaction and art therapy outcomes (4) the

gradual shift in the field of art therapy toward the use of digital media in practice, (5) the

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relationship of the cultural relevancy of art therapy and the use of digital media, and (6) the

relationship of the efficacy of digital media and adoption of this media in art therapists.

This introduction section concludes with a statement of the research question.

Art therapy with conventional media has been well-established as an effective

method for the treatment of a variety of mental health issues. Slegelis (1987) conducted an

early study on mandala-making and affect. He found that participants who were directed to

draw inside a circle displayed more positive affect as compared to those who were directed

to draw inside a square. Curry and Kasser (2005) examined anxiety levels in

undergraduate students, as measured by the State Anxiety Inventory (Goolkasian, n.d.). In

this study, subjects colored one of three provided interventions for 20 minutes: a pre-drawn

mandala, a plaid design, or a free drawing. Curry and Kasser (2005) found that coloring a

pre-drawn mandala or a plaid design resulted in decreased symptoms of anxiety in

participants.

Though there is no current literature on the efficacy of art therapy on the treatment

of symptoms of vicarious trauma, some research has shown that art therapy is effective in

the treatment of PTSD. Henderson, Rosen, and Mascaro (2007) looked at undergraduate

students who reported moderate symptoms of Posttraumatic Stress Disorder (PTSD) as

measured by the Posttraumatic Stress Disorder Scale (PDS; Foa, 1998). Participants were

randomized into two groups, one group was asked to draw an object of their choosing, and

the other was asked to draw a mandala. The groups drew on three successive days. One

month later, the group that created mandalas reported significantly decreased symptoms of

PTSD as compared to the group that did not draw mandalas. Wilson and Lindy (1994)

propose that vicarious traumatization is a form of PTSD. Art therapy may therefore also be

effective in the treatment of vicarious trauma.

There is evidence that practicing therapists who work with clients who have

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experienced trauma are more likely to experience symptoms of anxiety, avoidance,

intrusive thoughts, and other symptoms associated with vicarious traumatization. Adams

and Riggs (2008) studied 129 clinical and counseling psychology graduate students across

the United States who were working with clients who had experienced trauma. The

researchers administered a revised Trauma Symptom Inventory (TSI, Briere, 1995) which

measured symptoms of vicarious trauma and found that 31% of participants received

scores on at least one of the TSI, indicating the presence of symptoms of vicarious trauma.

Pearlman and Mac Ian (1995) administered questionnaires to 188 self-identified trauma

therapists and found that those who were newer to practicing therapy were more likely to

experience distressing psychological symptoms as measured by the Symptom Checklist-

90-Revised (SCL-90-R, Derogatis, 1994) including symptoms associated with vicarious

traumatization.

The literature shows that clients who participate in art therapy report high

satisfaction with their experience. Ferszt, Hays, DeFedele, and Horn (2004) conducted an

art therapy group of eight incarcerated women who had experienced the death of a loved

one. The women participated in eight weekly one-hour art therapy sessions. At the

conclusion of the study, seven of the eight women reported that art therapy was effective at

helping them process their grief and recommended the program be continued and

expanded. Gersch and Gonclaves (2010) conducted group art therapy in a school setting

with 10-year-old children experiencing grief. The group met weekly for one year. At the

conclusion of the group, every child reported that art therapy specifically helped them to

cope with their feelings. A study of lupus patients (Nowicka-Sauer, 2007) who

participated in an art therapy group focused on processing feelings related to their

diagnosis revealed that these patients were satisfied with the outcome of their participation

in the group. Thirty-eight women were asked to “draw their diseases” in a group therapy

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setting. At the conclusion of the group, all women reported that they believed that drawing

in session was superior to traditional talk therapy.

There has been a gradual shift in the field of art therapy toward the incorporation of

digital media in practice. Digital media in art therapy practice may include the use of

digital cameras, computers, digital drawing pads such as the Wacom Tablet, digital

styluses, and other tablet computers such as the Apple iPad or the Microsoft Surface. The

American Art Therapy Association (AATA) formed the AATA Technology Committee in

2011, with an intention to “gather, formulate and disseminate knowledge relevant to the

use of digital technology as a therapeutic medium” and to promote the “safe and ethical use

of technology in art therapy” (p AATA, 2011, p.2). The mid-to-late 2000s saw an ever-

increasing number of conversations about digital art therapy on blogs and art therapy

forums. The Technology Committee was formed partly as a result of these conversations

in order to further investigate the influence of digital technology on the field of art therapy.

In a survey of 177 practicing art therapists, Orr (2009) found that while 88% of art

therapists use some form of technology in their practice (such as computers, printers, and

accessing the internet), only 19% use technology (such as digital cameras or tablets) when

working with clients. Participants who did not incorporate digital media in their practice

cited a number of reasons for not doing so. Some reported limited time for use and training

in digital media, others stated that unfamiliarity made them feel uncomfortable with the

medium, and others refer to the high cost of acquiring technology such as digital tablets

and styluses (Orr, 2009). Further, Orr (2009) concluded that a major barrier to art

therapists incorporating digital media into their practice was lack of training, and

advocated that increased training opportunities for practicing art therapist be provided.

Lastly, he also suggested that art therapy training programs should integrate education in

the use of digital media into their curriculum.

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The incorporation of digital media into the field of art therapy is essential (Orr,

2009). The field risks losing relevance and credibility in a culture that is suffused with

technology if digital media is not incorporated into practice of art therapy (Kapitan, 2009).

Moreover, Kapitan (2011) argues that art therapists are not including digital media at an

adequate rate to meet the demands of modern clients. Therefore, art therapy lags behind

the current culture of prolific use of digital media in the United States. Although numerous

art therapists embrace the use of new technologies in their practice, many others are

uncertain and tentative, and resist the use of digital media in their work (Orr, 2009). There

has been inadequate research on the value and efficacy of digital media in art therapy and

this dearth in the literature has resulted in “ambivalence and anxiety concerning the power

of technology” (Kapitan, 2011, p. 50) to flourish in the field of art therapy.

In the event that it can be established that the use of digital media is as effective as

conventional media, art therapists may be more likely to integrate it into their clinical

practice. Reports of the bourgeoning efforts to add digital media to art-making with clients

are mixed. Peterson (2010) surveyed 136 practicing art therapists to learn more about the

ways in which they include digital media into their practice. Peterson used Rogers (2003)

adoption process for media innovation to explore how art therapists adopt new technology.

She found that art therapists are likely to adopt new technology when they see it as an

improvement upon old technology. For example, art therapists adopted Polaroid cameras

for phototherapy because pictures were ready for use within minutes rather than the days it

would take to send film out to be developed (Wolf, 2007). While some art therapists are

adopting digital media, the rate at which they are doing so as compared to the general

population is remarkably slow. Reasons for this slow rate have been attributed to the

field’s regard for traditional media as more therapeutic, lack of preparation and training in

the use of new technology, a belief that the sensory experience offered by conventional

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media is more effective than the “cold” sensory experience offered by digital media, and

inadequate access to technology due to the high cost of procurement (Carlton, 2014). The

deficiency of evidence that digital media is as effective as conventional media is an

obstacle to a full embrace and adoption of the technology the field of art therapy.

There were three research questions which guided this study. The first question

was: In reference to GAD symptom level, what is the impact of a switch to digital media

for mandala-making in art therapy for clients? The second question was: In reference to

symptoms of vicarious trauma what is the impact of a switch to digital media for mandala

art therapy for clients? The third question was: In reference to treatment satisfaction, what

is the impact of a switch to digital media for mandala art therapy for clients?

Method

Design

This study used an experimental, non-concurrent multiple baseline single subject

research design (Watson & Workman, 1981). Within single subject research, conventional

practices include a minimum of three data points for a baseline phase in order to establish

baseline stability (Byiers, Reichle, & Symons, 2012). For reasons associated with both a

field setting and the brief nature of the intervention, one of the three baseline phases was

composed of two points. Limitations associated with this two-point baseline phase will be

addressed later in the discussion section. The multiple baseline design was used in this

study to examine the impact of a creating a mandala using digital media over a creating a

mandala using conventional media across three behaviors. The independent variable in

Phase A was the TAU, while the independent variable in Phase B was the TAU with digital

media. The three dependent variables were GAD, vicarious trauma, and client satisfaction.

Participants

Recruitment and Selection Criteria: Data was collected from three pre-service art

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therapists in the Antioch University Seattle art therapy program who reported experiencing

vicarious traumatization as a result of direct client contact and volunteered. Participants

were given a pre-screening packet that contained a demographic questionnaire and the IES-

R. Potential participants who demonstrated a significant level of vicarious trauma related

distress as indicated by an average total score of 24 or higher on the IES-R were considered

for inclusion in this study. A score of greater than 24 indicates that PTSD is a clinical

concern, and also indicates a high level of vicarious traumatization in a variety of

populations (Devilly, Wright, & Varker, 2009; Kadambi & Truscott, 2007). Potential

participants who were taking psychotropic medications, who had participated in mental

health counseling related to the traumatic event, or who were participating in ongoing

mental health counseling were excluded from this study. The participants were assigned

pseudonyms to preserve confidentiality.

Delores: This participant identified as female, and as both Latino and Caucasian.

Delores was in her final quarter of her Master’s program, and reported using touch screen

technology for six years. As a student of art therapy, Delores was very familiar with

techniques and practices of art therapy. She scored 36 on the pre-screen IES-R, indicating

a probable diagnosis of PTSD and therefore met inclusion criteria. Delores was in the

process of completing her internship at an inpatient psychiatric ward for adults with severe

and persistent mental illness. Delores worked closely with the patients in an art therapy

setting, and heard many of their personal life histories which included multiple traumatic

events. Delores reported experiencing symptoms of vicarious trauma including waves of

emotion, avoidance of thought and emotion, and a feeling of numbness.

Georgia: This participant identified as a Caucasian female. Georgia had completed

her coursework and internship in her Master’s program, and was working toward the

completion of her capstone project. She reported using touchscreen technology for three

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years. As a student of art therapy, Georgia was very familiar with techniques and practices

of art therapy. She scored 55 on the pre-screen IES-R, indicating a probable diagnosis of

PTSD and therefore met inclusion criteria. Georgia completed her internship that involved

providing art therapy services in a community mental health program, which provided grief

and loss counseling to clients who had experienced death in their families. Georgia

reported symptoms of vicarious trauma including feeling numb, making great effort to

avoid thinking of her clients’ stories, feeling irritable and angry, and having vivid dreams

about her clients.

Martha: This participant identified as a Caucasian female. Martha was in the

second quarter of her internship at a community mental health facility, which provided

mental health services to children and families. She reported using touch screen

technology for five years. As a student of art therapy, Martha was very familiar with

techniques and practices of art therapy. Martha scored 27 on the pre-screen IES-R,

indicating that PTSD is a clinical concern, and therefore met inclusion criteria. She

reported symptoms of vicarious trauma including trouble falling and staying asleep,

somatic reactions (such as sweating and heavy breathing) when recalling her clients’

stories, and irritability.

Measures

Demographic Survey: The survey inquired about the following items: (a) age (b)

gender, (c) education level, (d) race/ethnicity, and (e) years of experience using touch

screen technology.

Technology Self-Efficacy Scale (TSES): The TSES is a 10-item rating scale that

measures participants’ self-efficacy regarding the use of touch screen technology. The

scale uses a 10-point Guttman scale (1 = not at all confident to 10 = totally confident), and

was adapted from Compeau and Higgins (1995) Computer-Self Efficacy Scale in order to

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better capture participants’ feelings toward touch screen technology. The scale is intended

to assess a person’s confidence in their ability to use unfamiliar technology under a variety

of conditions, such as if they have a user’s manual at their disposal, if someone

demonstrated proper use of the technology, or if they had used similar technology in the

past.

National Stressful Events Survey PTSD Short Scale: Severity of Posttraumatic

Stress Symptoms—Adult (NSESSS-SA). The NSESSS-SA is a measure used by both

clinicians and researchers. It is intended for use in the initial assessment and to measure

ongoing progress in the treatment of PSTD. The NSESSS-SA specifically measures the

severity of PTSD symptoms. The scale has high internal consistency and convergent

validity (LeBeau et al., 2014). Scores range from 0-to-36 with higher scores indicating

greater severity of PTSD.

Impact of Events Scale – Revised (IES-R) Full Scale: The IES- R is a 22 item

rating scale that assesses for subjective stress caused by traumatic events and has been used

to measure vicarious traumatization (VT) in a variety of populations (Devilly, Wright, &

Varker, 2009; Kadambi & Truscott, 2007). It is the most widely used self-port assessment

for symptoms of trauma currently in use. Participants are asked to indicate how frequently

each of the 22 symptoms has occurred over the previous week. Total scores range from 0-

to-40, with higher scores indicating a greater severity of VT. The IES-R has good

reliability, as well as concurrent and discriminative validity (Beck et al., 2008).

Impact of Events Scale – Revised (IES-R) Revised: Of the 22 items on the IES-

R, 8 measure symptoms of avoidance. These 8 items were used to measure the symptoms

of avoidance in participants. The Diagnostic and Statistical Manual of Mental Disorders

(5th ed.; DSM-V; American Psychiatric Association [APA], 2013) lists symptoms of

avoidance under Criterion C in the diagnosis of PTSD and includes trauma-related

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thoughts, feelings, or reminders of the traumatic event. The avoidance subscale has been

shown to have high internal consistency and test-retest reliability (Beck et al., 2008).

Therefore, the symptoms of avoidance are a strong indicator of vicarious traumatization in

mental health practitioners who work with traumatized clients (McLean & Wade, 2003)

Generalized Anxiety Disorder 7-item scale (GAD-7): The GAD-7 is a seven item

rating scale that assesses for anxiety. Participants are asked to report how often have

certain seven indicators of anxiety impacted their lives over the past two weeks. A score of

0, 1, 2, or 3 is assigned to the response categories of 'not at all', 'several days', 'more than

half the days', and 'nearly every day', respectively. The scores of each of the seven items

are then added together. A score of 5 or below indicates mild symptoms of anxiety, a score

of 6-10 indicates moderate symptoms of anxiety, and a score of 15-18 indicates symptoms

of severe anxiety. The GAD has good reliability, as well as criterion, construct, factorial,

and procedural validity (Spitzer, Kroenke, Wiliams, & Lowe, 2006).

Client Satisfaction Questionnaire 3 (CSQ-3): The CSQ-3 is a three item rating

scale that measures client satisfaction with the therapeutic process (Larsen, Attkisson,

Hargreaves, & Nguyen, 1979). Participants are asked to indicate their satisfaction in 3

areas on a 4-point, fully anchored Likert scale. In this particular study, the wordings of two

items were modified to fit an art therapy intervention. The overall score is produced by

summing all item responses. Total scores range from 3 to 12, with higher scores indicating

a higher level of client satisfaction. The CSQ-3 is documented to have excellent reliability

and internal consistency (Creamer, Bell, & Failla, 2003).

Intervention

Baseline (Phase A-TAU): During the Baseline Period (BP), participants met with

the researcher for weekly, approximately, one hour sessions. A modified version of

Machioldi’s (2003) mandala directive was delivered. Participants were then provided with

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markers (Prismacolor Premier double-ended brush tip markers, 12 color set), oil pastels

(Cray-Pas Expressionist, 12 color set), colored pencils (Prismacolor Premier, soft core, 24

color set), graphite pencils (Derwent graphic drawing pencils, 12 count, 6B-4H), a set of

erasers (Prismacolor Premier kneaded, artgum, and plastic eraser set), a ruler (Breman

Precision stainless steel cork back ruler, 15”), and an 8”x11” sheet of paper with a circle

approximately six inches in diameter printed in the center. Participants were instructed to

use the materials to fill in the shape however they wished. Participants drew for one half

hour during each session.

Intervention (Phase B-Electronic Media): During the Electronic Media Period

(EMP), participants were provided with an iPad brand digital media tablet with the Art Set

Pro app installed and a stylus. Art Set Pro closely replicates drawing and painting with the

conventional materials used by participants in the Baseline Period (BP). During the first

session of the EMP, the participants received brief instruction on the use of the Art Set Pro

app with the iPad and stylus. Lastly, the participants were then given one half hour to

create a mandala of their own.

Therapist: The art therapist was the first author (ED). She is a Licensed Mental

Health Counselor in the State of Washington, and a Registered and Board Certified Art

Therapist with the Art Therapy Credentials Board. She received a Master of Arts in

Psychology with an Art Therapy Specialization from Antioch University Seattle and is

presently doctoral student in Counselor Education and Supervision at Oregon State

University. She has provided art therapy in inpatient psychiatric and private practice

settings, working with children and adolescents experiencing severe and persistent mental

health issues. She is currently Associate Chair of the Art Therapy Program at Antioch

University Seattle.

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Apparatus

iPad: The Apple iPad Air 2 tablet computer with a touchscreen interface. The iPad

measures 0.24” x 6.60” x 9.40” and weighs about 445.088 grams. Using the iPad,

participants can create digital art via an installed application (“app”). Participants may

choose to use a stylus to interact with an app, or they may choose to use their fingers. The

iPad allows participants to use tools that closely mimic conventional art media to create

images of their choosing.

App: The app used in this study was the Art Set Pro - Edition app (version 1.2),

which was released on February 28th, 2015. The app provides the opportunity to use digital

versions of a wide variety of conventional art media, including mechanical, graphite and

colored pencils, charcoal, paint markers, artist’s markers, chalk and oil pastels, crayons,

and oil paint. Users can choose to work on 28 different simulations of paper, which range

in color, variety, and texture.

Stylus: Participants were given the option of using the Pencil by FiftyThree Digital

Stylus, model number 53PW06 to create their images. Using the stylus, participants were

able to achieve more precision in creating lines than is possible by just using a finger to

draw or paint with. Bluetooth technology linked the stylus to the iPad, which permitted

users to rest their palms on the screen of the iPad without unintentionally creating new

marks on their artwork. This is a unique feature of digital art media, and is not possible

with conventional media.

Procedures

The process of approval for human subject research by Oregon State University and

Antioch University Seattle’s institutional review board was followed and approval was obtained

(OSU IRB Study #7165). Participants were pre-screened for trauma symptom severity.

Participants who self-reported experiencing one or more traumatic events and who

received a score of 24 or higher on the IES-R and 1 or higher on the NSESSS were

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considered for inclusion in this study. Participants who were taking psychotropic

medications or who were participating in ongoing mental health counseling were excluded

from this study. As participants were current art therapy students at the institution that the

researcher taught at throughout the duration of the study, any students who were in a class

taught by the researcher at the time of the study or who might have been required to take a

class taught by this researcher in the future were also excluded from this study.

Three participants met inclusion criteria and were assigned randomly to one of the

three baseline conditions; a two, four or six-week baseline. Participants engaged in eight

weekly individual sessions. At the beginning of the first session, written informed consent

was obtained and the demographic questionnaire was administered. At the conclusion of

the baseline phase, digital media was introduced in the form of an iPad and a stylus. The

iPad was loaded with the Paper 53 app, and a circle approximately 5” in diameter was pre-

drawn on the screen. The participants were instructed to use the stylus to fill in the shape

however they wished. They then drew for 30 minutes.

At the conclusion of each weekly intervention, the modified IES-R Avoidance

Subscale, the GAD-7, and the CSQ-3 were administered. The IES-R was administered to

assess for symptoms of vicarious trauma. The GAD-7 was administered to assess for

symptoms of anxiety. The CSQ-3 was administered to assess each participant’s level of

satisfaction with the intervention.

The conventional art product was stored in a locked filing cabinet located in the

locked office at Antioch University Seattle. The digital media remained stored on the iPad,

which was password protected. The iPad’s Cloud syncing capability was disabled, and it

was stored in the same locked filing cabinet in the same locked office as the conventional

media.

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Procedural Fidelity

A 15-item checklist was created to check for procedural fidelity. Each item on the

checklist was observed by the researcher as present or not present. The procedural fidelity

checklist for all participants was completed retrospectively at the end of the study. Overall,

treatment fidelity was calculated by averaging scores for each participant, and it was

observed at 100%.

Data Analysis

Data was assessed using both visual analysis and statistical analysis (Spriggs &

Gast, 2010; Parker & Vannest, 2009). To aid visual analysis, mean phase lines were plotted

(Bulté & Onghena, 2012). The graphs used for visual analysis were produced by Excel

(Dixon et al., 2009). Also, the present study employed the nonoverlap of all pairs (NAP)

as the statistical procedure (Parker & Vannest, 2009). According to Parker, Vannest, Davis,

& Sauber, 2011) NAP is defined as “the percentage of all pairwise comparisons across

Phases A and B, which show improvement across phases” (312). There are four steps that

are involved in the calculation of this percentage. These are: 1), the total number for pairs

in calculated (Na X Nb); 2) overlapping pairs are scored as 1, tied pairs as .5,

nonoverlapping pairs as 0, and a total score is calculated; 3) this total score is subtracted

from the total number of pairs; and 4) the resultant difference from this subtraction is

divided from the total number of pairs. The NAP possesses good statistical power

compared to other nonoverlap analysis procedures (Parker, Vannest, Davis, & Sauber,

2011). Moreover, the NAP scores for each participant were determined by use of an online

calculator designed for this analysis (Vannest, Parker, Gonen, & Adiguzel 2016).

Results

Vicarious Trauma Symptoms: Figure 1 contains a graphical representation for the

results for VT symptoms. Visual inspection of the Phase A median line and the Phase B

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median line revealed that two participants improved on VT symptoms as a result of the

intervention. The VT symptoms for one participant remained stable across the phases. In

terms of statistical analysis, medium to strong effect sizes were encountered with the NAP

scores for two of three participants. The NAP score for Participant 1 was .75, for

Participant 2 was .98. Participant 3 had a weak effect size (NAP = .42). In summary, there

was no evidence that the switch to digital media had a negative effect on VT symptoms.

GAD Symptoms: Figure 2 contains a graphical representation of the results for

GAD symptoms. Visual inspection of the Phase A median line and the Phase B median line

revealed that two participants improved on GAD symptom as a result of the intervention.

The GAD symptoms for one participant remained stable across the phases. In terms of

statistical analysis, medium effect sizes were encountered with the NAP scores for two

participants. The effect size found for Participant 1 was .92; the effect size found for

Participant 2 was also .92; and the effect size found for Participant 3 was weak (NAP =

.38). In summary, there was no evidence that the switch to digital media had a negative

effect on GAD symptoms.

Client Satisfaction: Figure 3 contains a graphical representation of the results for

client satisfaction. Visual inspection of the Phase A median line and the Phase B median

line revealed that for all participants, client satisfaction did not change with the switch to

digital media. In terms of statistical analysis, weak effect sizes were encountered with the

NAP scores for all the three participants. The effect size found for Participant 1 was .21;

the effect size found for Participant 2 was .63; while the effect size found for Participant 3

was .58. In conclusion, the switch to digital media had no effect upon client satisfaction.

The average CSQ-3 scores for both conventional media ( = 10.28) and digital media (

= 10.1) were high.

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Discussion

This study sought to answer three questions. First, what is the impact of a switch to

digital media for mandala art therapy for clients in reduction of symptoms of GAD?

Second, what is the impact of a switch to digital media for mandala art therapy for clients

in reference to symptoms of vicarious trauma? Finally, what is the impact of a switch to

digital media for mandala art therapy for clients who are experiencing vicarious trauma in

terms of client satisfaction? The results suggest that a switch to digital media from

conventional media had a positive effect in reduction of symptoms of anxiety and vicarious

trauma, and had little effect in terms of client satisfaction.

Looking first at symptoms of GAD, two participants experienced reduced

symptoms of anxiety over the course of the eight-week study. The third participant

experienced a very slight reduction in symptoms. The findings suggest that the use of

digital media in art therapy may be as effective as the use of conventional media in

reducing symptoms. The data shows that the introduction of digital media did not have any

negative effect on symptoms of generalized anxiety for any of the participants. It has been

indicated that creating mandalas with conventional media results in reduced symptoms of

anxiety according to Curry and Kasser (2005). However, the results of this study show that

the use of digital media is no less effective than the use of conventional media in art

therapy. One alternate explanation for this result is that the study occurred during an

academic quarter, and all the participants were students at the same university. At this

institution, the majority of a student’s academic responsibility is satisfied two to three

weeks before the end of the quarter. In general, students’ anxiety levels are lower at the

end of the quarter than at the beginning. Also, it could be reasoned that this timing

contributed somewhat to the reduction in symptoms of anxiety.

Next, looking at symptoms of vicarious trauma, all three participants showed very

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little change in symptoms. The findings suggest that the introduction of digital media in art

therapy had no negative impact on treatment of symptoms of vicarious trauma. Henderson,

Rosen, and Mascaro (2007) showed that mandala-making with conventional media can

reduce symptoms of PTSD. The results of this study demonstrate that the use of digital

media in art therapy is no less effective that the use of conventional media in treating

symptoms of PTSD. An alternate explanation for these results may be that all participants

were continually exposed to trauma throughout the study and beyond its conclusion.

Moreover, it could be argued that symptoms of vicarious trauma changed very little due to

this sustained exposure to trauma.

Finally, in terms of client satisfaction, the data suggests that the introduction of

digital media had no effect. Participants were very satisfied with the intervention

irrespective of whether they used conventional media or digital media. These findings

show that people are as satisfied with their experience when digital media is used as when

conventional media is utilized in art therapy. Alternatively, it could be explained that a

ceiling effect may have been at play. The highest possible score on the CSQ-3 is 12 and

the average score across both conditions was 10.17, which is quite high. Finally, it could

be reasoned that an assessment with a higher possible score may have yielded different

results.

Implications

In general, the data suggests that digital media is no less effective than conventional

media in an art therapy setting. Further, in some cases, digital media may in fact be more

effective for some clients than conventional media. Since it has been demonstrated herein

that digital media is at least as effective as conventional media, and clients are very

satisfied with both types of media, art therapists should consider incorporating digital

media into their practice. With a dearth of research on the use of digital media in art

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therapy, many art therapists are hesitant to include technology in their practice, believing

that conventional media is more therapeutic and more effective that the cold sensory

experience of digital media. The results of this study show that the greater efficacy of

conventional media may not be the case. Digital media is as therapeutic and as effective as

conventional media.

Limitations

Some limitations to this study should be noted. As discussed above, two threats

should be noted in terms of internal validity; history, and instrumentation (Christ, 2007).

First. each of the three participants were students in an art therapy program at the time of

the study. The final sessions took place during the conclusion of the academic quarter,

when students at this institution are commonly under less stress than during the rest of the

quarter. Second, as discussed above, a two-point baseline was used for the first participant

in this study (though a three-point baseline is standard in multiple baseline design), which

may have resulted in a slight lack of baseline information for this participant. Finally, in

terms of internal validity, a stricter adherence to procedural fidelity could have been

observed. Though a procedural fidelity checklist was created and used, this was done after

the conclusion of the study and by the researcher. To ensure higher procedural fidelity, a

checklist could have been created before the study commenced and used by a colleague.

As to external validity, there were three potential limitations which may have

influenced the outcomes of the study; multiple treatment effect, experimenter effect, and

novelty (Bracht & Glass, 1968). First, a multiple treatment effect should be considered.

When compared to conventional media, digital media provides a different tactile

experience for the. It is possible that this different tactile experience could have itself

could have had an effect on the participants’ experience, separate from the switch to

conventional media. While the sensory experience offered by the iPad and stylus will not

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be suitable for every client, there may be a therapeutic benefit for some from the use of this

more structured and contained media (Hinz, 2009). The data suggests that the tactile

experience provided by the iPad and stylus produced no negative impact on the efficacy of

the intervention or on client satisfaction.

Second, an experimenter effect may have influenced the outcomes of this study. As

discussed above, the researcher delivered the intervention, and was a former instructor of

each of the three participants. It could that participants experienced the intervention

differently because of the previous student-teacher relationship than they might have if

they were not previously acquainted with the researcher.

Finally, it should be considered that the novelty of the new technology may have

had an effect on the outcomes of this study. Participants may have had a greater interest in

the new media, which may have had an influence on participants’ responses on the

measures (especially client satisfaction).

Some art therapists may see the different tactile experience provided by the iPad

and stylus as less therapeutic than that provided by conventional media. However, clients

benefits from a variety of media. While the smooth and two-dimensional sensory

experience offered by an iPad and stylus may not be a suitable media choice for every

client, some clients may benefit from the use of more structured and controlled media

(Hinz, 2009). Looking at the outcomes of this study, there appears to be no negative

impact on client satisfaction or on the efficacy of the intervention as the result of the tactile

experience provided by the digital media.

Implications

Rogers’ (2003) diffusion of technology theory posits that if a social system is to

fully embrace the use of new technology, it must first be widely adopted by many people

within that social system. If digital media is to be fully embraced by the field of art

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therapy, more art therapists must incorporate the use of digital media into their practice.

Peterson (2010), applied Roger’s diffusion technology theory to the practice of art therapy,

and found that when art therapists see new technology as an enhancement over old

technology they are more likely to utilize that technology in their practice.

Digital media has quite a few clear benefits over conventional media. Therefore, it

may be seen as advancement over conventional media in many ways. Digital media

apparatuses such as an iPad and stylus take up less space than the wide assortment of tools

essential for conventional art creation. While conventional two- and three- dimensional art

products require ample storage space, the art product of digital media takes up essentially

no physical space. This efficiently solves the issue of storage of client art work, which is a

difficulty faced that many practicing art therapists regularly grapple with. Many art

therapists travel to a variety of settings to practice. The use of digital media may prove to

be more convenient for traveling art therapists, as digital media tools are more portable

than conventional media tools. Finally, the use of digital media requires essentially zero

clean-up, while the use of conventional media tools requires least some cleaning time after

each art therapy session. As more art therapists begin to realize some of the benefits that

digital media might have over conventional media, the rate of adoption of digital media

may increase.

The results of this study have set a foundation for future research on the efficacy of

digital media in art therapy. With this new evidence that digital media does not impede the

therapeutic nature of art-making, perhaps art therapists will more fully embrace adoption of

technology in practice. Therefore, art therapists should consider the inclusion of digital

media in their practice, as client satisfaction with the medium is high. It is important to

note that when the study began, there was no previous quantitative data on the use of

digital media in art therapy to treat symptoms of anxiety or vicarious trauma, or on the

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effect of client satisfaction with art therapy when using digital media as compared to

conventional media. Of importance to note is the fact that the current study involved

young adults, which implies that further research must be conducted on a variety of

populations (older adults, children, adolescents, or those with physical limitations which

make the use of conventional media challenging would all be good places to start).

Moreover, future studies on the use of digital media in art therapy in the treatment of other

diagnoses (depression, gender identity disorder, or PTSD for example) is needed.

In conclusion, the results of this study show that the use of digital media is no less

effective than the use of conventional media in the treatment of symptoms of vicarious

trauma and anxiety in an art therapy setting. In addition, client satisfaction remains high

when digital media is introduced over conventional media. These findings may encourage

art therapists to include digital media in their future practice.

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Figure 1. Symptoms of Vicarious Trauma

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Figure 2. Symptoms of Generalized Anxiety

0

5

10

15

20

25

GAD SymptomsParticipant 1

0

5

10

15

20

25

Participant 2

0

5

10

15

20

25

1 2 3 4 5 6 7 8

Sessions

Participant 3

GA

D-7

Sc

ore

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Figure 3. Client Satisfaction

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CHAPTER FOUR

GENERAL CONCLUSIONS

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In this chapter, the findings of the studies in Chapters One and Two will be

discussed and explored. Recommendations for future research will be also outlined. The

chapter will address the following subjects: findings from the first study, limitations of the

first study, discussion of the results of the first study, recommendations for future research

from the first study, findings from the second study, limitations of the second study,

discussion of the results of the second study, and recommendations for future research

from the second study. Additionally, linkages between the two studies will be explored, as

well as recommendations for future research based on the results of the two studies.

Findings from First Study

There were two research questions which guided the first study. The first

question was, in reference to treatment of symptoms of GAD, what is the impact of a

switch to digital media from conventional media when using mandala-making in art

therapy? Moderate effect sizes were encountered with the NAP scores for two participants.

The NAP score for Participant 1 was .79 and for Participant 2 was .72. The effect size

found for Participant 3 was weak (NAP = .63). In summary, there was no evidence that the

switch to digital media had a negative effect on GAD symptoms.

The second question was, in reference to client satisfaction, what is the

impact of a switch to digital media for mandala art therapy for clients? According to the

results, the effect size was moderate for Participant 1 (NAP = .83). The NAP scores for

Participant 2 and Participant 3 were both in the weak effects range (Participant 2 = .44,

Participant 3 = .17). In conclusion, the switch to digital media had no effect upon client

satisfaction. The average scores for both conventional media (𝑥 ̅ = 10.31) and digital

media (𝑥 ̅ = 10.47) were high.

Limitations of First Study

As discussed in Chapter Two, two limitations to this study should be noted. In

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terms of internal validity, there may have been a history effect at play. All three

participants were students at the time of the study. The last sessions occurred during the

end of the academic quarter, when students at this institution are generally under less stress

than during the rest of the quarter. Second, as discussed above, a two-point baseline was

used for the first participant in this study, which may have resulted in a slight lack of

baseline information for this participant.

Discussion of the Results of First Study

There were two research questions which guided the first study. The first question

was: what is the impact of a switch to digital media from conventional media when using

mandala-making in art therapy in reduction of symptoms of GAD? The second question

was: in reference to treatment satisfaction, what is the impact of a switch to digital media

for mandala art therapy for clients? The results suggest that a switch to digital media from

conventional media had no less of a positive effect in reduction of symptoms of anxiety,

and had little effect in terms of client satisfaction.

Looking first at symptoms of GAD, two participants experienced reduced

symptoms of anxiety over the course of the eight-week study. The third participant

experienced a very slight reduction in symptoms. The findings suggest that the use of

digital media in art therapy may be as effective as the use of conventional media in

reducing symptoms. The data shows that a switch from conventional media to digital

media did not have any negative effect on symptoms of generalized anxiety for any of the

participants. Curry and Kasser (2005) showed that creating mandalas with conventional

media results in reduced symptoms of anxiety. The results of the current study show that

the use of digital media is no less effective than the use of conventional media in art

therapy. One alternative explanation for this result is that the study commenced at the

beginning of an academic quarter and concluded during a break between quarters. All

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participants were students at the same university and were enrolled during this academic

quarter. In general, most students’ anxiety levels are lower during a break in quarters than

at the beginning of an academic quarter. It could be claimed that this timing contributed

somewhat to reduction in symptoms of anxiety.

Finally, in terms of client satisfaction, the data suggests that the introduction of

digital media had no effect. Participants were very satisfied with the intervention

regardless of whether they used conventional media or digital media. These findings show

that people are as satisfied with their experience when digital media is used rather than

conventional media in art therapy.

Generally, the data suggests that digital media is no less effective than conventional

media in an art therapy setting. Further, in some cases, digital media may in fact be more

effective for some clients than conventional media. Since it has been demonstrated here

that digital media is at least as effective as conventional media, and clients are very

satisfied with both types of media, art therapists should consider incorporating digital

media into their practice. With a dearth of research on the use of digital media in art

therapy, many art therapists are unwilling to include technology in their practice, believing

that conventional media is more therapeutic and more effective that the cold sensory

experience of digital media. The results of this study show that the greater efficacy of

conventional media may not be the case. Digital media is, in fact, as therapeutic and

effective as conventional media.

Two limitations to this study should be noted. As discussed above, in terms of

internal validity, there may have been a history effect at play. All the three participants

were students at the time of the study. The last sessions occurred during the end of the

academic quarter, when students at this institution are generally under less stress than

during the rest of the quarter. Second, as discussed above, a two-point baseline was used

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72

for the first participant in this study, which may have resulted in a slight lack of baseline

information for this participant.

In conclusion, the results of this study show that the use of digital media is no less

effective than the use of conventional media when using mandala making in the treatment

of symptoms of anxiety in an art therapy setting. In addition, client satisfaction remains

high when digital media is introduced over conventional media. These findings may

encourage art therapists to include digital media in their future practice.

Recommendations for Future Research for the First Study

The results of this study set a foundation for future research on the efficacy of

digital media in art therapy. With this new evidence that digital media does not hamper the

therapeutic nature of art-making, and as client satisfaction with the medium is high,

perhaps art therapists will be more likely to implement the use of this technology in their

practice. At the time of this writing, there was no published quantitative data on the use of

digital media in art therapy to treat symptoms of anxiety or on the effect of client

satisfaction with regard to art therapy when using digital media as compared to

conventional media. Further research must be conducted on a variety of populations (older

adults, children, adolescents, or those with physical limitations which make the use of

conventional media challenging would all be good places to start). Future studies on the

use of digital media in art therapy in the treatment of other diagnoses (depression, gender

identity disorder, or PTSD for example) is also needed.

Findings from Second Study

There were three research questions which guided the first study. The first question

was: in reference to GAD symptom level, what is the impact of a switch to digital media

for mandala-making in art therapy for clients?” Medium to strong effect sizes were

encountered with the NAP scores for two of three participants. The NAP score for

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Participant 1 was .75, for Participant 2 was .98. Participant 3 had a weak effect size (NAP

= .42). In summary, there was no evidence that the switch to digital media had a negative

effect on VT symptoms.

The second question was: in reference to symptoms of vicarious trauma, what is the

impact of a switch to digital media for mandala art therapy for clients? Medium effect sizes

were encountered with the NAP scores for two participants. The NAP score for Participant

1 was .92 and for Participant 2 was .91. The effect size found for Participant 3 was weak

(NAP = .38). In summary, there was no evidence that the switch to digital media had a

negative effect on GAD symptoms.

The third question was: in reference to treatment satisfaction, what is the impact of

a switch to digital media for mandala art therapy for clients with GAD? The NAP scores

all were in the weak effects range (Participant 1 = .21, Participant 2 = .63, and Participant 3

= .58). In conclusion, the switch to digital media had a no effect upon client satisfaction.

The average CSQ-3 scores for both conventional media ( = 10.28) and digital media (

= 10.1) were high.

Limitations of Second Study

The limitations that characterized this study should be noted. As discussed in

Chapter Three, in terms of internal validity, there may have been a history effect at play.

All the three participants were students at the time of the study. The last sessions occurred

during the conclusion of the academic quarter, when students at this institution are

generally under less stress than during the rest of the quarter. At this institution, the bulk

of students’ academic responsibility is satisfied two to three weeks before the end of the

quarter, and, in general, students’ anxiety levels are lower at the end of the quarter than at

the beginning. It could be argued that this timing contributed somewhat to reduction in

symptoms of anxiety.

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Discussion of the Results of Second Study

This study sought to answer three questions. First, what is the impact of a switch to

digital media for mandala art therapy for clients in reduction of symptoms of GAD? Also,

what is the impact of a switch to digital media for mandala art therapy for clients in

reference to symptoms of vicarious trauma? Finally, what is the impact of a switch to

digital media for mandala art therapy for clients who are experiencing vicarious trauma in

terms of client satisfaction? The results suggest that a switch to digital media from

conventional media had a positive effect in the reduction of symptoms of anxiety and

vicarious trauma, and had little effect in terms of client satisfaction.

Looking first at symptoms of GAD, two participants experienced reduced

symptoms of anxiety over the course of the eight-week study. The third participant

experienced a very slight reduction in symptoms. The findings suggest that the use of

digital media in art therapy may be as effective as the use of conventional media in

reducing symptoms. The data shows that the introduction of digital media did not have

negative effect on symptoms of generalized anxiety for any of the participants. It has been

shown that creating mandalas with conventional media results in reduced symptoms of

anxiety Curry and Kasser (2005). The results of this study show that the use of digital

media is no less effective than the use of conventional media in art therapy. With this

new evidence that digital media does not impede the therapeutic nature of art-making,

perhaps art therapists will more fully embrace adoption of technology in practice. One

alternative explanation for this result is that the study happened to occur during an

academic quarter, and all the participants were students at the same university. At this

institution, the majority of their academic responsibility is satisfied two to three weeks

before the end of the quarter, and in general students’ anxiety levels are lower at the end of

the quarter than at the beginning. It could be argued that this timing contributed somewhat

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75

to reduction in symptoms of anxiety.

Next, looking at symptoms of vicarious trauma, all the three participants showed

very little change in symptoms. The findings suggest that the introduction of digital media

in art therapy had no negative impact on treatment of symptoms of vicarious trauma. In

other words, digital media was just as effective as conventional media in reducing

symptoms of vicarious trauma. Henderson, Rosen, and Mascaro (2007) showed that

mandala-making with conventional media can reduce symptoms of PTSD. The results of

this study show that digital media is also effective for treating symptoms of PTSD.

Finally, in terms of client satisfaction, the data suggests that the introduction of

digital media had no effect. Participants were very satisfied with the intervention

irrespective of whether they used conventional media or digital media. It has been shown

that people are more satisfied with art therapy than traditional talk therapy in the treatment

of variety of symptoms (Ginette, Hayes, DeFedele, & Horn, 2004; Gersch & Gonclaves,

2010; and Nowicka-Sauer, 2007). These findings show that people are as satisfied with

their experience when digital media is used rather than conventional media in art therapy.

Art therapists should consider the inclusion of digital media in their practice, as client

satisfaction with the medium is high.

Generally, the data suggests that digital media is no less effective than conventional

media in an art therapy setting. Further, in some cases, digital media may in fact be more

effective for some clients that conventional media. Since it has been demonstrated here

that digital media is at least as effective as conventional media, and clients are very

satisfied with both types of media, art therapists should consider incorporating digital

media into their practice. With a dearth of research on the use of digital media in art

therapy, many art therapists are unwilling to include technology in their practice, believing

that conventional media is more therapeutic and more effective that the cold sensory

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76

experience of digital media. The results suggest that a switch to digital media from

conventional media had no less of a positive effect in reduction of symptoms of anxiety,

and had little effect in terms of client satisfaction.

Recommendations for Future Research for the Second Study

The results of this study set a foundation for future research on the efficacy of

digital media in art therapy. At the time of this writing, there was no previous quantitative

data on the use of digital media in art therapy to treat symptoms of anxiety or vicarious

trauma, or on the effect of client satisfaction with art therapy when using digital media as

compared to conventional media. Further research must be conducted on a variety of

populations (older adults, children, adolescents, or those with physical limitations which

make the use of conventional media challenging would all be good places to start).

Moreover, future studies on the use of digital media in art therapy in the treatment of other

diagnoses (depression, gender identity disorder, or PTSD for example) are also needed.

Linkages between the Two Studies

The thematic link between these two studies is that they both explore the efficacy of

an art therapy intervention (mandala-making) that is delivered via digital media over the

same intervention delivered via conventional media. Collectively, these studies add new

knowledge to our understanding of the efficacy of digital media, and show that digital

media is no less effective than conventional media in an art therapy setting. The first study

shows that digital media is no less effective than conventional media in the treatment of

symptoms of anxiety in adults. The second study shows that digital media is no less

effective than conventional media in the treatment of symptoms of vicarious trauma and

anxiety in pre-service art therapists. Both studies show that client satisfaction remains high

when digital media is introduced over conventional media in an art therapy setting. As it

has been demonstrated that digital media can be effective in an art therapy setting, perhaps

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77

more art therapists will embrace the use of digital media in their practice.

Future Research Agenda

These conclusions set a foundation for further research into the usage of digital

media in the practice of art therapy. Such research may provide insight into the efficacy of

digital media while working with a variety of populations and in the treatment of anxiety,

vicarious trauma, and a variety of other symptoms. Additional research into appropriate

training for art therapists in the use of digital media is also recommended.

The results of these two studies suggest many avenues for future research into the

use of digital media in art therapy. While these two studies explored the use of digital

media with two populations (pre-service art therapists and adults over 50), there are a

variety of populations left to investigate. For example, digital media may be an effective

intervention when working with children, with veterans, or with those with physical

limitations, population groups that make the use of conventional media challenging.

The two studies show that digital media is no less effective than conventional

media in the treatment of anxiety and vicarious trauma. Future studies on the use of digital

media in art therapy in the treatment of other diagnoses are also needed. For example,

research is needed on the use of digital media in art therapy can effectively treat symptoms

of depression, gender dysphoria, personality disorders, or symptoms related to a diagnosis

on the autism spectrum. If digital media in art therapy can be shown to be effective in the

treatment of an assortment of mental health diagnoses as well as with a variety of

populations, art therapists may be more willing to embrace the use of this technology in

their practice.

Finally, there is a significant need for training in the use of digital media technology

in an art therapy setting. Art therapists are less likely to adopt a new method of working

with people if they believe that they lack the training and experience to provide good

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78

service to clients. Today, there are no art therapy programs in the United States accredited

by the American Art Therapy Association, which provides specific training in the use of

digital media in art therapy. It is imperative that research into effective methods of

instruction in the use of digital media technology be conducted. Once effective training

methods are identified, inclusion of instruction in the use of digital media in art therapy

programs is also required.

In conclusion, the results of these studies show that the use of digital media is no

less effective than the use of conventional media in an art therapy setting. In addition,

client satisfaction remains high when digital media is introduced over conventional media.

Further research into the efficacy of digital media when working with a variety of

populations and in the treatment of an assortment of diagnoses is needed. Additionally,

research into effective training methods and the inclusion of instruction on the use of

digital media in an art therapy setting in art therapy programs is essential.

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Appendices

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Appendix A: IRB Approval-AUS

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Appendix B: OSU IRB Cede Document

Human Research Protection Program Institutional Review Board Office of Research Integrity B308 Kerr Administration Building, Corvallis, Oregon 97331-2140 (541) 737-8008 [email protected] | http://research.oregonstate.edu/irb

Continuing Review: The continuing review serves as a time for quality improvement for the IRB, at which time

they examine policies, procedures and performance to identify best practices and target areas in need of

improvement; includes implementation of corrective actions, changes to federal regulations or their

interpretation, or policy changes where needed (Preserving Public Trust, 2001). As such, the continuing review

is required to be as thorough as the initial review, and the IRB may require modifications prior to continued

approval.

Continuing review applications should be submitted at least four weeks prior to the expiration date. If a

completed form is not received by the expiration date, the HRPP office will close the file and all study related

activities, including data analysis, must stop.

Submission Type CONTINUING REVIEW APPLICATION Study Number 7165 Expiration Date 12/15/2016

Study Title The impact of digital media on mandala making in art therapy

Principal Investigator Elizabeth Donahue

Category of Review Full Board Expedited

Primary Intent Publication/presentation OR Thesis/dissertation

1. Status Recruitment has not begun Actively recruiting or collecting data (existing data or samples) Closed to enrollment but still have active participants Closed to enrollment; data analysis only 2. Brief protocol summary Six participants were recruited from Antioch University Seattle. Participants were pre-screened for symptoms

of vaciarous traumatization or anxiety. Potential participants who were currently taking psychotropic medication,

who had participated in mental health counseling related to the traumatic event, or who were participating in

ongoing mental health counseling were excluded from this study. The participants were assigned pseudonyms to

preserve confidentiality. Particiapnts engage in 8 half hour art therapy sessions. Participants were randomly

assigned to a baseline phase.

3. Progress report

Provide a brief summary of the study progress to date. If enrollment has not begun, explain reason for delay and the likelihood that subjects will be enrolled during the next approval period. Explain the reasons for any subjects who withdrew or were withdrawn from the study prior to completing participation. If the OSU IRB is the IRB of Record for an external institution, please provide a brief summary of the study progress for the external site(s).

Both recruitment and data collection is complete.