“wearing glasses” portrait headshots€¦ · “wearing glasses” portrait headshots project...

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Page 1: “WEARING GLASSES” PORTRAIT HEADSHOTS€¦ · “WEARING GLASSES” PORTRAIT HEADSHOTS PROJECT SPECS: Made with WACOM tablet, Manga Studio EX4, ... which is illustrated above in
Page 2: “WEARING GLASSES” PORTRAIT HEADSHOTS€¦ · “WEARING GLASSES” PORTRAIT HEADSHOTS PROJECT SPECS: Made with WACOM tablet, Manga Studio EX4, ... which is illustrated above in

“WEARING GLASSES” PORTRAIT HEADSHOTSPROJECT SPECS: Made with WACOM tablet, Manga Studio EX4, Photoshop CS5.1.

Since 2012, I’ve drawn a handful of portraits for a number of my friends as birthday gifts. It was only

until recently that I noticed a similar trend in some of the portraits. I gave some of these friends two

variations of their portrait: one with them wearing glasses and one without wearing them. As an

added touch, I applied a warm to cool colour gradient to each headshot as shading.

peter n. trinh | i l l ustration portfol io

Page 3: “WEARING GLASSES” PORTRAIT HEADSHOTS€¦ · “WEARING GLASSES” PORTRAIT HEADSHOTS PROJECT SPECS: Made with WACOM tablet, Manga Studio EX4, ... which is illustrated above in

ILLUSTRATED MINDMAP (re: SCOTT McCLOUD’S MAKING COMICS)PROJECT SPECS: Made with Photoshop CS5, Wacom tablet.

Scott McCloud is one of my biggest inspirations. His theories on comics are thoughts that any

type of intellectual can apply to their daily life. The chapter on creating a narrative in comics—

which is illustrated above in the mindmap—discusses the multitude of things that can be involved

in a single set of panels. This mindmap is my attempt at breaking down his words into basic

elements from his argument.

peter n. trinh | i l l ustration portfol io

Page 4: “WEARING GLASSES” PORTRAIT HEADSHOTS€¦ · “WEARING GLASSES” PORTRAIT HEADSHOTS PROJECT SPECS: Made with WACOM tablet, Manga Studio EX4, ... which is illustrated above in

ALPHABETIC LANDSCAPE, “HUMAN”PROJECT SPECS: Made with Marker paper, STAEDTLER pigment liners (0.1, 0.3, 0.5, 0.7).

Using linear perspective and hatching techniques, I made a comic/illustration that reflected common

aspects of a human. Traits that were depicted included vice, knowledge, language and emotion. A

comic format was used to illustrate the traits as a story.

peter n. trinh | i l l ustration portfol io

Page 5: “WEARING GLASSES” PORTRAIT HEADSHOTS€¦ · “WEARING GLASSES” PORTRAIT HEADSHOTS PROJECT SPECS: Made with WACOM tablet, Manga Studio EX4, ... which is illustrated above in

CHARACTER DESIGN: MADISON “MADDY” McGEEPROJECT SPECS: Made with Photoshop CS5, Wacom tablet.

Creating Maddy (a science-fiction-based character for a comic I co-create) was my first experience in

designing artificial limbs for a character. Not only was this good practice in illustrating human

anatomy, but it had me think about the practicality of mechanical design. I thought about children’s

building kits and action figures and came up with these robotic limbs. The idea was to create a design

where anyone could look at it and try to build these limbs like a piece of IKEA furniture.

peter n. trinh | i l l ustration portfol io