an interactive design system for plush toys
DESCRIPTION
Plushie. An Interactive Design System for Plush Toys. Yuki Mori* Takeo Igarashi*. Outline. Introduction User interface 3D modeling operations Operations on the 2D pattern view Implementation Physical simulation 3D modeling Results Limitations and future work. - PowerPoint PPT PresentationTRANSCRIPT
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CC GG MMNTUSTNTUST
An Interactive Design System for Plush Toys
Plushie
Yuki Mori* Takeo Igarashi*
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Outline
Introduction User interface
3D modeling operations Operations on the 2D pattern view
Implementation Physical simulation 3D modeling
Results Limitations and future work
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Introduction( )Ⅰ
Characters
Runs simulation concurrently with modeling.
Incorporates physical simulation into an interactive design process.
Combines a sketching interface and integrated physical simulation.
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Introduction( )Ⅱ
Related work Shatz et al. [2006]
Mitani and Suzuki[2004]
Julius et al. [2005]
Mori and Igarashi’s [2006]
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Introduction(Ⅲ)
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User Interface
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3D modeling operations ( )Ⅰ
Creating a new model Cut Creation of a part Pull Insertion and deletion of seam lines
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3D modeling operations (Ⅱ)
Creation of a part
Pull
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3D modeling operations (Ⅲ)
Insertion and deletion of seam lines
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Operations on 2D pattern view
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Implementation
Physical simulation Mimics the effect of internal pressure
Formula :
Figure :
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Physical simulation (Ⅰ)
Adjusts each edge length to preserve the integrity of the cloth material Formula :
Figure :
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Physical simulation (Ⅱ)
Formula : tij :The forces from the neighboring edges (Ei)
lij : represents the rest length of an edge eij
Figure :
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3D modeling (Ⅰ)
Creating a new model :
Generates two-sided mesh
Physical simulation
Updates the 2D mesh
Repeats adjustment process and the physical simulation until convergence
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3D modeling (Ⅱ)
Updates the 2D mesh
Laplacian smoothing (c)→(d) Ni is the one ring neighbor of vi
B is the boundary
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3D modeling (Ⅲ)
Examples in which our algorithm successfully found appropriate 2D patches that yielded the desired 3D shapes
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3D modeling (Ⅳ)
Cut : The right-hand side of the cutting stroke is
removed and a new mesh is created on the cross-section.
Creation of a Part :
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3D modeling (Ⅴ)
Pull :
Insertion and Deletion of Seam Lines : Insertion : Cuts the patch along the added
seam line and updates the meshes Deletion : Merges the patch
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Results (Ⅰ)
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Results (Ⅱ)
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Limitations and future work
Limitations
Future work Prepare several predefined material
parameters and allow the user to choose Incorporate more domain knowledge into the
system
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~The End~
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Creating a new model (Ⅰ)
Finding the spine
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Creating a new model (Ⅱ)
Pruning
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Cut
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Creation of a Part (Ⅰ)
Extrusion algorithm
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Creation of a Part (Ⅱ)
Sweeping the base ring
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Future work
More sophisticated, off-line algorithms for texture atlas generation [Milenkovic 1999; Bruno et al. 2002] and cloth simulation [Grinspun et al. 2002; Choi and Ko 2002; Breen et al. 1994] have been studied in textile industry.
It is our future work to explore a way to apply these sophisticated methods to interactive setting.