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An Information Interface for Corporate Identity System Yu Lin Hsu Submitted in partial fulfillment of the requirements of the degree of Professional Doctorate in Design National Institute for Design Research Faculty of Design Swinburne university of Technology October 2009

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Page 1: An Information Interface for Corporate Identity System...An Information Interface for Corporate Identity System Signed Declaration IV Declaration I certify that thesis entitled: An

An Information Interface for Corporate Identity System

Yu Lin Hsu Submitted in partial fulfillment of the requirements of the degree of Professional Doctorate in Design National Institute for Design Research Faculty of Design Swinburne university of Technology October 2009

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An Information Interface for Corporate Identity System

Abstract I

Abstract

In the modern information era, communication between customers and designers must be efficient and systematic, streamlining the design process. Design processes should be interactive and effective. The Corporate Identity Information Service System (CIISS), based on a network platform, achieves this, allowing customers to participate in and evaluate the design of Corporate Identity Systems (CIS). This personalized information service system integrates corporate logos, terms and their application to merchandise, helping customers to visualize concepts and generate designs in real-time via the network. This research analyzes various branches of the network environment, such as cyberspace communities, media content, market distribution and user interaction tools, specifically targeting consumer-oriented customized services. It incorporates a study of consumer perception of corporate logos, using the Semantic Differential method. Taiwanese finance industry trademarks are used as examples to investigate customer impressions and preferences. This provides a method for generating customer feedback on the design of logos and trademarks, applicable within the CIISS. The potential for the application of Chinese calligraphic fonts within the CIISS is also explored. A database of calligraphic characters was created by digitizing texts into multi-vector graphics, thereby allowing any single character to be used as a base for composition. New calligraphic templates were also generated from the charter stroke counts or character radicals in an existing database, allowing new characters or slang to be presented in traditional style. This provides a convenient and prompt application of vector calligraphic art in the design of CIS. A network system was developed to support a customized commercial system for CIS design. Interfaces and object-oriented methods were integrated into an online real-time publishing information system with a database and search engine. Designers and customers are able to utilize digitized images of merchandise, corporate logos and wordings and retrieve relevant information on corporate logos, symbols, color schemes and specific

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An Information Interface for Corporate Identity System

Abstract II

wording simultaneously. This system provides rapid communication through a real-time display and customized information service, making the process of CIS design more efficient for both designer and customer. Keywords: Corporate Identity System; CIS; Database; Search Engine; Method of

Semantic Differential.

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Acknowledgements III

Acknowledgements

I am eternally grateful for the help of the people listed here. First I would like to thank my principal supervisor, Professor Allan Whitfield, for having the patience and understanding to work with me in this endeavour. Without his support, advice, and guidance, the design research could not have been completed. I would also like to thank Ms. Simone Taffe, for her advice and help throughout my experience whilst studying for the Doctor of Design. Her thoughtful advice has helped me to reach this point. Also, thanks to all staff members and friends at the National Institute of Design. With their recommendations and assistance, I have been given the needed resources to complete this design thesis. Additionally, I am immensely grateful to my family. Thanks to my wife Chun-Jing Ye for her patience and understanding so that I could devote myself to this overseas research. Therefore, this design research is dedicated to my wife and my children Mike and Alice. With their support the completion of this project has been made possible.

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An Information Interface for Corporate Identity System

Signed Declaration IV

Declaration

I certify that thesis entitled: An Information Interface for Corporate Identity Systems submitted for the degree of: Professional Doctorate in Design is the result of my own research, except where otherwise acknowledged, and that this thesis in whole or in part has not been accepted for an award, including a higher degree, or any other university or institute. Full Name: YU LIN HSU Signed…………………………………………………….Date……………………

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An Information Interface for Corporate Identity System

Table of Contents V

Table of Contents

Abstract I Acknowledgements III Declaration IV Table of Contents V Publications Ⅷ List of Tables X List of Illustrations XI Chapter 1 Introduction and Summary of the Research 1

1.1 Introduction 1 1.2 Brand Visual Identity Design 2 1.3 Summary of the Research 3

Chapter 2 Literature Review: Historical Precursors to the Corporate Identity System 5

2.1 Trademarks 5 2.2 Emblems 11 2.3 Identity Systems 12 2.4 Corporate Identity Systems 14 2.5 The Development of Corporate Identity Systems in Japan, Taiwan

and South Korea 18 2.6 Contemporary Corporate Trademarks 20 2.7 Contemporary Methods for the Design of Corporate

Identity Systems 22 Chapter 3 The Corporate Identity Information Service System 24

3.1 Introduction to Network Services 24 Introduction to Network Media 24 New Opportunities for Interaction through Network Media 25 New Opportunities for Interaction through Network Space 26 The Unique Marketing Opportunities of Networks 27

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Table of Contents VI

Transaction Patterns on the Internet 28 Conclusion 29

3.2 The Corporate Identity Information Service System 30 Features of the Corporate Identity Information Service System 31 Corporate Image and Color 33 Operation Processes of the Corporate Identity Information Service System 35 Discussion 36

Chapter 4 A Study of Consumer Perceptions of Corporate Trademarks 37

4.1 Methodology 37 Stage One: Sampling and Selection 37 Stage Two: Study of Perceptions of Trademarks 39

4.2 Results 41 Exploration of Consumer Perception of Trademarks 41 Factor Analysis 43 Relationship between Adjectives and Trademark Images 44 Independent Dimensional Factor Analysis of Trademark Images 46 Color Image Scale Chart of Corporate Trademarks 48

4.3 Suggestions and Conclusions 48 Chapter 5 Calligraphic Fonts for Corporate Identity Design 49

5.1 The Value of Calligraphy for Design 50 5.2 Procedure for Vectorizing Calligraphic Script 51

Source 52 Process 53 Creation of Database 54 Search Systems 56

5.3 Network System Framework 57 5.4 Programming 58 5.5 Application of Calligraphy for Design 59 5.6 Conclusions 65

Chapter 6 Conclusion 67

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Table of Contents VII

Bibliography 69 Appendices 76

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Publications VIII

Publications

Journal Papers:

1. Hsu, Y. L., Chen, H. Y., & Ye, C. C. (2008). A Study on the theory of information technology to the natural sciences teaching. Journal of Kao Yuan University of Technology, Vol. 14 , 297-312.

2. Chen, H. Y., & Hsu, Y. L. (2007). A study of flash animation attraction factor. Journal of Kao Yuan University of Technology, Vol.13, 307-326.

3. Chen, H. Y., & Hsu, Y. L. (2007). The preliminary discussion of surface design via product operation. Journal of Kao Yuan University of Technology, Vol.13, 327-339.

4. Lin, L. F., Hsu, Y. L., Chen, H. C., Ke, C. C., & Qiu, W. H. (2006). Ancient calligraphy digit classical-collection and adding value application model. Journal of Computer Science and Application, Vol.2, 21-40.

5. Hsu, Y. L. (2005). A Study on the image of finance company’s logos. Journal of Kao Yuan University of Technology, Vol.11, 231-243.

6. Hsu, Y. L., & Chen, H. C. (2004). The application of information communication on broadband. Journal of Kao Yuan University of Technology, Vol. 10, 151-159.

Conference Papers:

1. Lee, Y. Y.&Hsu, Y. L., (2008). Developing a platform of campus communication based on the technique of streaming media, 2008 The International Conference on Computer and Network Technologies in Education (CNTE2008), October 30-31, 2008, pp.128 ~ 134, Taiwan.

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Publications IX

2. Hsu, Y. L.,&Lee, Y. H. (2007). The application of interactive multimedia technology in Chinese culture, 2007 Cultural Creative Industries and local Industry Conference, December 12, 2007, pp.227 ~ 234, Taiwan.

3. Hsu, Y. L., & Chen, S. C. (2006). The business model of ancient Chinese calligraphy and digital applications, 2006 International Conference on Digital Content, Jue 12, 2006,pp.127 ~ 134, Leader University, Taiwan.

4. Hsu, Y. L., & Lin, C. H. (2004). The analysis of communication interface of corporate identity system for designer and client. DESIGN RESEARCH SOCIETY INTERNATIONAL CONFERENCE 2004, November 11-21, Monash University, Australia.

5. Hsu, Y. L., Sun, T. H., Lin, C. H., & Lee, A. S. (2004). The digital communication of corporate identity system on internet. Transparencies: Technology & Culture, February 6, 2004, The University of Texas at Austin, U.S.A.

6. Lin, C. H.,& Hsu, Y. L., (2004). The Influence of Digital Architecture on Virtual Furniture Design. The Association for Computer-Aided Architectural Design Research in Asia. April 28-30, CAADAIA 2004, p493~503. .Korea.

7. Hsu, Y. L., (2003). The analysis and investigation of the World Wide Web to web community service., The 8th CID( Republic of China Institute of Design)Annual Design Conference, Jun 28, 2003,D77~D82, Chao Yang University, Taiwan.

8. Hsu, Y. L., &Lin, C. H. (2003). An Information Interface for Corporate Identity System, 2003 International Conference on Planning and Design, November 8, 2003, D3, National Cheng Kung University, Taiwan.

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List of Tables X

List of Tables

Table 4.2-1 Result of Principal Component Analysis. 44 Table 4.2-2 Factor loadings (Varimax raw) (new.sta)

(Marked loadings are > .700000). 45 Table 4.2-3 Factor scores of image (new.sta). 45 Table 4.2-4 Table of imagery factor scores of sample corporate

trademarks. 47 Table 4.2-5 Four types of image. 47 Table 5.2-1 Description of database categorization. 56 Table 5.2-2 Criteria for search. 56

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List of Illustrations XI

List of Illustrations

Fig. 2.1-1 An “imperial seal” carved with the Six States calligraphy

(Chen 1998) 5 Fig. 2.1-2 Emblem of Oxford University (Chen 1998) 5 Fig. 2.1-3 Early wood carved water mark of work (Chen 1998) 6 Fig. 2.1-4 (from left to right) Watermark, dragon, Florence, 1375-1377;

Reggio d’Emilia, 1439; Ferrara, Italy, 1501. (Per Mollerup 2000) 7 Fig. 2.1-5 Tomb of Khemuheted at Beni Hassan, Egypt, 1900B.C. (Per

Mollerup 2000) 7 Fig. 2.1-6 Detail of fig 2.1-5. The brand text reads ‘Royal Agriculture

Administration, 43’ (Per Mollerup 2000) 7 Fig. 2.1-7 Ceramic mark of FORTIS, discovered in Modena, northern Italy

(Chen 1998) 8 Fig. 2.1-8 Johann Fust and Peter Schoffer, Mainz, Germany, 1457

(Per Mollerup 2000) 8 Fig. 2.1-9 British hallmarks on a silver tray from 1924 9 Fig. 2.1-10 British hallmark of standard mark for sterling silver, 1924 9 Fig. 2.1-11 A sponsor’s mark, 1924 9 Fig. 2.1-12 The Copenhagen town mark, 1932, Danish hallmark 9 Fig. 2.1-13 The assay-master’s mark, Jens Sigsgaard, Danish hallmark 9 Fig. 2.1-14 Trade marks used in Europe in the 14th~17th centuries

(Chen 1998) 10 Fig. 2.2-1 Viper crests of the Visconti family in Milan, Italy (Chen 1998) 10 Fig. 2.2-2 Crest of the Danish noble family Rosenkrantz

(Per Mollerup 2000) 11 Fig. 2.2-3 Pattern of an emblem of Great Britain (Chen 1998) 11 Fig. 2.3-1 Badge of King Richard II of England (1377~1399) 12 Fig. 2.3-2 Clergymen of the Roman Catholic Church (Chen 1998) 13 Fig. 2.4-1 Developments of the AEG trademark (Per Mollerup 2000) 14 Fig. 2.4-2 Developments of the IBM trademark 15 Fig. 2.4-3 Developments of the CBS trademark 16 Fig. 2.5-1 Trademark of TDK, Japan 17 Fig. 2.5-2 Trademarks of Mazda 17 Fig. 2.5-3 Trademark of Daiei 17 Fig. 2.5-4 Trademark of the Formosa Plastics Corporation, Taiwan

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List of Illustrations XII

(Chang 1994) 18 Fig. 2.5-5 Trademarks of affiliates of the Formosa Plastics Corporation,

Taiwan (Chang 1994) 18 Fig. 2.6-1 Styles of corporate trademarks (Nakanishi 1993) 20 Fig. 2.6-2 Brand trademarks of Carlsberg all over the world 21 Fig. 3.1-1 The four types of Media Interaction 24 Fig. 3.1-2 The four types of Network Space 26 Fig. 3.1-3 The four business types of transactions 28 Fig. 3.2-1 Corporate identity image 30 Fig. 3.2-2 Applied design system 31 Fig. 3.2-3 Applied transportation tools 31 Fig. 3.2-4 Applied corporate image signboard 32 Fig. 3.2-5 Applied calligraphic font 32 Fig. 3.2-6 Acer distinguishes itself from competitors with color 33 Fig. 3.2-7 Mono color image space 33 Fig. 3.2-8 Color image space 33 Fig. 3.2-9 Operation process of the CIISS 34 Fig. 4.1-1 Trademarks of 36 financial corporations 37 Fig. 4.1-2 Samples acquired in the first stage 38 Fig. 4.2-1 Semantic differential profiles of each corporate trademark 41 Fig. 4.2-2 Color image scale chart of bank trademarks 48 Fig. 5.1-1 Advantage of vectorized ancient script 51 Fig. 5.2-1 Procedure of vectorizing calligraphic script 52 Fig. 5.2-2 Work method and process 53 Fig. 5.2-3 Outcomes of each stage of conversion 54 Fig. 5.2-4 Database server structure 55 Fig. 5.3-1 Material authorization process 57 Fig. 5.3-2 System operation framework 58 Fig. 5.4-1 Transcript and graphic network search system 59 Fig. 5.5-1 The structure of Chinese/English Name Database 61 Fig. 5.5-2 Process of cross-referencing for the missing characters 62 Fig. 5.5-3 Process of character addition 62 Fig. 5.5-4 Optimal Inquiry Method 62 Fig. 5.5-5 Conversion Platform of Chinese/English Name in Calligraphic

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List of Illustrations XIII

Typeface 63 Fig. 5.5-6 Operation procedure for Chinese/English Name Conversion

System 64 Fig. 5.5-7 Interface for entering English name 64 Fig. 5.5-8 Result of Chinese/English name conversion 65 Fig. 5.5-9 Completed conversion to Chinese name for preview or saving

to a file 65

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Introduction and Summary of the Research 1

Chapter 1

Introduction and Summary of the Research

1.1 Introduction

Corporate identity design, also known as corporate image design, is a

strategic activity by which corporations project their culture and values to

the wider society and create a unique and unified image of their business

concept and activity.

Corporate identity, or corporate image, is a vital component of brand

image. Through various forms of communication and media, corporate

image is conveyed to, and imprinted on, the mind of the consumer.

Corporate identity exists whether or not the corporation places great value

on its identity or image. Therefore corporations are given an edge in a

competitive market if they can take the initiative to shape an image that

reflects what is genuine and unique about the corporation in such a way as to

maintain consumer awareness and promote a positive image among

consumers and the general public. If a corporation has a vibrant, systematic

corporate identity system that is effectively communicated through visual

identity, then its prospects for development and expansion are greatly

increased.

Corporate symbols and logotypes are important components in the

design of a corporate identity system; they compose the trademarks of

corporations. As information technology progresses, many designers are

adopting information systems such as computer-aided logo design systems,

or CALDS, in the design of trademarks (Mitchell 1986). Yet the application of

CALDS to trademark design is often limited to single-machine operations

and the system technology is relatively exclusive. This leaves an unsatisfied

demand for modern corporate trademark design despite the powerful

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Introduction and Summary of the Research 2

functions and potential of such software.

Information Technology applications and network computing

technology have emerged as powerful visual design tools in recent years,

pushing modern visual design to evolve and diversify (Bai 1995; El-Said et al.

1997). Internet-based visual design technology is a particularly critical

element, leading visual design into the realms of both globalization and

customization (Nilsson et al. 2006).

An important application of the Internet is found in web-based,

cross-platform information exchange systems. As computer and network

technology have improved, web-based information exchange has evolved

from text-only information to multimedia, including images and audio.

Web-based visual identity design technology may provide the foundation for

corporations to realize multi-platform, cross-regional and customized visual

identity design.

A web-based customized logo design system can assist the modern

corporation to rise to the challenge of the globalize environment. The trend

of the development of computer-aided logo design systems is already

towards web-based networks and it is paramount to continue this

development and construct a web-based customized logo design system.

This is the goal of this Professional Doctorate.

1.2 Brand Visual Identity Design

Brand is an intangible asset for a corporation; its qualities, features and

overall meanings are the building blocks of brand equity. In the modern

market economy people develop a shared viewpoint about a brand; a brand

is not simply synonymous with a particular product or service but includes

the entire reputation, performance and competitiveness of a corporation.

The development of a brand further represents the economic and

technological standards of a region, even a country. Brand image is an

ideology that consumers carry in their thoughts and feelings, ultimately

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Introduction and Summary of the Research 3

affecting their purchasing decisions towards products and services. In the

analysis of production and consumer behavior, Belk (1988) concludes that a

corporation’s brand image is projected through corporate image, consumer

image and product or service image. Corporate image is also referred to as

corporate identity, an ideology that a corporation projects to its customers.

1.3 Summary of the Research

The purpose of this study is to build a web-based customized Corporate

Identity System, with a search engine to facilitate logo searching, suggest

logos and assist in the design processes.

This web-based system should be icon-oriented, based on a database of

corporate logos, logotypes and applicable product modules. With the

assistance of such a system, designers and clients can generate a customized

design process. They can find the logo, logotype and the supplementary

design elements from the databases and apply them to business items,

banners, packaging, uniforms, transportation and so on, using the online

search engine. From this integrated platform, the basic elements of Corporate

Identity Design can be modularized, edited and presented immediately on

the internet, providing designers and their clients with the most time

efficient means of communicating and testing ideas.

This thesis aims to demonstrate that the system generated as the

practical design component of the Professional Doctorate can provide

designers and their clients with easy access to diverse and customized design

elements for use in unique corporate logos and logotypes. The colors and

symbols of the corporate logos can also be edited immediately via the

internet, effectively shortening the design process.

This thesis refers to three distinct projects undertaken as part of the

Professional Doctorate, which are all relevant to the overall theme of

developing corporate identity systems via web-based technology. Chapter

Two provides an overview of the historical precursors to the corporate

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Introduction and Summary of the Research 4

identity system, specifically tracing the development of trademarks,

emblems and finally the more modern identity systems. Chapter Three

provides justification for the development of the Corporate Identity

Information Service System, through an understanding of networking and

design of the system itself. Chapter Four focuses specifically on logo

development and reports a study of consumer perceptions of logos using the

semantic differential technique. Chapter Five explores the value of

calligraphic fonts and outlines a method for creating a database of traditional

Chinese calligraphic fonts using vector files and thereby making a much

vaster array of characters electronically accessible and malleable.

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Literature Review: Historical Precursors to the Corporate Identity System 5

Chapter 2

Literature Review: Historical Precursors to the

Corporate Identity System

Trademarks, marks and emblems have a rich tradition throughout

human history. The purpose of this chapter is to understand the role and

meaning of corporate symbols from a historical perspective.

2.1 Trademarks

In its earliest forms the trademark was accepted as a general mark of

identification. Each company, guild and shop had its own name or symbol.

Symbols were composed of various elements, such as illustration, text and

pattern (Chen 1988).

Fig. 2.1-1 An “imperial seal” carved with the Six States calligraphy (Chen

1998).

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Fig. 2.1-2 Emblem of Oxford University (Chen 1998).

Trademarks carried a similar meaning to that of the imperial seals,

personal scarlet seals, official seals, personal name seals, chops and identity

symbols with authority in traditional China. In Western society trademarks

are regarded as an identity certificate and legal seal; they represent authority

and financial power. In the modern world of business, a trademark

symbolizes a sustainable business and denotes legal right and liability. As a

result, a trademark may be regarded as an intangible asset of enterprises.

Historically, a multitude of materials and designs have been used in the

creation of trademarks.

(1) The water mark is considered a Chinese invention of Concaved

pattern. It originated in the first century and later spread to Europe where it

was widely used in Italy and Germany (Chen 1998).

Fig. 2.1-3 Early wooden carved water mark being made (Chen 1998).

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The first known watermarks date from the thirteenth century in Italy

and later spread to Europe, where it was widely used in Italy and Germany

(Per Mollerup 2000).

Fig. 2.1-4 Watermark, dragon, Florence, 1375-1377. Reggio d’Emilia, 1439.

Ferrara, Italy, 1501. From left to right. (Per Mollerup 2000).

(2) The branding mark refers to the mark made by branding a symbol or

letters on merchandise, such as that used for marking cows. In Egypt,

tombstones dating from 3000 B.C. depict domestic animals with brands. At

the tomb of Khemuheted (tomb no. 3) at Beni Hassan dating from 1900 B.C.

(the twelfth dynasty of the Middle Kingdom), a painting shows a man

leading an ox by a rope. The ox is measuring about one square foot. (Per

Mollerup 2000)

Fig. 2.1-5 Tomb of Khemuheted at Beni Hassan, Egypt, 1900B.C. (Per

Mollerup 2000)

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Fig. 2.1-6 Detail of fig 2.1-5. The text of the brand on the ox says ‘Royal

Agriculture Administration, 43’. (Per Mollerup 2000)

(3) The ceramic mark was a boss mark used in Ancient Rome to

identify construction materials such as ceramic titles, bricks, and slates.

One example, the ceramic mark of FORTIS, was discovered in Moda,

northern Italy (Chen 1998).

Fig. 2.1-7 Ceramic mark of FORTIS, discovered in Modena, northern Italy

(Chen 1998).

(4) The Printers’ Mark. Early Printers’ marks were cut in wood or metal

and printed on the title page or at the end of the book in black or red. The

world’s first printers’ mark was used by the printers who took over some of

Johann Gutenberg’s typefaces after a court case. Printers’ marks were not

legally protected; this mark was later adopted and used by several other

printers. (see Figure 2.1-8) (Per Mollerup 2000)

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Fig. 2.1-8 Johann Fust and Peter Schoffer, Mainz, Germany, 1457. (Per

Mollerup 2000)

(5) The Hall Mark was a mark of authority and authenticity used by the

Goldsmith Guild of London in about A.D. 1300. Gold and silver collectors

recognized the hall mark as a mark of evaluation of the content and purity of

heavy metals. (Per Mollerup 2000)

Fig. 2.1-9 British hallmarks on a silver tray from 1924.

Fig. 2.1-10 British hallmark of standard mark for sterling silver, 1924.

Fig. 2.1-11 A sponsor’s mark, 1924.

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Fig. 2.1-12 The Copenhagen town mark, 1932, Danish hallmark.

Fig. 2.1-13 The assay-master’s mark, Jens Sigsgaard, Danish hallmark.

(6) Trade Mark. This precursor to the modern trademark was widely

used in Europe in the late 13th century. Its initial function was to identify

merchandise and businesses, and it gradually came to be used by specific

enterprises to obtain legal protection through registration (Chen 1998).

Fig. 2.1-14 Trade marks used in Europe in the 14th~17th centuries

(Chen 1998).

2.2 Emblems

The Emblem was widely used in European feudal society with a strict

structure and standard. It served the purpose of recording hereditary

traditions and could include portraits, objects and other drawings (see fig.

2.2-1). Historical records suggest that German nobles started to use emblems

in A.D. 1010, after which their use spread to other parts of the world via

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France (Chen 1998). Families also created crests and emblems as a way to

project and preserve their position in the social hierarchy. For instance, the

famous Visconti family of Milan, with origins traceable to the fifth century,

used the viper as their family emblem, preserving a legend that the family

had once killed a dragon-like monster that had threatened the residents of

Milan (Chen 1998).

Fig. 2.2-1 Viper crests of the Visconti family in Milan, Italy (Chen 1998).

Fig. 2.2-2 The Danish noble family Rosenkrantz took their name from their

arms. (Per Mollerup 2000)

With the exception of traditional enterprises such as the military, schools

and private organizations, modern businesses seldom use emblems as

trademarks and signs. Western emblems have been gradually phased out

according to the demands of modern business for simple and recognizable

abstract signs. Emblems that continue to be used convey a sense of tradition

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as classic and decorative symbols.

Fig. 2.2-3 Pattern of the emblem (Royal Arms) of Great Britain (Chen 1998).

2.3 Identity Systems

In the course of human civilization different races have lived alongside

each other, gradually developing a sense of belonging and identification

based on interdependence. The development of systems to manage various

affairs became necessary, and symbols that represent clans and tribes were

developed for people to know their own group (Chen 1998).

In order to consolidate the position and authority of leaders, different

groups were established to manage various public affairs. The establishment

of groups or departments created positions of varying rank and title through

which to promote and execute policies.

Following the development of clans, tribes and finally states, feudal

society began to take shape. Signifying authority became more important,

with symbols of rank, particularly in the military, marking the beginning of

visual identification systems (Chen 1998).

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Fig. 2.3-1 Arms of King Richard II of England (1377~1399)

During the Renaissance period of 1454-1632, in order to expand its

religious power the Roman Catholic Church created a unified visual

representation of the church organization by such means as clothes,

ceremonial objects and the structure and style of churches (Chen 1998). This

remains one of the most complete visual systems still observable in

contemporary society.

Fig. 2.3-2 Clergy of the Roman Catholic Church (Chen 1998).

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2.4 Corporate Identity Systems In the 18th century the Industrial Revolution began in Great Britain.

Economic activities boomed and a multitude of new products were invented.

Machines took over manual work, resulting in mass production and

increased economic growth and competition leading to the establishment of

corporations. Corporate identity began to take shape as a way for

corporations to establish a presence in the market. At the same time,

international trading companies prospered, with an emphasis on the

operation of large scale trust enterprises (Wang 2000).

Prior to World War I Peter Berhens designed a complete identity system

for AEG Germany, inaugurating the era of the systematic design of modern

corporate identity. Widely considered the father of German industrial design,

Berhens may also be seen as the founder of the concept of corporate identity.

Behrens was the first person to create logos, advertising material and

company publications with a consistent, unified design (Wang 2000).

Company AEG, Germany Design Franz Schwetchten, 1886.Redesugn Otto Eckmann, 1900

and Peter Behrens, 1907-8.

Fig. 2.4-1 Developments of the AEG trademark. (Per Mollerup 2000)

During World War II, production was most influenced by concerns with

functionality and safety. The end of the war however brought great economic

and social change. Economies moved into a new era of internationalization.

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Establishing a standardized and complete corporate visual identity became

all the more important.

The 1950s was a flourishing time for visual identity design theory

(Yagou 2003). This coincided with the transformation of the business market

into more of a buyer’s market than a seller’s market, marking the beginning

of the era of mass marketing. Visual identity design grew within this

environment. The understanding of the importance of strong visual identity

evolved, with the business community beginning to take visual identity

design theory seriously. Designers generally began to pay more attention to

this broader perspective and several corporate trademark designers put

forward their own ideas.

One such designer was Paul Rand, creator of the logo for the

International Business Machine Corporation (IBM), who maintained that

trademarks needed a very simple form for identification and longevity.

Company IBM, USA, Design Paul Rand, 1956/60

Fig. 2.4-2 Developments of the IBM trademark

In fact, IBM introduced the first organized and standardized corporate

visual identity design in 1955 in an attempt to improve its international

competitiveness. The success of the IBM brand through its visual identity

paved the way for Eliot Noyes’ formation of the concept of overall corporate

visual design. Noyes claimed that design should not only focus on formality

and theme but also longevity and continuity of image, as well as design

quality. Longevity and continuity are the essentials of corporate image

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(Gordon, T., Hancock, M. 2005).

Prior to the invention of television, trademarks were mostly used in the

packaging and advertising of merchandise. They had fixed marks, coloring

and fonts. Television broadcasting however brought a wealth of new

possibilities for design. Television as a new form of mass communication

spread social phenomena and greatly expanded the reach of advertising,

including the range of possibilities for defining and projecting corporate

image.

The first broadcaster to create a corporate image identity was CBS, and

the most influential person in the generation of this image was its design

director, William Golden. (The CBS Eye 50th anniversary)

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Fig. 2.4-3 Developments of the CBS trademark.

(http://www.cbs.com/info/user_services/info_eye_50th.shtml)

On Oct. 17, 1951, CBS unveiled the CBS Eye, destined to become an

American icon recognized and respected around the world and one of the

best crafted, most identifiable and most successful corporate symbols in

history.

The CBS Eye, first aired on Saturday, Oct. 20, 1951 during the Network's

station breaks, changed the way corporations of the day designed their

trademarks and accelerated the maturation of corporate image design

(Dorroh 2005).

In the 1960s, American businesses started to pay attention to the results

of the systematic corporate images created by corporations such as IBM and

CBS. One such business was American Containers Incorporated. The

development of their corporate image design was led by Ralph Eckerstrom,

who claimed that the purpose of corporate image design was to present the

general characteristics of the operation, management and product range of

an enterprise (Lagana 2004). The most distinctive design for American

Containers Incorporated was created by John, in an attempt to create an

international style.

2.5 The Development of Corporate Identity Systems in Japan,

Taiwan and South Korea

In the late 1960s, Japanese corporations such as TDK and Mazda began

to establish their corporate identity. Daiei supermarket established its

corporate identity in 1971.

Fig. 2.5-1 Trademark of TDK, Japan.

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Fig. 2.5-2 Trademarks of Mazda.

Fig. 2.5-3 Trademark of Daiei.

Corporate Identity was first introduced in Taiwan by the Formosa

Plastics Corporation in 1967 with a trademark designed by Kuo Shuh-Siung.

He used waves as the outer frame to suggest the integration of numerous

affiliates of the Formosa Plastics Corporation, and the continuous and

sustainable development of the corporation (Chang 1994).

Fig. 2.5-4 Trademark of the Formosa Plastics Corporation, Taiwan

(Chang 1994).

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Fig. 2.5-5 Trademarks of affiliates of the Formosa Plastics Corporation,

Taiwan (Chang 1994).

1975 onwards saw a heightened awareness of brand visual identity

design among Japanese companies, influenced by the European and

American corporate visual identity design trend. Japanese companies

initially relied on celebrated European and American designers and leading

design companies. They eventually began however to see the value of local

cultures and concepts and introduced these into their visual identity design,

creating new designs rich with Japanese ethnic features. (Nakanishi 1994)

In the beginning of the 1980s Taiwanese companies followed suit,

introducing brand visual identity design. Large enterprises such as the China

Petroleum Corporation, Uni-President and major banks raced to adopt visual

identity design to improve their position in industry, particularly

internationally (Chang 1994). Acer Computer from Taiwan marketed its

brand globally to successfully become a world class computer brand (Chang

1994).

South Korean enterprises also began to introduce brand visual identity

design in the late 1980s. The South Korean government gave generous

support to enterprises to introduce brand visual identity design in an

attempt to help South Korean companies compete in the international

market.

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2.6 Contemporary Corporate Trademarks

Apart from a few exceptions, trademarks of domestic companies of

Taiwan tend to be complicated (Chang 1994). Adequately presenting a

company’s style and culture determines the success of trademark design.

Trademark is the most important element in the design of a corporate

identity system. Corporate graphic symbols, group marks, registered

trademarks, and corporate script marks are types of corporate trademarks

with different roles and functions. Corporate trademarks differ in form

through the use of text, symbols and graphics in various combinations

(Nakanishi 1994).

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Fig. 2.6-1 Styles of corporate trademarks (Nakanishi 1994).

Coca-Cola has the highest brand value in the world. In order to

maximize the potential of global marketing we must think about how to

most appropriately express the spirit of the corporation through the brand.

Carlsberg beer is another example of a brand with a global operation strategy

for brand unity.

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Fig. 2.6-2 Brand trademarks of Carlsberg from around the world.

2.7 Contemporary Methods for the Design of Corporate Identity

Systems

A web-based design system can support fast and effective

communication, facilitating the establishment of a Corporate Identity System

that meets the needs of contemporary business for mass production,

efficiency and systematization.

Designs progress with the help of a web database that provides both the

design elements (symbols, fonts and colors) and customization through the

modulation of standard designs. This simplifies and integrates design

procedures. The internet platform ensures instant presentation, maximizing

the efficiency of communication between designers and clients. This mode of

design of Corporate Identity Systems needs to be distinguished from

traditional design methods and it is therefore termed the e-design of

Corporate Information Systems.

The design services provided by most web-based CIS design companies

in the era of Web 1.0 were one-way communication; information was

generated by websites and delivered to users to browse and query. The

emergence of Web 2.0 has changed the above model; information delivery

has become two-way interaction in which users are provided with a platform

to actively participate in the content generation process. Another important

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trend for Web 2.0 is the application of collective intelligence. Through the

content provided by users and their involvement in the network platform,

the platform is now more effective as it involves users, content providers and

content administrators at the same time.

The majority of the clients are not design experts however; this is where

Corporate Identity Information Service System (CIISS) comes into play in the

design process to effectively generate the concept of CIS in a fast manner.

This is exactly what I mean by the CIISS design concept. When users cannot

locate the required information in the database, the best approach is to utilize

the uploading service to upload its own innovative logo designs into the

database. Two business models thus emerge; one produces customized

products via CIISS, and the other shares or auctions out personal innovation.

New interactive business models can then be generated (fig.3.1-3, The 4

business types of network marketing). In Chapter Three, I will clearly

illustrate my ideas of the CIS design process in Web 2.0’s integrated

technology platform. If each and every user is also the content provider

willing to share his or her own work, uploading his or her design elements

and then integrating them with the backend database server, we can then

combine the efforts of a group of people to rapidly expand the content of the

database and at the same time provide a service system. This is the spirit of

Web 2.0 at its best.

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Chapter 3

The Corporate Identity Information Service System

3.1 Introduction to Network Services Introduction to Network Media

Web media, with its properties of interaction and interconnection,

differs from the mass media. Its interactivity is accelerating market

segmentation into groups and individuals. The orientation of the mass media

towards the general public can make it difficult for individuals to obtain

personally relevant and usable information. The Internet however provides

the capability to deliver content automatically to diverse groups and

individuals, making it an effective and efficient means of communication.

Network technology may be seen to offer the best media and marketing

opportunities, providing information, audio and video, and the ability to

search and customize. Content can be personalized through mechanisms

such as an online log-in and options to voluntarily select and save

information. This may be termed ‘network media’ (Sakagami et al. 1998; van

Amstel et al. 2000; Lee et al. 2001).

Network technology has brought great change to broadcast media,

particularly as a mode of delivery that eliminates many of the constraints of

time and space. Thus, the Internet provides a new kind of mass media and

plays a new and inspiring role in contemporary society.

Media presentation may range from simple and static to real-time and

dynamic. Network interactive media integrate traditional media and mass

communication with the ability to tailor content for specific groups such as

regional communities (Norderhaug & Oberding 1995; Chau & Xu 2007).

In order to effectively deliver information to groups and individuals,

media content can be divided, for instance according to gender or population,

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thereby satisfying different audiences. This may be seen as an extension of

the market segmentation that occurs in print media through the production

of different periodicals and magazines for various interest groups. Media can

also be produced according to region, delivering content of unique local

relevance.

New Opportunities for Interaction through Network Media

Networks create new opportunities for interaction. Websites and

e-newspapers for example create close ties among network communities. In

addition, web media support interaction among multiple individuals; an

individual may take the initiative to join other people who share the same

interests or agendas. The result of such interaction is an increase in public

debate and the flow of information. Communication occurs within and

between small groups through such facilities as chat rooms and Bulletin

Board Systems, to online student associations and clubs and eventually to

broader groups and the general public, creating a ‘media network’

(Sakagami et al. 1998; Chau & Xu 2007).

Fig. 3.1-1 The four types of Media Interaction.

New Opportunities for Interaction through Network Space

Millions of users interact on networks, building a new virtual space and

attracting more traffic to the network. New cyberspaces produced from such

Communication single to single

On Demand multiple to single

Community multiple to multiple

Broadcasting single to multiple si

ngle

single multiple

The 4 types of Media Interaction

mul

tiple

M

edia

Pro

duce

r

Audience

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traffic can be divided into community space and community buildings

(Truett Anderson 1999; Plant 2004).

Community space refers to personal web pages with functions for

providing personal services that integrate database functions and functions

such as personal office, post-office and community. The integration of

personal information is also offered, through bulletin boards, contact lists

and calendars. Offers such as free personal web page space encourage traffic

flow within a network.

A virtual building provides the best place for users to meet each other.

Community buildings aim to satisfy the needs of the general public by

offering usable information through network features such as search engines

and databases. Currently the network community, e-shop and e-newspaper

are all in this category and their major purpose is to attract users to browse

and stay at the major portal sites on Internet. Vast numbers of users in such

sites generate tremendous potential for advertising.

Methods of attracting users’ attention, such as providing usable media

content and free space, create a channel for communication that in turn

creates new business opportunities. This is exemplified by portal sites, which

are generally organized around a single underlying concept. For instance,

Yahoo.com is based on community development and Geocities.com is

similarly based on community space. eBay.com is organized around

community commerce, and iVillage.com around community media. Yet all

these sites have one thing in common: they share a similar community

design, producing virtual organizations through three-way interaction

between people, technology and commerce.

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Fig. 3.1-2 The four types of Network Space.

The Unique Marketing Opportunities of Networks

Traditional media are primarily concerned with delivering information

to a mass audience, therefore strategies for the dissemination of information

are limited to mass marketing. Conversely, web media adopt the leverage

method; an increasingly popular marketing strategy that makes use of

integrated network technology (Pae & Hyun 2002). Based on the needs of

individuals and groups, standardized service has been transformed into

customized service. The diversified operation of network industries has also

resulted in new modes of strategic alliance between businesses (Pae & Hyun

2002; Chang, Changchien & Huang 2006).

The introduction of personalized individual space, or community space,

underlies the growth of network communities and communities may further

expand to form virtual network cities. Basic transaction patterns and human

relationships are developed among multiple individuals. The Internet

transaction pattern covers similar channels as those in ‘real life’, with the

addition of unique, personalized service. This expanded function creates new

channels for marketing and communication, overturning traditional mass

Home single to single

Public Building multiple to single

City multiple to multiple

Office single to multiple

single

mul

tiple

multiple

The 4 types of Network Space

Spac

e si

ngle

Visitor

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marketing techniques that have supported the domination of the market by

large enterprises. Marketing on the Internet is oriented towards a more

individual and subjective shopping experience using network features that

eliminate some of the limits of time and space such as network databases and

search engines (Wedel, Kamakura & Bockenholt 2000). This mode of

browsing, purchasing and engaging in other transactions is unique.

Products are represented via digital pictures and text, and sellers may offer

one product or a vast array of products for individual or multiple buyers.

Such interaction brings about dynamic shifts in pricing and gradually

influences consumer behavior, redefining commercial and economic patterns

(Tao & Rosa Yeh 2003; Buckinx, Verstraeten & Van den Poel 2007).

Transaction Patterns on the Internet

The transactions that comprise network commerce can be categorized as

either product-oriented or human-oriented (Zhuang & Lederer 2006).

Product-oriented transactions are based on the provision of all types of

products and services and emphasize low price and price adjustments

through promotion campaigns, such as those in department stores for

instance. Human oriented transactions on the other hand are based on

community and emphasize individual needs and tastes and the joy of

personal shopping, catering to small or specialized audiences.

Transactions such as one-product-to-one-buyer produce the possibility

of bargaining. Amazon.com is one such example. Conversely, selling a single

product to multiple buyers produces a bidding pattern, such as on eBay.com.

A multiple-products-to-single-buyer interaction can set up auctioning as on

priceline.com, and a multiple-products-to-multiple-buyers transaction

becomes trade – such as on e-trade.com. Web-based commerce increases the

scope for all four types of transactions (Liao & Cheung 2001).

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Fig. 3.1-3 The four types of business transactions.

Conclusion

As opposed to traditional marketing media, the Internet has the features

of real-time, interactivity, virtual space, personalization, many-to-many

relationships, low cost, no regional boundaries, global reach and universal

broadcasting. Network marketing can make use of rich and complete

databases for the analysis and definition of consumer behavior and preferred

transaction types, enabling specific one-to-one marketing. Using the

interactive features of the Internet, enterprises deliver product information to

potential customers and customers themselves may provide feedback about

their needs and opinions.

With the emergence of network media, network platforms gather small

groups of internet users that further expand into large communities.

Understanding various models of network marketing clarifies the interactive

demand and supply mechanisms that transform internet traffic into effective

business models generating monetary returns. Three aspects of these

interactions can be focused upon: Network Media, Network Space and

Network Marketing. The interrelated demand and supply issues of the four

Bargaining (amazon.com)

Bid(Priceline.com)

Exchange (e-trade.com)

Auction (ebay.com)

sing

le

single multiple

The 4 types of business transactions

mul

tiple

Se

ller

Buyer

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business models, whether involving one-to-one or multiple-to-multiple

relationships, should be integrated. The CIISS is a web-based platform that

generates products interactively. Given the rapid development of internet

media, CIISS can also expand the possibilities of Web 2.0 to invent new

service mechanisms for internet communities.

3.2 The Corporate Identity Information Service System

A corporate brand identity should be planned and adjusted according to

the evolution of a corporation. The process of designing corporate identity

begins with concept formulation. Based on the client’s concept, the designer

then plans and produces the corporate image, after which the client can

recommend adjustments. In the final stage of print proof, the conceptual

vision and details such as color and text arrangements are discussed and

agreed upon. Communication between designers and clients is required at

each stage, yet this can often slow down the design process. Thus a system

by which designers and clients might communicate directly may greatly

enhance the efficiency of the design process.

The service and content provided by designers or design companies has

deepened and diversified, particularly in relation to new forms of media

(Lyu 2005). Design should be marketed through network virtual stores as

well as actual stores, combining traditional marketing methods with the

flexibility afforded by web-based media. This can assist local industries to

create their own brand names and marketing channels and adjust to the

digital era.

The Corporate Identity Information Service System aims to provide a

streamlined, online design service through which clients can generate their

own designs as well as communicate directly with designers.

Web 2.0 has promoted the concept of ‘software as a service’, with an

emphasis on a more intuitive and effective user experience. Internet

applications can perform almost as well as desktop applications, reducing

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the waiting time for webpage loading and enhancing the interactive nature

of the internet interface.

Features of the Corporate Identity Information Service System

The development and establishment of the Corporate Identity

Information Service System occurs via a network platform allowing

consumers and designers to communicate. A large number of database

categories are presented in real time through the network platform and

search engine. Communication time is effectively shortened, increasing the

satisfaction of consumers and designers. The large graphic databases can be

used by the consumer to design corporate trademarks and apply them to

products and objects. Consumers may thematically align their trademarks

with corporations in the same industry and also be given recommendations

from designers.

Fig. 3.2-1 Corporate identity image.

The Corporate Identity Information Service System offers direction and

assistance in the design of a complete corporate identity system. Using a

customized commercial system and auxiliary interface design, corporate

symbols, corporate names and applied products are integrated into an

object-oriented database. The system developed for this doctorate can

rapidly provide diverse and customized corporate symbols and unique

corporate standard script for designers and consumers, shortening the

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process of designing a corporate identity system.

The corporate identity design system adopts object-orientation and

visualization concepts. When launching the system the user may first select

corporate trademarks by industry type, after which the system will

automatically provide the function of corporate trademark upload.

Customers may also upload their own trademarks. Products and objects may

then be simulated including stationery, commercial vehicles, packaging,

billboards, hats and clothes. The corporate standard script is then entered

and the user may adjust the size and position of the trademark, viewing the

results immediately.

Fig. 3.2-2 Applied design system.

Fig. 3.2-3 Applied transportation tools.

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Fig. 3.2-4 Applied corporate image signboard.

The corporate identity design system also integrates vectorized

calligraphic scripts. The user may enter text in a normal font provided by a

regular computer system or create a calligraphic font database. This process

will be detailed in Chapter Five.

Fig. 3.2-5 Applied calligraphic font.

A backend database server management system is provided whereby

users can re-arrange categories and integrate the services. A diverse and

complete design service is offered.

Corporate Image and Color

A corporate image is usually associated with specific colors. A standard

color scheme is one of the most important factors in a corporate identity

system. McDonald’s for example uses yellow and red as the main colors.

Blue is generally the preferred color in the electronics industry, though Acer

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has chosen dark green to distinguish itself from its competitors.

Fig. 3.2-6 Acer distinguishes itself from competitors using color.

The three key factors involved in the perceptual discrimination of color

are hue, lightness and saturation. ‘Color image space’ refers to common

feeling about colors (Zhong 2000). Colors are described linguistically and

semantically analyzed, determining color image space and revealing similar

relationships within a variety of color groupings, which can be categorized in

two ways: as mono color image space and color image space (Zhong 2000).

Fig. 3.2-7 Mono color image space. Fig. 3.2-8 Color image space.

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Operation Process of the Corporate Identity Information Service System

This project establishes a real-time visual information system with a

high quality human-machine interface. Every design component can be

defined according to the user’s preferences. The specific design process is

illustrated in Figure 3.2-9. The backend database server system assists

designers by adjusting and increasing the design capability, allowing them to

respond to changing market needs and trends and increasing design

competitiveness.

Fig. 3.2-9 Operation process of the CIISS.

Enter System

Select Profession

Select a draft for trademark

Upload to CIS?

Select CIS

Enter CIS Select objects

Upload

Satisfied?

Save Picture

Preview

Set text color

Set font

Insert text

Adjust object size

Upload objects

No

Yes

Yes

Yes

Yes

No

No

No

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Discussion

The core technology of Web 2.0 must be leveraged to provide users with

a sound information communication environment. Interaction is the key to

the Web 2.0 era. Most web-based CIS design companies in the era of Web 1.0

could only provide one-way communication in design services; information

was generated by websites and delivered to users for browsing and

evaluation. The emergence of Web 2.0 has expanded upon this model;

information is delivered via two-way interactions in which users actively

participate in content generation. The ‘email to blog’ function can transform

users into content providers with its fast and simple publishing that fosters a

user-friendly blogging environment and the sharing of information and

work. Web 2.0 supports collective intelligence, simultaneously involving

users, content providers and content administrators.

The CIISS also needs to provide online forums with ranking, rating and

reviewing functions. With the help of RSS technology, users can be kept

updated on information sharing in the forum, enhancing interaction and

participation.

Two interactive business models thus emerge from the CIISS: one

involving the generation of customized products via the CIISS and the other

involving sharing or auctioning personal innovation. Every user may also act

as a content provider; sharing his or her own work, uploading his or her

design elements and then integrating them with the backend database server.

The combined group efforts can then rapidly expand the content of the

database at the same time as providing a service. This is the spirit of Web 2.0

at its best.

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A Study of Consumer Perceptions of Corporate Trademarks 37

Chapter 4

A Study of Consumer Perceptions of

Corporate Trademarks

This study analyzes samples of Taiwanese corporate symbols with the

goal of constructing a database of corporate symbols that can be used within

the Corporate Identity Information Service System. Trademarks of the top

thirty-six Taiwanese financial corporations were selected. Survey

respondents were then asked to match trademarks with descriptions. The ten

corporate trademarks deemed most impressive were then described through

sets of opposite adjectives and summarized for evaluation using the

Semantic Differential method and subjected to Factor Analysis.

Multidimensional Scaling analysis and Cluster Analysis were performed on

the numeric data to analyze corporate symbols and explore the relationship

between consumer cognition and corporate trademarks.

4.1 Methodology

The study was conducted in two stages. The first stage included the

grouping of domestic financial corporate trademarks. The second stage

explored the relationship between visual image and consumer preferences.

Stage One: Sampling and Selection

Thirty-six samples were selected from the top 1000 manufacturing

corporations listed in Common Wealth Magazine. These trademarks were

photographed with a digital camera and entered into vector software to

represent them according to their correct proportions. The resolution and

size of each trademark was then adjusted to create a uniform sample size.

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Figure 4.1-1 shows the complete sample.

Fig. 4.1-1 Trademarks of 36 financial corporations.

Ten people participated in a focus group discussion of the 36 samples.

All subjects had a college degree or higher. Key elements in the design of

corporate trademarks were identified. Participants were then asked to select

their five preferred samples from the groups. The top ten preferred samples

were selected for use in Stage Two of the study.

Fig. 4.1-2 Samples acquired in the first stage.

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Stage Two: Study of Perceptions of Trademarks

The Semantic Differential Method

Stage two of this study applies the Semantic Differential method (SD) for

image assessment and analysis. Osgood and his colleagues advocate the use

of the Semantic Differential method for research into object semantics. The

term image refers to ‘common feeling’; the perception of feeling derived from

the reception of a stimulus by a sense organ (Osgood 1957).

Trademarks stimulate the visual sense through the use of shape and

color, awakening common feeling that further becomes an awareness of the

image in the mind. During the experiment subjects were asked to evaluate an

object using a scale constructed from sets of opposing adjectives. This

method is a combination of limited association and quantitative

measurement and can quantify subjective experiences such as impressions,

images, emotions and sensations for further analysis.

The Semantic Differential method consists of three key components:

concept, scales and subjects.

(1) Concepts: the concept analyzed in this study is the subjective

perceptions of corporate trademarks, using the ten representative trademarks

selected from 36 financial corporate trademarks. Based on the results of the

grouping in Stage 1, the top two in each group were selected as the test

samples for this stage. As displayed in Figure 4.1-2, the ten samples selected

were:

1. CHINATRUST COMMERCIAL BANK

2. HUA NAN BANK CO., LTD.

3. THE INTERNATIONAL COMMERCIAL BANK OF CHINA

4. THE SHANGHAI COMMERCIAL & SAVINGS BANK, LTD.

5. E.SUN COMMERCIAL BANK LTD.

6. TAIPEI BANK

7. DIRECTORATE GENERAL OF POSTAL REMITTANCES AND

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SAVINGS BANKS

8. UNITED WORLD CHINESE COMMERCIAL BANK

9. TAIWAN COOPERATIVE BANK

10. BANK SINOPAC

(2) Subjects: Samples of at least thirty people were required to achieve a

stable output (Hsiao & Chen 1998). Thirty students with a design

background participated.

(3) Scales: The research adopted a seven-point scale with a neutral

mid-point.

In order to cover the ‘semantic space’ of financial corporate trademarks

as much as possible, relative adjectives used in semantic scaling in previous

studies were employed (Chen 1993; Huang 1996; Takahaski 1995). Eleven

sets of opposite adjectives used in previous studies were chosen. These were:

vivid/dull, sensational/rational, magnificent/plain, meticulous/rough,

warm/cold, professional/amateur, square/round, international/local,

complex/simple, traditional/modern and conservative/fashionable.

Participants were asked to evaluate each trademark according to the eleven

semantic scales. The results revealed that the eleven semantic scales have

0.90 of communality (h2) of variables; even the lowest two are above 0.56,

suggesting only a small margin of error. The scales were thus deemed

suitable for the evaluation of financial corporate trademarks.

4.2 Results

A Semantic Differential profile was created for each set of adjectives

using principal component analysis and factor analysis to obtain the loadings

of all scales. The distribution of factor scores for each concept or trademark

allows for the comparison and integration of clusters of semantic scales.

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Exploration of Consumer Perception of Trademarks

Scale Value and Standard Deviation

Evaluations provided by the thirty subjects were averaged and the

eleven adjectives were grouped into two factors using factor analysis. The

total variance identified was 78.6%.

Semantic Differential Profile of Each Corporate Trademark

The evaluation of corporate trademarks with the Semantic Differential

method transforms ambiguous perceptions into concrete numbers for

comparative analysis, facilitating an understanding of the merits and

drawbacks of each trademark. The semantic differential profile provides a

clear picture of respondents’ perceptions of corporate trademarks. Such a

profile was created for each of the ten trademarks.

S1

S2

S3

S4

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S5

S6

S7

S8

S9

S10

Fig. 4.2-1 Semantic differential profiles of each corporate trademark.

Factor Analysis

A correlation matrix was chosen to integrate the factor loadings of each

scale with the scores of each trademark. Each trademark could then be scored

in relation to the entire set.

For the sake of simplification, fewer factors for the interpretation of

variance were used. Principal component analysis was performed initially,

followed by orthogonal rotation of the factor axis using the Varimax method.

The factor loadings derived represent the relationship between all scales with

each factor dimension. Additionally, correlation coefficients and common

factors were analyzed one by one. After common factors were identified,

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factor scores were ranked and used for independent dimensional factor

analysis and the analysis of image types. The following fundamental

principles were followed in determining the number of adequate factors: (1)

An eigenvalue of greater than 1; (2) after Varimax rotation for the maximum

variance, an absolute value of factor loading greater than 0.5; (3) a factor

loading difference between two factors of greater than 0.3; and (4) a

significant related coefficient of item to total of greater than 0.5.

The result of the principal component analysis after Varimax rotation for

the maximum variance is presented in Table 4.2-1. The factor's eigenvalue is

significant. The variance of the first factor is 40.70% of total variance, the

variance of the second factor is 37.91% of total variance and the accumulated

variance is 78.62% of total variance. These two factors are highly

interpretable. Therefore a two-factor interpretation was deemed appropriate.

Table 4.2-1 Result of Principal Component Analysis.

Eigenvalue % total

Variance Cumul.

Eigenvalue Cumulative%

1 4.48 40.71 4.48 40.71 2 4.17 37.92 8.65 78.63 3 0.84 7.63 9.49 86.25 4 0.75 7.15 10.27 93.40 5 0.35 3.20 10.63 96.60 6 0.20 1.82 10.83 98.42 7 0.10 0.92 10.93 99.35 8 0.06 0.53 10.99 99.89 9 0.013 0.12 11 100

Extraction Method: Principal components Analysis.

Relationship between Adjectives and Trademark Images

According to the standard set by Kaiser (1960), an eigenvalue of greater

than 1.00 is retained and therefore two common factors are extracted. The

interpretable variance is 78.6%. Among the two factors, Factor I takes up

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40.7% and Factor II, 37.9%. The factor loadings obtained in this study are

listed in Table 4.2-2, and common factors are analyzed in detailed below:

(1) Factor I includes the five scales of vivid/dull, international/local,

complex/simple, traditional/modern, and conservative/ fashionable.

These can be summarized as an ‘imagery factor’, describing overall

responses to the imagery and style of the corporate trademarks. These five

scales were collectively termed ‘imagery factor’ where a plus sign (+)

indicates fashionable and a minus sign (-) indicates conservative.

(2) Factor II includes the four scales of magnificent/plain,

meticulous/rough, warm/cold, and professional/ amateur. These describe

overall emotional responses to the corporate trademarks. They were

collectively termed the ‘evaluative factor’ where a plus sign indicates warm

and a minus sign indicates cold.

Table 4.2-2 Factor loadings (Varimax raw) (new.sta)

(Marked loadings are > .700000).

Adjective Factor1 Factor2

vivid / dull -0.84 0.42

sensational / rational -0.517 0.57

international /local -0.83 0.06

simple / complex 0.77 0.46

modern / traditional 0.84 0.46

fashionable / conservative 0.98 0.07

magnificent / plain 0.28 0.86

meticulous / rough 0.27 0.88

warm / cold -0.15 0.92

professional /amateur 0.02 0.79

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square / round 0.53 -0.61

Expl.Var 4.36 4.29

Prp.Totl 0.40 0.39

Extraction Method: Principal component Analysis 2 components extracted.

After the above common factors were extracted, factor scores for each

trademark were obtained, as shown in Table 4.2-3.

Table 4.2-3 Factor scores of image (new.sta).

Factor1 Factor2

S1 -1.50 0.01

S2 -0.85 -0.89

S3 -0.29 -0.55

S4 -0.02 0.08

S5 1.37 -0.29

S6 -1.08 1.84

S7 0.07 0.62

S8 1.18 0.68

S9 1.22 0.36

S10 -0.11 -1.86

Extraction Method: Principal Component Analysis: Varimax Rotation.

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Independent Dimensional Factor Analysis of Trademark Images

Each corporate trademark was scored in relation to the two factors

already outlined, using a single-axis factor independent dimensional analysis.

Analytical explorations of independent dimensions in the original numeric

data were made according to each of the two factors, Factor I (imagery) and

Factor II (evaluative). The values obtained represent all variables with each

common factor being in a matrix axis. By crossing every factor axis, the

semantic spaces of four quadrants were obtained. Each trademark could then

be placed in one of these semantic spaces and grouped as a single type.

Each of the four quadrants represents a different semantic space. The

results presented in Table 4.2-4 shows that S7 , S8 and S9

scored higher with regard to both the imagery factor and the evaluative

factor. Their semantic features may be described as international, modern,

professional, vivid and simple. On the other hand, S2 , S3 and

S10 scored lower for both factors and their semantic features are

described as dull, local, traditional, conservative and complex, as shown in

Table 4.2-5.

Table 4.2-4 Table of imagery factor scores of sample corporate trademarks.

Factor1 Factor 2 Logo Sample

( - ) Imagery ( + ) Evaluative S1, S4, S6,

( - ) Imagery ( - ) Evaluative S2, S3, S10,

( + ) Imagery ( - ) Evaluative S5,

( + ) Imagery ( + ) Evaluative S7, S8, S9,

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Table 4.2-5 Four types of image.

Sample Image Type

S1, S4, S6,

Magnificent, meticulous, complex

and warm.

S2, S3, S10,

Dull, local, traditional, conservative

and complex.

S5, International, cold, simple and plain.

S7, S8, S9,

International, modern, professional,

vivid and simple.

Color Image Scale Chart of Corporate Trademarks

Color is an important component of corporate trademarks. The design of

corporate image may include a market color segmentation chart, a color

image scale analysis and color positioning. As shown in Figure 4.2-2, we can

make clear comparisons with the colors used by different corporate banks.

Fig. 4.2-2 Color image scale chart of bank trademarks.

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4.3 Suggestions and Conclusions This study demonstrates that quantitative scientific methods can be used

to conduct objective market analyses of consumer perceptions of trademarks.

Such studies can be used in combination with the web-based CIISS,

establishing whether designs elicit the consumer perceptions they intend and

how specific designs are placed in relation to logos and trademarks in similar

market segments. Such information can be used both to align designs with a

particular industry and to differentiate a corporation from competitors.

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Chapter 5

Calligraphic Fonts for Corporate Identity Design

Chinese fonts have been used in computing for more than twenty years.

Much software has been developed using or including Chinese fonts.

However, all computer operating systems were originally designed for

Western languages, with the result that the application of Chinese fonts has

been limited. Thus Chinese fonts are created with character combination

methods in basic applications such as Fine Ming Script and Standard Kai

Script. The displayed or printed Chinese characters function only to convey

meaning while aesthetic presentation has been neglected.

Most research in the area is limited to studies of editorial fonts and fonts

used in office applications. For example, Huang (1996) conducted semantic

analytical experiments using Chinese fonts. His study analyzes and

compares the appearance and structural traits of Chinese characters in Ming

Font. His findings suggest designers and non-designers alike view Ming Font

as modern and concise. The comparative analysis of calligraphic characters

was not covered. The study by Qiu (1995) of images of Chinese fonts is also

limited to Ming Font. In addition, Lin (1993) uses the Semantic Differential

method to analyze the images of characters in her “Investigative Research of

Images of Chinese and Western Fonts”.

The art of calligraphy that has been passed down for thousands of years

is becoming less and less used and appreciated in this modern, computerized

era. Yet the preservation of unique local features will become ever more

important as a way for corporations to maintain cultural identity within the

process of globalization. Chinese corporations must place more emphasis on

Chinese culture in their corporate image in an environment that would

otherwise be homogeneous in its approach to design. This project integrates

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Calligraphic Fonts for Corporate Identity Design 50

Chinese calligraphic fonts into the network platform as a source for the

creative design of corporate trademarks.

5.1 The Value of Calligraphy for Design

Chinese calligraphy is one of the immortal arts of the world with a

beauty and simplicity both fluent and gentle, vibrant and powerful.

Western culture holds this art of writing in high regard. Calligraphy may be

the most important representative of art and heritage for the Chinese people

(Yang & Zhu 2007; Zhu 2007). Calligraphy is not simply a vehicle of meaning

for the Chinese ; it is also an exquisite manifestation of beauty.

Chinese calligraphic texts have a long history (Yang & Zhu 2007; Zhu

2007). They are a valuable national asset and a cultural legacy recognized

worldwide. These texts also remain important as educational tools yet are

somewhat limited to this function (Yang & Zhu 2007). This project aims to

make calligraphic fonts from ancient texts digitally available for use in

design.

Most digitization of ancient scripts is accomplished by merely scanning

the whole page and producing bitmap files, which achieves the purpose of

digitizing and duplicating the original but does not create a standard font for

the design of corporate identity (Zheng 2004; Gong 2005). This project

proposes a different method. Picture files of digitized scripts are transformed

into full vector files through a vector engine and the image components are

further decomposed to generate extra vector files. This increases efficiency in

digital applications and searches. There are many potential applications for

the vector calligraphic fonts.

Decomposed vector graphics may preserve the authenticity of

calligraphy for practical uses; they can be arranged and rotated at will and

magnified or compressed without distortion. After decomposing the full

vector picture, every component can be extracted for rearrangement, rotation,

color change or change of outer frame. File sizes are smaller, making them

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suitable for Internet broadcasting. A single-factor database can break through

the bottleneck of searching through books and other materials, broadening

the scope of application (Figure 5.1-1).

Fig. 5.1-1 Advantage of vectorized ancient script.

5.2 Procedure for Vectorizing Calligraphic Script

Calligraphic script currently has very limited digital application other

than for academic reference (Yang & Zhu 2007; Zhu 2007). Some software

companies have already transformed scripts from ancient books into vector

material (Zhu 2007). The next step is to apply such technology in the

conversion of calligraphic script to vector format to create a complete set of

ancient texts that may be used in corporate identity design. This can enrich

design teaching materials as well as establish a new trend in the use of

calligraphic script in design (Figure 5.2-1).

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Fig. 5.2-1 Procedure of vectorizing calligraphic script.

Source

The San Si Tang Book of Scripts is the primary source for this project.

Once this material is digitized, it can be widely used in art, design and

education. It could potentially become a basic tool in Chinese language

education.

The San Si Tang Book of Scripts is most complete collection of cursive

and rapid cursive scripts in the history of calligraphy (McNair 1994).

Emperor Qianlong of the Qing Dynasty (ruled 1736-1796), a calligraphy

enthusiast, made a tremendous effort to organize collections of calligraphy,

compiling 340 pieces of calligraphic art and 495 types of rubbings from 134

celebrated calligraphic artists from the Wei – Jin Era (220–589 A.D.) onwards.

Every item is a Chinese cultural legacy. Emperor Qianlong ordered these

scripts to be engraved on stones, producing 32 books of rubbings in four

volumes (McNair 1994). The titles of the books were inscribed by Chang

Buo-yin of the Qing Dynasty. The First San Si Tang Book of Scripts is the

most complete of these, containing collections of calligraphy from more than

500 writers in the Tang, Sung, Yuan, Ming and Qing dynasties in the three

major script styles of regular, cursive and rapid cursive. A search system of

vectorized ancient scripts will thus provide a thorough and authoritative

1. Define work

process and file format

2. Define fields and then proceed to database development and system

analysis process and file format

3. Bitmap file of San Si

Tang Script from original copy

6. Webpage system design and

development

5. Database

integration

4. Vector transformation from bitmap files and

establish database

7. Picture file download management

system

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reference.

Process

This project is somewhat complicated due to the vast amount of material

and the large number of vector files that need to be transformed and

decomposed. However, the result will include authentic calligraphic writings

as well as other ancient block prints, picture copybooks, rubbings of

engravings and decorative patterns. The process of creating the networked

database is described in Figure 5.2-2.

Calligraphic writings from ancient books are scanned and saved as bitmap files; which are uploaded to network server.

Network server

Log into server and download original bitmap files. A full-page is transformed into vector file and then uploaded back to network server.

Vectorized files of original copy are downloaded for component decomposition, filing, and descriptive information.

Network system and database development personnel proceed to database integration and definitions of metadata and indexing method.

Webpage designer proceeds to website development and design.

Fig. 5.2-2 Work method and process.

The transformation from the original bitmap files into vector files adopts

the WMF file format, which supports all application software and allows the

decomposition of full-page vector files to further isolate single components

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of the picture and to create an independent vector file. Figure 5.2-3 outlines

useful outcomes for each stage of the process of conversion.

Fig. 5.2-3 Outcomes of each stage of conversion.

Creation of the Database

The creation of the database requires five steps (Figure 5.2-4):

1. Scan original copy: Books of rubbings and ancient texts are scanned

and saved as original picture files in color JPEG format.

2. Vector transformation: Picture files are color-proofed and edited

before the full-page bitmap files are transformed into vector files.

Files are then uploaded to the network server.

3. Component and decomposition: Full-page vector files are

downloaded and decomposed with vector graphic software.

San Si Tang Book of Scripts of Qing Dynasty

Scan to produce original bitmap file

Transformation engine converts original bitmap files into vector files in

WMF format that support all application software

Collection of original copy for

academic application of literature and

history

Decompose full-page vector file and allow any single component in the

picture become an independent vector

picture

Used as component for vector e-book or vector file

can be zoomed in or out for online publishing

Art materials to be vastly used in all types of

advertisement and art design and calligraphic teaching material and

learning

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Components are saved as individual vector files and then uploaded

to the server.

4. Development of the database system: This includes web page

system analysis and planning, web page design, database

integration, security setup and ongoing management of the system.

5. Database categorization: The database structure includes dynasty,

writer, source, origin, script type, book title, title of individual

calligraphic item, bitmap page, vector page, page code, decomposed

single character and description.

Fig. 5.2-4 Database server structure.

Scanning original copy

Vector transformation

Network Server

Component and decomponent

Database establishment

Database categorization

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Search Systems

Due to the tremendous amount of data, the development of the search

system must be conducted in several separate databases to speed up users’

inquiries. The search databases will include an ancient book database and a

search database (see Table 5.2-1). The search engine can manage vocabulary

inquiries, multiple vocabulary inquiries and full text searches using basic

information. In addition, the features of each ancient script will be displayed

in the categories of dynasty, writer, original script source, script

compilation/book, painting or writing styles and forms of composition as

illustrated in Table 5.2-2.

Table 5.2-1 Description of database categorization.

Ancient book database Search database Storage index Storage index Dynasty code Dynasty code Writer code Writer code Unit/Original script code Unit/Original script code Compilation/Book code Unit/Original Script code Dynasty name Compilation/Book code

Writer name File name of component/ writing or painting

Unit/Original Script code Component index value Compilation/Book code Description of writer Description of Unit/Original Category of writing of painting Description of basic information

Table 5.2-2 Criteria for search.

Inquiry criteria offered Filter criteria offered Vocabulary inquiry Dynasty Multiple vocabulary inquiry Writer Full text search of basic information Original script

Compilation/Book

Category and form of writing or painting

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5.3 Network System Framework

This project utilizes digital marketing and establishes a complete

network platform. On commercial websites, particularly those with the

option of immediate online payment, product accessibility is often the key

factor of website approval.

The platform has two major product areas. The first is the vector

material itself, which can be selected, paid for and delivered immediately

online. The other is the corporate identity design application. A consumer

may place an order for the creative product developed in this project through

the completed online payment solution to realize the purpose of real-time

sales (Figure 5.3-1).

Fig. 5.3-1 Material authorization process.

Efficient online delivery is one of the major benefits of this system;

anyone can browse the system quickly and thoroughly, make payment and

download vector files. The workflow of the network system is illustrated in

Figure 5.3-2.

Browsing material

Select material

Finding material needed

Authorize?

Fill up information of the authorized

person

Online authorization

Payment

Material download

Finish

Yes No

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Fig. 5.3-2 System operation framework.

5.4 Programming

This project leaves most of the dynamic webpage tasks to the

autonomous operation and management of the system. The underlying

programming is therefore quite complicated. In order to increase efficiency,

many computation logics must be divided into different modules, each of

which is then developed as an independent operation command.

Commands are deployed in different computing layers to comply with a

computation environment of N-Tier.

The most obvious choice of method for the development of N-Tier

computation is object-oriented application development. Objects required by

the system and the relationships between objects are recognized according to

the functional requirements of the system, to develop objects with a high

coherence and a low degree of coupling. Such objects may improve the

frequency of use, reduce the time and cost required for system development

and increases the system reliability, allowing fast searching and

multi-window display as illustrated in Figure 5.4-1.

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Fig. 5.4-1 Transcript and graphic network search system.

5.5 Application of Calligraphy for Design

The focus of this section is using calligraphic typeface in commercial

corporate identification design. Based on the calligraphy artists’ works

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collected in the San Si Tang Book of Scripts, a platform to convert names

between Mandarin Chinese and English with calligraphic typeface is

developed. With this conversion of Chinese and English names, more people

may appreciate the beauty of calligraphic art and businesses may easily

adopt calligraphic typefaces for their brand names for greater international

awareness.

As a result, we convert English names into Chinese with the

transliteration method using the typefaces of famous calligraphic artists from

history. Users may choose their preferred celebrity artist’s typeface, search by

words to find the artist, source and his respective dynasty and appreciate the

original artwork. For example, a user may choose the typeface developed

from artist Wang Si-jhih to generate the user’s name in Wang’s typeface and

store it in a private and independent space on the Internet for use at any time.

Customized commercial design is the current trend; examples of applications

for calligraphic typeface include personal business cards, tattoos and

electronic signatures on personal blogs. Adopting Chinese calligraphic art in

daily life is something which has rarely been seen up until now. Below is a

detailed description.

(1) Collection/Statistic/Establishment of the Database of Common

English Names:

The collection, statistics and establishment of the Common English

Name Database are done by first name, middle name and last name as well

as by gender. The translation adopts Roman phonetic spelling. The structure

of the database is illustrated in Figure 5.5-1.

(2) Finding the missing character by cross-referencing the Calligraphic

Artists Typeface Database and the Chinese/English Name Database:

Once the Common English Name Database is completed, a

cross-reference with the Chinese characters collected in the Calligraphic

Artists Typeface Database is still required to find out the missing characters

for the calligraphic character addition task in the later stage. The process of

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cross-reference is illustrated in Figure 5.5-2.

(3) Adding the missing calligraphic characters:

The missing characters are added in a two-stage process. In the first

stage, the scripts that are not digitized are combed through for the missing

characters. The San Si Tang Book of Script is the primary source of reference.

The second stage is the synthetic addition of characters only available since

modern times. To maintain the original style of the calligraphic typeface,

vector graphics software is used for the “assembling” task, as illustrated in

Figure 5.5-3.

Step 1: The typeface of the characters that need to be assembled is

disassembled and categorized into components.

Step 2: Find the appropriate components from the completed vector

graphic files, use vector graphics software to extract such components and

save them separately.

Step 3: Use vector graphics software to reassemble and resize the

separately saved vector graphic files to make new characters.

Step 4: An aesthetic supervisor inspects the new characters; if approved,

the character assembling is completed.

Fig. 5.5-1 The structure of Chinese/English Name Database.

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Fig. 5.5-2 Process of cross-referencing for the missing characters.

Fig. 5.5-3 Process of character addition.

(4) The optimum inquiry method for calligraphic character in the San Si

Tang Book of Scripts:

Currently almost 400,000 calligraphic characters from the San Si Tang

Book of Scripts have been converted into a vector graphic format along with

more than 10,000 vocabularies. Too many characters of the same meaning

will confuse users and our solution is to adopt the recommendation of

characters as the optimal inquiry method (Figure 5.5-4).

Fig. 5.5-4 Optimal Inquiry Method.

(5) Selection of recommended characters:

Ten recommended characters will be selected automatically from the

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San Si Tang Book of Scripts in the order of frequency of use. These

recommended characters are displayed as the result of the inquiry on the top

for the user’s convenience. If the user is not satisfied with these ten characters

then another interface offers all matching characters from the database

(Figure 5.5-5).

Fig. 5.5-5 Conversion Platform of Chinese/English Name in Calligraphic

Typeface.

(6) Operation procedure for Chinese/English Name Conversion System:

The development of the platform has been completed and the test, user

experience feedback and system adjustment are ongoing. The operation

procedure for the completed platform is illustrated in Figure 5.5-6.

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Calligraphic Fonts for Corporate Identity Design 64

Screenshots of the operation of the conversion system:

Step 1: User enters English name (Figure 5.5-7)

Step 2: Result of Chinese/English name conversion (Figure 5.5-8)

Step 3: Conversion to Chinese name is completed for preview or saving

to a file. (Figure 5.5-9).

Fig. 5.5-6 Operation procedures for Chinese/English Name Conversion

System.

Fig. 5.5-7 Interface for entering English name.

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Calligraphic Fonts for Corporate Identity Design 65

Fig. 5.5-8 Result of Chinese/English name conversion.

Fig. 5.5-9 Completed conversions to Chinese name for preview or saving to a

file.

5.6 Conclusions

In recent years the flourishing online media and technology-integrated

corporate identification design have brought about tremendous changes.

Digital design has introduced a variety of alternatives in the concept,

communication and process of design. Digitalization has standardized texts,

colors and images through the platform of the Internet.

(1) The thesis describes an evolving set of tools that are under continual

development and refinement, the centerpiece of which is the CIISS.

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Calligraphic Fonts for Corporate Identity Design 66

(2) Customers may be involved in an iterative design process, resulting

in the design of a logo or trademark with the possibility of incorporating

calligraphic text in their designs.

(3) The thesis suggests a method of then testing consumer perceptions of

logos to ascertain whether subjective perceptions of logos match the image

and values the corporation intends to project. Depending on results, the

CIISS may be used to make adjustments to logos, which may then be applied

in simulations of merchandise.

(4) Two of the key elements of strong corporate image are longevity and

simplicity. CIISS provides the resources for the original design of corporate

identity, but also for ongoing iterative design. This means that the basic

elements of a logo or trademark may be maintained, yet aspects of the design

can be updated according to changing trends.

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Conclusion

67

Chapter 6

Conclusion

The services provided by most web-based CIS design companies in the

past relied on one way communication; information generated by websites

was delivered to users for browsing and query. This thesis expands upon the

above model; information delivery becomes a two-way interaction in which

users actively participate in content generation. This new level of

interactivity may be described as the application of collective intelligence, as

users also become content providers.

The significant achievements of this thesis can be summarized as

follows:

1. The thesis describes an evolving set of tools that are under continual

development and refinement, the centerpiece of which is the CIISS.

2. Customers may be involved in an iterative design process, resulting in the

design of a logo or trademark with the possibility of incorporating

calligraphic text in their designs.

3. The thesis suggests a method of then testing consumer perceptions of

logos to ascertain whether subjective perceptions of logos match the image

and values the corporation intends to project. Depending on results, the

CIISS may be used to make adjustments to logos, which may then be applied

in simulations of merchandise.

4. Two of the key elements of strong corporate image are longevity and

simplicity. CIISS provides the resources for the original design of corporate

identity, but also for ongoing iterative design. This means that the basic

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Conclusion

68

elements of a logo or trademark may be maintained, yet aspects of the design

can be updated according to changing trends.

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Bibliography 69

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Appendix 76

Appendix

This design research has resulted in the production of a CIS simulation that shows potential design possibilities. The demonstration of the application of CIS simulation and other support information is included on a DVD. The attached DVD contains electronic copies of the following material: (1) An application of the CIS simulation. (2) A copy of the thesis in PDF format. The CIS simulation interface is divided into three parts: 1. Current step As shown in the screenshot, Step 1 displays company information. If you would like to skip to another step, just select 1 to 5. 2. Operation panel All required selections and confirmations in every step are highlighted by gray shadow. After selection and confirmation have been made, click on Next to proceed to next step for VI application simulation. 3. Selected item All the selected and confirmed items in the previous 4 steps are shown here. Default items will be shown if no selection is made. However, you may confirm your items at any time for complete display in VI Application.