anna cyganowski rcos intro presentation march 5, 2010
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Anna Cyganowski RCOS Intro Presentation March 5, 2010. MateriaLab : Why?. Few educational games available for high school and college students Can introduce abstract STEM concepts Give students intuitive sense for difficult ideas. MateriaLab : What?. - PowerPoint PPT PresentationTRANSCRIPT
![Page 1: Anna Cyganowski RCOS Intro Presentation March 5, 2010](https://reader036.vdocument.in/reader036/viewer/2022062501/56816186550346895dd11d60/html5/thumbnails/1.jpg)
Anna CyganowskiRCOS Intro
PresentationMarch 5, 2010
![Page 2: Anna Cyganowski RCOS Intro Presentation March 5, 2010](https://reader036.vdocument.in/reader036/viewer/2022062501/56816186550346895dd11d60/html5/thumbnails/2.jpg)
MateriaLab: Why?• Few educational games
available for high school and college students
• Can introduce abstract STEM concepts
• Give students intuitive sense for difficult ideas
![Page 3: Anna Cyganowski RCOS Intro Presentation March 5, 2010](https://reader036.vdocument.in/reader036/viewer/2022062501/56816186550346895dd11d60/html5/thumbnails/3.jpg)
MateriaLab: What?• Interactive introduction to materials science• Structures, properties, processing
• Explore virtual IC fabrication facility• Go through entire process• Learn key concepts such as crystal structure
and diffusion• To enter next level, players must solve puzzle
![Page 4: Anna Cyganowski RCOS Intro Presentation March 5, 2010](https://reader036.vdocument.in/reader036/viewer/2022062501/56816186550346895dd11d60/html5/thumbnails/4.jpg)
MateriaLab: How?• Unity 3D game engine• Closed source, free
basic version• Supports C#,
Javascript, and Boo (Python dialect)
• Blender 3D • Modeling, rendering,
animation
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Why Unity 3D?• Future contributors likely to be beginners• Active online community• Well written documentation
• Used in previous open source games• SARGE (Search and Rescue Game
Environment)• Cassie 3D by NASA JPL
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Current Progress• Underestimated amount of
necessary prep time• Built practice game by
following Unity tutorials• Learned way around
Blender interface• Designed first game level –
focus on structures of materials
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Semester Milestones
Milestone 2: Info ZoomMarch 28, 2010
Milestone 1: Lab TableMarch 14, 2010
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Semester Milestones
Milestone 3: Extracting Unit Cell
April 11, 2010
Milestone 4: Moving Unit Cell
April 25, 2010
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Semester Milestones
Milestone 5: Analyze Expanded Unit Cell
May 2, 2010
Milestone 6: Testing & Release
May 14, 2010
Seeking input from:RPI students
MTLE professor(s)Educational game designers
from NYU ITP
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Questions?