anima - levelstream charactergenerator
TRANSCRIPT
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Instructions
Note from the original creator
This site merely serves as some sort of tutorial on how to use the sheet, as it has gotten qu
But first of all, many credits here to the guy who created the automatic_excel_char_sheet,
Obviously alot of the design you find here is directly inspired by this sheet. To be exact, I wit, if that wouldn't have been more work then making a completly new one (understanding
concatenating (both excessively used now), grouping, selfsorting tables, and some tricks in
Also, alot of the busy-work was spared for me, because I could so ruthlessly copy their dat
o You can delete every entry by actually pressing 'Delete' on your keyboard, even if the cell contain
o Insert your own values only in fields that are yellow, or yellowish (light brown, orange). Anything
The color code is:
yellowish = input field
grey = calculation
green and violett = output field (but violett is a sum of output values)
o The green output fields represent the sum of every modifier in the questioned value, including no
If you want to see how much points you spent yourself, or how exactly that value came to be, just o
o Look out for these little red triangles in the upper right corner of some cells, as they contain hints
o Don't be confused with the Advantage/Disadvantages-Section layout. I know it's not the best, but
which means the optics everywhere else would suffer. But here is a little helper:
o All the secondary "+" Marks inside a group of what allready is a "+"-range, are merely there to hid
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--- The exception is on the 'Powers'-Tab, where real secondary sub ranges exist, but those are marke
o !! Do not ever delete a whole range of anything with a range selection:
o There is no error-bot or something similar for the main character creator, and I doubt I or someon
You are also free to break any of the DP limitations that are presented here. They are merely displa
Most importantly: There is also nothing that is tracking the requirements that some abilitys have, s
o Sidenote: The only reason why there is a full Elan section, even though you couldn't by rules have
I wanted every NPC or monster to be displayable here, which is the reason for some of the adjustm
o I will not make a printout myself, because I see no real use in it. Nobody actually prints these out I
if you care to find the sections. The only reason I see is a more pleasant to look at resorting of mod
I may put that into the "Character Recording" tab later, but am not sure about excels possibilities h
o This sheet was created on a 1080p widescreen monitor and everything matches those resolution
If you should encounter too many difficulties with this, I recommend using the zoom function on th
Finisho If you encounter any sort of problem like " #N/A " and similar errors, disparities with the rules, so
I cannot promise anything, but if I or somebody finds the time, this person might see and correct it
This also applies if you seek to advance or change the sheet by yourself, and you don't understand
o No copyright is claimed, but it will be a problem if you take it and are like "I made dis". You can ch
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ite complicated, and there are some things to point out. If you think you are too tech-pro to read it (li
and those who helped expand it. ---> http://cipher-studios.com/AnimaBB/index.php?topic=3
ould never have started this if I didn't see what would be possible with this level flow design. And I woother peoples formulas and reworking design is no fun). I learned a great deal by analysing their shee
formulas (but I think that is where I am better now :P)
tables out and reuse them
a list where no "blank"-entry exists.
rey is not editible, except if you are directly told it is.
t only your spent DP, but also attribute and class boni, and whatever might have influence:
pen the Detail Sidetab. It displays all the values' orgin.
and explanation directly in the sheet to help out.
←!
I couldn't fit anything else in, as the advantages names are just so long sometimes. I would have had
the calculation fields and prevent information overflow. →
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d by grey boxes ↓
I know it is silly, but you will also
hidden between the lines. But th
Feel free to use the Ctrl-Selection
Sometimes it is acceptable if therthe left for consistency), but stay
Should it ever happen, which is a
be sure to hit the Undo-Button, e
e else will get to it. That means you have to control yourself to not select silly stuff like the same adva
, but no control.
if you aren't cautious, you might end up with an illegal build. Working some lines in for display at lea
levels on everyone, is the existence of Anna Never. Thanks for keeping the folk busy, Ann.
nt sliders --- ..We all know NPC's master the powers of hax before anything.
think, since you need to have your sheets 'editible' by pencil and rubber. And if it is for the oversight
les, advantages, Ki Abilities etc., which cannot be summed up of course.
re.
nd proportions (for example that from every point, no matter where you scroll to, the horizontal na
lower right (or ctrl+scroll), as I cannot easily change the format in this state anymore.
ething missing: Search for the corresponding thread on cipher-studios.com (the same site as above)
ven quite a time after it is finished.
ow something is able to work or what terminologies are used.
ange and redistribute it on other places as you like, but this is an open source sheet from now on, so
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e I usually would :P), feel free to skip ahead.
41.0
ld just have taken their sheet and reworked t too, namely conditional formating,
to make the whole sheet wider just for that,
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elect and delete the calculations that are
t is how Excel does it I guess.
method though.
e are no hidden lines (check the counter on on the safe side if you are not sure.
easy mistake to make while unconcentrated,
ven if nothing seems to have changed.
ntage two times, or the same module.
st would be a blast.
summary, well, that is allready implemented
e tags can be visible, so you get never lost).
obody has to claim anything about it.
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Detail sidetab
Class
Change Cost
0 Creation Points Left
1 Agility
1 Constitution
1 Dexterity
1 Strength
1 Intelligence
1 Perception
1 Power
1 Willpower
Total 0
Combat 0
Supernatural 0
Psychic 0
Value
-25 Attack
-30 Block
-25 Dodge
-30 Wear Armor
10 Life Points (Multiples)
25 Martial Knowledge
Combat Statistics 0
Martial Knowledge 0
0
Advantage Gain
Disadvantage Loss
C P I n v e s t m e n
t
0 of 300
600 of 600
360 of 360
300 of 300
300 of 300
0
0
0
0
0
0 of 300
0 of 60
600 of 600
Displayables
Ki Dominion
300 of 300
360 of 360
300 of 300
Insert desired bonus' value here ↓
B a s i c s
0
0 of 60
Gender
Name Initial Advantages
DP Cost
Level Switch
Final Value ↓↓↓
Race
1st Level 2nd
Acrobatic Warrior
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→ Open a plus sign from the left under an ability to display a field where you
Value Value
-50 Acrobatics
-50 Athleticism
-60 Climb
-50 Jump
-60 Ride
-60 Swim
Natural Boni Left 0
-60 Notice
-60 Search
-60 Track
Value Value
-60 Etiquette
-60 Intimidate-60 Leadership
-60 Persuasion
-60 Streetwise
-50 Style
-60 Trading
Natural Boni Left 0
-60 Disguise
-60 Hide
-60 Lock Picking
-60 Poisons
-60 Stealth
-60 Theft
-60 Trap Lore
Value Value
-60 Animals
-60 Appraisal
-60 Herbal Lore
-60 History
-60 Law
-60 Magic Appraisal-60 Medicine
-60 Memorize
-60 Navigation
-60 Occult
-60 Science
-60 Tactics
0
0
0
0
0
Social
Subterfudge
Intellectual
Creative
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Perceptive
0
00
50 of 50
50 of 50
DP Cost
Athletics
Metaphysics
0
0
DP Cost
0
0
0
DP Cost
0
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Natural Boni Left 0
-60 Alchemy
-60 Animism
-60 Art
-60 Dance
-60 Forging
-60 Goldsmithing-60 Music
-60 Runes
-50 Sleight of Hand
-60 Tailoring
Value Value
-60 Composure
-60 Feats of Strength
-60 Withstand Pain
Natural Boni Left 0
-30 Other-30 Other
-30 Other
0
0
0
Custom
Vigor
50 of 50
0
0
50 of 50
0
0
0
DP Cost
0
0
0
0
0
0
0
0
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Value Value Value
0 0 0 0
0 0 0 0
0
0
0
0
0
1 2
DP Cost
0
▼
▼
0
Startup Creation Points
0
2
DP Cost
0
Initial Disadvantages
5
0
0
0
0
0
0 0
Remaining DP
Maximum DP Spending
5
0
DP Cost
0
0
0
Detail
Level
0
3rd Level
0
0 0
4th Level
0
5th Level
0
▼
▼
0
0
0
DP Cost
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can distribute Natural Boni. Attribute Multiples can be selected in the second field.
Value Value Value
0 0 0 0
Value Value Value
0 0 0 0
Value Value Value
0
0
0
0
0
0
0
0
5
0
0
0
DP Cost
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
5
5
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
00
0
0
0
0
0
0
0
0
0
0
00
0
DP Cost
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
DP Cost
0
0
0
00
0
0
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
DP Cost
0
00
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
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0 0 0 0
Value Value Value
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0
0 0
0
0
0
0
0 0 0 0
0
5
0
0
DP Cost
0
0
00
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
0 0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0 0 0 0
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Value Value Value Value
0 0 0
0 0 0
3 3
DP Cost
0
0
0
0
▼
DP Cost
0
0
0
Maximum DP Spending
0
0
0
DP
4 4
Remaining DP
▼
6th Level 7th Level 8th Level 9th Level
0 00 0
0
0
0
0
0
0
DP Cost
0
0
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Value Value Value Value
0 0 0
Value Value Value Value
0 0 0
Value Value Value Value
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
00
0
DP Cost
DP Cost
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
00
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
0
0
DP
0
0
0
0
0
0
0
0
DP
0
DP
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0 0 0
Value Value Value Value
0 0 0
0 0 0
0 0 0
0 0 0
0 0 00
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
0
DP Cost
0
0
0
0
0
0
DP
0
0 0 0
0 0 0
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Value
0 0
0 0
10
10
ost
5
0
0
10th Level
DP Cost
0
0
0
0
0
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Value
0 0
Value
0 0
Value
10
10
ost
ost
ost
DP Cost
0
0
0
0
0
0
0
0
0
DP Cost
0
0
0
0
00
0
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
0
00
0
0
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0 0
Value
0 0
0
0
0
0
10
ost
0
0
0
DP Cost
0
0
0
0
0
0
00
0
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O Cost DP
0
Cost DP
Cost MK
Cost DP
Cost MK
Cost DP
Cost MK
Cost DP
Cost MK
Cost DP
Cost MK
Cost DP
Cost MK
Cost DP
Cost MK
Cost MK
Cost MK
Cost MKCost MK
Cost MK
Cost MK
Cost MK
Cost MK
Cost MK
Cost MK
M o d u l e s
Name
Name
Type
∟Choice
∟Detail
Type
∟Choice
∟Detail
∟Choice
∟Detail
Type
∟Detail
∟Choice
Type
∟Choice
∟Detail
Type
Remaining MK
Total
Combat
Supernatural
Psychics
360 of 360
300 of 300
300 of 300
25 of 25
360 of 36
300 of 30
300 of 30
600 of 600
1st
600 of 60
Primary Weapon
25
Ability Choice
Ability Choice
Ability Choice
Ability Choice
Ability Choice
K i A b i l i t i e s
Ability Choice
Ability Choice
Ability ChoiceAbility Choice
Ability Choice
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Level
Cost MK
Level
Cost MK
Level
Cost MK
Level
Cost MK
0 Cost MK
0 Cost MK
0 Cost MK
0 Cost MK
0 Cost MK
0 Cost MK
0 Cost MK
0 Cost MK
0 Cost MK
0 Cost MK
T e c h n
i q u e s
Remaining MK 25 of 25
Technique Tree
Air
K i I n v o c a t i o n
Fire
Water
Earth/Wood
Air
Metal
Earth/Wood
Fire
Water
Metal
Minor Seals
Greater Seals
Technique Tree
∟Technique
∟Technique
∟Technique
∟Technique
Technique Tree
Technique Tree
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o Use "Single Weapon" under "Weapon Module" to learn Weapons individually
o For Martial Arts: Remember to select every element of the whole path (Basic, Advanced.. etc.) some
Remaining DP
0
0
0
0
0
Modules
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Custom Ars Magnus
Ki Abilities
0 0 0
0 0 0
0 0 00 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0
0
0
2nd Level 3rd Levelevel
0
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Ki Techniques
0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Ki Invocation
0
0 0
0
0
0
0
0
00
0
0
0
0
0
0
0
0 0
0
0
0
0
0
0
0
0
0
0
0
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here, and not just the final degree, or you will miss out on those degrees' boni
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 00 0
0 0
0 0
0 0
0 0
0 0
0 0
5
4th Level 5th Level 6th
5
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0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
5
0
0 0
0
0
0
0
0
0
00
0
0
0
0
0
0
0
0
0
5
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Remaining DP
Modules
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Custom Ars Magnus
Ki Abilities
0 0 0
0 0 0
0 0 00 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
7th Level 8th LevelLevel
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Ki Techniques
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Ki Abilities
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
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0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 00 0
0 0
0 0
0 0
0 0
0 0
0 0
9th Level 10th Level
10
10
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0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0
0
0
0
0
0
0
0
100
0 0
0
0
0
0
0
0
0
0
0
10
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Under Construction
o Gnosi
1 1 1
3 2 1
0
0 of 0 0
Creature Powers
S p e l l L e a r n i n g
Remaining ML
Gnosis
600 of 600 Total 600 of 600
1st Level
Free Creature DP
Extra CP
∟Towards DP
Free Spells Gained
Fire
Earth
Essence
Illusion
Necromancy
Light
Darkness
Creation
Destruction
Air
Water
Autonomous Spells
Free Access
M
a i n P a t h s
Subpath Integration
Spell Learning
Metamagic Advantages
Remaining PP
Discipline
∟Power Choice
0 of 0
Discipline
Discipline
∟Power Choice
i v a t i o n
New Path Level ↓
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0 0
0
PP Cost
PP Cost
PP Cost
PP Cost
PP Cost
PP Cost
Cost DP 0
Cost DP 0
Power
0
0
0 P s y c h i c P o w
e r s
Power
Amount
Power
Amount
Power
Amount
Power
Amount
PowerAmount
Amount
Potential Bonus
E m p o w e r i n g
Psychic Potential
Rafael
Uriel
∟Power Choice
Edamiel
Abbadon
Azrael
Erebus
Zemial
E l a n L e v e l s
Meseguis
Noah
Discipline
∟Power Choice
Discipline
∟Power Choice
0
Psychic Powers
0
A c t
0
Mikael
Jedah
Eriol
Barakiel
Gabriel
Pattern
Pattern
0
∟Power Choice
Deity Selection
n P o w e r s
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0
0
0
0
0
0
Elan Powers
Elan CostElan Requirement 0
Deity Selection
∟Power Choice
Elan Requirement Elan Cost 0
Deity Selection
∟Power Choice
Elan Requirement Elan Cost 0
∟Power Choice
Elan Requirement Elan Cost 0
Deity Selection
∟Power Choice
Elan Requirement Elan Cost 0
Deity Selection
∟Power Choice
Elan Requirement Elan Cost 0
E l a
Deity Selection
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only works in the upward direction. No loosing of powers possible ~ would be far to complicated to
2 2 2 3 3 3 4 4 4
3 2 1 3 2 1 3 2 1
Remaining DP
Path Knowledge
Path Level Path Level Path Level
Power Activation
Free SpellsFree Spells
2nd Level 3rd Level 4th Level
Free Spells
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Power Upgrades
Mental Patterns
0 0 0
0 0 0
Elan Levels
Gifts
0
0 0 0
00
0
0 0 0
0
0
0
0
0 0
0 0 0
0 0
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0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
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ut in
5 5 5 97 6 6 6 7 7 7
3 2 1 97 3 2 1 3 2 1
Path Level Path Level Path Level Free Spells
7th Level5th Level 6th Level
5
5
Free Spells Free Spells
5
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0 0 0
0 0 0
0 0
0 0
0
5
0 0
0
0 0
0 0 0
0
0
0 00
5
0 0 0
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0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0
5
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
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8 8 8 9 9 9 10 10 10 97
3 2 1 3 2 1 3 2 1 97
Remaining DP
Spell Learning
Path Level Path Level Path Level
Power Activation
8th Level 9th Level 10th Level
Free Spells Free Spells Free Spells
10
10
10
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Power Upgrades
Mental Patterns
0 0 0
0 0 0
Elan Levels
Gifts
10
0
0 0 0
0 0 0
0
0 0
0 0
0
0 0
0
0
0
0
0
0
10
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Untouched
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KI-Builder
Name:
Level:
MK:
Effects Value MK
15
5
15
10
Primary Effect:
Disadvantages
Instructions:
o Choose the Level of the technique firsto -!- you can erase any kind of entry while pressing delete - but be caucious wi
o If you want a Elemental Binding disadvantage, choose that next, otherwise sto The costs of optional effects (marked with [~]) are added to the main effect,o You can only spend points in fields if there is an entry for cost just right of it
o For more complicated problems, listen to the complaining bot till he is happy
o All Pictures on this sheet are © to Wen Yu Li
Name:
Level:
MK:
Effects Value MK
5
15
5
Mirage 1
~Non-detection 240
Floating Comma Kick 1 Sustenance:
45
Impact 12
Technique Tree Name : Custom
Cost Alteration -1
Impact
Combinable Technique
Area Attack (Multiple) 5m
Counterattack Ability "+10"
Colo rfu l Galvanizatio 1 Sustenance: Maintained
45
Elemental Attack: Air 12
1.
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10
Primary Effect:
Disadvantages
"Only for Excel Veterans" - Note:
o This block is in a format where the rows can be copied vertically without meso Who needs more than nine techniques on the other hand?..
Name:
Level:
MK:
Effects Value MK
10
35
20
-5
Primary Effect:
Disadvantages
3.
Foretell Half
Brand Prolonged Greater
2.
Cost Alteration -1
Area Attack (Multiple)
Combinable Technique
Initiative Augmentation "+100"
Class i f ied Spon tanity 2 Sustenance:
60
Initiative Augmentation
Combinable Technique
Cost Alteration 2
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Name:
Level:
MK:
Effects Value MK
25
25
Primary Effect:
Disadvantages
Name:
Level:
MK:
Effects Value MK
30
5
5
80
10
45
Divis ion withou t Rem 2 Sustenance:
50
4.
Attack Ability (Single) "+90"
Armor Penetration "-7 AT"
Combinable Technique
Cost Alteration
5.
Attack Ability (Single)
Interruption Dam. +100
~Type of Interruption Magic
~Type of Interruption Psychic
Revo lut ionary Theory 3 Sustenance:
155
Supernatural States 200
~Added State: Fascination
~Predetermined Condition Heard (all)
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15
Primary Effect:
Disadvantages-5-5
-25
o this cursed blades (Youtou) main attribute is a certain resistance against bein
Name:
Level:
MK:
Effects Value MK
Primary Effect:
Disadvantages
~Range of Effect 50m
Supernatural States
ComplexExterminator: Humanoids
Advance Preparation 1 day
Combinable Technique
Cost Alteration
Sustenance:
6.
Combinable Technique
Cost Alteration
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Name:
Level:
MK:
Effects Value MK
Primary Effect:
Disadvantages
Name:
Level:
MK:
Effects Value MK
7.
Sustenance:
Combinable TechniqueCost Alteration
Sustenance:
8.
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Primary Effect:
Disadvantages
Name:
Level:
MK:
Effects Value MK
Primary Effect:
Disadvantages
o This sword looks like straight out of the Sword Art Online anime by the way :
Combinable Technique
Cost Alteration
9.
Sustenance:
Combinable Technique
Cost Alteration
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| cost cost cost cost cost
KI Cost KI paid | AGI CON DEX STR POW
6 6 | 2 3 0 6 1
7 7 2 3 3 1
5
-1 -1
Total AGI CON DEX STR POW
12 12 6
Maintanance
h the areas that are not meant to be changed (middle part, "MK:"; the Totals below and the "cost" -co
art selecting your effects, their value and everything elseso distribute points only there (the KI cost entry serves only as a reminder in this case)(even a zero counts though). If you do it anyways, those values will just be ignored by the calculation.
| cost cost cost cost cost
KI Cost KI paid | AGI CON DEX STR POW
5 5 | 2 3 3 5 0
8 8 2 3 2 1 0
3 3 2 3 0 2 2
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| cost cost cost cost cost
KI Cost KI paid | AGI CON DEX STR POW
15 15 | 2 6 0 2 2
12 12 2 2 3 0 9 1
Total AGI CON DEX STR POW
27 27 6 3 9
Maintanance
| cost cost cost cost cost
KI Cost KI paid | AGI CON DEX STR POW|
22 22 3 15 3 2 1
2
2
65 65 4 4 4 36 0
6
18
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12
Total AGI CON DEX STR POW
87 87 15 36
Maintanance
saved in good quality -_-' .... Tried it multiple times, but excel won't accept for no reason I can see..
| cost cost cost cost cost
KI Cost KI paid | AGI CON DEX STR POW
|
Total AGI CON DEX STR POW
Maintanance
U hav
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| cost cost cost cost cost
KI Cost KI paid | AGI CON DEX STR POW
|
Total AGI CON DEX STR POW
Maintanance
U hav
| cost cost cost cost cost
KI Cost KI paid | AGI CON DEX STR POW
|
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Total AGI CON DEX STR POW
Maintanance
U hav
| cost cost cost cost cost
KI Cost KI paid | AGI CON DEX STR POW
|
Total AGI CON DEX STR POW
Maintanance
U hav
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cost
WIL
1
7 0
-1
WIL
6 _\_/__
((OvO))
o-([Io-II))
(""))-(""))
☻☻☻
lumns)
cost
WIL
1
7 1
3
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-1
WIL
6 _\_/__
((♪_♪))
o-([Io-II))
2 (")``(")o
*like*
nal techniques can be seen
cost
WIL
1
12 1
3
WIL
12 (`Y_)
(( +_+ ))
((>.<= ))
(")``(")o
♥♥♥
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cost
WIL
9 3
2
WIL
9 (\_(\_
((OvO))
((..)(..) ))
_w__w_
☻☻☻
cost
WIL
7 0
29 1
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WIL
36 (\_/)_(( ^_~ ))
((>.<= ))
(___)O
♪♪♪
cost
WIL
WIL
(\_/)_
((ಠ _ಠ))
o-([Io-II))
(___)O
e work for me?
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cost
WIL
WIL
_\_/__
((ಠ _ಠ))
((>.<= ))
(")``(")o
e work for me?
cost
WIL
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WIL
(\_(\_
((ಠ _ಠ))
o-([Io-II))
(")``(")o
e work for me?
cost
WIL
WIL
_\_/__
((ಠ _ಠ))
o-([Io-II))
(""))-(""))
e work for me?
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Warrior Acrobatic Warrior Paladin
Life Point Multiple Cost 15 20 15
Life Points per Level 15 10 15
Initiative per Level 5 10 5
Martial Knowledge per Level 25 25 20
Innate Psychic Points 1/3 1/3 1/3
Combat Percentage 60 60 60
Attack Cost 2 2 2
Block Cost 2 3 2
Dodge Cost 2 2 2
Wear Armor Cost 2 2 2
Ki Cost 2 2 2
Ki Accumulation Cost 20 20 20
Supernatural Percentage 50 50 50
Zeon Cost 3 3 2
Magic Projection Cost 3 3 3Magic Accumulation Cost 70 70 60
Summon Cost 3 3 3
Control Cost 3 3 3
Bind Cost 3 3 3
Banish Cost 3 3 1
Psychic Percentage 50 50 50
Psychic Points Cost 20 20 20
Psychic Projection Cost 3 3 3
Acrobatics 2 2 2
Athleticism 2 2 2
Climb 2 2 2
Jump 2 2 2
Ride 2 2 2
Swim 2 2 2
Notice 2 2 2
Search 2 2 2
Track 2 2 2
Etiquette 2 2 2
Intimidate 2 2 1
Leadership 2 2 1
Persuasion 2 2 1Streetwise 2 2 2
Style 2 2 1
Trading 2 2 2
Disguise 2 2 3
Hide 2 2 3
Lock Picking 2 2 3
Poisons 2 2 3
Stealth 2 2 3
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Theft 2 2 3
Trap Lore 2 2 3
Animals 3 3 2
Appraisal 3 3 2
Herbal Lore 3 3 2
History 3 3 2
Law 3 3 2
Magic Appraisal 3 3 2Medicine 3 3 2
Memorize 3 3 2
Navigation 3 3 2
Occult 3 3 2
Science 3 3 2
Tactics 3 3 2
Alchemy 2 2 2
Animism 2 2 2
Art 2 2 2
Dance 2 2 2
Forging 2 2 2Goldsmithing 2 2 2
Music 2 2 2
Runes 2 2 2
Sleight of Hand 2 2 2
Tailoring 2 2 2
Composure 2 2 2
Feats of Strength 1 2 2
Withstand Pain 2 2 1
Other1 2 2 2
Other2 2 2 2
Other3 2 2 2
Attack Bonus 5 5
Block Bonus 5 5
Dodge Bonus 0 5
Wear Armor Bonus 5 10
Zeon Bonus 20
Summon Bonus
Control Bonus
Bind Bonus
Banish Bonus 10
Acrobatics Bonus 10
Athleticism Bonus 10
Climb Bonus
Jump Bonus 10
Ride Bonus
Swim Bonus
Notice Bonus
Search Bonus
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Track Bonus
Etiquette Bonus
Intimidate Bonus
Leadership Bonus 10
Persuasion Bonus
Streetwise Bonus
Style Bonus 10 5
Trading BonusDisguise Bonus
Hide Bonus
Lock Picking Bonus
Poisons Bonus
Stealth Bonus
Theft Bonus
Trap Lore Bonus
Animals Bonus
Appraisal Bonus
Herbal Lore Bonus
History BonusLaw Bonus
Magic Appraisal Bonus
Medicine Bonus
Memorize Bonus
Navigation Bonus
Occult Bonus
Science Bonus
Tactics Bonus
Alchemy Bonus
Animism Bonus
Art Bonus
Dance BonusForging Bonus
Goldsmithing Bonus
Music Bonus
Runes Bonus
Sleight of Hand Bonus 10
Tailoring Bonus
Composure Bonus
Feats of Strength Bonus 5
Withstand Pain Bonus 10
Other Bonus
Other BonusOther Bonus
Archetype 1 fighter fighter fighter
Archetype 2
Advantage Cost Char Gen Only Type
Access to Natural Psychic Powers 0 Yes 1. General
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Access to One Psychic Discipline 1 Yes 1. General
Acute Senses 1 1. General
Affinity of Use 1 1. General
Attribute +1 0 Yes 1. General
Ambidextrous 1 1. General
Ancient Blood 2 Yes 1. General
Animal Affinity 1 1. General
Aptitude in a Field 0 Yes 1. GeneralAptitude in a Subject (-1) 0 Yes 1. General
Aptitude in a Subject (-2) 0 Yes 1. General
Artifact 0 Yes 1. General
Been Around 0 Yes 1. General
Charm 1 Yes 1. General
Combat Senses 0 1. General
Danger Sense 2 Yes 1. General
Disquieting 1 1. General
Dual Limit 1 1. General
Elan 0 Yes 1. General
Exceptional Magic Resistance 0 1. GeneralExceptional Physical Resistance 0 1. General
Exceptional Psychic Resistance 0 1. General
Fortunate 1 Yes 1. General
Free Access to Any Psychic Discipline 2 Yes 1. General
Free Will 1 1. General
Good Luck 1 1. General
Hard to Kill 0 1. General
Immunity to Pain and Fatique 1 1. General
Imperceptible Ki 1 1. General
Increase One Characteristic to Nine 2 Yes 1. General
Increased Ki Accumulation 0 1. General
Increased Natural Bonus 2 Yes 1. GeneralInnate Power 1 1. General
Jack of All Trades 2 Yes 1. General
Ki Perception 1 1. General
Ki Recovery 0 1. General
Learning 0 Yes 1. General
Light Sleeper 1 1. General
Martial Learning 1 1. General
Martial Mastery 0 1. General
Mystical Armor 1 Yes 1. General
Natural Armor 1 Yes 1. General
Natural Learner (+10) 0 Yes 1. GeneralNatural Learner (+20) 0 Yes 1. General
Natural Learner (+30) 0 Yes 1. General
Natural Learner, Field (+5) 0 Yes 1. General
Natural Learner, Field (+10) 0 Yes 1. General
Night Vision 1 1. General
No Gestures 1 1. General
Psychic Immunity 1 1. General
Quick Reflexes 0 1. General
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Regeneration 0 1. General
Repeat a Characteristcs Roll 1 Yes 1. General
Seducer 1 1. General
See Supernatural 1 Yes 1. General
Starting Wealth 0 Yes 1. General
Supernatural Immunity 0 1. General
Survivor 1 1. General
Talented 1 1. GeneralThe Gift 2 Yes 1. General
To the Limit 1 1. General
Total Accumulation 2 1. General
Touched by Destiny 1 Yes 1. General
Uncommon Size 1 Yes 1. General
Unconnected Techniques 1 1. General
Unlimited Familiars 2 Yes 1. General
Untiring 0 1. General
Use of Armor 0 1. General
Versatile 1 1. General
Contacts 0 Yes 2. BackgroundCultural Roots 1 Yes 2. Background
Fame 0 Yes 2. Background
Powerful Ally 0 Yes 2. Background
Saint 2 Yes 2. Background
Social Position 0 Yes 2. Background
Legacy of Blood 0 Yes 3. Legacy
Amplify Sustained Power 2 4. Psychic
Extreme concentration 2 4. Psychic
Focus 1 4. Psychic
Increased Psychic Modifiers 1 4. Psychic
Passive Concentration 2 4. Psychic
Psychic Ambilvalence 1 4. PsychicPsychic Fatigue Resistance 2 4. Psychic
Psychic Inclination 2 4. Psychic
Psychic Point Recovery 0 4. Psychic
Aptitude for Magic Development 1 5. Supernatural
Contested Spell Mastery 1 5. Supernatural
Elemental compatability 1 5. Supernatural
Familiar 0 Yes 5. Supernatural
Gestureless Casting 1 5. Supernatural
Gradual Magic Learning 2 5. Supernatural
Half-Attuned to the Tree 2 5. Supernatural
Improved Innate Magic 0 5. SupernaturalIncomplete Gift 1 Yes 5. Supernatural
Magic Nature 0 5. Supernatural
Magical Diction 1 5. Supernatural
Mass Invocation 0 5. Supernatural
Natural Knowledge of a Path 1 5. Supernatural
Natural Power 1 5. Supernatural
Natural Sorcerer 1 5. Supernatural
Opposite Magic 1 5. Supernatural
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Sheela Essence 1 5. Supernatural
Superior Magic Recovery 0 5. Supernatural
Unspoken Casting 1 5. Supernatural
Versatile Metamagic 1 5. Supernatural
Advantage Later List Cost Progress-Mark
Acute Senses 1
Affinity of Use 1
Ambidextrous 1
Animal Affinity 1
Combat Senses (Attack) 3
Combat Senses (Block) 3
Combat Senses (Dodge) 3
Disquieting 1
Dual Limit 1
Exceptional Magic Resistance (+25) 1 1
Exceptional Magic Resistance (+50) 2 2
Exceptional Physical Resistance (+25) 1 1Exceptional Physical Resistance (+50) 2 2
Exceptional Psychic Resistance (+25) 1 1
Exceptional Psychic Resistance (+50) 2 2
Free Will 1
Good Luck 1
Hard to Kill (+10) 1 1
Hard to Kill (+20) 2 2
Hard to Kill (+30) 3 3
Immunity to Pain and Fatique 1
Imperceptible Ki 1
Increased Ki Accumulation (+1) 1 1
Increased Ki Accumulation (+2) 2 2
Innate Power 1
Ki Perception 1
Ki Recovery (1/10Min) 1 1
Ki Recovery (1/5Min) 2 2
Ki Recovery (1/Min) 3 3
Light Sleeper 1
Martial Learning 1
Martial Mastery (40MK) 1 1
Martial Mastery (80MK) 2 2
Martial Mastery (120MK) 3 3
Night Vision 1No Gestures 1
Psychic Immunity 1
Quick Reflexes (+25) 1 1
Quick Reflexes (+45) 2 2
Quick Reflexes (+60) 3 3
Regeneration (+2) 1 1
Regeneration (+4) 2 2
Regeneration (+6) 3 3
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Superior Magic Recovery (x4) 3 3
Unspoken Casting 1
Versatile Metamagic 1
Disadvantage Cost Taken
Addiction or Serious Vice -1
Atrophied Limb -1
Bad Luck -1
Blind -2
Cowardice -1
Damned 1 -1
Damned 2 -2
Deafness -1
Deduct Two Points from a Characteristic -1
Deep Sleeper -1
Easily Possessed -1
Exclusive Weapon -1Exhausted -1
Feeble -1
Insufferable -1
Klutzy -1
Mute -1
Nearsighted -1
Physical Weakness -1
Rookie -1
Serious Illness -2
Severe Allergy -1
Severe Phobia -1
Sickly -1
Slow Learner (-4) -1
Slow Learner (-8) -2
Slow Reactions (-30) -1
Slow Reactions (-60) -2
Susceptible to Magic -1
Susceptible to Poisons -1
Unattractive -1
Unfortunate -1
Unlucky Destiny -2
Vulnerability to Cold -1
Vulnerable to Heat -1Vulnerable to Pain -1
Without any Natural Bonus -1
Code of Conduct -1
Debts -1
Dirty Little Secret -1
Pariah -1
Powerful Enemy 1 -1
Powerful Enemy 2 -2
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Atlatl Projectile void
Bastard Sword Sword Two-Handed
Battle Axe Axe void
Battle Cane Pole void
Bec de Corbin Pole Mace
Berdiche Pole void
Blowgun Projectile void
Boku-to Sword voidBolos Throwing void
Boomerang Short Arm void
Bracamarte Sword void
Brandistock Pole void
Broadsword Sword void
Broken Bottle Short Arm void
Buckler Shield void
Bullet Bow Projectile void
Cannon Projectile void
Cavalry Lance Pole void
Cestus Short Arm voidChain Cord void
Chair Two-Handed void
Chakram Throwing void
Chui Mace void
Cinquedea Short Arm void
Claws Short Arm void
Claymore Sword Two-Handed
Club Mace void
Composite Bow Projectile void
Crossbow Projectile void
Dagger Short Arm void
Daikyu Projectile voidDarts Throwing void
Dirk Short Arm void
Falcata Sword Axe
Flail Mace Cord
Foil Sword Short Arm
Full Shield Shield void
Gladiator's Net Cord void
Glavius Pole void
Goedendag Pole void
Great Warhammer Mace void
Grosse Messer Sword Two-HandedGuandao Pole void
Gunslinger Pistol Projectile void
Halberd Pole Two-Handed
Hammer Mace void
Hand Axe Axe void
Harpoon Pole void
Haru No Okina Pole void
Heavy Ballista Projectile void
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Heavy Battle Mace Mace Two-Handed
Heavy Crossbow Projectile void
Hoe Axe void
Hook Short Arm void
Hu Die Dao Short Arm void
Javelin Pole void
Jutte Short Arm void
Kama Short Arm voidKatana Sword Two-Handed
Katar Short Arm void
Katzbalger Short Arm void
Kau Sin Ke Cord void
Kerambit Short Arm void
Kiseru Mace void
Kitchen Knife Short Arm void
Koncerz Sword void
Kris Short Arm void
Kukri Short Arm void
Kumade Pole voidKunai Short Arm void
Kusari-Gama Short Arm Cord
Kyuketsu-shogui Short Arm Cord
Lajatang Pole void
Lance Pole void
Large Multi-Headed Flail Mace Two-Handed
Lasso Cord void
Light Ballista Projectile void
Liu Xing Chui Cord void
Long Sword Sword void
Longbow Projectile void
Lujiaodao Short Arm voidMace Mace void
Mace Bar Mace void
Matchlock Pistol Projectile void
Metal Bar Mace void
Miniature Crossbow Projectile void
Montante Sword Two-Handed
Nagimaki Pole void
Naginata Pole void
Ninja-to Sword void
Nodachi Two-Handed void
Nunchakus Cord voidParrying Dagger Short Arm void
Pata Short Arm void
Pick Short Arm void
Pike Pole void
Pudao Pole void
Quarterstaff Pole void
Ram Dao Sword Two-Handed
Rapier Sword void
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Muay Tai Muay_Tai
Pankration Pankration
Sambo Sambo
Shotokan Shotokan
Soo Bahk Soo_Bahk
Tae Kwon Do Tae_Kwon_Do
Tai Chi Tai_Chi
Xing Quan Xing_Quan
Ars Magnus Requirement Legacy
Berserker None None
Yuuse Batojutsu Batto Jutsu / Iai Jut None
Kiai Ki use, Any martial None
Guardian Notice 50+ None
Final Attack None None
Special Maneuver 1 None None
Special Maneuver 2 None None
Special Maneuver 3 None None
Ashuriam: Dimensional Assault Attack 220+, Use of NoneAgnitum: Absolute Eye Attack 180+, EruditiNone
Chaos Meister: Control of Chaos Attack 250+, Defen None
Etherial: Infinite Attacks Attack 200+ None
Haima: Shadow of Blood Defense 200+, Will Eternal Blood
Magnum: Liberation of Power Attack 200+, Aura ENone
Infinium: Fluctuation of Space Attack 200+, Inhum None
Matrix: Existential Division Attack 150+, Defen None
Mundus: Control of the Surroundings Attack 200+, Defen None
Raikou: Lightning Blade Attack 200+, Inhum None
Rem: The Eyes of Destiny Attack 180+, Defen None
Samiel: Final Retribution Attack 200+, Defen None
Shinkyou: Mirror Position Defense 250+, Perc None
Summun: Accumulation of Energy Attack 180+, Dexte None
Transformation: The Awakening Attack 200+, Defen None
Transformation: Physical Power Attack 200+, Defen None
Transformation: Eliodon Attack 150+, Defen Blood of Great Bea
Transformation: Rupture of Destiny Attack 250+, Defen None
Transformation: The Seals of the Dragon Attack 160+, Defen Blood of the Drago
Umbra: Attack of Shadows Attack 150+, Use of None
Aries: Weapon Swarm Attack 150+, Defen None
Taurus: Giant Double-Headed Weapons Attack 120+, Inhum None
Gemini: Marionette Weapons Dex 11+, Inhumanit None
Cancer: Monofiliament Weapons Use of Ki, Sleight of NoneCancer Magister: Monofiliament Weapons Cancer: Monofilam None
Leo: Weapon Pistols Inhumanity None
Virgo: Musical Instruments Attack 140+, Music None
Libra: Variable Weapon Attack 160+, Defen None
Scorpio: Sword-Whip Attack 140+, Aura ENone
Sagittarius: Throwing Objects Attack 140+, Throw None
Sagittarius Magister: Throwing Objects Sagittarius, Attack None
Capricorn: Needles Attack 100+, Dexte None
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Aquarius: Cape Weapons Attack 150+, Defen None
Pisces: Yo-Yo Atack 120+, Dexteri None
Ophiucos: Lord of the Infinite Swords Attack 250+, Aura ENone
Weapon Module Cost Type Weapon Type 1
Axe 50 Whole Class Axe
Axe/Cord 50 Whole Class Axe
Axe/Mace 50 Whole Class AxeAxe/Pole 50 Whole Class Axe
Axe/Short Arm 50 Whole Class Axe
Axe/Sword 50 Whole Class Axe
Axe/Two-Handed 50 Whole Class Axe
Cord 50 Whole Class Cord
Cord/Mace 50 Whole Class Cord
Cord/Pole 50 Whole Class Cord
Cord/Short Arm 50 Whole Class Cord
Cord/Sword 50 Whole Class Cord
Cord/Two-Handed 50 Whole Class Cord
Mace 50 Whole Class MaceMace/Pole 50 Whole Class Mace
Mace/Short Arm 50 Whole Class Mace
Mace/Sword 50 Whole Class Mace
Mace/Two-Handed 50 Whole Class Mace
Pole 50 Whole Class Pole
Pole/Short Arm 50 Whole Class Pole
Pole/Sword 50 Whole Class Pole
Pole/Two-Handed 50 Whole Class Pole
Projectile 50 Whole Class Projectile
Short Arm 50 Whole Class Short Arm
Short Arm/Sword 50 Whole Class Short Arm
Short/Two-Handed 50 Whole Class Short ArmSword 50 Whole Class Sword
Sword/Two-Handed 50 Whole Class Sword
Two-Handed 50 Whole Class Two-Handed
Throwing 50 Whole Class Throwing
Single Weapon 10 Weapon Weapon 1
Assassin 50 Weapon Short Sword
Bandit 50 Weapon Dagger
Barbarian 50 Weapon Two-Handed Axe
Duel 50 Weapon Rapier
Gladiator 50 Weapon Short Sword
Hunt 50 Weapon JavelinIndigenous 50 Weapon Javelin
Knight 50 Weapon Long Sword
Ninja 50 Weapon Katana
Nomad 50 Weapon Dagger
Pirate 50 Weapon Harpoon
Soldier 50 Weapon Crossbow
Style Module Cost Type
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Additional Attacks 40 Style
Area Attack 40 Style
Armor Reduction 40 Style
Batto Jutsu / Iai Jutsu 30 Style
Blind Fighting 40 Style
Bodyguard 30 Style
Defense Against Projectiles 40 Style
Disarming Attack 40 StyleDodging With Shield 30 Style
Firm Grip 10 Style
Graceful Parry 30 Style
Improvised Weapons 50 Style
Increased Critical 20 Style
Movement in Confined Spaces 30 Style
Moving Target 50 Style
Multiple Missiles 20 Style
Multiple Target 40 Style
Precision Attack 50 Style
Running Shot 40 StyleSecond Weapon: Defensive Style 30 Style
Unusual Attacks 20 Style
Unusual Traps 40 Style
Psychic Module Cost Type
Psychic Projection Module 100 Psychic
Magic Module Cost Type
Magic Projection as a Defense 75 Magic
Magic Projection as an Attack 75 Magic
Martial Art Type Detail Address
Aikido Basic Aikido
Boxing Basic Boxing
Capoeira Basic Capoeira
Grappling Basic Grappling
Kardad Basic Kardad
Kempo Basic Kempo
Kuan Basic Kuan
Kung Fu Basic Kung_Fu
Lama Basic Lama
Malla-Yuddha Basic Malla_Yuddha
Muay Tai Basic Muay_TaiPankration Basic Pankration
Sambo Basic Sambo
Shotokan Basic Shotokan
Soo Bahk Basic Soo_Bahk
Tae Kwon Do Basic Tae_Kwon_Do
Tai Chi Basic Tai_Chi
Xing Quan Basic Xing_Quan
Emp Advanced Emp
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Enuth Advanced Enuth
Hakyoukuken Advanced Hakyoukuken
Hanja Advanced Hanja
Lama Tsu Advanced Lama_Tsu
Melkaiah Advanced Melkaiah
Mushin Advanced Mushin
Rex Frame Advanced Rex_Frame
Selene Advanced SeleneSeraphite Advanced Seraphite
Shephon Advanced Shephon
Suyanta Advanced Suyanta
Velez Advanced Velez
Ki Abilities MK Cost Prerequisite
Use of Ki 40
Ki Control 30 Use of Ki
Ki Detection 20 Ki Control
Erudition 10 Ki Detection
Weight Elimination 10 Use of KiLevitation 20 Weight Elimination
Object Motion 10 Levitation
Flight 20 Levitation
Presence Extrusion 10 Use of Ki
Energy Armor 10 Presence Extrusion
Aura Extension 10 Presence Extrusion
Destruction by Ki 20 Presence Extrusion
Ki Transmission 10 Use of Ki
Ki Healing 10 Ki Transmission
Use of Necessary Energy 10 Use of Ki
Ki Concealment 10 Use of Necessary Energy
False Death 10 Ki Concealment
Elimination of Necessities 10 Use of Necessary Energy
Penalty Reduction 20 Use of Necessary Energy
Recovery 20 Penalty Reduction
Characteristic Augmentation 20 Use of Necessary Energy
Inhumanity 30 Use of Ki
Zen 50 Inhumanity
Mass Movement 20 Object Motion
Armor of Greater Energy 10 Energy Armor
Armor of Arcane Energy 10 Armor of Greater Energy
Elemental Attack 10 Aura Extension
Increased Damage 10 Aura ExtensionIncrease Reach 10 Aura Extension
Increased Speed 10 Aura Extension
Absorption of Energy 30 Presence Extrusion
Physical Shield 10 Presence Extrusion
Superior Healing 10 Ki Healing
Stabilize 10 Ki Healing
Life Sacrifice 10 Ki Transmission
Aura of Concealment 10 Ki Concealment
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Elemental Immunity: Fire 20 Elimination of Necessities
Elemental Immunity: Cold 20 Elimination of Necessities
Elemental Immunity: Electricity 20 Elimination of Necessities
Restore Others 10 Recovery
Superior Characteristic Augmentation 20 Characteristic Augmentation
Improvised Combat Techniques 50 Use of Ki
Technique Pushing 20 Use of Ki
Combat Aura 40 Ki ControlPhysical Dominion 10 Ki Control
Physical Change 30 Physical Dominion
Superior Change 20 Physical Change
Multiplication of Bodies 30 Physical Dominion
Greater Multiplication of Bodies 30 Multiplication of Bodies
Arcane Multiplication of Bodies 40 Greater Multiplication of Bodies
Magnitude 30 Multiplication of Bodies
Arcane Magnitude 40 Magnitude
Age Control 20 Physical Dominion
Technique Imitation 50 Ki Control
Use of Nemesis 70Armor of Emptiness 20 Use of Nemesis
Noht 30 Armor of Emptiness
Ki Cancellation 30 Use of Nemesis
Greater Ki Cancellation 20 Ki Cancellation
Magic Cancellation 30 Use of Nemesis
Greater Magic Cancellation 20 Magic Cancellation
Matrices Cancellation 30 Use of Nemesis
Greater Matrices Cancellation 20 Matrices Cancellation
Binding Cancellation 30 Use of Nemesis
Emptiness Extrusion 30 Use of Nemesis
Body of Emptiness 10 Use of Nemesis
No Needs 10 Body of EmptinessMovement of Emptiness 20 Body of Emptiness
Form of Emptiness 30 Body of Emptiness, Emptiness Extrusion
Essence of Emptiness 20 Body of Emptiness
One With the Nothing 40 Body of Emptiness
Aura of Emptiness 30 Use of Nemesis
Undetectable 10 Use of Nemesis
Inhuman (Nemesis) 20 Use of Nemesis
Zen (Nemesis) 40 Inhuman (Nemesis)
Minor Invocation Seal of Air 30 Ki Control
Greater Invocation Seal of Air 60 Minor Invocation Seal of Air
Minor Invocation Seal of Metal 30 Ki ControlGreater Invocation Seal of Metal 60 Minor Invocation Seal of Earth
Minor Invocation Seal of Fire 30 Ki Control
Greater Invocation Seal of Fire 60 Minor Invocation Seal of Fire
Minor Invocation Seal of Water 30 Ki Control
Greater Invocation Seal of Water 60 Minor Invocation Seal of Water
Minor Invocation Seal of Earth/Wood 30 Ki Control
Greater Invocation Seal of Earth/Woo 60 Minor Invocation Seal of Wood
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Ki Technique Tree Detail Address
Custom Custom
A'arab Zaraq Aarab_Zaraq
Anima, The Song of the Fallen Angels Anima_FallenAngels
Arashido, The Path of Storms Arashido_Storms
Celeritas Celeritas
Cosmos Cosmos
Di Quiu Di_QuiuFrostkolier Frostkolier
Gunhell Gunhell
Hyousetsu Jigoku Hyousetsu_Jigoku
Hypnos Requiem Hypnos_Requiem
Ignis Ignis
Kagami Kagami
Le Rose du Sang Rose_Sang
Legacy of Solomon Legacy_Solomon
Magus Abstergo Magus_Abstergo
Master of Catastrophes Master_Catastrophes
Obscuritas ObscuritasOrmus Ormus
Sattyagraha Sattyagraha
Thanathos Thanathos
The Dragon TheDragon
The Path of Meizo Path_Meizo
Wushu Wushu
Psychic Disciplines Detail Address
Causality Causality
Cryokinesis Cryokinesis
Electromagnetism Electromagnetism
Energy Energy
Hypersensitivity Hypersensitivity
Light Light
Matrix Powers Matrix_Powers
Physical Increase Physical_Increase
Psychokinesis Psychokinesis
Pyrokinesis Pyrokinesis
Sentience Sentience
Telemetry Telemetry
Telepathy Telepathy
Teleportation Teleportation
Mental Pattern Cost Multiple Cost Oppose Patterns
Compassion 30 40 Psychopath
Courage 30 40 Cowardice
Cowardice 30 40 Courage
Extroversion 30 40 Introversion
Introversion 30 40 Extroversion
Madness 20 30
Psychopath 30 40 Compassion
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All Psychic Powers List
Area Scanning
Mental Restraint
Mind Reading
Mental Communication
Psychic Shield
Psychic Illusion
Mental Research
Psychic Assault
Psychic Connection
Alter Memory
Astral Shape
Psychic Tracking
Mind Control
Psychic Death
Area
Minor PsychokinesisPsychokinetic Impact
Psychokinetic Trap
Psychokinetic Shield
Psychokinetic Armor
Motion Detection
Repulsion
Ballistics
Shatter
Psychokinetic Flight
Organic Psychokinesis
Ground Control
Atomic Restructuring
Major Psychokinesis
Create Fire
Extinguish Fire
Control Fire
Immolate
Igneous Maintenance
Fire Immunity
Igneous Barrier
Raise Temperature
ConsumeNova
Major Fire
Create Chill
Freeze
Sense Temperature
Eliminate Cold
Cold Dominion
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Crystallize
Ice Splinters
Decrease Ambient Temperature
Ice Shield
Absolute Zero
Everlasting Moment
Major Cold
Increase Jump Ability
Increase Ability
Increase Acrobatics
Increase Strength
Inhumanity
Increase Motion
Increase Reaction
Perception Increase
Increase Endurance
Regeneration
Fatigue EliminationTotal Increase
Imbue
Energy Object Creation
Energy Discharge
Create Energy
Energy Shield
Sense Energy
Modify Nature
Undo Energy
Immunity
Control EnergyEnergy Dome
Major Energy
Sense Feelings
Intensify Feelings
Detect Feelings
Connect Senses
Project Senses
Eliminate Senses
Create Feelings
Infuse FeelingsDestroy Feelings
Area
Sense Residues
Read the Past
Human Erudition
See in History
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Sense Matrices
Destroy Matrices
Hide Matrices
Link Matrices
Create Chaos
Delete Law of Causality
Alter ClimateCreate Order
Control Causality
Perceive Electricity
Create Electricity
Electricity Control
Magnetic Manipulation
Magnetic Shield
Read Electrical Impulses
Electricity Arc
Magnetic Acceleration AttackControl Electrical Impulses
Relocate Object
Teleport Self
Defensive Teleportation
Major Teleport Self
Aleph
Major Relocate Objects
Teleport Self
Manipulate Light
Create LightFlash of Light
Screen of Light
Hologram
Laser
Filter Senses
Move Sense
Superior Sense
Deities
MikaelZemial
Uriel
Jedah
Gabriel
Noah
Rafael
Erebus
Azrael
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Abbadon
Barakiel
Eriol
Edamiel
Meseguis
Mikael Requirement Cost Effect 1 Name
Light of Hope 10 5
Eliminate Disease 20 10
Keeping in the World 30 5
Heavenly Resistence 40 20 Resistence
Exorcise Evil 50 15
Aura 50 10
Miracle 60 10
Undo Negative States 70 10
Savior 70 10
Heavenly Essence 80 15
Rise from the Dead 90 20
Resurrection 100 10
Zemial Requirement Cost Effect 1 Name
Spiritual Assault 10 5
Demented Yearning 20 5
Increased Damage 30 10 Damage
Animic Damage 40 10
Destroyer 50 15
Lord of Destruction (Touch) 50 10
Exterminating Presence 60 10
Lord of Destruction (Sight) 60 10
Lord of Destruction (Aura) 70 10
Destructive Assault 80 15
Blood of Insanity 90 20
Bearer of Catastrophes 100 10
Uriel Requirement Cost Effect 1 Name
Instinct of Liberty 10 5
Unnoticed 20 5
Indomitable Spirit 20 10Free Soul 30 5
Visionary 40 10
Means of Transport 40 5
Breaking the Chains 50 10
Eyes of the Future 60 20
Free Passage 60 15
Communion with Uriel 70 10 Power
Supernatural Essence 80 10 Gnosis
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Rafael Requirement Cost Effect 1 Name
Mother Nature Knowledge 10 5 Herbal Lore
Animal Knowledge 20 5 Animals
Healing 20 10
Fertility Cloak 30 5
Eliminate Natural Venoms 40 10
Totem 50 20
Expanded Healing 50 15
Mother Nature Eyes 60 10
Invoking Animals 60 10
Animal Transformation 70 20
Increased Invocation 80 10
Unlimited Healing 90 20
Nature Conscience 100 10
Erebus Requirement Cost Effect 1 NameSupernatural Knowledge 10 5 Occult
Frightful Presence 20 5 Intimidate
The Path of Nightmares 30 5
Dream Whispers 40 10
Natural Mystic 50 15
Supernatural Influx 60 10 Power
Dream Walker 60 10
Cardinal Fears 70 20
Supernatural Enhancement 80 15
Nux, Absolute Fear 90 10
Demiurge 100 10 Attribute Points
Azrael Requirement Cost Effect 1 Name
Leader 10 5 Leadership
The Value of Heroes 20 5 Composure
Exaltation of the Spirit 30 10
Sense of Justice 40 10
Sacred Spirit 50 5
Power Aura 60 10
Immunity 60 15Destroyer of Evil 70 15
Blessed 70 20
Azrael Warrior 80 10 Strength
Consecrating 90 15
Yihad 100 10
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Abbadon Requirement Cost Effect 1 Name
Dark Empathy 10 10
Eyes of Evil 20 5
Lord of Sins 30 10
Dark Being 40 5
Soul Corruptor 50 15
Demonic Incarnation 60 10 Creature DP
Destroyer of the Sacred 70 15
Gift of Evil 80 10
Demonic Summoning 80 15
Soul Devourer 90 15
The Seed of the Devil 100 10
Barakiel Requirement Cost Effect 1 Name
Aesthetics 10 5 Style
Attractive 20 10Science Knowledge 30 10 Science
Sensing Imperfections 40 10
Sensing Order 40 5
Perfect Beauty 50 5
Perfects Body 50 15
Order Aura 60 10
Barakiel's Essence 70 20
Unable to Err 70 10
Divinity in Body and Soul 80 20
Immortality 90 10
Absolute Perfection 100 10
Eriol Requirement Cost Effect 1 Name
Granting Misfortune and Disgrace 10 10
Altering the Law of Chance 20 5
Sensing Chaos 30 5
Stealing Luck 40 10
Conjuring up Providence 50 10
Chaos Stigmate 50 15 Creature DP
Chaos Aura 60 10
Altering Fate 70 15
Forcing Luck 80 15Truncating Fate 90 15
Lord of Chaos 100 10
Edamiel Requirement Cost Effect 1 Name
Desirable 10 5
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Pleasure Amplifier 20 5
The Voice of Pleasure 30 5
Feeling Desire 40 10
Psychological Immunity 50 10
Plucking Feeling Away 60 10
Passivity 60 15
Suppression 70 15
Transition of Emptiness 80 15Vortex 90 25
Arrival of Nothingness 100 10
Meseguis Requirement Cost Effect 1 Name
Serenity of Melancholy 10 5 Composure
The Path of Vengeance 20 5
Eyes of Sorrow 30 10
Tears for Others 30 5Transmitting Pain 40 10
Spirit of Vengeance 40 10
The Voice of the Dead 50 10
Dark Avenger 60 10
The Voice of Pain 60 15
Beyond Death 70 10
Dark Executor 80 10
Dark Mirror 90 15
Communion with the Fallen Ones 100 10
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Dark Paladin Weaponsmaster Technician Tao Ranger
15 10 20 20 20
15 20 5 10 10
5 5 5 5 5
20 10 50 30 20
1/3 1/3 1/3 1/3 1/3
60 60 60 60 60
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 1 2 2 2
2 3 1 2 2
20 30 10 15 25
50 50 50 50 50
2 3 3 3 3
3 3 3 3 360 70 70 70 70
3 3 3 3 3
1 3 3 3 3
3 3 3 3 3
3 3 3 3 3
50 50 50 50 50
20 20 20 20 20
3 3 3 3 3
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 1
2 2 2 2 1
2 2 2 2 1
2 2 2 2 2
1 2 2 2 2
1 2 2 2 2
1 2 2 2 22 2 2 2 2
1 2 2 2 2
2 2 2 2 2
2 3 2 2 2
2 3 2 2 2
2 3 2 2 2
2 3 2 2 2
2 3 2 2 2
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2 3 2 2 2
2 3 2 2 1
2 3 3 3 1
2 3 3 3 3
2 3 3 3 2
2 3 3 3 3
2 3 3 3 3
2 3 3 3 32 3 3 3 2
2 3 3 3 3
2 3 3 3 3
2 3 3 3 3
2 3 3 3 3
2 3 3 3 3
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 22 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
1 1 2 2 3
2 1 2 2 3
2 1 2 2 3
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
5 5 5 5
5
5 10
20
10
10
10
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10
10
5
5 5
5
5
5
10
5
fighter fighter domine fighter fighter
domine prowler
Detail Adress
Access_to_Natural_Psychic_Power
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Been_Around
Aptitude_in_a_Subject_minus1
Aptitude_in_a_Subject_minus2
Artifact
Natural_Learner_plus10Natural_Learner_plus20
Exceptional_Physical_ResistenceExceptional_Magical_Resistence
Natural_Learner_plus30
Natural_Learner_Field_plus5
Ki_Recovery
Learning
Martial_Mastery
Combat_Senses
Elan
Increased_Ki_Accumulation
Hard_to_Kill
Exceptional_Psychic_Resistence
Attribute_plus1
Aptitude_in_a_Field
Natural_Learner_Field_plus10
Quick_Reflexes
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Superior_Magic_Recovery
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Type Sorted List "Progressive"-Type Mark
1. General
1. General
1. General
1. General
1. General
1. General -
1. General X
1. General
1. General
1. General
1. General
1. General1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General -
1. General X
1. General -
1. General X
1. General
1. General
1. General
1. General
1. General
1. General
1. General1. General
1. General
2. Background
2. Background
2. Background
2. Background
2. Background -
2. Background X
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4. Psychic
4. Psychic
4. Psychic
4. Psychic
5. Supernatural
5. Supernatural
5. Supernatural
5. Supernatural5. Supernatural
5. Supernatural
5. Supernatural
5. Supernatural
Strength Intelligence Perception Power Willpower
0 0 0 0 -1
0 0 0 0 0
0 0 0 0 00 0 0 0 0
-1 1 0 1 1
0 0 0 0 0
1 1 1 1 1
0 0 0 0 0
1 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 2 2
0 0 0 0 0
0 0 0 0 0
2 0 0 -1 0
1 0 0 0 0
-1 0 1 0 0
0 0 0 0 0
-1 1 0 1 0
0 0 0 0 0
0 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 01 1 1 1 1
1 1 1 1 1
something--;IF($M$11="Duk'Zarist";IF($M$7="";0;IF($M$7="Female";VLOOKUP("Duk'Zarist, Fem
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DP Cost MK Cost Base Weapon Type
30 10 None Minor
20 10 None Minor
10 10 None Minor
40 10 None Minor
30 10 None Minor
30 10 None Minor
30 10 None Minor
30 10 None Minor
80 80 None Major30 30 None Major
80 100 None Major
40 40 None Major
30 30 None Major
30 50 None Major
40 40 None Major
50 50 None Major
30 50 None Major
60 60 None Major
40 60 None Major
60 60 None Major
60 80 None Major
30 30 None Major
50 50 None Major
30 50 None Major
20 40 None Major
100 100 None Major
20 50 None Major
30 50 None Major
40 40 None Weapon
20 30 Two-Handed SwordWeapon
50 50 None Weapon
40 20 None Weapon30 30 None Weapon
20 10 Sword and Pistol, L Weapon
50 50 None Weapon
30 20 None Weapon
10 10 Long Sword and W Weapon
40 30 None Weapon
30 30 None Weapon
20 20 None Weapon
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Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan/2
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan/2
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
1 Willpower 1 Dexterity 1
30
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Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan Leadership Elan
Elan/2 Summoning Elan/2
Elan/2
1 Willpower 1 Intelligence 1
30
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan Music Elan
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan/2
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Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan
Elan
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 ValueElan
Elan
2 Willpower 2
5
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan
Elan
1 Dexterity 1
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Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan*2
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan
Elan
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan*2
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
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Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan Withstand Pain Elan
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Shadow Thief Assassin Wizard Warlock
20 20 20 20 20
5 5 5 5 10
10 10 10 5 5
25 20 20 10 20
1/3 1/3 1/3 1/3 1/3
60 50 50 50 50
2 2 2 3 2
3 3 3 3 2
2 2 2 2 2
2 3 3 3 2
2 2 2 3 2
20 25 25 30 25
50 50 50 60 50
3 3 3 1 1
3 3 3 2 270 70 70 50 50
3 3 3 2 2
3 3 3 2 2
3 3 3 2 2
3 3 3 2 2
50 50 50 50 50
20 20 20 20 20
3 3 3 3 3
2 1 2 2 2
2 1 2 2 2
2 1 2 2 2
2 1 2 2 2
2 1 2 2 2
2 1 2 2 2
2 2 1 2 2
2 2 1 2 2
2 2 1 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 22 2 2 2 2
2 2 2 2 2
2 2 2 2 2
1 1 2 2 2
1 1 2 2 2
1 1 2 2 2
1 1 2 2 2
1 1 1 2 2
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1 1 2 2 2
1 1 2 2 2
3 3 3 2 2
3 1 3 2 2
3 3 3 2 2
3 3 3 2 2
3 3 3 2 2
3 3 3 1 23 3 3 2 2
3 3 2 2 2
3 3 3 2 2
3 3 3 2 2
3 3 3 2 2
3 3 3 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 22 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 3 2 3 2
2 3 3 3 2
2 3 3 3 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
5 5 5
5
5 5 5
100 20
10 5 10
10 5 10
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10 5 10
10
10 5 10
10
5 10
10 5
5
5
10
fighter prowler prowler mystic fighter
prowler mystic
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Cost Level Adjustment Gnosis Size Fatigue
0 1 5 -1 0
20 0 0 -1 0
30 1 5 0 030 0 0 0 0
0 2 5 2 0
30 0 0 0 0
0 3 5 0 0
50 0 0 0 0
0 1 5 -5 1
20 0 0 -1 0
0 1 10 0 0
30 0 0 0 0
0 3 10 0 0
30 0 0 0 0
0 0 0 0 0
0 1 0 2 3
30 0 0 2 1
0 1 5 -5 0
20 0 0 -2 0
30 2 5 0 3
40 0 0 0 1
0 2 0 0 0
20 2 5 0 0
30 0 0 0 0
50 0 0 0 0
50 0 0 0 00 3 5 0 0
0 3 5 0 0
le";Races;--Column--;0);VLOOKUP("Duk'Zarist, Male";Races;--Column--;0)));IF($M$11="Duk'Zarist
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Illusionist Wizard Mentalist Summoner Warrior Summoner Mentalist
20 20 20 20 20
5 5 5 10 5
5 5 5 5 5
20 10 10 20 10
1/3 1 1/3 1/3 1
50 50 50 50 50
3 3 3 2 3
3 3 3 2 3
2 2 2 2 2
3 3 3 2 3
2 3 3 2 3
25 30 30 20 30
60 50 60 50 50
1 1 1 1 3
2 2 3 3 360 50 60 60 70
3 2 1 1 3
3 2 1 1 3
3 2 1 1 3
3 2 1 1 3
50 50 50 50 60
20 10 20 20 10
3 2 3 3 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
1 2 2 2 22 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
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2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 22 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 1 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 22 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
3 3 3 2 3
3 3 3 2 3
3 3 3 2 3
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
5
5
5
75 100 50 20
10 5
10 5
10 5
10 5
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5
5
10
10
5
5 10 5
5 10 5
10
mystic mystic mystic fighter psychic
prowler psychic mystic
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Regeneration Physical Resistance Disease Resistance Venom Resistance Psychic Resistance
0 0 0 0 0
0 0 0 0 0
0 0 0 0 00 0 0 0 0
0 -10 -10 0 0
0 -10 -10 0 0
5 15 15 15 15
1 15 15 15 15
1 10 10 10 0
0 5 5 5 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 20 0 0 0
0 15 0 0 0
0 10 10 0 15
0 0 0 0 5
0 10 20 10 30
0 5 20 5 10
0 0 0 0 0
0 0 0 0 0
0 0 -20 0 0
1 15 15 15 15
1 20 15 15 155 15 15 15 15
5 20 15 15 15
(Nephilim)";IF($M$7="";0;IF($M$7="Female";VLOOKUP("Duk'Zarist (Female Nephilim)";Races;--Col
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Warrior Mentalist Freelancer
20 20
10 5
5 5
20 20
1 1/2
50 60
2 2
2 2
2 2
2 2
2 2
25 20
50 60
3 2
3 270 60
3 2
3 2
3 2
3 2
50 60
15 20
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 22 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
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2 2
2 2
3 2
3 2
3 2
3 2
3 2
3 23 2
3 2
3 2
3 2
3 2
3 2
2 2
2 2
2 2
2 2
2 22 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
5
5
5
10
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fighter novel
psychic
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Magic Resistance
0
0
00
15
10
20
20
0
0
0
0
0
0
0
-20
-10
0
0
30
10
0
0
0
20
1520
15
mn--;0);VLOOKUP("Duk'Zarist (Male Nephilim)";Races;--Column--;0)));--Usual Formula--)))
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o This sheet contains the type of data that is not very likely to change or receive upda
(the other data should hold on the option to add entire new rows without screwing u
o very messy though
Access to Natural Psychic Powers Cost Full Name
Difficult 1
V-Difficult 2
Absurd 3
Artifact Cost Full Name
1 1
2 2
3 3
Been Around Cost Full Name
50 1100 2
150 3
Elan Cost Full Name
25 1
45 2
60 3
Hard to Kill Cost Full Name
10 1 Hard to Kill (+10)
20 2 Hard to Kill (+20)
30 3 Hard to Kill (+30)Ki Recovery Cost Full Name
1/10Min 1 Ki Recovery (1/10Min)
1/5Min 2 Ki Recovery (1/5Min)
1/Min 3 Ki Recovery (1/Min)
Learning Cost Full Name
+3XP 1
+6XP 2
+9XP 3
Martial Mastery Cost Full Name
40 MK 1 Martial Mastery (40MK)
80 MK 2 Martial Mastery (80MK)
120 MK 3 Martial Mastery (120MK)
Quick Reflexes Cost Full Name
25 1 Quick Reflexes (+25)
45 2 Quick Reflexes (+45)
60 3 Quick Reflexes (+60)
Regeneration Cost Full Name
Advantages
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2 1 Regeneration (+2)
4 2 Regeneration (+4)
6 3 Regeneration (+6)
Starting Wealth Cost Full Name
2,000 1
5,000 2
10,000 3
Supernatural Immunity Cost Full Name
60/80 1 Supernatural Immunity (60/80)
90/100 2 Supernatural Immunity (90/100)
100/120 3 Supernatural Immunity (100/120)
Untiring Cost Full Name
3 1 Untiring (+3)
6 2 Untiring (+6)
9 3 Untiring (+9)
Use of Armor Cost Full Name
5 1 Use of Armor (+5)
10 2 Use of Armor (+10)
15 3 Use of Armor (+15)
Attribute to Boni Translator
0 -30
1 -30
2 -20
3 -10
4 -5
5 0
6 5
7 5
8 10
9 10
10 15
11 20
12 20
13 25
14 2515 30
16 35
17 35
18 40
19 40
20 45
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Techniques A'arab Zaraq
Eternal Martyrdom
Blood Feast
The Hand of Purgatory
Infernal Call
Primary Corruption
The Seed of Evil
Ignis
Feuer
Le Feu
Horecka
Vatra
Eld
The Dragon
The Scales
The Claws
The Fang
The Tail
The Dragon's Breath
Telepathy Level
Activate Tree
Area Scanning 1
Mental Restraint 1Mind Reading 1
Mental Communication 1
Psychic Shield 1
Psychic Illusion 1
Mental Research 2
Psychic Assault 2
Psychic Connection 2
Psychic Pow
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tes, so it is feasible to give it a two dimensional layout
p any other tables on the right)
Statistic +1 Cost Full Name
Agility 1
Constitution 1
Dexterity 1
Strength 1
Intelligence 1
Perception 1
Power 1
Willpower 1
Exceptional Magical Resistence Cost Full Name25 1 Exceptional Magic Resistance (+25)
50 2 Exceptional Magic Resistance (+50)
Exceptional Physical Resistence Cost Full Name
25 1 Exceptional Physical Resistance (+25)
50 2 Exceptional Physical Resistance (+50)
Exceptional Psychic Resistence Cost Full Name
25 1 Exceptional Psychic Resistance (+25)
50 2 Exceptional Psychic Resistance (+50)
Increased Ki Accumulation Cost Full Name
1 1 Increased Ki Accumulation (+1)2 2 Increased Ki Accumulation (+2)
Fame Cost Full Name
40 1
60 2
Social Position Cost Full Name
1 1
2 2
Familiar Cost Full Name
Same Level 2
Level +1 3
Contacts Cost Full Name
1 1
2 2
3 3
Powerful Ally Cost Full Name
1 1
2 2
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3 3
Psychic Point Recovery Cost Full Name
1/10Min 1 Psychic Point Recovery (1/10Min)
1/5Min 2 Psychic Point Recovery (1/5Min)
1/Min 3 Psychic Point Recovery (1/Min)
Improved Innate Magic Cost Full Name
10 1 Improved Innate Magic (+10)
20 2 Improved Innate Magic (+20)
30 3 Improved Innate Magic (+30)
Magic Nature Cost Full Name
50 1 Magic Nature (+50)
100 2 Magic Nature (+100)
150 3 Magic Nature (+150)
Mass Invocation Cost Full Name
Level +1 1 Mass Invocation (Level+1)
Level +2 2 Mass Invocation (Level+2)
Level +3 3 Mass Invocation (Level+3)
Powerful Ally Cost Full Name
Attack 3 Combat Senses (Attack)
Block 3 Combat Senses (Block)
Dodge 3 Combat Senses (Dodge)
Level of Regeneration Translator
0 0
1 0
2 0
3 1
4 1
5 1
6 1
7 1
8 2
9 2
10 3
11 4
12 5
13 6
14 715 8
16 9
17 10
18 11
19 12
20 12
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MK Cost Level Anima, The Song of the Fallen Angels
30 1 Dedisco Deus Crux
25 1 Sheraphim Ianua
35 1 Angelus Ultima
45 2 Questus Resedi Mundus
75 2 Delevi Deus Anima
95 3
MK Cost Level Kagami
20 1 Onibi, Will'o the Wisp
20 1 Kawarimi, Exchange
40 2 Genmai, Dance of Illusions
40 2 Maboroshi, the Dream
60 3 Genzou no Sekai, World of Illusions
MK Cost Level The Path of Meizo
20 1 Ryukanzan
30 1 Shoryuzan
45 2 Fukuryuzan
55 2 Gozuryuzan
80 3 DouryuzanKouryu
Psychokinesis Level
Activate Tree
Minor Psychokinesis 1
Psychokinetic Impact 1Psychokinetic Trap 1
Psychokinetic Shield 1
Psychokinetic Armor 1
Motion Detection 2
Repulsion 2
Ballistics 2
Shatter 2
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Psychokinetic Flight 2
Organic Psychokinesis 2
Ground Control 3
Atomic Restructuring 3
Major Psychokinesis 3
Electromagnetism Level
Activate Tree
Perceive Electricity 1
Create Electricity 1
Electricity Control 1
Magnetic Manipulation 1
Magnetic Shield 2
Read Electrical Impulses 2
Electricity Arc 2
Magnetic Acceleration Attack 3
Control Electrical Impulses 3
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Aptitude in a Field Cost Full Name
Athletics 2
Perceptive 2
Social 2
Subterfudge 2
Intellectual 2
Creative 2
Vigor 2
Natural Learner, Field (+5) Cost Full Name
Athletics 2Perceptive 2
Social 2
Subterfudge 2
Intellectual 2
Creative 2
Vigor 2
Natural Learner, Field (+10) Cost Full Name
Athletics 3
Perceptive 3
Social 3Subterfudge 3
Intellectual 3
Creative 3
Vigor 3
Legacy of Blood Cost Full Name
Kagusuchi 1
Kami: Genus Loci 1
Kami: Lord of War 1
Niflheim 1
Phandemonium 1
Ran 1
Rudraksha 1
Shephira 1
the Dead 1
the Dragon 1
Great Beasts (40) 1
Great Beasts (80) 2
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Great Beasts (120) 3
Toa 1
Eternal Blood 1
Existance Eaters 2
Eyes of Destiny 2
Eyes of the Soul 1
Latent Blood 1
Moon (Tsukiyomi) 1
Natural Weapons 1
Orochi 1
Uroboros 1
The Eyes of Death 2
Venomous Essence 1
Superior Magic Recovery Cost Full Name
Double 1 Superior Magic Recovery (x2)
Triple 2 Superior Magic Recovery (x3)
Quadruple 3 Superior Magic Recovery (x4)
Magic Accumultion Base Translator
0 0
1 0
2 0
3 0
4 0
5 5
6 5
7 5
8 10
9 10
10 10
11 10
12 15
13 15
14 1515 20
16 25
17 25
18 30
19 30
20 35
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MK Cost Level Arashido, The Path of Storms
50 1 Shuryudo, The Path of Currents
40 1 Kazedo, The Path of Wind
100 2 Denkido, The Path of Electricity
100 2 Tatsumakido, The Path of the Tornado
200 3 Raikoudo, The Path of Lightning
MK Cost Level Le Rose du Sang
30 1 Le Tige, The Stem
30 1 Les Feuilles, The Leaves
70 2 Les Epines, The Thorns
60 2 Le Pétale, The Petal
115 3 Mille Petales de Rose
MK Cost Level Wushu
30 1 The White Crane
20 1 The Maws of the Wolf
20 1 The Claws of the Tiger
50 2 The Paw of the Cat
70 2 The Hug of the Monkey75 3 The Bite of the Serpent
The Illusion of the Mantis
The Eagle's Talon
The Last Dragon
Pyrokinesis Level
Activate Tree
Create Fire 1
Extinguish Fire 1Control Fire 1
Immolate 1
Igneous Maintenance 2
Fire Immunity 2
Igneous Barrier 2
Raise Temperature 2
Consume 3
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Nova 3
Major Fire 3
Teleportation Level
Activate Tree
Relocate Object 1
Teleport Self 1
Defensive Teleportation 1
Major Teleport Self 2
Aleph 3
Major Relocate Objects 3
Teleport 3
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Aptitude in a Subject (-1) Cost Taken Aptitude in a Subject (-2) Cost
Acrobatics 1 Acrobatics 2
Athleticism 1 Athleticism 2
Climb 1 Climb 2
Jump 1 Jump 2
Ride 1 Ride 2
Swim 1 Swim 2
Notice 1 Notice 2
Search 1 Search 2
Track 1 Track 2Etiquette 1 Etiquette 2
Intimidate 1 Intimidate 2
Leadership 1 Leadership 2
Persuasion 1 Persuasion 2
Streetwise 1 Streetwise 2
Style 1 Style 2
Trading 1 Trading 2
Disguise 1 Disguise 2
Hide 1 Hide 2
Lock Picking 1 Lock Picking 2Poisons 1 Poisons 2
Stealth 1 Stealth 2
Theft 1 Theft 2
Trap Lore 1 Trap Lore 2
Animals 1 Animals 2
Appraisal 1 Appraisal 2
Herbal Lore 1 Herbal Lore 2
History 1 History 2
Law 1 Law 2
Magic Appraisal 1 Magic Appraisal 2
Medicine 1 Medicine 2
Memorize 1 Memorize 2
Navigation 1 Navigation 2
Occult 1 Occult 2
Science 1 Science 2
Tactics 1 Tactics 2
Alchemy 1 Alchemy 2
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Animism 1 Animism 2
Art 1 Art 2
Dance 1 Dance 2
Forging 1 Forging 2
Goldsmithing 1 Goldsmithing 2
Music 1 Music 2
Runes 1 Runes 2
Sleight of Hand 1 Sleight of Hand 2
Tailoring 1 Tailoring 2
Composure 1 Composure 2
Feats of Strength 1 Feats of Strength 2
Withstand Pain 1 Withstand Pain 2
Magic Level Translator Psychic Potenti
0 0 0
1 0 1
2 0 2
3 0 3
4 0 4
5 0 5
6 10 6
7 20 7
8 30 8
9 40 9
10 50 10
11 75 11
12 100 12
13 150 13
14 200 1415 300 15
16 400 16
17 500 17
18 600 18
19 700 19
20 800 20
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MK Cost Level Celeritas MK Cost
25 1 Excisum Aeris 25
40 1 Velocitas Ventus 25
75 2 Excisum Magister 45
75 2 Magnus Exactor 45
95 3 Summun 85
MK Cost Level Legacy of Solomon MK Cost
20 1 Def. Protocol Dt-01: Screen 50
30 1 React. Protocol Ac-01: Exaltation 25
55 2 Off. Protocol At-01: Edge of Solomon 35
40 2 Def. Protocol Dt-02: Greater Screen 65
90 3 Search Protocol Sc-02: Eyes of Solomon 60
Off. Protocol At-02: Mecanus 100
Off. Protocol Rx-02: Pandora 65
Final Def. Prot. Dt-03: Guardian 95
Final Off. Prot. At-03: Apocalypse 80
MK Cost Level Custom MK Cost
20 1 Floating Comma Kick! 45
20 1 Colorful Galvanization 45
25 1 Classified Spontanity 60
30 1 Division without Remain 50
30 1 Revolutionary Theory 15530 1
50 2
70 2
85 2
Cryokinesis Level Physical Increase Level
Activate Tree Activate Tree
Create Chill 1 Increase Jump Ability 1
Freeze 1 Increase Ability 1Sense Temperature 1 Increase Acrobatics 1
Eliminate Cold 1 Increase Strength 1
Cold Dominion 1 Inhumanity 1
Crystallize 2 Increase Motion 1
Ice Splinters 2 Increase Reaction 2
Decrease Ambient Temperature 2 Perception Increase 2
Ice Shield 2 Increase Endurance 2
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Absolute Zero 3 Regeneration 2
Everlasting Moment 3 Fatigue Elimination 3
Major Cold 3 Total Increase 3
Imbue 3
Light Level Hypersensitivity Level
Activate Tree Activate Tree
Manipulate Light 1 Filter Senses 1
Create Light 1 Move Sense 2
Flash of Light 1 Superior Sense 3
Screen of Light 2
Hologram 2
Laser 3
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Taken Natural Learner (+10) Cost Taken Natural Learner (+20)
Acrobatics 1 Acrobatics
Athleticism 1 Athleticism
Climb 1 Climb
Jump 1 Jump
Ride 1 Ride
Swim 1 Swim
Notice 1 Notice
Search 1 Search
Track 1 TrackEtiquette 1 Etiquette
Intimidate 1 Intimidate
Leadership 1 Leadership
Persuasion 1 Persuasion
Streetwise 1 Streetwise
Style 1 Style
Trading 1 Trading
Disguise 1 Disguise
Hide 1 Hide
Lock Picking 1 Lock PickingPoisons 1 Poisons
Stealth 1 Stealth
Theft 1 Theft
Trap Lore 1 Trap Lore
Animals 1 Animals
Appraisal 1 Appraisal
Herbal Lore 1 Herbal Lore
History 1 History
Law 1 Law
Magic Appraisal 1 Magic Appraisal
Medicine 1 Medicine
Memorize 1 Memorize
Navigation 1 Navigation
Occult 1 Occult
Science 1 Science
Tactics 1 Tactics
Alchemy 1 Alchemy
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Animism 1 Animism
Art 1 Art
Dance 1 Dance
Forging 1 Forging
Goldsmithing 1 Goldsmithing
Music 1 Music
Runes 1 Runes
Sleight of Hand 1 Sleight of Hand
Tailoring 1 Tailoring
Composure 1 Composure
Feats of Strength 1 Feats of Strength
Withstand Pain 1 Withstand Pain
l Translator Module Type Data-Address
0 Ars Magnus ArsMagnus
0 Weapon Module WeaponModule
0 Style Module StyleModule
0 Psychic Module PsychicModule
0 Magic Module MagicModule
10 Martial Art MartialArt
20
30
40
50
60
70
80
90
100120
140
160
180
200
220
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Energy Dome 3 Area
Major Energy 3
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Cost Taken Natural Learner (+30) Cost Taken
2 Acrobatics 3
2 Athleticism 3
2 Climb 3
2 Jump 3
2 Ride 3
2 Swim 3
2 Notice 3
2 Search 3
2 Track 32 Etiquette 3
2 Intimidate 3
2 Leadership 3
2 Persuasion 3
2 Streetwise 3
2 Style 3
2 Trading 3
2 Disguise 3
2 Hide 3
2 Lock Picking 32 Poisons 3
2 Stealth 3
2 Theft 3
2 Trap Lore 3
2 Animals 3
2 Appraisal 3
2 Herbal Lore 3
2 History 3
2 Law 3
2 Magic Appraisal 3
2 Medicine 3
2 Memorize 3
2 Navigation 3
2 Occult 3
2 Science 3
2 Tactics 3
2 Alchemy 3
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2 Animism 3
2 Art 3
2 Dance 3
2 Forging 3
2 Goldsmithing 3
2 Music 3
2 Runes 3
2 Sleight of Hand 3
2 Tailoring 3
2 Composure 3
2 Feats of Strength 3
2 Withstand Pain 3
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3
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Skill to Attribute Connector Skill to Disciplin
Acrobatics Agility Acrobatics
Athleticism Agility Athleticism
Climb Agility Climb
Jump Strength Jump
Ride Agility Ride
Swim Agility Swim
Notice Perception Notice
Search Perception Search
Track Perception TrackEtiquette Intelligence Etiquette
Intimidate Willpower Intimidate
Leadership Power Leadership
Persuasion Intelligence Persuasion
Streetwise Intelligence Streetwise
Style Power Style
Trading Intelligence Trading
Disguise Dexterity Disguise
Hide Perception Hide
Lock Picking Dexterity Lock PickingPoisons Intelligence Poisons
Stealth Agility Stealth
Theft Dexterity Theft
Trap Lore Dexterity Trap Lore
Animals Intelligence Animals
Appraisal Intelligence Appraisal
Herbal Lore Intelligence Herbal Lore
History Intelligence History
Law Intelligence Law
Magic Appraisal Power Magic Appraisal
Medicine Intelligence Medicine
Memorize Intelligence Memorize
Navigation Intelligence Navigation
Occult Intelligence Occult
Science Intelligence Science
Tactics Intelligence Tactics
Alchemy Intelligence Alchemy
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Animism Power Animism
Art Power Art
Dance Agility Dance
Forging Dexterity Forging
Goldsmithing Dexterity Goldsmithing
Music Power Music
Runes Intelligence Runes
Sleight of Hand Dexterity Sleight of Hand
Tailoring Dexterity Tailoring
Composure Willpower Composure
Feats of Strength Strength Feats of Strength
Withstand Pain Willpower Withstand Pain
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Gunhell MK Cost Level Hyousetsu Jigoku MK Cost
Gunslinger 35 1 Yuki 30
Barrel Shot 45 1 Samui 20
Bounce Shot 25 1 Kagami 65
Bullet Time 30 1 Kagami no Kakera 70
Perfect Shot 85 2 Shitsunen no Sekai 115
Sniper Shot 65 2
Storm Waltz 90 3
Ormus MK Cost Level Sattyagraha MK Cost
Libera Me 45 1 Bhakti 20
Sanctus 30 1 Ajna 35
Kyrie Eleison 75 2 Anahata 45
Dies Irae 55 2 Manipura 55
Requiem 110 3 Muldhara 90
Nirvana 95
Matrix Powers Level
Sense Matrices
Destroy Matrices
Hide Matrices
Link Matrices
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e Connector Innate Magic Translator Martial Art
Athletics 0 0 Aikido
Athletics 5 0 Basic Degree
Athletics 10 10 Advanced Degree
Athletics 15 10 Supreme Degree
Athletics 20 10 Boxing
Athletics 25 10 Basic Degree
Perceptive 30 10 Advanced Degree
Perceptive 35 10 Supreme Degree
Perceptive 40 10 CapoeiraSocial 45 10 Basic Degree
Social 50 10 Advanced Degree
Social 55 20 Supreme Degree
Social 60 20 Grappling
Social 65 20 Basic Degree
Social 70 20 Advanced Degree
Social 75 30 Supreme Degree
Subterfudge 80 30 Kardad
Subterfudge 85 30 Basic Degree
Subterfudge 90 30 Advanced DegreeSubterfudge 95 40 Supreme Degree
Subterfudge 100 40 Kempo
Subterfudge 105 40 Basic Degree
Subterfudge 110 40 Advanced Degree
Intellectual 115 50 Supreme Degree
Intellectual 120 50 Kuan
Intellectual 125 50 Basic Degree
Intellectual 130 50 Advanced Degree
Intellectual 135 60 Supreme Degree
Intellectual 140 60 Kung Fu
Intellectual 145 60 Basic Degree
Intellectual 150 60 Advanced Degree
Intellectual 155 70 Supreme Degree
Intellectual 160 70 Lama
Intellectual 165 70 Basic Degree
Intellectual 170 70 Advanced Degree
Creative 175 70 Supreme Degree
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Creative 180 70 Malla-Yuddha
Creative 185 80 Basic Degree
Creative 190 80 Advanced Degree
Creative 195 80 Supreme Degree
Creative 200 80 Muay Tai
Creative Basic Degree
Creative Advanced Degree
Creative Supreme Degree
Creative Pankration
Vigor Basic Degree
Vigor Advanced Degree
Vigor Supreme Degree
Sambo
Basic Degree
Advanced Degree
Supreme Degree
Shotokan
Basic Degree
Advanced Degree
Supreme Degree
Soo Bahk
Basic Degree
Advanced Degree
Supreme Degree
Tae Kwon Do
Basic Degree
Advanced Degree
Supreme Degree
Tai Chi
Basic Degree
Advanced Degree
Supreme Degree
Xing Quan
Basic Degree
Advanced Degree
Supreme Degree
Asakusen
Basic Degree
Arcane Degree
Dumah
Basic Degree
Arcane Degree
Emp
Basic Degree
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Arcane Degree
Level Hypnos Requiem MK Cost Level Enuth
1 Ether 25 1 Basic Degree
1 The Passage of the Wake 25 1 Arcane Degree
2 Spectral Mark 30 1 Exelion
2 The Shadow of Death 60 2 Basic Degree
3 Spectral Horde 45 2 Arcane Degree
The Last Nightmare 80 2 Godhand
Basic Degree
Arcane Degree
Level Thanathos MK Cost Level Hakyoukuken
1 Sirius, Black Light 20 1 Basic Degree
1 Jocasta, Edge of Shadows 25 1 Arcane Degree
1 Selune, Shadow of the Moon 65 2 Hanja
2 Lycorys, Submerge in Darkness 50 2 Basic Degree
2 Lycorys Korene, Submerge in Darkness 60 2 Arcane Degree
3 Dark Phoenix 90 3 Lama Tsu
Basic Degree
Arcane Degree
Melkaiah
Basic Degree
Arcane Degree
Mushin
Basic Degree
Arcane Degree
Rex Frame
Basic DegreeArcane Degree
Selene
Basic Degree
Arcane Degree
Seraphite
Basic Degree
Arcane Degree
Shepon
Basic Degree
Arcane DegreeSuyanta
Basic Degree
Arcane Degree
Velez
Basic Degree
Arcane Degree
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Base Damage Str. Mult Bonus Damage Bonus Attack Bonus Dodge Bonus Block
10 1
10 1 10 10
10 1 10 10
10 2
20 2
30 2 10
20 1
20 1 10
20 1 10
10 1
20 1
20 1
10 1
20 1 10 1030 1 10 10
10 1
20 1
20 1 10
10 1
20 1 10
20 1 10
20 1
20 1
20 1
10 1 10 10
20 1
20 1 10 10
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20 1
30 1 10
40 1 20
20 2
20 3
20 4
20 1
20 1
20 1 10 10
10 1
20 1 10
30 1 10
20 1 5
30 1 5
50 1 10
10 1
20 1 10 10
30 1 10 10
10 1
20 1
20 1
20 1
20 2
20 3
10 1
20 1
30 1
10 10 10 10
10 10 10
10 20
20 20
20
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20
20 20
15 15 15
10
25
10
15
10
20
10 10
20
20 20
20 20
10
10 10 10
10
20
10 1020 20
20 20
20 20
10 20
20
20 20
20 20
10
15
20 20
15 15
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Bonus Ini Bonus MK Complexity Cost Tao
2 20 10
10 2 30 10
10 2 50 20
5 1 20 10
5 10 1 30 10
10 10 1 50 20
1 20 10
10 1 30 10
10 1 50 20
1 20 10
10 1 30 10
10 1 50 20
2 20 10
10 2 30 1010 2 50 20
2 20 10
10 2 30 10
10 2 50 20
1 20 10
10 1 30 10
10 1 50 20
2 20 10
10 2 30 10
10 2 50 20
2 20 10
10 2 30 10
10 2 50 20
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1 20 10
10 1 30 10
10 1 50 20
1 20 10
10 1 30 10
10 1 50 20
1 20 10
10 1 30 10
10 1 50 20
2 20 10
10 2 30 10
10 2 50 20
1 20 10
10 1 30 10
10 1 50 20
2 20 10
10 2 30 10
10 2 50 20
1 20 10
10 1 30 10
10 1 50 20
10 2 20 10
20 2 30 10
30 2 50 20
2 20 10
10 2 30 10
10 2 50 20
10 10 4 50 20
10 4 50 20
10 4 50 20
10 4 50 20
10 10 3 50 20
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10 10 3 50 20
10 3 50 20
10 3 50 20
15 5 50 20
20 5 50 20
10 4 50 20
10 4 50 20
20 10 5 50 20
20 10 5 50 20
10 3 50 20
10 3 50 20
10 4 50 20
10 4 50 20
10 3 50 20
10 3 50 20
15 4 50 20
15 4 50 20
10 3 50 2020 3 50 20
10 5 50 20
10 5 50 20
10 4 50 20
10 4 50 20
10 4 50 20
10 4 50 20
15 4 50 20
20 4 50 20
20 5 50 20
20 5 50 20
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o Only for the K I-Technique B ui lder!
Terms
All Light/Darkness
Attack Ability (Single) Attack Ability (Single)
Attack Ability (Multiple) Attack Ability (Multiple)
Predetermined Attack Predetermined Attack
Counterattack Ability Indirect Attack
Combat Maneuvers and Aiming (S) Camouflage Attack
Combat Maneuvers and Aiming (M) Block Ability (Single)Indirect Attack Block Ability (Multiple)
Camouflage Attack Limited Block Ability
Block Ability (Single) Dodge Ability (Single)
Block Ability (Multiple) Dodge Ability (Multiple)
Limited Block Ability Limited Dodge Ability
Dodge Ability (Single) Predetermined Defense
Dodge Ability (Multiple) Limited Additional Attack
Limited Dodge Ability ~Continuous Attack (ATL)
Predetermined Defense Additional Defense
Damage Augmentation (Single) ~Added Fatigue Bonus (ADE)
~Sacrifice Quick Recovery
~Limited Damage Foretell
Damage Augmentation (Multiple) Area Attack (Single)
Damage Multiplier (Single) ~Target Choice (ARS)
Damage Multiplier (Multiple) Area Attack (Multiple)
Predetermined Damage (Single) ~Target Choice (ARM)
Predetermined Damage (Multiple) Area Block
Additional Attack Automatic Transportation
~Continuous Attack (AAT) Fortitude Augmentation
~Added Fatigue Bonus (AAT) Armor Penetration
~Combo Armor Augmentation
Limited Additional Attack ~Unmodifiable
~Continuous Attack (ATL) ~Physical Armor
Additional Defense ~Slowness
~Added Fatigue Bonus (ADE) Movement Increase
Additional Action Ability Increase
~Added Fatigue Bonus (AAC) Increased Bonus: AgilityInitiative Augmentation Increased Bonus: Constitution
Quick Recovery Increased Bonus: Dextery
Foretell Increased Bonus: Strength
Long-Distance Attack (Single) Increased Bonus: Power
~Projection Increased Bonus: Willpower
~Trail of Destruction Physical Resistance Increase
Long-Distance Attack (Multiple) ~Disease Resistance
Area Attack (Single) ~Venom Resistance
~Target Choice (ARS) Magical Resistance Increase
Area Attack (Multiple) Psychic Resistance Increase
~Target Choice (ARM) Perceptive Abilities:
Area Block Energy Damaging Attack
Automatic Transportation Elemental Attack: Light
Breakage Augmentation Elemental Attack: Darkness
Fortitude Augmentation Physical KI Weapons
Armor Penetration ~Projectiles
Armor Augmentation ~Additional Weapons
~Unmodifiable Supernatural Attack
~Physical Armor Physical Shock
~Slowness Mirage
Movement Increase ~Non-detection
Ability Increase ~Change in Appearance
Increased Bonus: Agility ~Phantasmal Illusions
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Increased Bonus: Constitution Energy Shield
Increased Bonus: Dextery ~Regeneration (ENS)
Increased Bonus: Strength Supernatural States
Increased Bonus: Power ~Added State:
Increased Bonus: Willpower ~Predetermined Condition
Physical Resistance Increase ~Range of Effect
~Disease Resistance Interruption
~Venom Resistance ~Type of Interruption
Magical Resistance Increase BrandPsychic Resistance Increase Intangibility
Perceptive Abilities: ~Affect Others
Energy Damaging Attack ~Fusion
Elemental Attack: Fire Attack Mirroring
Elemental Attack: Air ~Target Choice (AMI)
Elemental Attack: Water ~Mirroring Esoteric Abilities
Elemental Attack: Earth
Elemental Attack: Light
Elemental Attack: Darkness
Physical KI Weapons
~Projectiles
~Additional Weapons
Supernatural Attack
Ki AbsorptionTrapping
~Spirit Trap
Physical Shock
Damage Resistance
~Regeneration (DAR)
Mirage
~Non-detection
~Change in Appearance
~Phantasmal Illusions
Energy Shield
~Regeneration (ENS)
Supernatural States
~Added State:~Predetermined Condition
~Range of Effect
Impact
~Attract
Interruption
~Type of Interruption
Brand
Intangibility
~Affect Others
~Fusion
Critical Enhancement (Single)
~Automatic Critical (CRS)
Critical Enhancement (Multiple)
~Automatic Critical (CRM)
Attack Mirroring
~Target Choice (AMI)
~Mirroring Esoteric Abilities
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Earth/Darkness Earth/Light Water/Darkness
Attack Ability (Single) Predetermined Attack Attack Ability (Single)
Attack Ability (Multiple) Counterattack Ability Attack Ability (Multiple)
Predetermined Attack Block Ability (Single) Predetermined Attack
Counterattack Ability Block Ability (Multiple) Counterattack Ability
Indirect Attack Limited Block Ability Indirect Attack
Camouflage Attack Dodge Ability (Single) Camouflage AttackBlock Ability (Single) Dodge Ability (Multiple) Block Ability (Single)
Block Ability (Multiple) Limited Dodge Ability Block Ability (Multiple)
Limited Block Ability Predetermined Defense Limited Block Ability
Limited Dodge Ability Damage Augmentation (Single) Dodge Ability (Single)
Predetermined Defense ~Sacrifice Dodge Ability (Multiple)
Damage Augmentation (Single) ~Limited Damage Limited Dodge Ability
~Sacrifice Damage Augmentation (Multiple) Predetermined Defense
~Limited Damage Damage Multiplier (Single) Additional Attack
Damage Augmentation (Multiple) Damage Multiplier (Multiple) ~Continuous Attack (AAT)
Damage Multiplier (Single) Predetermined Damage (Single) ~Added Fatigue Bonus (AAT)
Damage Multiplier (Multiple) Predetermined Damage (Multiple) ~Combo
Predetermined Damage (Single) Additional Defense Limited Additional Attack
Predetermined Damage (Multiple) ~Added Fatigue Bonus (ADE) ~Continuous Attack (ATL)
Limited Additional Attack Quick Recovery Quick Recovery
~Continuous Attack (ATL) Foretell Long-Distance Attack (Single)
Area Attack (Single) Area Attack (Single) ~Projection
~Target Choice (ARS) ~Target Choice (ARS) ~Trail of Destruction
Area Attack (Multiple) Area Attack (Multiple) Long-Distance Attack (Multiple)
~Target Choice (ARM) ~Target Choice (ARM) Area Attack (Single)
Area Block Area Block ~Target Choice (ARS)
Automatic Transportation Automatic Transportation Area Attack (Multiple)
Breakage Augmentation Breakage Augmentation ~Target Choice (ARM)
Fortitude Augmentation Fortitude Augmentation Area Block
Armor Penetration Armor Augmentation Automatic Transportation
Armor Augmentation ~Unmodifiable Armor Penetration
~Unmodifiable ~Physical Armor Armor Augmentation
~Physical Armor ~Slowness ~Unmodifiable~Slowness Movement Increase ~Physical Armor
Ability Increase Ability Increase ~Slowness
Increased Bonus: Agility Physical Resistance Increase Ability Increase
Increased Bonus: Constitution ~Disease Resistance Increased Bonus: Agility
Increased Bonus: Dextery ~Venom Resistance Increased Bonus: Constitution
Increased Bonus: Strength Magical Resistance Increase Increased Bonus: Dextery
Increased Bonus: Power Psychic Resistance Increase Increased Bonus: Strength
Increased Bonus: Willpower Perceptive Abili ties: Increased Bonus: Power
Physical Resistance Increase Energy Damaging Attack Increased Bonus: Willpower
~Disease Resistance Elemental Attack: Earth Physical Resistance Increase
~Venom Resistance Elemental Attack: Light ~Disease Resistance
Energy Damaging Attack Physical KI Weapons ~Venom Resistance
Elemental Attack: Earth ~Projectiles Psychic Resistance Increase
Elemental Attack: Darkness ~Additional Weapons Perceptive Abilities:
Physical KI Weapons Supernatural Attack Energy Damaging Attack
~Projectiles Ki Absorption Elemental Attack: Water
~Additional Weapons Trapping Elemental Attack: Darkness
Supernatural Attack ~Spirit Trap Physical KI Weapons
Ki Absorption Physical Shock ~Projectiles
Trapping Damage Resistance ~Additional Weapons
~Spirit Trap ~Regeneration (DAR) Supernatural Attack
Physical Shock Energy Shield Ki Absorption
Damage Resistance ~Regeneration (ENS) Physical Shock
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~Regeneration (DAR) Supernatural States Mirage
Mirage ~Added State: ~Non-detection
~Non-detection ~Predetermined Condition ~Change in Appearance
~Change in Appearance ~Range of Effect ~Phantasmal Illusions
~Phantasmal Illusions Impact Energy Shield
Supernatural States ~Attract ~Regeneration (ENS)
~Added State: Interruption Supernatural States
~Predetermined Condition ~Type of Interruption ~Added State:
~Range of Effect Brand ~Predetermined ConditionImpact Intangibility ~Range of Effect
~Attract ~Affect Others Interruption
Brand ~Fusion ~Type of Interruption
Intangibility Critical Enhancement (Single) Brand
~Affect Others ~Automatic Critical (CRS) Intangibility
~Fusion Critical Enhancement (Multiple) ~Affect Others
Critical Enhancement (Single) ~Automatic Critical ~Fusion
~Automatic Critical (CRS) Attack Mirroring Attack Mirroring
Critical Enhancement (Multiple) ~Target Choice (AMI) ~Target Choice (AMI)
~Automatic Critical (CRM) ~Mirroring Esoteric Abilities ~Mirroring Esoteric Abilities
Attack Mirroring
~Target Choice (AMI)
~Mirroring Esoteric Abilities
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Supernatural Attack Physical Shock ~Range of Effect
Ki Absorption Damage Resistance Interruption
Physical Shock ~Regeneration (DAR) ~Type of Interruption
Mirage Mirage Brand
~Non-detection ~Non-detection Intangibility
~Change in Appearance ~Change in Appearance ~Affect Others
~Phantasmal Illusions ~Phantasmal Illusions ~Fusion
Energy Shield Energy Shield Attack Mirroring
~Regeneration(ENS)
~Regeneration(ENS)
~Target Choice(AMI)
Supernatural States Impact ~Mirroring Esoteric Abilities
~Added State: ~Attract
~Predetermined Condition Interruption
~Range of Effect ~Type of Interruption
Interruption Intangibility
~Type of Interruption ~Affect Others
Brand ~Fusion
Intangibility Critical Enhancement (Single)
~Affect Others ~Automatic Critical (CRS)
~Fusion Critical Enhancement (Multiple)
Attack Mirroring ~Automatic Critical (CRM)
~Target Choice (AMI) Attack Mirroring
~Mirroring Esoteric Abilities ~Target Choice (AMI)
~Mirroring Esoteric Abilities
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Air/Light Air/Earth Air/Water
Attack Ability (Single) Attack Ability (Single) Attack Ability (Single)
Attack Ability (Multiple) Attack Ability (Multiple) Attack Ability (Multiple)
Predetermined Attack Predetermined Attack Counterattack Ability
Counterattack Ability Counterattack Ability Combat Maneuvers and Aiming (S)
Combat Maneuvers and Aiming (S) Combat Maneuvers and Aiming (S) Combat Maneuvers and Aiming (M)
Combat Maneuvers and Aiming (M) Combat Maneuvers and Aiming (M) Indirect AttackIndirect Attack Indirect Attack Camouflage Attack
Camouflage Attack Camouflage Attack Block Ability (Single)
Block Ability (Single) Block Ability (Single) Block Ability (Multiple)
Block Ability (Multiple) Block Ability (Multiple) Limited Block Ability
Limited Block Ability Limited Block Ability Dodge Ability (Single)
Dodge Ability (Single) Dodge Ability (Single) Dodge Ability (Multiple)
Dodge Ability (Multiple) Dodge Abili ty (Multiple) Limited Dodge Ability
Limited Dodge Ability Limited Dodge Ability Predetermined Defense
Predetermined Defense Predetermined Defense Additional Attack
Additional Attack Damage Augmentation (Single) ~Continuous Attack (AAT)
~Continuous Attack (AAT) ~Sacrifice ~Added Fatigue Bonus (AAT)
~Added Fatigue Bonus (AAT) ~Limited Damage ~Combo
~Combo Damage Augmentation (Multiple) Limited Additional Attack
Limited Additional Attack Damage Multiplier (Single) ~Continuous Attack (ATL)
~Continuous Attack (ATL) Damage Multiplier (Multiple) Additional Action
Additional Defense Predetermined Damage (Single) ~Added Fatigue Bonus (AAC)
~Added Fatigue Bonus (ADE) Predetermined Damage (Multiple) Initiative Augmentation
Additional Action Additional Attack Quick Recovery
~Added Fatigue Bonus (AAC) ~Continuous Attack (AAT) Foretell
Initiative Augmentation ~Added Fatigue Bonus (AAT) Long-Distance Attack (Single)
Quick Recovery ~Combo ~Projection
Foretell Limited Additional Attack ~Trail of Destruction
Long-Distance Attack (Single) ~Continuous Attack (ATL) Long-Distance Attack (Multiple)
~Projection Additional Action Area Block
~Trail of Destruction ~Added Fatigue Bonus (AAC) Automatic Transportation
Long-Distance Attack (Multiple) Initiative Augmentation Armor Augmentation
Area Attack (Single) Foretell ~Unmodifiable~Target Choice (ARS) Long-Distance Attack (Single) ~Physical Armor
Area Attack (Multiple) ~Projection ~Slowness
~Target Choice (ARM) ~Trail of Destruction Movement Increase
Area Block Long-Distance Attack (Multiple) Ability Increase
Automatic Transportation Area Block Increased Bonus: Agility
Fortitude Augmentation Automatic Transportation Increased Bonus: Constitution
Armor Augmentation Breakage Augmentation Increased Bonus: Dextery
~Unmodifiable Fortitude Augmentation Increased Bonus: Strength
~Physical Armor Armor Augmentation Increased Bonus: Power
~Slowness ~Unmodifiable Increased Bonus: Willpower
Movement Increase ~Physical Armor Physical Resistance Increase
Ability Increase ~Slowness ~Disease Resistance
Physical Resistance Increase Movement Increase ~Venom Resistance
~Disease Resistance Ability Increase Magical Resistance Increase
~Venom Resistance Physical Resistance Increase Psychic Resistance Increase
Magical Resistance Increase ~Disease Resistance Perceptive Abilities:
Psychic Resistance Increase ~Venom Resistance Elemental Attack: Air
Perceptive Abilities: Magical Resistance Increase Elemental Attack: Water
Energy Damaging Attack Psychic Resistance Increase Ki Absorption
Elemental Attack: Air Perceptive Abilities: Physical Shock
Elemental Attack: Light Elemental Attack: Air Mirage
Physical KI Weapons Elemental Attack: Earth ~Non-detection
~Projectiles Physical KI Weapons ~Change in Appearance
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~Additional Weapons ~Projectiles ~Phantasmal Illusions
Supernatural Attack ~Additional Weapons Energy Shield
Ki Absorption Ki Absorption ~Regeneration (ENS)
Physical Shock Trapping Interruption
Energy Shield ~Spirit Trap ~Type of Interruption
~Regeneration (ENS) Physical Shock Brand
Supernatural States Damage Resistance Intangibility
~Added State: ~Regeneration (DAR) ~Affect Others
~Predetermined Condition Impact ~Fusion~Range of Effect ~Attract Attack Mirroring
Interruption Interruption ~Target Choice (AMI)
~Type of Interruption ~Type of Interruption ~Mirroring Esoteric Abilities
Brand Brand
Intangibility Critical Enhancement (Single)
~Affect Others ~Automatic Critical (CRS)
~Fusion Critical Enhancement (Multiple)
Attack Mirroring ~Automatic Critical (CRM)
~Target Choice (AMI)
~Mirroring Esoteric Abilities
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Fire/Darkness Fire/Light Fire/Earth
Attack Ability (Single) Attack Ability (Single) Attack Ability (Single)
Attack Ability (Multiple) Attack Ability (Multiple) Attack Ability (Multiple)
Predetermined Attack Predetermined Attack Predetermined Attack
Indirect Attack Block Ability (Single) Counterattack Ability
Camouflage Attack Block Ability (Multiple) Block Ability (Single)
Limited Dodge Ability Limited Block Ability Block Ability (Multiple)Damage Augmentation (Single) Dodge Ability (Single) Limited Block Ability
~Sacrifice Dodge Ability (Multiple) Predetermined Defense
~Limited Damage Limited Dodge Ability Damage Augmentation (Single)
Damage Augmentation (Multiple) Predetermined Defense ~Sacrifice
Damage Multiplier (Single) Damage Augmentation (Single) ~Limited Damage
Damage Multiplier (Multiple) ~Sacrifice Damage Augmentation (Multiple)
Predetermined Damage (Single) ~Limited Damage Damage Multiplier (Single)
Predetermined Damage (Multiple) Damage Augmentation (Multiple) Damage Multiplier (Multiple)
Limited Additional Attack Damage Multiplier (Single) Predetermined Damage (Single)
~Continuous Attack (ATL) Damage Multiplier (Multiple) Predetermined Damage (Multiple)
Foretell Predetermined Damage (Single) Foretell
Long-Distance Attack (Single) Predetermined Damage (Multiple) Long-Distance Attack (Single)
~Projection Additional Defense ~Projection
~Trail of Destruction ~Added Fatigue Bonus (ADE) ~Trail of Destruction
Long-Distance Attack (Multiple) Quick Recovery Long-Distance Attack (Multiple)
Area Attack (Single) Foretell Area Attack (Single)
~Target Choice (ARS) Long-Distance Attack (Single) ~Target Choice (ARS)
Area Attack (Multiple) ~Projection Area Attack (Multiple)
~Target Choice (ARM) ~Trail of Destruction ~Target Choice (ARM)
Automatic Transportation Long-Distance Attack (Multiple) Area Block
Breakage Augmentation Area Attack (Single) Breakage Augmentation
Fortitude Augmentation ~Target Choice (ARS) Fortitude Augmentation
Armor Penetration Area Attack (Multiple) Armor Penetration
Movement Increase ~Target Choice (ARM) Armor Augmentation
Increased Bonus: Agility Area Block ~Unmodifiable
Increased Bonus: Constitution Automatic Transportation ~Physical Armor
Increased Bonus: Dextery Breakage Augmentation ~SlownessIncreased Bonus: Strength Fortitude Augmentation Movement Increase
Increased Bonus: Power Armor Penetration Ability Increase
Increased Bonus: Willpower Armor Augmentation Increased Bonus: Agility
Magical Resistance Increase ~Unmodifiable Increased Bonus: Constitution
Energy Damaging Attack ~Physical Armor Increased Bonus: Dextery
Elemental Attack: Fire ~Slowness Increased Bonus: Strength
Elemental Attack: Darkness Movement Increase Increased Bonus: Power
Physical KI Weapons Ability Increase Increased Bonus: Willpower
~Projectiles Increased Bonus: Agility Physical Resistance Increase
~Additional Weapons Increased Bonus: Constitution ~Disease Resistance
Supernatural Attack Increased Bonus: Dextery ~Venom Resistance
Mirage Increased Bonus: Strength Magical Resistance Increase
~Non-detection Increased Bonus: Power Energy Damaging Attack
~Change in Appearance Increased Bonus: Willpower Elemental Attack: Fire
~Phantasmal Illusions Physical Resistance Increase Elemental Attack: Earth
Supernatural States ~Disease Resistance Physical KI Weapons
~Added State: ~Venom Resistance ~Projectiles
~Predetermined Condition Magical Resistance Increase ~Additional Weapons
~Range of Effect Psychic Resistance Increase Ki Absorption
Impact Perceptive Abilities: Trapping
~Attract Energy Damaging Attack ~Spirit Trap
Brand Elemental Attack: Fire Physical Shock
Intangibility Elemental Attack: Light Damage Resistance
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Fire/Water Fire/Air Darkness
Attack Ability (Single) Attack Ability (Single) Attack Ability (Single)
Attack Ability (Multiple) Attack Ability (Multiple) Attack Ability (Multiple)
Counterattack Ability Counterattack Ability Predetermined Attack
Indirect Attack Combat Maneuvers and Aiming (S) Indirect Attack
Camouflage Attack Combat Maneuvers and Aiming (M) Camouflage Attack
Block Ability (Single) Indirect Attack Limited Dodge AbilityBlock Ability (Multiple) Camouflage Attack Limited Additional Attack
Limited Block Ability Dodge Abili ty (Single) ~Continuous Attack (ATL)
Dodge Ability (Single) Dodge Ability (Multiple) Area Attack (Single)
Dodge Ability (Multiple) Limited Dodge Ability ~Target Choice (ARS)
Predetermined Defense Damage Augmentation (Single) Area Attack (Multiple)
Damage Augmentation (Single) ~Sacrifice ~Target Choice (ARM)
~Sacrifice ~Limited Damage Automatic Transportation
~Limited Damage Damage Augmentation (Multiple) Armor Penetration
Damage Augmentation (Multiple) Damage Multiplier (Single) Increased Bonus: Agility
Damage Multiplier (Single) Damage Multiplier (Multiple) Increased Bonus: Constitution
Damage Multiplier (Multiple) Predetermined Damage (Single) Increased Bonus: Dextery
Predetermined Damage (Single) Predetermined Damage (Multiple) Increased Bonus: Strength
Predetermined Damage (Multiple) Additional Attack Increased Bonus: Power
Additional Attack ~Continuous Attack (AAT) Increased Bonus: Willpower
~Continuous Attack (AAT) ~Added Fatigue Bonus (AAT) Energy Damaging Attack
~Added Fatigue Bonus (AAT) ~Combo Elemental Attack: Darkness
~Combo Limited Additional Attack Physical KI Weapons
Limited Additional Attack ~Continuous Attack (ATL) ~Projectiles
~Continuous Attack (ATL) Additional Action ~Additional Weapons
Quick Recovery ~Added Fatigue Bonus (AAC) Supernatural Attack
Foretell Initiative Augmentation Mirage
Long-Distance Attack (Single) Quick Recovery ~Non-detection
~Projection Foretell ~Change in Appearance
~Trail of Destruction Long-Distance Attack (Single) ~Phantasmal Illusions
Long-Distance Attack (Multiple) ~Projection Supernatural States
Area Attack (Single) ~Trail of Destruction ~Added State:
~Target Choice (ARS) Long-Distance Attack (Multiple) ~Predetermined Condition Area Attack (Multiple) Area Attack (Single) ~Range of Effect
~Target Choice (ARM) ~Target Choice (ARS) Brand
Area Block Area Attack (Multiple) Intangibility
Breakage Augmentation ~Target Choice (ARM) ~Affect Others
Fortitude Augmentation Automatic Transportation ~Fusion
Armor Penetration Breakage Augmentation Attack Mirroring
Armor Augmentation Fortitude Augmentation ~Target Choice (AMI)
~Unmodifiable Armor Penetration ~Mirroring Esoteric Abilities
~Physical Armor Movement Increase
~Slowness Increased Bonus: Agility
Movement Increase Increased Bonus: Constitution
Ability Increase Increased Bonus: Dextery
Increased Bonus: Agility Increased Bonus: Strength
Increased Bonus: Constitution Increased Bonus: Power
Increased Bonus: Dextery Increased Bonus: Willpower
Increased Bonus: Strength Magical Resistance Increase
Increased Bonus: Power Psychic Resistance Increase
Increased Bonus: Willpower Perceptive Abilities:
Physical Resistance Increase Energy Damaging Attack
~Disease Resistance Elemental Attack: Fire
~Venom Resistance Elemental Attack: Air
Magical Resistance Increase Ki Absorption
Psychic Resistance Increase Impact
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Perceptive Abilities: ~Attract
Energy Damaging Attack Interruption
Elemental Attack: Fire ~Type of Interruption
Elemental Attack: Water Brand
Ki Absorption Critical Enhancement (Single)
Physical Shock ~Automatic Critical (CRS)
Mirage Critical Enhancement (Multiple)
~Non-detection ~Automatic Critical (CRM)
~Change in Appearance~Phantasmal Illusions
Energy Shield
~Regeneration (ENS)
Impact
~Attract
Interruption
~Type of Interruption
Intangibility
~Affect Others
~Fusion
Critical Enhancement (Single)
~Automatic Critical (CRS)
Critical Enhancement (Multiple)
~Automatic Critical (CRM)
Attack Mirroring
~Target Choice (AMI)
~Mirroring Esoteric Abilities
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Light Earth Water
Predetermined Attack Predetermined Attack Counterattack Ability
Block Ability (Single) Counterattack Ability Indirect Attack
Block Ability (Multiple) Block Ability (Single) Camouflage Attack
Limited Block Ability Block Ability (Multiple) Block Ability (Single)
Dodge Ability (Single) Limited Block Ability Block Ability (Multiple)
Dodge Ability (Multiple) Predetermined Defense Limited Block AbilityLimited Dodge Ability Damage Augmentation (Single) Dodge Ability (Single)
Predetermined Defense ~Sacrifice Dodge Ability (Multiple)
Additional Defense ~Limited Damage Predetermined Defense
~Added Fatigue Bonus (ADE) Damage Augmentation (Multiple) Additional Attack
Quick Recovery Damage Multiplier (Single) ~Continuous Attack (AAT)
Foretell Damage Multiplier (Multiple) ~Added Fatigue Bonus (AAT)
Area Attack (Single) Predetermined Damage (Single) ~Combo
~Target Choice (ARS) Predetermined Damage (Multiple) Limited Additional Attack
Area Attack (Multiple) Area Block ~Continuous Attack (ATL)
~Target Choice (ARM) Breakage Augmentation Quick Recovery
Area Block Fortitude Augmentation Long-Distance Attack (Single)
Automatic Transportation Armor Augmentation ~Projection
Fortitude Augmentation ~Unmodifiable ~Trail of Destruction
Armor Augmentation ~Physical Armor Long-Distance Attack (Multiple)
~Unmodifiable ~Slowness Area Block
~Physical Armor Ability Increase Armor Augmentation
~Slowness Physical Resistance Increase ~Unmodifiable
Movement Increase ~Disease Resistance ~Physical Armor
Ability Increase ~Venom Resistance ~Slowness
Physical Resistance Increase Elemental Attack: Earth Ability Increase
~Disease Resistance Physical KI Weapons Increased Bonus: Agility
~Venom Resistance ~Projectiles Increased Bonus: Constitution
Magical Resistance Increase ~Additional Weapons Increased Bonus: Dextery
Psychic Resistance Increase Ki Absorption Increased Bonus: Strength
Perceptive Abilities: Trapping Increased Bonus: Power
Energy Damaging Attack ~Spirit Trap Increased Bonus: Willpower
Elemental Attack: Light Physical Shock Physical Resistance IncreasePhysical KI Weapons Damage Resistance ~Disease Resistance
~Projectiles ~Regeneration (DAR) ~Venom Resistance
~Additional Weapons Impact Psychic Resistance Increase
Supernatural Attack ~Attract Perceptive Abilities:
Physical Shock Critical Enhancement (Single) Elemental Attack: Water
Energy Shield ~Automatic Critical (CRS) Ki Absorption
~Regeneration (ENS) Critical Enhancement (Multiple) Physical Shock
Supernatural States ~Automatic Critical (CRM) Mirage
~Added State: ~Non-detection
~Predetermined Condition ~Change in Appearance
~Range of Effect ~Phantasmal Illusions
Interruption Energy Shield
~Type of Interruption ~Regeneration (ENS)
Brand Interruption
Intangibility ~Type of Interruption
~Affect Others Intangibility
~Fusion ~Affect Others
Attack Mirroring ~Fusion
~Target Choice (AMI) Attack Mirroring
~Mirroring Esoteric Abilities ~Target Choice (AMI)
~Mirroring Esoteric Abilities
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Air Fire All Comparison
Attack Ability (Single) Attack Ability (Single) Attack Ability (Single)
Attack Ability (Multiple) Attack Ability (Multiple) Attack Ability (Multiple)
Counterattack Ability Damage Augmentation (Single) Predetermined Attack
Combat Maneuvers and Aiming (S) ~Sacrifice Counterattack Ability
Combat Maneuvers and Aiming (M) ~Limited Damage Combat Maneuvers and Aiming (S)
Indirect Attack Damage Augmentation (Multiple) Combat Maneuvers and Aiming (M)Camouflage Attack Damage Multiplier (Single) Indirect Attack
Dodge Ability (Single) Damage Multiplier (Multiple) Camouflage Attack
Dodge Ability (Multiple) Predetermined Damage (Single) Block Ability (Single)
Limited Dodge Ability Predetermined Damage (Multiple) Block Ability (Multiple)
Additional Attack Foretell Limited Block Ability
~Continuous Attack (AAT) Long-Distance Attack (Single) Dodge Ability (Single)
~Added Fatigue Bonus (AAT) ~Projection Dodge Ability (Multiple)
~Combo ~Trail of Destruction Limited Dodge Ability
Limited Additional Attack Long-Distance Attack (Multiple) Predetermined Defense
~Continuous Attack (ATL) Area Attack (Single) Damage Augmentation (Single)
Additional Action ~Target Choice (ARS) Sacrifice
~Added Fatigue Bonus (AAC) Area Attack (Multiple) Limited Damage
Initiative Augmentation ~Target Choice (ARM) Damage Augmentation (Multiple)
Quick Recovery Breakage Augmentation Damage Multiplier (Single)
Foretell Fortitude Augmentation Damage Multiplier (Multiple)
Long-Distance Attack (Single) Armor Penetration Predetermined Damage (Single)
~Projection Movement Increase Predetermined Damage (Multiple)
~Trail of Destruction Increased Bonus: Agility Additional Attack
Long-Distance Attack (Multiple) Increased Bonus: Constitution Continuous Attack (AAT)
Automatic Transportation Increased Bonus: Dextery Added Fatigue Bonus (AAT)
Movement Increase Increased Bonus: Strength Combo
Magical Resistance Increase Increased Bonus: Power Limited Additional Attack
Psychic Resistance Increase Increased Bonus: Willpower Continuous Attack (ATL)
Perceptive Abilities: Magical Resistance Increase Additional Defense
Elemental Attack: Air Energy Damaging Attack Added Fatigue Bonus (ADE)
Ki Absorption Elemental Attack: Fire Additional Action
Interruption Impact Added Fatigue Bonus (AAC)~Type of Interruption ~Attract Initiative Augmentation
Brand Critical Enhancement (Single) Quick Recovery
~Automatic Critical (CRS) Foretell
Critical Enhancement (Multiple) Long-Distance Attack (Single)
~Automatic Critical (CRM) Projection
Trail of Destruction
Long-Distance Attack (Multiple)
Area Attack (Single)
Target Choice (ARS)
Area Attack (Multiple)
Target Choice (ARM)
Area Block
Automatic Transportation
Breakage Augmentation
Fortitude Augmentation
Armor Penetration
Armor Augmentation
Unmodifiable
Physical Armor
Slowness
Movement Increase
Ability Increase
Increased Bonus: Agility
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Increased Bonus: Constitution
Increased Bonus: Dextery
Increased Bonus: Strength
Increased Bonus: Power
Increased Bonus: Willpower
Physical Resistance Increase
Disease Resistance
Venom Resistance
Magical Resistance IncreasePsychic Resistance Increase
Perceptive Abilities:
Energy Damaging Attack
Elemental Attack: Fire
Elemental Attack: Air
Elemental Attack: Water
Elemental Attack: Earth
Elemental Attack: Light
Elemental Attack: Darkness
Physical KI Weapons
Projectiles
Additional Weapons
Supernatural Attack
Ki AbsorptionTrapping
Spirit Trap
Physical Shock
Damage Resistance
Regeneration (DAR)
Mirage
Non-detection
Change in Appearance
Phantasmal Illusions
Energy Shield
Regeneration (ENS)
Supernatural States
Added State:Predetermined Condition
Range of Effect
Impact
Attract
Interruption
Type of Interruption
Brand
Intangibility
Affect Others
Fusion
Critical Enhancement (Single)
Automatic Critical (CRS)
Critical Enhancement (Multiple)
Automatic Critical (CRM) Attack Mirroring
Target Choice (AMI)
Mirroring Esoteric Abilities
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Level 1 Level 2 Level 3
ATPLUS_1 ATPLUS_2 ATPLUS_3
ATPLUSM_1 ATPLUSM_2 ATPLUSM_3
PREDETAT_1 PREDETAT_2 PREDETAT_3
COATPLUS_1 COATPLUS_2 COATPLUS_3
MANEUVER_1 MANEUVER_2 MANEUVER_3
MANEUVERM_1 MANEUVERM_2 MANEUVERM_2INDAT INDAT INDAT
CAMOAT_1 CAMOAT_2 CAMOAT_3
BLOCKPLUS_1 BLOCKPLUS_2 BLOCKPLUS_3
BLOCKPLUSM_1 BLOCKPLUSM_2 BLOCKPLUSM_3
BLOCKPLUSL_1 BLOCKPLUSL_2 BLOCKPLUSL_3
DODGEPLUS_1 DODGEPLUS_2 DODGEPLUS_3
DODGEPLUSM_1 DODGEPLUSM_2 DODGEPLUSM_3
DODGEPLUSL_1 DODGEPLUSL_2 DODGEPLUSL_3
PREDETDEF_1 PREDETDEF_2 PREDETDEF_3
DAMPLUS_1 DAMPLUS_2 DAMPLUS_3
DAMPLUS_SACRIFICE_1 DAMPLUS_SACRIFICE_1 DAMPLUS_SACRIFICE_1
DAMPLUS_LDAMAGE DAMPLUS_LDAMAGE DAMPLUS_LDAMAGE
DAMPLUSM_1 DAMPLUSM_2 DAMPLUSM_3
DAMMULT_1 DAMMULT_2 DAMMULT_3
DAMMULTM_1 DAMMULTM_2 DAMMULTM_3
PREDETDAM_1 PREDETDAM_2 PREDETDAM_3
PREDETDAMM_1 PREDETDAMM_2 PREDETDAMM_3
ADDAT_1 ADDAT_2 ADDAT_3
ADDAT_ENDURE ADDAT_ENDURE ADDAT_ENDURE
ADDAT_FATIGUE ADDAT_FATIGUE ADDAT_FATIGUE
ADDAT_COMBO ADDAT_COMBO ADDAT_COMBO
ADDATL_1 ADDATL_2 ADDATL_3
ADDATL_ENDURE ADDATL_ENDURE ADDATL_ENDURE
ADDDEF_1 ADDDEF_2 ADDDEF_3
ADDDEF_FATIGUE ADDDEF_FATIGUE ADDDEF_FATIGUE
ADDACT_1 ADDACT_2 ADDACT_3
ADDACT_FATIGUE ADDACT_FATIGUE ADDACT_FATIGUEINIPLUS_1 INIPLUS_2 INIPLUS_3
QUICKRECOVERY_1 QUICKRECOVERY_1 QUICKRECOVERY_1
FORETELL_1 FORETELL_1 FORETELL_1
DISTANCE_1 DISTANCE_2 DISTANCE_3
DISTANCE_PROJECTION DISTANCE_PROJECTION DISTANCE_PROJECTION
DISTANCE_TRAIL DISTANCE_TRAIL DISTANCE_TRAIL
DISTANCEM_1 DISTANCEM_2 DISTANCEM_3
AREA_1 AREA_2 AREA_3
AREA_TARGET AREA_TARGET AREA_TARGET
AREAM_1 AREAM_2 AREAM_3
AREAM_TARGET AREAM_TARGET AREAM_TARGET
AREABLOCK_1 AREABLOCK_2 AREABLOCK_3
TRANSPORT_1 TRANSPORT_2 TRANSPORT_3
BREAKAGE_1 BREAKAGE_2 BREAKAGE_3
FORTITUDE_1 FORTITUDE_2 FORTITUDE_3
ARMORMINUS_1 ARMORMINUS_2 ARMORMINUS_3
ARMORPLUS_1 ARMORPLUS_2 ARMORPLUS_3
ARMORPLUS_UNMODIFIABLE ARMORPLUS_UNMODIFIABLE ARMORPLUS_UNMODIFIABLE
ARMORPLUS_PHYSICAL ARMORPLUS_PHYSICAL ARMORPLUS_PHYSICAL
ARMORPLUS_SLOWNESS ARMORPLUS_SLOWNESS ARMORPLUS_SLOWNESS
MOVEMENTPLUS_1 MOVEMENTPLUS_2 MOVEMENTPLUS_3
ABILITYPLUS_1 ABILITYPLUS_2 ABILITYPLUS_3
BONUSAGI_1 BONUSAGI_2 BONUSAGI_3
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BONUSCON_1 BONUSCON_2 BONUSCON_3
BONUSDEX_1 BONUSDEX_2 BONUSDEX_3
BONUSSTR_1 BONUSSTR_2 BONUSSTR_3
BONUSPOW_1 BONUSPOW_2 BONUSPOW_3
BONUSWIL_1 BONUSWIL_2 BONUSWIL_3
PHRPLUS_1 PHRPLUS_2 PHRPLUS_3
PHRPLUS_DR PHRPLUS_DR PHRPLUS_DR
PHRPLUS_VR PHRPLUS_VR PHRPLUS_VR
MRPLUS_1 MRPLUS_2 MRPLUS_3PSRPLUS_1 PSRPLUS_2 PSRPLUS_3
PERCEPTION_1 PERCEPTION_2 PERCEPTION_2
ENERGYDAM ENERGYDAM ENERGYDAM
ELEMENTALDAM_FIRE ELEMENTALDAM_FIRE ELEMENTALDAM_FIRE
ELEMENTALDAM_AIR ELEMENTALDAM_AIR ELEMENTALDAM_AIR
ELEMENTALDAM_WATER ELEMENTALDAM_WATER ELEMENTALDAM_WATER
ELEMENTALDAM_EARTH ELEMENTALDAM_EARTH ELEMENTALDAM_EARTH
ELEMENTALDAM_LIGHT ELEMENTALDAM_LIGHT ELEMENTALDAM_LIGHT
ELEMENTALDAM_DARK ELEMENTALDAM_DARK ELEMENTALDAM_DARK
KIWEAPON_1 KIWEAPON_2 KIWEAPON_3
KIWEAPON_PROJECTILES KIWEAPON_PROJECTILES KIWEAPON_PROJECTILES
KIWEAPON_ADDITIONAL_1 KIWEAPON_ADDITIONAL_1 KIWEAPON_ADDITIONAL_1
SUPERDAM SUPERDAM SUPERDAM
KIABSORB_1 KIABSORB_2 KIABSORB_3TRAPPING_1 TRAPPING_2 TRAPPING_3
TRAPPING_SPIRIT TRAPPING_SPIRIT TRAPPING_SPIRIT
PHYSSHOCK PHYSSHOCK PHYSSHOCK
DAMRESIST_1 DAMRESIST_2 DAMRESIST_3
DAMRESIST_REGEN_1 DAMRESIST_REGEN_1 DAMRESIST_REGEN_1
MIRAGE_1 MIRAGE_2 MIRAGE_3
MIRAGE_NONDETECTION_1 MIRAGE_NONDETECTION_2 MIRAGE_NONDETECTION_3
MIRAGE_CHANGE MIRAGE_CHANGE MIRAGE_CHANGE
MIRAGE_PHANTASMAL_1 MIRAGE_PHANTASMAL_1 MIRAGE_PHANTASMAL_1
ENERGYSHIELD_1 ENERGYSHIELD_2 ENERGYSHIELD_3
ENERGYSHIELD_REGEN_1 ENERGYSHIELD_REGEN_1 ENERGYSHIELD_REGEN_1
STATUSEFFECT_1 STATUSEFFECT_2 STATUSEFFECT_3
STATUSEFFECT_ADD_1 STATUSEFFECT_ADD_2 STATUSEFFECT_ADD_3STATUSEFFECT_CONDITION_1 STATUSEFFECT_CONDITION_2 STATUSEFFECT_CONDITION_3
STATUSEFFECT_RANGE_1 STATUSEFFECT_RANGE_2 STATUSEFFECT_RANGE_3
IMPACT_1 IMPACT_2 IMPACT_3
IMPACT_ATTRACT IMPACT_ATTRACT IMPACT_ATTRACT
INTERRUPTION_1 INTERRUPTION_2 INTERRUPTION_3
INTERRUPTION_TYPE_1 INTERRUPTION_TYPE_1 INTERRUPTION_TYPE_1
BRAND_1 BRAND_2 BRAND_2
INTANGIBILITY INTANGIBILITY INTANGIBILITY
INTANGIBILITY_OTHERS_1 INTANGIBILITY_OTHERS_1 INTANGIBILITY_OTHERS_1
INTANGIBILITY_FUSION INTANGIBILITY_FUSION INTANGIBILITY_FUSION
CRITPLUS_1 CRITPLUS_2 CRITPLUS_3
CRITPLUS_AUTO CRITPLUS_AUTO CRITPLUS_AUTO
CRITPLUSM_1 CRITPLUSM_2 CRITPLUSM_3
CRITPLUSM_AUTO CRITPLUSM_AUTO CRITPLUSM_AUTO ATMIRROR ATMIRROR
ATMIRROR_TARGET ATMIRROR_TARGET
ATMIRROR_ESOTERIC ATMIRROR_ESOTERIC
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Data List KI Distribution List Oneliner Optionals Multiuse
ATPLUS_LIST ATPLUS_KI
ATPLUSM_LIST ATPLUSM_KI
PREDETAT_LIST PREDETAT_KI
COATPLUS_LIST COATPLUS_KI
MANEUVER_LIST MANEUVER_KI
MANEUVERM_LIST MANEUVERM_KIINDAT_LIST INDAT_KI 1
CAMOAT_LIST CAMOAT_KI
BLOCKPLUS_LIST BLOCKPLUS_KI
BLOCKPLUSM_LIST BLOCKPLUSM_KI
BLOCKPLUSL_LIST BLOCKPLUSL_KI
DODGEPLUS_LIST DODGEPLUS_KI
DODGEPLUSM_LIST DODGEPLUSM_KI
DODGEPLUSL_LIST DODGEPLUSL_KI
PREDETDEF_LIST PREDETDEF_KI
DAMPLUS_LIST DAMPLUS_KI
DAMPLUS_SACRIFICE_LIST DAMPLUS_SACRIFICE_KI 1 1
DAMPLUS_LDAMAGE DAMPLUS_LDAMAGE 1 1
DAMPLUSM_LIST DAMPLUSM_KI
DAMMULT_LIST DAMMULT_KI
DAMMULTM_LIST DAMMULTM_KI
PREDETDAM_LIST PREDETDAM_KI
PREDETDAMM_LIST PREDETDAMM_KI
ADDAT_LIST ADDAT_KI
ADDAT_ENDURE ADDAT_ENDURE 1 1
ADDAT_FATIGUE ADDAT_FATIGUE 1 1
ADDAT_COMBO ADDAT_COMBO 1 1
ADDATL_LIST ADDATL_KI
ADDATL_ENDURE ADDATL_ENDURE 1 1
ADDDEF_LIST ADDDEF_KI
ADDDEF_FATIGUE ADDDEF_FATIGUE 1 1
ADDACT_LIST ADDACT_KI
ADDACT_FATIGUE ADDACT_FATIGUE 1 1INIPLUS_LIST INIPLUS_KI
QUICKRECOVERY_LIST QUICKRECOVERY_KI 1
FORETELL_LIST FORETELL_KI
DISTANCE_LIST DISTANCE_KI
DISTANCE_PROJECTION DISTANCE_PROJECTION 1 1
DISTANCE_TRAIL DISTANCE_TRAIL 1 1
DISTANCEM_LIST DISTANCEM_KI
AREA_LIST AREA_KI
AREA_TARGET AREA_TARGET 1 1
AREAM_LIST AREAM_KI
AREAM_TARGET AREAM_TARGET 1 1
AREABLOCK_LIST AREABLOCK_KI
TRANSPORT_LIST TRANSPORT_KI
BREAKAGE_LIST BREAKAGE_KI
FORTITUDE_LIST FORTITUDE_KI
ARMORMINUS_LIST ARMORMINUS_KI
ARMORPLUS_LIST ARMORPLUS_KI
ARMORPLUS_UNMODIFIABLE ARMORPLUS_UNMODIFIABLE 1 1
ARMORPLUS_PHYSICAL ARMORPLUS_PHYSICAL 1 1
ARMORPLUS_SLOWNESS ARMORPLUS_SLOWNESS 1 1
MOVEMENTPLUS_LIST MOVEMENTPLUS_KI
ABILITYPLUS_LIST ABILITYPLUS_KI
BONUSAGI_LIST BONUSAGI_KI
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BONUSCON_LIST BONUSCON_KI
BONUSDEX_LIST BONUSDEX_KI
BONUSSTR_LIST BONUSSTR_KI
BONUSPOW_LIST BONUSPOW_KI
BONUSWIL_LIST BONUSWIL_KI
PHRPLUS_LIST PHRPLUS_KI
PHRPLUS_DR PHRPLUS_DR 1 1
PHRPLUS_VR PHRPLUS_VR 1 1
MRPLUS_LIST MRPLUS_KIPSRPLUS_LIST PSRPLUS_KI
PERCEPTION_LIST PERCEPTION_KI 1
ENERGYDAM ENERGYDAM_KI 1
ELEMENTALDAM_FIRE ELEMENTALDAM_FIRE_KI 1
ELEMENTALDAM_AIR ELEMENTALDAM_AIR_KI 1
ELEMENTALDAM_WATER ELEMENTALDAM_WATER_KI 1
ELEMENTALDAM_EARTH ELEMENTALDAM_EARTH_KI 1
ELEMENTALDAM_LIGHT ELEMENTALDAM_LIGHT_KI 1
ELEMENTALDAM_DARK ELEMENTALDAM_DARK_KI 1
KIWEAPON_LIST KIWEAPON_KI
KIWEAPON_PROJECTILES KIWEAPON_PROJECTILES 1 1
KIWEAPON_ADDITIONAL KIWEAPON_ADDITIONAL 1
SUPERDAM SUPERDAM_KI 1
KIABSORB_LIST KIABSORB_KITRAPPING_LIST TRAPPING_KI
TRAPPING_SPIRIT TRAPPING_SPIRIT 1 1
PHYSSHOCK PHYSSHOCK_KI 1
DAMRESIST_LIST DAMRESIST_KI
DAMRESIST_REGEN DAMRESIST_REGEN 1
MIRAGE_LIST MIRAGE_KI
MIRAGE_NONDETECTION MIRAGE_NONDETECTION 1
MIRAGE_CHANGE MIRAGE_CHANGE 1 1
MIRAGE_PHANTASMAL MIRAGE_PHANTASMAL 1
ENERGYSHIELD_LIST ENERGYSHIELD_KI
ENERGYSHIELD_REGEN ENERGYSHIELD_REGEN 1
STATUSEFFECT_LIST STATUSEFFECT_KI
STATUSEFFECT_ADD STATUSEFFECT_ADD 1 1STATUSEFFECT_CONDITION STATUSEFFECT_CONDITION 1 1
STATUSEFFECT_RANGE STATUSEFFECT_RANGE 1 1
IMPACT_LIST IMPACT_KI
IMPACT_ATTRACT IMPACT_ATTRACT 1 1
INTERRUPTION_LIST INTERRUPTION_KI
INTERRUPTION_TYPE INTERRUPTION_TYPE 1 1
BRAND_LIST BRAND_KI
INTANGIBILITY INTANGIBILITY_KI 1
INTANGIBILITY_OTHERS INTANGIBILITY_OTHERS 1
INTANGIBILITY_FUSION INTANGIBILITY_FUSION 1 1
CRITPLUS_LIST CRITPLUS_KI
CRITPLUS_AUTO CRITPLUS_AUTO 1 1
CRITPLUSM_LIST CRITPLUSM_KI
CRITPLUSM_AUTO CRITPLUSM_AUTO 1 1 ATMIRROR ATMIRROR_KI 1
ATMIRROR_TARGET ATMIRROR_TARGET 1 1
ATMIRROR_ESOTERIC ATMIRROR_ESOTERIC 1 1
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Disadvantages
Exhaustion EXHAUSTION_1
Elemental Binding ELEMENTALBINDING_1
Specialized Attack: SPECIALIZEDATTACK_1
Tied to a Weapon TIEDTOWEAPON_1
Limited Circumstance: LIMITEDCIRCUMSTANCES_1
Combat Circumstance: COMBATCIRCUMSTANCES_1Complex
Conditions: CONDITIONS_1
Reduced Damage REDUCEDDAMAGE_1
Specialized Defense: SPECIALIZEDDEFENSE_1
Exterminator: EXTERMINATOR_1
Excessive Energy Use EXCESSIVEENERGYUSE
Weapon Loss WEAPONLOSS
Action Penalty ACTIONPENALTY_1
Predetermination
Advance Preparation ADVANCEPREPARATION_1
Elemental Requirements ELEMENTALREQUIREMENTS_1
Vital Sacrifice VITALSACRIFICE_1
Char. Sacrifice: CHARACTERISTICSACRIFICE_1
Defenseless DEFENSELESS
Overload OVERLOAD_1
Final Technique
Maintained Technique MAINTAINEDTECHNIQUE_1
Limited Uses LIMITEDUSES_1
Determined Condition DETERMINEDCONDITION_1
Level 1 List
Exhaustion
Elemental Binding
Specialized Attack:
Tied to a Weapon
Limited Circumstance:
Combat Circumstance:Conditions:
Reduced Damage
Specialized Defense:
Exterminator:
Excessive Energy Use
Weapon Loss
Action Penalty
Advance Preparation
Elemental Requirements
Vital Sacrifice
Char. Sacrifice:
Defenseless
Overload
Maintained Technique
Limited Uses
Determined Condition
Sustenance
Lv 1
Minor
Greater
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Maintained 10
Cost Alteration
KI
-5
-4
-3-2
-1
0
2
4
6
8
Combinable Technique
Lv 1
Yes 3
No
Optionals List
Damage Augmentation (Single) DAMPLUS_LIST
Additional Attack ADDAT_LIST
Limited Additional Attack ADDATL_LIST
Additional Defense ADDDEF_LIST
Additional Action ADDACT_LIST
Long-Distance Attack (Single) DISTANCE_LIST
Area Attack (Single) AREA_LIST
Area Attack (Multiple) AREAM_LIST
Armor Augmentation ARMORPLUS_LIST
Physical Resistance Increase PHRPLUS_LIST
Physical KI Weapons KIWEAPON_LIST
Trapping TRAPPING_LISTDamage Resistance DAMRESIST_LIST
Mirage MIRAGE_LIST
Energy Shield ENERGYSHIELD_LIST
Supernatural States STATUSEFFECT_LIST
Impact IMPACT_LIST
Interruption INTERRUPTION_LIST
Intangibility INTANGIBILITY_LIST
Critical Enhancement (Single) CRITPLUS_LIST
Critical Enhancement (Multiple) CRITPLUSM_LIST
Attack Mirroring ATMIRROR
Botrage
(( -_- ))
((>_< ))
(( >_>))
((='.'=))
((.________.))
((Q_Q))
((o_O))
(( °,,° ))
((T_T))
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((^_^;))
((0`-´0))
((ಠ _ಠ))
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EXHAUSTION_2 EXHAUSTION_2 EXHAUSTION
ELEMENTALBINDING_1 ELEMENTALBINDING_1 ELEMENTALBINDING
SPECIALIZEDATTACK_1 SPECIALIZEDATTACK_1 SPECIALIZEDATTACK
TIEDTOWEAPON_1 TIEDTOWEAPON_1 TIEDTOWEAPON
LIMITEDCIRCUMSTANCES_2 LIMITEDCIRCUMSTANCES_2 LIMITEDCIRCUMSTANCES
COMBATCIRCUMSTANCES_1 COMBATCIRCUMSTANCES_1 COMBATCIRCUMSTANCESCOMPLEX COMPLEX COMPLEX
CONDITIONS_2 CONDITIONS_2 CONDITIONS
REDUCEDDAMAGE_1 REDUCEDDAMAGE_1 REDUCEDDAMAGE
SPECIALIZEDDEFENSE_1 SPECIALIZEDDEFENSE_1 SPECIALIZEDDEFENSE
EXTERMINATOR_2 EXTERMINATOR_2 EXTERMINATOR
EXCESSIVEENERGYUSE EXCESSIVEENERGYUSE EXCESSIVEENERGYUSE
WEAPONLOSS WEAPONLOSS WEAPONLOSS
ACTIONPENALTY_2 ACTIONPENALTY_3 ACTIONPENALTY
PREDETERMINATION PREDETERMINATION PREDETERMINATION
ADVANCEPREPARATION_2 ADVANCEPREPARATION_2 ADVANCEPREPARATION
ELEMENTALREQUIREMENTS_1 ELEMENTALREQUIREMENTS_1 ELEMENTALREQUIREMENTS
VITALSACRIFICE_2 VITALSACRIFICE_3 VITALSACRIFICE
CHARACTERISTICSACRIFICE_1 CHARACTERISTICSACRIFICE_1 CHARACTERISTICSACRIFICE
DEFENSELESS DEFENSELESS DEFENSELESS
OVERLOAD_1 OVERLOAD_1 OVERLOAD
FINALTECHNIQUE FINALTECHNIQUE FINALTECHNIQUE
MAINTAINEDTECHNIQUE_2 MAINTAINEDTECHNIQUE_3 MAINTAINEDTECHNIQUE
LIMITEDUSES_2 LIMITEDUSES_3 LIMITEDUSES
DETERMINEDCONDITION_1 DETERMINEDCONDITION_1 DETERMINEDCONDITION
Lv 2 Lv 3
40 60
60 90
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20 30
MK
50
40
3020
10
0
-5
-10
-15
-20
Lv 2
10 6 20
DAMPLUS_SACRIFICE_LIST DAMPLUS_LDAMAGE
ADDAT_ENDURE ADDAT_FATIGUE ADDAT_COMBO
ADDATL_ENDURE
ADDDEF_FATIGUE
ADDACT_FATIGUE
DISTANCE_PROJECTION DISTANCE_TRAIL
AREA_TARGET
AREAM_TARGET
ARMORPLUS_UNMODIFIABLE ARMORPLUS_PHYSICAL ARMORPLUS_SLOWNESS
PHRPLUS_DR PHRPLUS_VR
KIWEAPON_PROJECTILES KIWEAPON_ADDITIONAL
TRAPPING_SPIRITDAMRESIST_REGEN
MIRAGE_NONDETECTION MIRAGE_CHANGE MIRAGE_PHANTASMAL
ENERGYSHIELD_REGEN
STATUSEFFECT_ADD STATUSEFFECT_CONDITION STATUSEFFECT_RANGE
IMPACT_ATTRACT
INTERRUPTION_TYPE
INTANGIBILITY_OTHERS INTANGIBILITY_FUSION
CRITPLUS_AUTO
CRITPLUSM_AUTO
ATMIRROR_TARGET ATMIRROR_ESOTERIC
Botjoy
(( +_+ ))
((OvO))
((◎o◎))
(( ^_~ ))
(( *~* ))
(( ^.^ ))
((@-@))
(( ^o^ ))
(( °u° ))
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Offensive
Attack Ability (Single) (Maint.x2)
Oneliner Multiuse Attack Bonus Prim. Sec. MK Maint. MiS
"+10" 2 4 5 1 2
"+25" 3 5 5 2 4
"+40" 4 6 10 3 6
"+50" 5 8 15 4 8
"+75" 9 12 20 6 12
1 "+90" 12 15 25 8 161 "+100" 14 18 30 10 20
1 "+125" 18 22 35 12 24
"+150" 22 26 40 14 28
"+175" 26 32 45 16 32
"+200" 30 36 50 18 36
1 A/C/D/S/P/W 2 X 0 2 2
1
Attack Ability (Multiple)
1 Attack Bonus Prim. Sec. MK Maint. MiS
"+10" 4 6 10 2 4
"+25" 8 11 15 5 10
"+40" 10 13 20 8 16
"+50" 12 15 30 10 20
1 "+75" 18 22 50 14 28
"+90" 24 29 60 18 36
1 "+100" 28 32 70 20 40
A/C/D/S/P/W 2 X 0 2 2
Predetermined Attack
Attack Difficulty Prim. Sec. MK Maint. MiS
80 2 4 5 1 2
120 4 6 5 2 4
140 6 9 5 3 6
180 8 11 10 4 8
240 12 15 15 6 12
280 16 20 25 8 16
320 20 24 35 10 20440 26 32 45 12 24
A/C/D/S/P/W 2 X 2 3 0
Counterattack Ability
Attack Bonus Prim. Sec. MK Maint. MiS
"+10" 1 2 5 1 2
"+25" 2 4 5 2 4
"+40" 3 5 10 3 6
"+50" 4 6 10 4 8
"+75" 6 9 15 6 12
"+90" 9 12 20 8 16
"+100" 12 15 25 10 20
"+125" 14 18 30 12 24
"+150" 18 22 35 14 28
"+175" 22 26 40 16 32
"+200" 26 32 45 18 36
A/C/D/S/P/W 2 X 0 2 2
Combat Maneuvers and Aiming (Single)
Precision Prim. Sec. MK Maint. MiS
"-10" 1 2 5 1 2
"-25" 2 4 5 1 2
"-50" 3 5 10 2 4
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"-75" 4 6 10 2 4
"-100" 6 9 15 3 6
"-120" 8 11 20 3 6
A/C/D/S/P/W 1 2 0 X 2
Combat Maneuvers and Aiming (Multiple)
Precision Prim. Sec. MK Maint. MiS
"-10" 2 4 10 2 4
"-25" 4 6 15 3 6"-50" 6 9 20 4 8
A/C/D/S/P/W 1 2 0 X 2
Indirect Attack
Prim. Sec. MK Maint. MiS
1 3 5 10 2 4
2 6 9 20 4 8
3 9 12 30 6 12
A/C/D/S/P/W 2 2 2 X 0
Lv 3
9 30 Camouflage Attack
Attack Difficulty Prim. Sec. MK Maint. MiS
80 1 2 5 1 2
120 2 4 5 1 2140 3 5 5 1 2
180 5 8 10 2 4
240 6 9 10 3 6
280 7 10 15 4 8
320 8 11 20 5 10
440 10 13 25 6 12
A/C/D/S/P/W 2 3 1 X 0
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Defensive
Maint.x3.5) Block Ability (Single)
GrS Lv Block Bonus Prim. Sec. MK Maint. MiS
4 "+10" 2 4 5 1 2
7 "+25" 3 5 5 1 2
11 "+40" 4 6 10 2 4
14 "+50" 5 8 15 3 6
21 "+75" 9 12 20 4 8
28 "+90" 12 15 25 5 1035 "+100" 14 18 30 8 16
42 2 "+125" 18 22 35 10 20
49 2 "+150" 22 26 40 12 24
56 3 "+175" 26 32 45 14 28
63 3 "+200" 30 36 50 16 32
3 A/C/D/S/P/W 2 X 0 2 2
Block Ability (Multiple)
GrS Lv Block Bonus Prim. Sec. MK Maint. MiS
7 "+10" 4 6 10 2 4
18 "+25" 6 9 15 4 8
28 "+40" 9 12 20 6 12
35 2 "+50" 12 15 35 9 18
49 2 "+75" 18 22 50 12 24
63 3 "+90" 26 32 65 15 30
70 3 "+100" 30 36 75 18 36
3 A/C/D/S/P/W 2 X 0 2 2
Limited Block Ability
GrS Lv Block Bonus Prim. Sec. MK Maint. MiS
4 "+10" 1 2 5 1 2
7 "+25" 2 4 5 1 2
11 "+40" 3 5 10 1 2
14 "+50" 4 6 10 2 4
21 "+75" 6 9 15 3 6
28 2 "+90" 8 11 20 4 8
35 2 "+100" 10 13 25 6 1242 3 "+125" 12 15 30 8 16
1 "+150" 16 20 35 10 20
"+175" 20 24 40 12 24
"+200" 24 29 45 14 28
GrS Lv A/C/D/S/P/W 2 X 0 2 2
4
7 Dodge Ability (Single)
11 Dodge Bonus Prim. Sec. MK Maint. MiS
14 "+10" 2 4 5 1 2
21 "+25" 3 5 5 1 2
28 "+40" 4 6 10 2 4
35 "+50" 5 8 15 3 6
42 2 "+75" 8 11 20 4 8
49 2 "+90" 12 15 25 5 10
56 3 "+100" 14 18 30 8 16
63 3 "+125" 18 22 35 10 20
3 "+150" 22 26 40 12 24
"+175" 26 32 45 14 28
"+200" 30 36 50 16 32
GrS Lv A/C/D/S/P/W 0 2 2 X 2
4
4 Dodge Ability (Multiple)
7 Dodge Bonus Prim. Sec. MK Maint. MiS
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7 2 "+10" 4 6 10 2 4
11 2 "+25" 6 9 15 4 8
11 3 "+40" 9 12 20 6 12
2 "+50" 12 15 35 9 18
"+75" 18 22 50 12 24
"+90" 26 32 65 15 30
GrS Lv "+100" 30 36 75 18 36
7 A/C/D/S/P/W 0 2 2 X 2
1114 2 Limited Dodge Ability
2 Dodge Bonus Prim. Sec. MK Maint. MiS
"+10" 1 2 5 1 2
"+25" 2 4 5 1 2
GrS Lv "+40" 3 5 10 1 2
7 "+50" 4 6 10 2 4
14 2 "+75" 6 9 15 3 6
21 3 "+90" 8 11 20 4 8
2 "+100" 10 13 25 6 12
"+125" 12 15 30 8 16
"+150" 16 20 35 10 20
GrS Lv "+175" 20 24 40 12 24
4 "+200" 24 29 45 14 28
4 A/C/D/S/P/W 0 2 2 X 24
7 Predetermined Defense
11 Defense Value Prim. Sec. MK Maint. MiS
14 2 80 2 4 5 1 2
18 2 120 4 6 5 2 4
21 3 140 6 9 5 3 6
2 180 8 11 10 4 8
240 12 15 15 6 12
280 16 20 25 8 16
320 20 24 35 10 20
440 26 32 45 12 24
A/C/D/S/P/W 1 3 0 X 2
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Destructive
Damage Augmentation (Single)
GrS Lv Damage Bonus Prim. Sec. MK Maint. MiS
4 "+10" 1 2 5 1 2
4 "+25" 2 4 5 1 2
7 "+40" 3 5 10 1 2
11 "+50" 4 6 15 2 4
14 "+75" 6 9 20 3 6
18 "+90" 8 11 25 4 828 "+100" 10 13 30 5 10
35 2 "+125" 14 18 35 6 12
42 2 "+150" 16 20 40 8 16
49 3 "+175" 18 22 45 10 20
56 3 "+200" 20 24 50 12 24
3 A/C/D/S/P/W X 1 3 0 2
~ Sacrifice:
GrS Lv Option Prim. Sec. MK Maint. MiS
7 Vital 4 4 15 3 6
14 Double Vital 10 10 50 4 8
21 Health 2 2 10 2 4
32 2 Characteristic 2 2 10 2 4
42 2
53 3 ~ Limited Damage
63 3 Prim. Sec. MK Maint. MiS
3 12 12 30 4 8
Damage Augmentation (Multiple)
GrS Lv Damage Bonus Prim. Sec. MK Maint. MiS
4 "+10" 2 4 10 1 2
4 "+25" 3 5 15 2 4
4 "+40" 5 8 20 3 6
7 "+50" 7 10 25 4 8
11 "+75" 10 13 35 6 12
14 "+90" 12 15 40 8 16
21 "+100" 14 18 50 10 2028 2 A/C/D/S/P/W X 1 3 0 2
35 2
42 3 Damage Multiplier (Single)
49 3 Multiplier Prim. Sec. MK Maint. MiS
3 "x2" 10 15 25 4 8
"x3" 15 20 40 8 16
"x4" 20 30 80 12 24
GrS Lv A/C/D/S/P/W X 2 3 0 1
4
4 Damage Multiplier (Multiple)
7 Multiplier Prim. Sec. MK Maint. MiS
11 "x2" 20 30 40 8 16
14 "x3" 30 36 70 16 32
18 "x4" 40 48 100 22 44
28 A/C/D/S/P/W X 2 3 0 1
35 2
42 2 Predetermined Damage (Single)
49 3 Base Damage Prim. Sec. MK Maint. MiS
56 3 50 1 2 5 1 2
3 100 3 5 10 2 4
120 5 8 15 3 6
150 7 10 20 5 10
GrS Lv 180 9 12 25 7 14
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7 200 12 15 30 9 18
14 250 15 19 35 12 24
21 A/C/D/S/P/W X 1 3 0 2
32 2
42 2 Predetermined Damage (Multiple)
53 3 Base Damage Prim. Sec. MK Maint. MiS
63 3 50 3 5 10 2 4
3 100 5 8 15 5 10
120 8 11 20 6 12150 12 15 30 8 16
GrS Lv 180 15 19 40 10 20
4 200 18 22 50 12 24
4 A/C/D/S/P/W X 1 3 0 2
4
7
11
14
21
28 2
35 2
42 3
49 3
3
GrS Lv
4
7
11
14
21
28 2
35 2
42 3
2
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Action
Additional Attack
GrS Lv Attacks Prim. Sec. MK Maint. MiS
4 "+1" 6 9 20 3 6
4 "+2" 12 15 30 6 12
4 "+3" 18 22 40 9 18
7 "+4" 24 29 50 12 24
11 "+5" 30 36 60 15 30
14 A/C/D/S/P/W 2 1 0 X 318
21 2 ~ Continuous Attack
28 2 Prim. Sec. MK Maint. MiS
35 3 10 10 30 5 10
42 3
1 ~ Added Fatigue Bonus
Prim. Sec. MK Maint. MiS
6 6 20 2 4
GrS Lv
11 ~ Combo
14 Prim. Sec. MK Maint. MiS
7 "+1" -3 -3 -10
7 "+2" -3 -3 -10
"+3" -6 -6 -20
"+4" -6 -6 -20
GrS Lv "+5" -6 -6 -20
14
Limited Additional Attack
Attacks Prim. Sec. MK Maint. MiS
GrS Lv "+1" 3 5 5 1 2
4 "+2" 6 9 10 2 4
7 "+3" 9 12 15 3 6
11 "+4" 12 15 20 4 8
14 2 "+5" 15 19 30 6 12
21 2 "+6" 18 22 40 8 16
28 3 "+8" 22 26 50 10 20
35 3 "+10" 26 32 60 12 242 A/C/D/S/P/W 2 1 0 X 3
~ Continuous Attack
GrS Lv Prim. Sec. MK Maint. MiS
14 10 10 30 5 10
28 2
42 3 Additional Defense
1 Defenses Prim. Sec. MK Maint. MiS
"+1" 1 2 5 1 2
"+2" 2 4 5 2 4
GrS Lv "+3" 3 5 10 3 6
28 "+4" 4 6 15 4 8
56 2 "+6" 5 8 20 6 12
77 3 "+8" 6 9 25 8 16
1 "+10" 7 10 30 10 20
Unlimited 8 11 35 12 24
A/C/D/S/P/W 0 2 1 X 3
GrS Lv
4 ~ Added Fatigue Bonus
7 Prim. Sec. MK Maint. MiS
11 6 6 20 2 4
18 2
25 2 Additonal Action
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32 3 Actions Prim. Sec. MK Maint. MiS
42 3 "+1" 1 2 5 1 2
2 "+2" 2 4 5 2 4
"+3" 3 5 10 3 6
"+4" 4 6 15 4 8
GrS Lv "+5" 5 8 20 6 12
7 "+6" 6 9 25 8 16
18 "+8" 7 10 30 10 20
21 "+10" 8 11 35 12 2428 2 A/C/D/S/P/W 1 1 0 X 3
35 2
42 3 ~ Added Fatigue Bonus
2 Prim. Sec. MK Maint. MiS
6 6 20 1 2
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Reaction
Initiative Augmentation
GrS Lv Initiative Bonus Prim. Sec. MK Maint. MiS
11 "+25" 1 2 5 1 2
21 "+50" 2 4 10 1 2
32 "+75" 4 6 15 2 4
42 2 "+100" 6 9 20 3 6
53 3 "+125" 8 11 25 4 8
3 "+150" 10 13 30 5 10"+175" 12 15 35 6 12
"+200" 14 18 40 7 14
GrS Lv A/C/D/S/P/W 0 2 1 X 3
18
Quick Recovery
Prim. Sec. MK Maint. MiS
GrS Lv 6 9 25 2 4
7 A/C/D/S/P/W 2 2 3 X 2
Foretell
GrS Lv Foretell Prim. Sec. MK Maint. MiS
Half 3 5 10 1 2
Full 6 9 25 3 6
A/C/D/S/P/W X 2 3 1 0
GrS Lv
4
7
11
14
21
28 2
35 2
42 33
GrS Lv
18
GrS Lv
4
7
11
14
21
28
35 2
42 3
3
GrS Lv
7
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GrS Lv
4
7
11
14
21
28
35 2
42 32
GrS Lv
4
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Special
Long-Distance Attack (Single)
GrS Lv Distance Prim. Sec. MK Maint. MiS
4 5m 1 2 5 1 2
4 10m 2 4 10 1 2
7 20m 3 5 10 2 4
11 50m 4 6 15 3 6
14 2 100m 5 8 20 4 8
18 2 250m 6 9 25 5 1021 3 500m 8 11 30 6 12
25 3 1km 10 13 35 8 16
3 5km 14 18 40 10 20
10km 18 22 45 12 24
100km 22 26 50 14 28
GrS Lv A/C/D/S/P/W 3 4 2 X 0
7
0 ~ Projection
Prim. Sec. MK Maint. MiS
4 4 10 1 2
GrS Lv
4 ~ Trail of Destruction
11 Prim. Sec. MK Maint. MiS
1 8 8 20 1 2
Long-Distance Attack (Multiple)
Distance Prim. Sec. MK Maint. MiS
5m 2 4 10 2 4
10m 4 6 15 3 6
20m 6 9 20 4 8
50m 8 11 25 5 10
100m 10 13 35 6 12
250m 12 115 45 8 16
500m 16 20 55 10 20
1km 20 24 70 12 24
A/C/D/S/P/W 3 4 2 X 0
Area Attack (Single)
Radius Prim. Sec. MK Maint. MiS
1m 1 2 5 1 2
5m 2 4 10 1 2
10m 3 5 15 2 4
25m 4 6 20 3 6
50m 6 9 25 4 8
100m 8 11 30 5 10
500m 10 13 40 6 12
1km 12 15 50 8 16
5km 16 20 60 10 20
A/C/D/S/P/W 2 3 2 X 0
~ Target Choice
Prim. Sec. MK Maint. MiS
2 2 10 1 2
Area Attack (Multiple)
Radius Prim. Sec. MK Maint. MiS
1m 2 4 10 2 4
5m 4 6 15 3 6
10m 6 9 20 4 8
25m 8 11 30 5 10
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50m 12 15 45 6 12
100m 16 20 65 8 16
A/C/D/S/P/W 2 3 2 X 0
~ Target Choice
Prim. Sec. MK Maint. MiS
2 2 10 1 2
Area BlockRadius Prim. Sec. MK Maint. MiS
1m 1 2 5 1 2
5m 2 4 5 2 4
10m 3 5 10 3 6
25m 4 6 15 4 8
50m 5 8 20 5 10
100m 6 9 25 6 12
500m 8 11 30 7 14
1km 10 13 35 8 16
A/C/D/S/P/W X 2 2 2 0
Automatic Transportation
Distance Prim. Sec. MK Maint. MiS
10m 2 4 5 1 220m 3 5 10 2 4
50m 4 6 10 3 6
100m 5 8 15 4 8
250m 6 9 20 5 10
500m 8 11 25 6 12
1km 10 13 30 7 14
5km 14 18 35 8 16
10km 18 22 40 10 20
100km 22 26 50 12 24
A/C/D/S/P/W 0 2 2 2 3
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Durability
Breakage Augmentation
GrS Lv Breakage Prim. Sec. MK Maint. MiS
4 "+5" 1 2 5 1 2
4 "+10" 2 4 10 1 2
7 "+15" 4 6 15 2 4
11 "+20" 6 9 20 3 6
14 "+25" 8 11 25 4 8
18 2 "+30" 12 15 30 5 1021 2 "+35" 14 18 35 6 12
28 2 "+40" 18 22 40 8 16
35 3 A/C/D/S/P/W X 2 4 0 2
42 3
49 3 Fortitude Augmentation
1 Fortitude Prim. Sec. MK Maint. MiS
"+10" 1 2 5 1 2
"+15" 2 4 5 1 2
GrS Lv "+20" 3 5 10 2 4
4 "+25" 4 6 10 2 4
"+30" 5 8 15 3 6
"+35" 6 9 20 3 6
GrS Lv "+40" 7 10 25 4 8
4 A/C/D/S/P/W X 0 4 2 2
Armor Penetration
GrS Lv Reduction Prim. Sec. MK Maint. MiS
7 "-1 AT" 1 2 5 1 2
11 "-2 AT" 2 4 5 1 2
14 "-3 AT" 3 5 10 2 4
18 "-4 AT" 4 6 10 2 4
21 2 "-5 AT" 5 8 15 3 6
28 2 "-6 AT" 6 9 20 3 6
35 2 "-7 AT" 8 11 25 4 8
42 3 "-8 AT" 10 13 30 5 10
1 Ignore 12 15 40 6 12
A/C/D/S/P/W X 2 2 0 1
GrS Lv Armor Augmentation
4 Armor Type Prim. Sec. MK Maint. MiS
4 1 1 2 5 1 2
7 2 2 4 5 1 2
11 3 4 6 10 2 4
14 2 4 6 9 15 2 4
18 2 5 8 11 20 3 6
21 2 6 10 13 25 3 6
28 3 7 12 15 30 4 8
35 3 8 14 18 40 5 10
1 A/C/D/S/P/W 3 0 X 2 1
~ Unmodifiable
GrS Lv Prim. Sec. MK Maint. MiS
4 4 4 15 2 4
~ Physical Armor
GrS Lv Prim. Sec. MK Maint. MiS
7 -1 -1 -5 0 0
11
14 ~ Slowness
18 2 Prim. Sec. MK Maint. MiS
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21 2 -1 -1 -10 0 0
28 3
1
GrS Lv
4
GrS Lv
4
7
11
14
18 2
21 2
25 3
28 3
3
GrS Lv
47
11
14
18
21 2
25 2
28 2
35 3
42 3
X
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0 "+2" 2 4 5 2 4
"+3" 4 6 5 3 6
"+4" 6 9 10 4 8
"+5" 8 11 15 5 10
"+6" 10 13 20 6 12
"+7" 12 15 25 7 14
"+8" 14 18 30 8 16
A/C/D/S/P/W X 1 X 0 1
Increased Bonus: Power
Bonus Prim. Sec. MK Maint. MiS
"+1" 1 2 5 1 2
"+2" 2 4 5 2 4
"+3" 4 6 5 3 6
"+4" 6 9 10 4 8
"+5" 8 11 15 5 10
"+6" 10 13 20 6 12
"+7" 12 15 25 7 14
"+8" 14 18 30 8 16
A/C/D/S/P/W X 1 X X 0
Increased Bonus: Willpower
Bonus Prim. Sec. MK Maint. MiS"+1" 1 2 5 1 2
"+2" 2 4 5 2 4
"+3" 4 6 5 3 6
"+4" 6 9 10 4 8
"+5" 8 11 15 5 10
"+6" 10 13 20 6 12
"+7" 12 15 25 7 14
"+8" 14 18 30 8 16
A/C/D/S/P/W X 1 X X 1
Physical Resistance Increase
Bonus Prim. Sec. MK Maint. MiS
"+10" 1 2 5 1 2"+20" 2 4 5 2 4
"+30" 4 6 10 3 6
"+40" 6 9 15 4 8
"+50" 8 11 20 5 10
"+60" 10 13 25 6 12
"+80" 14 18 30 7 14
"+100" 18 22 40 8 16
A/C/D/S/P/W X 0 3 2 1
~ Disease Resistance
Prim. Sec. MK Maint. MiS
1 1 5 1 2
~ Venom ResistancePrim. Sec. MK Maint. MiS
1 1 5 1 2
Magical Resistance Increase
Bonus Prim. Sec. MK Maint. MiS
"+10" 1 2 5 1 2
"+20" 2 4 5 2 4
"+30" 4 6 10 3 6
"+40" 6 9 15 4 8
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"+50" 8 11 20 5 10
"+60" 10 13 25 6 12
"+80" 14 18 30 7 14
"+100" 18 22 40 8 16
A/C/D/S/P/W X 2 3 2 0
Psychic Resistance Increase
Bonus Prim. Sec. MK Maint. MiS
"+10" 1 2 5 1 2"+20" 2 4 5 2 4
"+30" 4 6 10 3 6
"+40" 6 9 15 4 8
"+50" 8 11 20 5 10
"+60" 10 13 25 6 12
"+80" 14 18 30 7 14
"+100" 18 22 40 8 16
A/C/D/S/P/W X 2 3 2 1
Perceptive Abilities
Bonus Prim. Sec. MK Maint. MiS
Night Vision 2 4 5 1 2
Radial Vision 4 6 10 2 4
Spiritual Vision 3 5 5 1 2Magic Vision 3 5 5 1 2
Matrices Vision 3 5 5 1 2
See Supernatural 5 8 15 2 4
Greater See Supern 8 11 25 2 4
A/C/D/S/P/W 4 4 4 X 0
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Varied
Energy Damaging Attack
GrS Lv Prim. Sec. MK Maint. MiS
4 1 2 5 1 2
7 A/C/D/S/P/W X 2 3 3 0
11
14 2 Elemental Attack: Fire
18 3 Prim. Sec. MK Maint. MiS
3 2 4 5 1 2 A/C/D/S/P/W X 2 3 3 0
GrS Lv Elemental Attack: Air
4 Prim. Sec. MK Maint. MiS
7 2 4 5 1 2
11 2 A/C/D/S/P/W X 2 3 3 0
14 2
18 3 Elemental Attack: Water
21 3 Prim. Sec. MK Maint. MiS
1 2 4 5 1 2
A/C/D/S/P/W X 2 3 3 0
GrS Lv Elemental Attack: Earth
4 Prim. Sec. MK Maint. MiS
7 2 4 5 1 2
11 A/C/D/S/P/W X 2 3 3 0
14
18 2 Elemental Attack: Light
21 2 Prim. Sec. MK Maint. MiS
25 3 2 4 5 1 2
28 3 A/C/D/S/P/W X 2 3 3 0
1
Elemental Attack: Darkness
Prim. Sec. MK Maint. MiS
GrS Lv 2 4 5 1 2
4 A/C/D/S/P/W X 2 3 3 0
711 Physical KI Weapons
14 Quality Prim. Sec. MK Maint. MiS
18 2 "+0" 1 2 5 1 2
21 2 "+5" 2 4 5 2 4
25 3 "+10" 4 6 5 3 6
28 3 "+15" 6 9 10 4 8
1 "+20" 8 11 15 5 10
A/C/D/S/P/W X 1 1 2 0
GrS Lv ~ Projectiles
4 Prim. Sec. MK Maint. MiS
7 2 2 10 1 2
11
14 ~ Additional Weapons
18 2 Option Prim. Sec. MK Maint. MiS
21 2 1 1 1 5 1 2
25 3 2 to 3 2 2 10 2 4
28 3 4 to 10 4 4 15 3 6
1 Unlimited 6 6 20 4 8
Supernatural Attack
GrS Lv Prim. Sec. MK Maint. MiS
4 5 8 10 1 2
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7 A/C/D/S/P/W X 2 3 3 0
11
14 KI Absorption
18 2 Maximum Value Prim. Sec. MK Maint. MiS
21 2 Up to 5 1 2 5 1 2
25 3 Up to 10 2 4 10 1 2
28 3 Up to 15 4 6 15 2 4
1 Up to 20 6 9 20 2 4
Up to 25 8 11 25 3 6Unlimited 10 13 30 3 6
GrS Lv A/C/D/S/P/W X 3 4 3 0
4
7 Trapping
11 Trapping Prim. Sec. MK Maint. MiS
14 4 2 4 5 1 2
18 2 6 3 5 10 2 4
21 2 8 4 6 10 3 6
25 3 10 5 8 15 4 8
28 3 12 6 9 20 5 10
1 14 8 11 25 6 12
16 10 13 30 7 14
18 14 18 35 8 16
GrS Lv 20 18 22 40 10 204 A/C/D/S/P/W X 2 1 0 2
7
11 ~ Spirit Trap
14 Prim. Sec. MK Maint. MiS
18 2 1 1 5 1 2
21 2
25 3 Physical Shock
28 3 Prim. Sec. MK Maint. MiS
0 1 2 5 1 2
A/C/D/S/P/W X 1 3 1 0
GrS Lv Damage Resistance
4 Life Points Prim. Sec. MK Maint. MiS7 100 2 4 5 1 2
11 200 3 5 5 1 2
14 300 4 6 10 2 4
18 2 400 5 8 15 3 6
21 2 600 8 11 20 4 8
25 3 800 12 15 25 5 10
28 3 1000 14 18 30 8 15
1 1200 18 22 35 10 20
1500 22 26 40 12 24
A/C/D/S/P/W X 0 3 3 3
GrS Lv
4 ~ Regeneration
Option Prim. Sec. MK Maint. MiS
100 1 1 5 1 2GrS Lv 250 2 2 10 2 4
4 500 4 4 15 3 6
Mirage
GrS Lv Mirages Prim. Sec. MK Maint. MiS
4 1 1 2 5 1 2
7 2 2 4 5 2 4
11 4 4 6 10 3 6
14 6 6 9 10 4 8
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18 2 10 8 11 15 6 12
21 2 15 10 13 20 8 16
25 3 20 12 15 25 10 20
28 3 25 14 18 30 12 24
1 A/C/D/S/P/W 2 3 3 X 1
~ Non-detection
GrS Lv Option Prim. Sec. MK Maint. MiS
4 80 1 1 5 1 27 120 2 2 10 1 2
11 140 3 3 10 2 4
14 180 4 4 15 2 4
18 2 240 5 5 15 3 6
21 2 280 6 6 20 3 6
25 3 320 7 7 20 4 8
28 3 440 8 8 30 4 8
0
~ Change in Appearance
Prim. Sec. MK Maint. MiS
GrS Lv 2 2 10 2 4
4
7 ~ Phantasmal Illusions
4 Option Prim. Sec. MK Maint. MiS4 PsR 140 3 3 10 2 4
4 PsR 180 4 4 15 3 6
7 PsR 240 6 6 20 4 8
7 2
1 Energy Shield
Life Points Prim. Sec. MK Maint. MiS
100 2 4 5 1 2
200 3 5 5 1 2
300 4 6 10 2 4
400 5 8 15 3 6
500 8 11 20 4 8
800 12 15 25 5 10
1000 14 18 30 8 151250 18 22 35 10 20
1500 22 26 40 12 24
2000 26 32 45 14 28
A/C/D/S/P/W 3 2 3 2 0
~ Regeneration
Option Prim. Sec. MK Maint. MiS
100 1 1 5 1 2
250 2 2 10 2 4
500 4 4 15 3 6
Supernatural States
PhR to Pass Prim. Sec. MK Maint. MiS
40 1 2 5 1 260 2 4 5 1 2
80 3 5 10 2 4
100 5 8 15 3 6
120 6 9 20 4 8
140 8 11 20 5 10
160 14 18 35 6 12
180 20 24 50 8 16
200 28 32 80 10 20
A/C/D/S/P/W X 4 4 4 0
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~ Added State:
Option Prim. Sec. MK Maint. MiS
Minor Action Penalty 1 1 5
Greater Action Penalty 4 4 5
Blindness 6 6 15
Char. Reduction (one) 2 2 10
Char. Reduction (all) 5 5 15
Damage 1 1 5Double Damage 5 5 10
PhR Reduction 2 2 10
PsR Reduction 2 2 10
Fascination 6 6 10
Partial Paralysis 6 6 10
Fear 3 3 10
Terror 6 6 15
Pain 3 3 10
Extreme Pain 6 6 15
Illusion 7 7 10
Greater Illusion 9 9 15
Phantasmal Illusion 11 11 20
Drain KI 8 8 20
Coma 14 14 40Control 14 14 40
Drain Life 8 8 15
Total Paralysis 12 12 20
Unconsciousness 12 12 35
Death 20 20 50
~ Predet. Condition:
Option Prim. Sec. MK Maint. MiS
Attack
Kiss 1 1 10
Physical Contact 2 2 5
Mutual Visual Contact 8 8 15
Visual Contact (one) 12 12 30Heard (one) 13 13 35
Along the Ground 12 12 30
Visual Contact (all) 16 16 40
Inhaled 20 20 50
Heard (all) 18 18 45
Along the Ground 2 18 18 45
~ Range of Effect
Range of Effect Prim. Sec. MK Maint. MiS
1m 1 1 5
5m 3 3 5
10m 5 5 10
25m 8 8 10
50m 12 12 15100m 15 15 20
150m 20 20 25
500m 25 25 30
Impact
Impact Prim. Sec. MK Maint. MiS
4 1 2 5 1 2
6 2 4 5 2 4
8 3 5 10 3 6
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10 4 6 10 4 8
12 5 8 15 5 10
14 6 9 20 6 12
16 8 11 25 7 14
18 10 13 30 8 16
20 12 15 35 10 20
A/C/D/S/P/W X 2 3 0 1
~ AttractPrim. Sec. MK Maint. MiS
1 1 5 1 2
Interruption
PhR Difficulty Prim. Sec. MK Maint. MiS
Dam. 1 2 5 1 2
Dam. +20 2 4 10 2 4
Dam. +40 4 6 15 3 6
Dam. +60 6 9 20 4 8
Dam. +80 8 11 25 6 12
Dam. +100 12 15 30 8 16
Dam. +120 16 20 35 10 20
A/C/D/S/P/W X 3 3 2 1
~ Type of Interruption:
Option Prim. Sec. MK Maint. MiS
KI 2 2 5 1 2
Magic 2 2 5 1 2
Psychic 2 2 5 1 2
Brand:
Attack Prim. Sec. MK Maint. MiS
Minor 4 6 10 2 4
Prolonged Minor 8 10 20 2 4
Eternal Minor 14 16 40 4 8
Greater 10 13 25 4 8
Prolonged Greater 14 17 35 4 8Eternal Greater 20 23 55 6 12
A/C/D/S/P/W X 2 3 3 0
Intangibility
Prim. Sec. MK Maint. MiS
3 3 10 2 4
A/C/D/S/P/W X 3 3 3 0
~ Affect Others
Option Prim. Sec. MK Maint. MiS
Simple 1 1 5 1 2
Extended 3 3 10 2 4
~ FusionPrim. Sec. MK Maint. MiS
2 2 10 2 4
Critical Enhancement (Single)
Damage Bonus Prim. Sec. MK Maint. MiS
"+10" 2 4 5 1 2
"+25" 3 5 5 2 4
"+40" 4 6 10 3 6
"+50" 5 8 15 4 8
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"+75" 8 11 20 6 12
"+90" 12 15 25 8 16
"+100" 14 18 30 10 20
"+125" 18 22 35 12 24
"+150" 22 26 40 14 28
"+175" 26 32 45 16 32
"+200" 30 36 50 18 36
A/C/D/S/P/W X 2 2 1 0
~ Automatic Critical
Prim. Sec. MK Maint. MiS
8 8 30 4 8
Critical Enhancement (Multiple)
Damage Bonus Prim. Sec. MK Maint. MiS
"+10" 3 5 10 2 4
"+25" 5 8 20 4 8
"+40" 7 9 25 6 12
"+50" 9 12 35 8 16
"+75" 12 15 50 10 20
"+90" 16 20 60 12 24
"+100" 18 22 65 14 28
A/C/D/S/P/W X 2 2 1 0
~ Automatic Critical
Prim. Sec. MK Maint. MiS
8 8 30 4 8
Attack Mirroring
Prim. Sec. MK Maint. MiS
12 15 30 8 16
A/C/D/S/P/W 3 X 3 2 0
~ Target Choice
Prim. Sec. MK Maint. MiS
2 2 10 2 4
~ Mirroring Esoteric Abilities
Prim. Sec. MK Maint. MiS
4 4 20 1 2
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Disadvantages
Exhaustion
GrS Lv Loss of Fatigue MK Lv
4 "-2" -5
1 "-4" -10
"-6" -15 2
GrS Lv Elemental Binding
4 Option MK Lv1 Fire -15 ELEM_FIRE
Air -15 ELEM_AIR
Water -15 ELEM_WATER
GrS Lv Earth -15 ELEM_EARTH
4 Light -15 ELEM_LIGHT
1 Dark -15 ELEM_DARK
Fire/Air -10 ELEM_FIREAIR
Fire/Water -10 ELEM_FIREWATER
GrS Lv Fire/Earth -10 ELEM_FIREEARTH
4 Fire/Light -10 ELEM_FIRELIGHT
1 Fire/Dark -10 ELEM_FIREDARK
Air/Water -10 ELEM_AIRWATER
Air/Earth -10 ELEM_AIREARTH
GrS Lv Air/Light -10 ELEM_AIRLIGHT
4 Air/Dark -10 ELEM_AIRDARK
1 Water/Earth -10 ELEM_WATEREARTH
Water/Light -10 ELEM_WATERLIGHT
Water/Dark -10 ELEM_WATERDARK
GrS Lv Earth/Light -10 ELEM_EARTHLIGHT
4 Earth/Dark -10 ELEM_EARTHDARK
1 Light/Dark -10 ELEM_LIGHTDARK
Specialized Attack:
GrS Lv Specialization MK Lv
4 Against Block -10
1 Against Dodge -10
Damage Resistance -10
GrS Lv Tied to a Weapon:
4 Weapon MK Lv
7 Weapon Type -5
11 Specific Weapon -10
14 2
18 3 Limited Circumstance:
1 Circumstance MK Lv
Suffers Damage -10
Half Life Points -10
GrS Lv Quarter Life Points -15
4 Negative Life Points -25 2
GrS Lv Combat Circumstance:
4 Circumstance MK Lv
7 knocked down -5
11 trapped -5
14 from behind -5
surprised -5
blinded -5
GrS Lv
4 Complex
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1 MK Lv
-5 2
GrS Lv Conditions:
4 Circumstance MK Lv
4 Unsheathe -5
7 2 Flying -5
7 2 Charging -5
11 2 Mounted -511 3 Day -10
1 Night -10
Certain Terrain -10
Certain Time -20 2
GrS Lv
4 Reduced Damage
7 Option MK Lv
11 No Damage -20
14 Half Damage -10
18
21 2 Specialized Defense:
25 2 Specialization MK Lv
28 3 Physical -5
35 3 Projectile -102 KI -10
Spell -15
Psychic -15
GrS Lv
4 Exterminator:
Exterminator MK Lv
Humanoids -5
GrS Lv Type of Being -10
4 Specific Being -30 2
1
Excessive Energy Use
MK Lv
GrS Lv -154
4 Weapon Loss
7 MK Lv
11 -10
14
18 Action Penalty
28 2 Penalty MK Lv
35 2 "-50" -10
42 3 "-75" -15
1 "-100" -20 2
"-125" -25 2
"-150" -30 3
GrS Lv
4 Predetermination7 MK Lv
11 -20 2
Advance Preparation
GrS Lv Preparation MK Lv
4 1 minute -10
7 1 hour -15
11 1 day -25 2
14
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21 2 Elemental Requirements
28 2 Option MK Lv
35 2 2+ Intensities -5
42 3 8+ Intensities -10
0
Vital Sacrifice
Sacrifice MK Lv
GrS Lv 25 LP -5
4 50 LP -104 75 LP -15 2
7 100 LP -20 2
7 All LP -25 3
11
11 2 Char. Sacrifice:
14 2 Sacrifice MK Lv
14 3 Agility -30
Constitution -30
Dextery -30
GrS Lv Strength -30
7 Intelligence -30
Perception -30
Power -30
GrS Lv Willpower -307
11 Defenseless
14 MK Lv
-15
GrS Lv Overload
4 Overload MK Lv
4 5 Turns -5
7 20 Turns -10
11
14 Final Technique
18 2 MK Lv
28 2 -55 235 2
42 3 Maintained Technique
49 3 Maintained MK Lv
X Level 1 -5
Level 2 -10 2
Level 3 -15 3
GrS Lv
4 Limited Uses
7 Limited Uses MK Lv
11 20 Uses -10
10 Uses -20
5 Uses -25 2
GrS Lv 3 Uses -30 2
4 1 Use -40 34
7 Determined Condition
11 Complexity MK Lv
14 easy -5
18 2 common -10
21 2 uncommon -15
28 3 complex -20
35 3 most complex -25
1
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GrS Lv
2
22
2
2
2
3
GrS Lv
22
2
3
3
3
3
GrS Lv
22
3
3
GrS Lv
4
7
11
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14
18
21 2
25 2
28 3
35 3
1
GrS Lv
4
GrS Lv
4
7
11
14
21 2
28 2
35 3
0
GrS Lv
4
4
4
GrS Lv
7
7
14
14 2
14 221 2
1
GrS Lv
7
1
GrS Lv
4
7
GrS Lv
7
GrS Lv
4
7
11
14
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21
28
35
42 2
49 2
56 3
63 3
1
GrS Lv
14
GrS Lv
4
14
21
28 2
35 2
42 3
49 3
1
GrS Lv
14
GrS Lv
28 2
1
GrS Lv
7
GrS Lv
4
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Numbers Numbers+
1 1 Expander
2 2
3 3
4 4
5 5
6 6
7 78 8
9 9
10 10
11 11
12 12
13 13
14 14
15 15
16 16
17 17
18 18
19 19
20 20
21 21
22 22
23 23
24 24
25 25
26 26
27 27
28 28
29 29
30 30
31 31
32 32
33 33
34 3435 35
36 36
37 37
38 38
39 39
40 40
41 41
42 42
43 43
44 44
45 45
46 46
47 47
48 48
49 49
50 50
51 51
52 52
53 53
54 54
55 55
56 56
57 57
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58 58