animation & graphics 2010-2011

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1 PANJAB UNIVERSITY CHANDIGARH FACULTY OF SCIENCE SYLLABI FOR ANIMATION AND GRAPHICS ADD-ON COURSE CERTIFICATE, DIPLOMA AND ADVANCED DIPLOMA FOR B.A./B.SC./B.COM. EXAMINATIONS, 2011 ----:O:----

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Page 1: Animation & Graphics 2010-2011

1

PANJAB UNIVERSITY

CHANDIGARH

FACULTY OF SCIENCE

SYLLABI

FOR

ANIMATION AND GRAPHICS

ADD-ON COURSE

CERTIFICATE, DIPLOMA AND ADVANCED DIPLOMA

FOR

B.A./B.SC./B.COM.

EXAMINATIONS, 2011

----:O:----

Page 2: Animation & Graphics 2010-2011

2

Guidelines Regarding Introduction of Career Oriented Programme on the X

Plan as Add-On course for Animation and Graphics of B.A. /B.Sc./ B.Com

2011 examination.

1. Animation and Graphics is an add-on course under the UGC career orientation

program in the X plan and will be introduced for the regular students in the

existing three-year degree program by way of Add-on, skill Oriented subjects

during the first year of B.A. /B.Sc./ B.Com.

2. The eligibility requirements and Regulations /Rules for this Certificate / diploma

and Advanced Diploma courses are the same as for admission to B.A. /B.Sc./

B.Com.

3. The examination for this Certificate /Diploma /Advanced Diploma course will be

held separately, i.e. after termination of B.A. /B.Sc./ B.Com. Annual

examinations.

4. As per decision the Provision for continuous assessment will not be applicable in

Add-On-Courses.

5. The candidate seeking admission to this course must have prior operational

knowledge of computer.

Page 3: Animation & Graphics 2010-2011

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Animation and Graphics – Add-on Course

Outlines of tests, syllabi and courses of reading for “Animation and Graphics” an add-on

Certificate Course during the first year of B.A./B.Sc/B.Com.

Paper- Code Paper –Name Lectures &

Practicals/week

Univ. Exam

Marks

ANG-101 Introduction to Animation

& Graphics

4 75

ANG-102 Corel draw and Photoshop

4 75

ANG-103 Practical based on

ANG-101 & ANG-102

4 50

Outlines of tests, syllabi and courses of reading for “Animation and Graphics” an add-on

Diploma Course during the Second year of B.A./B.Sc/B.Com.

Paper- Code Paper –Name Lectures &

Practicals/week

Univ. Exam

Marks

ANG-201 Flash

4 75

ANG-202 3d Max

4 75

ANG-203 Practical based on

ANG-201 & ANG-202

4 50

Outlines of Tests, syllabi and courses of reading for “Animation and Graphics” an add-on

Advanced Diploma Course during the Third year of B.A./B.Sc/B.Com.

Paper- Code Paper –Name Lectures &

Practicals/week

Univ. Exam

Marks

ANG-301 Project Work ---- 200

Page 4: Animation & Graphics 2010-2011

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Certificate Course

PAPER TITLE : Introduction to Animation & Graphics

Paper Code : ANG-101 Max Marks : 75 (Theory) & 25 (Practical)

Course Duration : 90 Lectures Time : 3 hours

Note : i. The Question Paper will consist of Four Sections.

ii. Examiner will set total of NINE questions comprising TWO questions from each

Section and ONE compulsory question of short answer type covering whole

syllabi.

iii. The students are required to attempt ONE question from each Section and the

Compulsory question.

iv. All questions carry equal marks unless specified.

Paper-A: INTRODUCTION TO ANIMATION & GRAPHICS

Objective : This course gives on overview of the basics of animation of Graphics.

SECTION - A

Introduction : What is graphics, Application of graphics, Elements of Graphics workstation, Graphics

input/output devices, Keyboard, Trackball, Joystick, Light Pen, Digitizer Tablets, Mouse,

Touch Screen, Image Scanners, Vector And raster graphics.

SECTION - B

Graphics Display Devices: Raster Scan System, Random Scan System, Arch. Of Raster and

Random Scan Display, Refresh CRT, Plasma Panel Display, Liquid Crystal Displays.

SECTION – C

Image Capturing Methods: Scanner, Digital Camera etc. Various attributes of images:-

size, colour, depth etc. various image file format-BHP, PNG, JPG, TIF, LIF- their features

and limitations. Graphics file format conversions. Head and areas of use, Development

platforms for multimedia. Dos, windows, linux. Identifying multimedia elements-text

images, sound, animation and video. Making simple multi-media with power-point

Microsoft.

SECTION - D

Animation: Basics of animation, Principle and use of animation in multimedia, effect of

resolutions, pixel depth, image size on quality and storage. Overview of 2D and 3D

animation techniques.

References Books : 1. Multimedia Magic by S. Gokul, N.D.: BPB, 1998.

2. Multimedia Making it work by Vavghan, Tata McGraw Hill, N.D., 1997.

3. Computer Graphics by Hearn and Baker, PHI, 6th

ed. 1996, N.D. : PHI

PAPER TITLE : Corel draw and Photoshop

Paper Code : ANG-102 Max Marks : 75 (Theory) & 25 (Practical)

Course Duration : 90 Lectures Time : 3 hours

Note : i. The Question Paper will consist of Four Sections.

ii. Examiner will set total of NINE questions comprising TWO questions from each

Section and ONE compulsory question of short answer type covering whole syllabi.

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5

iii. The students are required to attempt ONE question from each Section and the

Compulsory question.

iv. All questions carry equal marks unless specified.

Paper-B: : Corel draw and Photoshop

Objective : This course is to enable students to develop Animations and Graphics using

Corel Draw & Photoshop.

SECTION - A

Corel Draw: Introduction to Corel draw, features of draw, tool box, text format fit, text to

path, blend effects, envelop rollup, create symbols, create arrows, create colours, node edit,

background settings, wireframe, import file, special preferences.

SECTION - B

Photoshop: Painting and editing: Opening a file, working with palettes, using the layers

palette, using the painting editing tools, smudging a selection, saving palettes.

Selections: Tool overview, selecting with the marquee moving a selection selecting with the

magic wand tool, selecting with lasso tool, saving and loading selections, transforming a

selection, adding a text, cropping the image.

SECTION - C

Using paths: Drawing paths with pen tool, storing a path, drawing curved paths, filling a

path, combining straight and curved lines, making a path into a selection, Drawing a path

around an artwork, transforming a path channels and masks: working with masks and

channels, using channels, coating a quick mask: Editing a quick mask, saving a selection as a

mask, loading mask as a selection and using the replace colour comment, creating a gradient

mask, applying filters to mask.

Promotional piece: Creating and viewing layers, rearranging layers, changing the mode of a

layer, feathering a selection, defining and filling with a pattern, adding a layer effect to a type

layer, pattering and saving files.

SECTION – D Advanced layer techniques: Working with layer masks, creating a clipping group, Adding

adjustment layers, adjusting hue and saturation, removing layer masks, save layered files

understanding colour making colour correction, using the navigations command, adjusting

colour with the level command and the wires commands, making selective colour correction,

lightening, darkening and saturating areas.

References Books:

1. Computer Graphics by Donald Hearn and M. Pauline Baker, PHI, 2004.New Delhi, 6th ed.

2. Mastering Corel-Draw by Altman, BPB.

3. Internet : Complete Reference by Margaret Young, Tata McGraw Hill, 2001. 4. Photoshop 7 – Savvy by Romaniello, BPB.

5. Mastering Windows 2000 Progfessional by Sybex, BPB.

Paper Code : ANG-103

PAPER-C: PRACTICAL BASED ON ANG-101 & ANG-102 Max Marks : 50 ( Practical )

Page 6: Animation & Graphics 2010-2011

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DIPLOMA COURSE

Paper Title: Flash Max Marks : 75 (Theory)

Paper Code: ANG-201 25(Practical)

Course Duration: 90 Lectures Time : 3 Hours

Note : i. The Question Paper will consist of Four Sections.

ii. Examiner will set total of NINE questions comprising TWO questions from each

Section and ONE compulsory question of short answer type covering whole syllabi.

iii. The students are required to attempt ONE question from each Section and the

Compulsory question.

iv. All questions carry equal marks unless specified.

PAPER A: FLASH

Objectives : This course is to enable students to develop Animation and Graphics

Using FLASH.

SECTION-A INTRODUCTION: Introduction to Flash, Applications of Flash, Features of Flash,

Demonstration of some applications develop in Flash. Flash Interface: Menu Bar, Timeline

Layers, Work Area, View or Zoom, Panels. Frames: Types and Its Use. Tool Bar: Basic

Tools and Advanced Tools.

WORKING WITH AN OBJECT: The Object Initialization, Selecting Object with Arrow

Tool and Lasso Tool, Grouping Objects, Moving Objects, Resizing Object, Rotating and

Skewing Object, Reshaping Object.

SECTION-B

FRAMES AND LAYERS: Working with Frame: Key Frames, Regular Frames, Working

with Layers, Layers Types, Reorganize Layers.

SYMBOL AND INSTANCE: Creating Symbol and Instance, Modifying an Instance,

Instance Property Panel, Editing Symbols and Duplicating Symbols.

SECTION-C

GRAPHICS: Bitmap and Vectored File, Importing Bitmap, Exporting Flash Object As

Bitmap.

TEXT AND BUTTON: Text: Static and Dynamic, Fading Text, Exploding Text, Text

Morph, Text Blur, Text Masking .Button: Creating A Button, Including Clip In Button,

Action In Button, Including Sound In Button.

SECTION-D

ANIMATION AND EFFECTS: Tweened Animation, Text animation, Path Animation

Frame By Frame Animation, Layers In Animation, Layer Masking. Effects: Fade, Zoom,

Blur, Brightness, Tint, Alpha.

MOVIE CLIPS: Movie Properties, Creating a New Clip, Importing And Exporting Movie

Clips, Add Sound to Movie Clips.

References : Inside Flash : Techmedia, Jody Keating, Fig Leaf Software

Flash Mx Professional 2004 : Unleashed, David Vogeleer Matthew Pizzi

Flash In Easy Steps : DreamTech Press, Nick Vandome

Page 7: Animation & Graphics 2010-2011

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Paper Title: 3d Max Max Marks: 75(Theory) & 25(Practical)

Paper Code: ANG-202 Time: 3 Hours

Course Duration: 90 Lectures

Note : i. The Question Paper will consist of Four Sections.

ii. Examiner will set total of NINE questions comprising TWO questions from each

Section and ONE compulsory question of short answer type covering whole syllabi.

iii. The students are required to attempt ONE question from each Section and the

Compulsory question.

iv. All questions carry equal marks unless specified.

PAPER B: 3D MAX

Objectives : This course is to enable students to develop Animation and Graphics

Using 3D MAX.

SECTION-A [

INTRODUCITON : Features, Applications and some demonstrations of application

developed in 3D MAX, Fundamentals of 3D MAX. Coordinate System in 3ds Max, Layers,

Settings and Startup Configuration, Basic Lofting Concepts.

EXPLORING THE MAX INTERFACE: Interface Elements, Menus, Toolbar, Viewports,

Command Panel, Lower Interface Bar Controls, Interacting With the Interface.

SECTION-B

WORKING WITH OBJECTS: Creating Primitive Objects, Primitive Object Types,

Selecting Objects And Setting Object Properties, Cloning Objects.

TRANSFORMING OBJECTS: Moving, Rotating and Scaling Objects, Using Pivot Points,

Grids and Snap Options.

SECTION-C

WORKING WITH THE VIEWPORTS: 3D Space, Viewport Navigation Controls,

Configuring the Viewports, Viewports backgrounds.

MODIFIERS: Exploring the Modifier Stack, Exploring Modifier Types, Using Instanced

Modifiers.

MODELING: Modeling Types, Setting Up a Scene, Working With 2D Shapes.

SECTION-D ANIMATION AND RENDERING: Animation: About Key Frame Set Key Animation

Mode, The Track View-Dope Sheet. Rendering: Rendering Options, The Render Scene

Dialog, The Render frame Window, Rendering for Animation.

References:

3Ds Max 5 Bible : Kelly L. Murdock, Willey Pub. Inc.

3Ds Max 5 : DreamTech Press, Prof. Sham Teckoo

Paper Code : ANG-203

PAPER-C: PRACTICAL BASED ON ANG-201 & ANG-202 Max Marks : 50 ( Practical )

Page 8: Animation & Graphics 2010-2011

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ADVANCED DIPLOMA

ANG-301 : Project Work

Project must be taken up from the real life problems. Marks for these are to be given on

the basis of Programming Style, User friendly I/O, on-line help and documentation (user

Manual).This work will carry 200 marks.

Develop a Project using Flash/Correldraw/PhotoShop/3DMAX Software’s like

1. Interactive Tutorial on a particular topic.

2. Science Project related to Physics / Chemistry

3. Story Narration for Kids.

4. Interactive Kindergarten tutorial

5. Interactive Games like Tic-Tac-Toe, Chess and other board games

6. Any other relevant projects.

……….