angelhack manila 2014 - pre-event slides
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AngelHack Manila 2014 PRE-EVENT slides, July 19, 2014TRANSCRIPT
AngelHack Manila 2014: An Overview The AngelHack Manila Pre-‐Event / Meralco Mul8-‐Purpose Hall / July 19, 2014
Jim Ayson – AngelHack Ambassador
Today’s Schedule Time Ac;vity
1:00 Registra8on and Snacks
1:30 AngelHack Rules
2:00 CHIKKA – The Chikka SMS API and the Chikka SMS Challenge
2:30 VOYAGER – The Pinoyhoops API and the Growth Hack Challenge
3:00 BLACKBERRY– The Blackberry-‐Android Challenge
3:30 10-‐Minute break
3:40 YOUPHORIC – The Youphoric SMS API
4:00 OPEN DATA PH
4:20 NOAH API
4:40 NOKIA HERE
5:10 FOOD PANDA (Rocket Internet) – How to Sus8an an Online Startup
5:30 OPEN FORUM – Q & A’s
• AngelHack is “the biggest hackathon in the world” • Headquartered in San Francisco, the company also does white-‐
labeled hackathons for enterprises • At AngelHacks, teams compete for prizes and chance to pitch in
Silicon Valley. • For 2013: AngelHack Spring 2013 spanned 35 ci;es from Moscow to
Manila (Americas, Europe, La8n America, Middle East, Asia)
AngelHack Manila 2013
• June 8-‐19, 2013 at Voyager/Chikka in Or8gas Center. • Biggest Philippine Hackathon: 250 Developers, 52 projects • Winners: “Pagesnapp” and “Call Me”
AngelHack Manila 2014
• July 26-‐27, 2014 – A SPACE MANILA, Greenbelt, Maka8
• Goal: 300 Developers – Bigger than 2013
AngelHack Prizes • To be announced! Monitor our Facebook pages for
announcements! • Definitely:
– Entrance into the 12-‐week Angelhack HACKcelerator program (mentorship)
– Invita8on to AngelHack DEMO Day in Silicon Valley
1. Fresh Code • We all start coding at the same 1me. • This is done to keep things fair. Please don’t come in and build
on top of previous projects if you want to win. It’s cool to work on designs beforehand, digital mockups, open source frameworks, and anything else available to everyone, but try to keep things within just limits.
• OK: predefined wireframes, mockups • NOT OK: Taking old code and finishing it at the hack
2. Code Review
• Winning teams will be subject to a code-‐review at some point following the event or during the judging process.
3. Ownership and IP
• Teams have full ownership of everything they build at our events and are free to do with it as they wish.
• … but if you take in investors aner the hack that is your business.
4. Team Size
• Teams of up to 5 humans are allowed. You can also add 1 cyborg, Furby, drone, or Sphero.
• No one-‐man teams!
5. Submissions
• Each hackathon has it’s individual hackathon.io page, which projects should be submiFed on. Submission Gme is normally 1pm Sunday unless stated otherwise.
• We standardize on Hackathon.IO for submissions – check it out ahead of 8me
6. DEMO Your Hack
• You must demo your hack in order to present. No slide-‐decks or power-‐points will be allowed. Don’t be scared if you didn’t finish… it’s okay long as you tried your best.
• Our interpreta8on: a Slide showing the Team name and logo is OK – but don’t do a demo based on a Powerpoint, DEMO the actual project!
7. Have Fun
• It’s a hackathon! Use whatever languages or hacks you have in your arsenal. Show us hardware. Show us new concepts. Show us anything you’d like.