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Animations Adri Jovin J.J. Assistant Professor Department of Information Technology Sri Ramakrishna Institute of Technology Coimbatore

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This describes the basic concepts of Animation, especially for Under Graduate Students who are exposed to Computer Vision and Graphics.

TRANSCRIPT

Page 1: Animations

Animations

Adri Jovin J.J.Assistant Professor

Department of Information TechnologySri Ramakrishna Institute of Technology

Coimbatore

Page 2: Animations

CS2401 - Computer Graphics 2

Animation Design Steps

• Storyboard Layout

• Object Definitions

• Keyframe Specification

• Generation of in-between frames

Page 3: Animations

CS2401 - Computer Graphics 3

Storyboard

• Storyboard is an outline of the action

• Defines the motion sequence as a set of basic events that are to take place

Page 4: Animations

CS2401 - Computer Graphics 4

Object Definition

• Object definition is given for each participant in the action

• Basic shapes, such as polygons or splines

• Associated movements for each object are specified along with the shape.

Page 5: Animations

CS2401 - Computer Graphics 5

Keyframe

• Keyframe is a detailed drawing of the scene at a certain time in the animation sequence

• Each object is positioned according to the time for that frame

Page 6: Animations

CS2401 - Computer Graphics 6

In-betweens

• In-betweens are the intermediate frames between the key frames

• Determined by the media to be used to display the animation– Film : 24 fps– Graphics Terminals : 30 to 60 fps

Page 7: Animations

CS2401 - Computer Graphics 7

Other Tasks

• Motion Verification

• Editing and Production

• Synchronization of Sound Track

Page 8: Animations

CS2401 - Computer Graphics 8

General Computer Animation

• Some steps in the development of an animation sequence are well-suited to computer solution.– Object Manipulation and Rendering– Camera Motions ( Zooming, Tilting etc..)– Generation of In-betweens– Store and Manage Object Database

Page 9: Animations

CS2401 - Computer Graphics 9

Raster Animations

• On raster systems, we can generate real-time animation in limited applications using raster operations.

• Simple 2D/ 3D transformations

• Color Table Transformation

Page 10: Animations

CS2401 - Computer Graphics 10

Key-frame Systems• Morphing

– Transformation of object shapes from one form to another

Page 11: Animations

CS2401 - Computer Graphics 11

Morphing

Page 12: Animations

CS2401 - Computer Graphics 12

References

• Donald Hearn, Pauline Baker, Computer Graphics – C Version, Second Edition, Pearson Education, 2004.