“creating a pervasive augmented reality paradigm, where ...poither]venturi... · o world...

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FP7-ICT-2011-1.5 Networked Media and Search Systems End-to-end Immersive and Interactive Media Technologies “creating a pervasive Augmented Reality paradigm, where information is presented in a ‘user’ rather than a ‘device’ centric way” Oct ‘11 – Oct ‘14

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Page 1: “creating a pervasive Augmented Reality paradigm, where ...Poither]VENTURI... · O World modelling using consumer-level mobile devices O Mobile contextual understanding ... visual

FP7-ICT-2011-1.5 Networked Media and Search Systems

End-to-end Immersive and Interactive Media Technologies

“creating a pervasive Augmented Reality paradigm, where information is presented in a ‘user’ rather than a ‘device’ centric way”

Oct ‘11 – Oct ‘14

Page 2: “creating a pervasive Augmented Reality paradigm, where ...Poither]VENTURI... · O World modelling using consumer-level mobile devices O Mobile contextual understanding ... visual
Page 3: “creating a pervasive Augmented Reality paradigm, where ...Poither]VENTURI... · O World modelling using consumer-level mobile devices O Mobile contextual understanding ... visual

Partners

FBK - Italy

Fraunhofer HHI - Germany

ST-Microelectronics – Italy

Metaio - Germany

ST-Ericsson – France

e-Diam Sistemas - Spain

Sony Ericsson - Sweden

INRIA - France

37%

25%

38% Research

Istitutions

SME

Industry

Page 4: “creating a pervasive Augmented Reality paradigm, where ...Poither]VENTURI... · O World modelling using consumer-level mobile devices O Mobile contextual understanding ... visual

Coverage

Pu

re R

esearch

Ap

plied

R

esearch

Lab

P

rototypes

Mob

ile P

rototypes

Pre-p

rodu

ct

Prod

ucts

Ma

rket End

Users

Page 5: “creating a pervasive Augmented Reality paradigm, where ...Poither]VENTURI... · O World modelling using consumer-level mobile devices O Mobile contextual understanding ... visual

Challenges

O AR focused platform development

O Visual registration chain user-device-world

O World modelling using consumer-level mobile devices

O Mobile contextual understanding

O Context sensitive content delivery

O User interactions with AR

Page 6: “creating a pervasive Augmented Reality paradigm, where ...Poither]VENTURI... · O World modelling using consumer-level mobile devices O Mobile contextual understanding ... visual

AR Platform Evolution

O Multi-core CPU & GPU

O Hi-res single or dual cameras,

plus large set of sensors

O Smart power management

policies

O Address AR requirements in development of platform SW framework and services (e.g. sensor fusion, video pipe optimized for AR use)

O Optimize the whole processing chain, taking server side resources (i.e. The cloud) when possible

Page 7: “creating a pervasive Augmented Reality paradigm, where ...Poither]VENTURI... · O World modelling using consumer-level mobile devices O Mobile contextual understanding ... visual

Registration chain

O Match visual features with nearby

photos to identify ‘tagged’ landmarks

O Match visual features to synthetic

models of the World

O Locate text/logos/signs in the

environment then check against local

geo-objects/events

O Use on-board sensors to guide image /

audio processing algorithms

O Estimate user (body, face, hands)

position with respect to the device

Page 8: “creating a pervasive Augmented Reality paradigm, where ...Poither]VENTURI... · O World modelling using consumer-level mobile devices O Mobile contextual understanding ... visual

World modelling O Photogrammetric 3D

reconstruction using mono/

stereo cameras (including

historical imagery)

O Structure from motion for

modelling dynamic objects in

the scene

O Planar surface identification

for ad-hoc interactive surfaces

Page 9: “creating a pervasive Augmented Reality paradigm, where ...Poither]VENTURI... · O World modelling using consumer-level mobile devices O Mobile contextual understanding ... visual

Mobile context understanding

O User motion/activity analysis using on-board sensors

O Fusion of cues from:

O modelling and registration

O geo-objects

O geo-social activity

Page 10: “creating a pervasive Augmented Reality paradigm, where ...Poither]VENTURI... · O World modelling using consumer-level mobile devices O Mobile contextual understanding ... visual

Context sensitive AR delivery

O Inject AR data in a natural manner according to:

O The environment

O Occlusions

O Lighting and shadows

O User activity

O Exploit user and environment ‘context’ to select

best delivery modality (text, graphics, audio,

haptic, etc.), i.e. scalable/simplify-able audio-

visual content

Page 11: “creating a pervasive Augmented Reality paradigm, where ...Poither]VENTURI... · O World modelling using consumer-level mobile devices O Mobile contextual understanding ... visual

User Interactions O Explore evolving means of AR

delivery and interaction

O In-air interfaces for sensing

gestures (motion of device,

hands, face, etc..)

O 3D audio

O Micro-projection for multi-user,

social-AR

O AR visors/glasses

Page 12: “creating a pervasive Augmented Reality paradigm, where ...Poither]VENTURI... · O World modelling using consumer-level mobile devices O Mobile contextual understanding ... visual

Prototypes O A consolidated prototype at the end of each year to be

evaluated through Use Cases

O 3 Use Cases

O Tourism

O Gaming

O Personal assistant

Page 13: “creating a pervasive Augmented Reality paradigm, where ...Poither]VENTURI... · O World modelling using consumer-level mobile devices O Mobile contextual understanding ... visual

“creating a pervasive Augmented Reality paradigm, where information is presented in a ‘user’ rather than a ‘device’ centric way”