andrew lambert - resume
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7/30/2019 Andrew Lambert - Resume
http://slidepdf.com/reader/full/andrew-lambert-resume 1/2
GOOGLE [X]
User Research Assistant, Contract9/2013 - PRESENT | Mountain View, CA
Designed, moderated, and executed 3 studies of
37 participants’ reactions to auditory, motion, andinstructional stimuli to impact the design of anunannounced project.
Executed secondary literature reviews for Project Loonto inform project direction, resulting in several featurerecommendations.
Designed and moderated 2 interaction studies to informhardware component selection for Project Glass.
Conducted competitor and literature review to shapevision of unannounced project, inspired by sci- andmodern media.
B.A., Individual Plan of Study: UserExperience Research & Design
University of Illinois at Urbana-
Champaign (2012)
3.90 / 4.00 GPA with Highest Honorsand Highest Distinction
TENCENT AMERICA
Associate User Researcher8/2012 - 5/2013 | Palo Alto, CA
Designed & executed several studies in US video gamesmarket for China’s largest games & internet company,including:
• 2 genre surveys to inuence business strategy;
• 1 play test of market leading game to triangulate with market survey;
• 1 usability test for Realm of Swords, an iOS gameproduced in China;
• Assisted in an ethnography to rene target marketsegmentation survey results.
Grew international participant recruitment database from10K to 20K+ participants for use by company partnersthrough opt-in program, and established managementprocesses.
• RESEARCH Formative, Evaluative, and
Strategic | Quantitative & Qualitative |
Statistics | Data Visualization
• RESEARCH TOOLS R | SPSS | Tableau
• DESIGN THINKING Personas |
Scenarios | Storyboards | Rapid
Prototyping | Game Design
• DESIGN TOOLS Axure RP | MS
Expression Design
• WEB PROTOTYPING HTML | CSS |
jQuery
• SOFTWARE DEV Data Structures
• DATABASE MGMT MS Access | SQL
Andrew Lambert
(415) 735-4875 • [email protected] • Berkeley, CA
http://www.linkedin.com/in/atlamberthttp://www.atlambert.com
• Bronze Tablet - top 3% GPA
• Chancellor's Scholar Honors Program
• Best Sense of Humor for a Playful
Technology - Play & TechnologySeminar (2012)
• Most Committed Member of the Year
- National Organization for Business &
Engineering - (2010)
SKILLS
AWARDS
EDUCATION EXPERIENCE
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UNIVERSITY OF MICHIGAN SCHOOL OFINFORMATION
Research Intern 5/2010 - 8/2010 | Ann Arbor, MI
Presented design proposal and 3 technical specicationsfor Facebook-based health intervention through scenarios,personas, mockups, and domain research.
DEEP SILVER VOLITION formerly THQ
Player Experience Researcher Intern1/2012 - 7/2012 | Champaign, IL
Designed, moderated, and executed weekly usability &play tests for Saints Row the Third: Enter the Dominatrix , thefollow-up game to THQ’s top selling Saints Row the Third which sold over 4 million copies.
Collected research questions from designers and analyzeduser data to generate weekly usability reports with videohighlights.
Created visualizations of player activity in game world tosupport the design team in making geographic decisions.
Assisted in competitive analysis of micro-transactions &downloadable content to support monetization strategydevelopment.
Member of BayCHI, Designers + Geeks,Quantied Self - Silicon Valley, and SanFrancisco Internet of Things Meetupgroups.
GAMES USER RESEARCH SPECIALINTEREST GROUPhttp://gamesuserresearch.com/Volunteer Web Lead (7/2012 – 9/2013)
Led 3 person team to prototype websitefeaturing 4 years of summit resources tosupport organization of 700+.
INFORMATICS CLUBUrbana-Champaign, IL (10/2008 - 12/2011)
Co-founder & President
Delegated to 4 organizers for executing6 design workshops for 50+ students,securing Mozilla, Microsoft, iFoundrysponsorship.
Managed 5 ocers to design and leadrespective sub-groups, generating$1,100 in awards for project work.
NATIONAL ORGANIZATION FORBUSINESS & ENGINEERING Urbana-Champaign, IL (12/2009 - 8/2010)
Chapter Technology Director
Managed team of 4 engineers for adevelopment iteration of nationallyplayed stock market simulationgame, resulting in 119 players from 4universities playing
DISNEY RESEARCH / WALT DISNEYIMAGINEERING R&D
Research Intern 5/2011 - 8/2011 | Cambridge, MA
Modeled behavior of Disneyland Paris visitors at 5time intervals to predict foot trac ows and informprototyping direction.
Prototyped play mechanics and interface for Android
game, under patented concept of “games for marketresearch.”
GROUPS EXPERIENCE continued