applying design fiction in primary schools to explore … · 2019-04-15 · applying design fiction...

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Running with Scissors, 13th EAD Conference University of Dundee, 10-12 April 2019 Copyright © 2019. The copyright of each paper in this conference proceedings is the property of the author(s). Permission is granted to reproduce copies of these works for purposes relevant to the above conference, provided that the author(s), source and copyright notice are included on each copy. For other uses please contact the author(s). Applying Design Fiction in Primary Schools to Explore Environmental Challenges Deborah Maxwell a* , Toby Pillatt b , Liz Edwards c , Rachel Newman d a University of York, United Kingdom b University of Sheffield, United Kingdom c Lancaster University, United Kingdom d Growtheatre CIC, Sheffield *Corresponding author e-mail: [email protected] Abstract: This paper presents a case study describing the use of design fiction in a cross-curricular project with four classes across two primary schools in inner-city Sheffield. The project combined elements of a Mantle of the Expert dramatic- inquiry approach with design thinking and design fiction, to explore the world of the honey bee. We worked with the schools and children during half a term, leading them through a set of activities (including drama, design, creative writing, and 3D prototyping) to enable the children to discover and understand the threats facing bees, beekeeping, pollination, and the global environmental ramifications of a world without bees. This paper describes the approach adopted and the created design fictions. We discuss the value and limitations of our approach and conclude by offering suggestions for researchers and teachers wishing to engage young people with complex problem spaces. Keywords: Design fiction, Speculative design, Primary education, Mantle of the expert, Environment 1. Introduction Climate and environmental changes are becoming increasingly visible in mass media, activism (e.g. the UK based Extinction Rebellion movement) and, unsurprisingly, in the proliferation of noteworthy weather events. Children and young people face an uncertain future as our changing climate is forecast to have an increasingly detrimental impact on our daily lives. Whilst their voices are beginning to be heard (e.g. Haynes and Tanner, 2015), it is important that they are able to understand, critically engage with and reflect upon the changes being wrought, such that they become empowered to act positively and knowledgeably. We argue that a design-led study of the humble honey bee, often seen as an indicator for environmental health (Porrini et al, 2003), can be an accessible and positive way in to consider and open up discussions of wider environmental concerns. Honey bees, along with other insect pollinators, are vital for pollination globally and hold a prominent role Western culture, from Manchester’s citywide symbol of industriousness and strength, to novels such as Laline Paull’s The Bees (2014) and Maja Lunde’s The History of Bees

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Page 1: Applying Design Fiction in Primary Schools to Explore … · 2019-04-15 · Applying Design Fiction in Primary Schools to Explore Environmental Challenges 3 3. Methods In Telling

RunningwithScissors,13thEADConferenceUniversityofDundee,10-12April2019

Copyright©2019.Thecopyrightofeachpaperinthisconferenceproceedingsisthepropertyoftheauthor(s).Permissionisgrantedtoreproducecopiesoftheseworksforpurposesrelevanttotheaboveconference,providedthattheauthor(s),sourceandcopyrightnoticeareincludedoneachcopy.Forotherusespleasecontacttheauthor(s).

ApplyingDesignFictioninPrimarySchoolstoExploreEnvironmentalChallengesDeborahMaxwella*,TobyPillattb,LizEdwardsc,RachelNewmandaUniversityofYork,UnitedKingdombUniversityofSheffield,UnitedKingdomcLancasterUniversity,UnitedKingdomdGrowtheatreCIC,Sheffield*Correspondingauthore-mail:[email protected]

Abstract:Thispaperpresentsacasestudydescribingtheuseofdesignfictioninacross-curricular projectwith four classes across two primary schools in inner-citySheffield. The project combined elements of a Mantle of the Expert dramatic-inquiryapproachwithdesignthinkinganddesignfiction,toexploretheworldofthehoneybee.Weworkedwith the schools and childrenduring half a term, leadingthemthroughasetofactivities (includingdrama,design,creativewriting,and3Dprototyping) toenable thechildren todiscoverandunderstand the threats facingbees, beekeeping, pollination, and the global environmental ramifications of aworldwithout bees. This paper describes the approach adopted and the createddesignfictions.Wediscussthevalueandlimitationsofourapproachandconcludeby offering suggestions for researchers and teachers wishing to engage youngpeoplewithcomplexproblemspaces.

Keywords:Design fiction, Speculative design, Primary education,Mantle oftheexpert,Environment

1.IntroductionClimateandenvironmentalchangesarebecomingincreasinglyvisibleinmassmedia,activism(e.g.theUKbasedExtinctionRebellionmovement)and,unsurprisingly,intheproliferationofnoteworthyweatherevents.Childrenandyoungpeoplefaceanuncertainfutureasourchangingclimateisforecasttohaveanincreasinglydetrimentalimpactonourdailylives.Whilsttheirvoicesarebeginningtobeheard(e.g.HaynesandTanner,2015),itisimportantthattheyareabletounderstand,criticallyengagewithandreflectuponthechangesbeingwrought,suchthattheybecomeempoweredtoactpositivelyandknowledgeably.Wearguethatadesign-ledstudyofthehumblehoneybee,oftenseenasanindicatorforenvironmentalhealth(Porrinietal,2003),canbeanaccessibleandpositivewayintoconsiderandopenupdiscussionsofwiderenvironmentalconcerns.

Honeybees,alongwithotherinsectpollinators,arevitalforpollinationgloballyandholdaprominentroleWesternculture,fromManchester’scitywidesymbolofindustriousnessandstrength,tonovelssuchasLalinePaull’sTheBees(2014)andMajaLunde’sTheHistoryofBees

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(2017),andaplethoraofbeeproducts(includingManukahoney,antibacterialpropolisandvenominfusedmoisturisers).TheworkreportedinthispaperwaspartoftheTellingtheBeesproject,whichsoughttoexplorepast,currentandfuturenarrativesaboutbeesandbeekeepingthroughtheuseofdesign(e.g.Maxwelletal2016).Topromptdiscussionanddebate,ourfuturenarrativeswereinformedbytheuseofspeculativedesign(Edwardsetal2016).

InthispaperwepresentacasestudydescribingtheuseofdesignfictionintwoprimaryschoolsinEnglandtoenablethechildrentodiscoverandunderstandthethreatsfacingbees,beekeeping,pollination,andtheglobalenvironmentalramificationsofaworldwithoutbees.

2.BackgroundDesignFictionisaformofspeculativedesignwherebyprototypesareusedtothinkaboutfutures(Bleeker,2009;Sterling,2012),theideabeingthat“positioninganimaginedtechnologywithinanarrativeworldrequiresadesignertothinkbeyondtheimmediateimplicationsofthattechnologyandconsideritwithinabroadersocialandculturalnarrative”(Tanenbaumetal.,2017).Followingitsinception,theconcepthasbeenusedbyresearchersanddesignersinvariousways(Coultonetal.,2017),butofteninvolvestheuseofdiegeticprototypes(Kirby,2010);artefactsthatmightlivebelievablywithinafictionalworld.Thedesignsactas“entrypoints”(Ibid.)intotheimaginedfutureworlds.Supportingmaterials,suchasadvertisingmaterialsorinstructiondocumentsforthefictionalobjects,arehooksthataddtotherichnessoftheworld,givecredencetothefictionsandrevealmoredetailsabouthowthedesignsexistwithinthatworld.Thisrealisticrenderingofanimaginedfutureworldpromptsreflectionsontheimplicationsofparticulardesigns,encouragesquestionsabouttheworldinwhichthatdesignfictionexists,andchallengesustoconsiderhowapluralityoffutureworldsmightemergefromourpresentandpast(cf.Coulton&Lindley2017).

DesignFictionhasbeenusedpreviouslyinthecontextofsustainablefutures(Hauseretal.,2014;Tanenbaumetal.,2016;Tanenbaumetal.,2017).IntermsofapplyingDesignFictionineducationalcontexts,thereisnodocumentedusewithinprimaryschools,althoughithasbeenappliedwithinHigherEducation(Hauseretal.,2014)andsecondaryschools.Inthelatterexample,DesignFictionwasmobilisedasaparticipatorymethodtoexplorepossibleeducationalfutures(Dugganetal.,2017).Overasix-weekperiod,childrenbetweentheagesof13-14usedarangeoftechniquesincludingdiscussion,shortstories,comicstripsand‘photovoice’methodstoenvisionfuturescenariosfortheirownschoolseveralyearsinthefuture.However,theprojectwasabandonedduetoethicalconcernsrelatingtothecontentofthedesignfictionandtheconsequentlossofsupportfromteacherscollaboratingintheproject.

InmoretraditionaldesignandHCIfields,abodyofworkaddresseschildren'sparticipationinthedesignofnoveltechnologies(e.g.Fitton,2015;Fitton,2016).Fitton’sworkpositionschildrenas“youngdesigners”usingdesignskillslikescenariosketchingforideationandintroductiontodigitaltechnologies.Thisresearchissituatedinparticipatorydesign,whichemphasisestheroleofparticipantsas‘experts’intheirexperience.Iverson's(2017)conceptofdesignprotagonistsaimstoempowerchildrenindevelopingtechnologyandcriticallyreflectingontheirdesigns.Otherresearchfocusesonchildren'smakerskills,programmingcompetenciesanddesignidentity(e.g.Iivari,2018).Forthespecificsof3Dprinting,Berman(2018)hasshownhowacasualmakerapproachcanbeusedtoengageprimaryschoolstudentsinasimplified3Dprintingprocess.

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3.MethodsInTellingtheBeesweworkedwithfourclassesofYear5primaryschoolchildren(over80pupils,age9-10)across2schoolsininner-citySheffield,hereafterreferredtoasSchool1andSchool2.Theseschoolsaresituatedinareasofacutedeprivation;forexample,atSchool166%ofchildrenareeligibleforfreeschoolmeals.Thisraisesanumberofbarrierstolearning:highproportionsofchildrenaredesignatedwithSpecialEducationalNeeds,parentalaspirationstendtobelow,andthereishigherthanaveragepupilmobility.Theschoolsaimtoproviderichculturalexperiencesthatmightnotbeavailableathome,andwhichprovideopportunitiesforfirst-handlearning.Additionally,theyarecommittedtotacklingpoorlydevelopedverbalskillsandlowself-esteem.Withtheseissuesinmind,andpriorexperienceofworkingwithourpartnerGrowTheatre,bothschoolswerekeenforustoworkwiththeirYear5children,whentheyarejustbeginningtodeveloptheirindependentlearningandteamworking.Intermsoflogistics,thisalsoavoidedtheproblemsofworkingwiththeolderYear6children,whohadSATsexamsandwerepreparingforsecondaryschool.

Bothschoolsjoinedtheprojectduringasinglehalfterminsummer2017,butinSchool1theactivitieswerecondensedintoaweekofintensiveengagement,whileinSchool2theywerespreadoutoverthecourseofthewholehalfterm.Whileweundertooktogiveeachschoolasimilarsetofactivitiesandexperiences,thesedifferentchronologiesandintensitiesofengagementyieldedslightlydifferentoutcomesandaffordances;inparticular,theyaffectedtowhatextenttheteacherscouldincorporatetheprojectthemesintotheirwiderteaching.

Inbothschools,weincorporatedtheprojectactivitiesintothecorecurriculumaspartofthenormalschoolday,andparentalpermissionwassoughtviatheschoolstocollectanduseanydata(e.g.photographs,writtenclasswork).Datawasgatheredthroughouttheproject,mostlyintheformofdocumentingthechildren’sclassworkinvariousmedia,butitalsoincludedananonymised,game-basedbaselineevaluationfromchildrenatthefirstevent,andsimilarreflectiveanonymisedwrittenfeedbackinthelastclassroomactivity.Inaddition,teachersfrombothschoolswereinterviewedafewweeksaftertheclass-basedworkended.

Animportantpartofourapproach,andonewhichtheschoolswereattractedto,wasthatwedevelopedDesignFictionsincombinationwithelementsoftheMantleoftheExpertteachingmethod.Thismethod,whichinvolveslearnersroleplayingasexpertsinaparticularfield,isrootedinthreepedagogicstructures–inquirylearning,dramaforlearningandexpertframing–thatputstheemphasisonlearningthatis“child-centred”butnotchild-led(Aitken,2013).Atitsheartisaphilosophythatvaluesthe“dialecticprocessingofinformation”throughsocialinteractionandactiveparticipationingroups(Heathcote&Herbert,1985).Becominganexpertinvolveslearninghowtoseetheworldfromaknowledgeableperspective,anddevelopingtheskillsneededtomakegooddecisions.Thischallengestraditionalrolesineducationinwhichlearnersare“passivereceiversofknowledge”andteachersholdpowerasthe“giverofknowledge”(Aitken,2013).Theapplicationofdramatechniques–suchasrole-play–isintendedtohelprepositionthelearnerasanexpertandtheteacherasfacilitator,enablingaprocessofself-directedresearchanddiscovery.

Inpartnershipwithprofessionalactorsandexperiencedtheatrepractitioners,andreflectingthecommitmentwithinMantleoftheExperttoaholisticapproachtoeducation,theseperformativeelementswereusedthroughouttheprojecttosupportandenrichthelearningprocess.Tothatend,wedevelopedanarrativecorearoundwhichthedesigningandmakingactivitieswerecontextualised:thechildrenwereaskedtoformimaginarydesigncompaniesthatwerebeingconsultedonwaystoaddresscatastrophicdeclinesinthehoneybeepopulationinanearfuturewherebeeswereeithera)extinct,orb)extremelyrare.Eachgroupwastoproduceanimaginative

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productdesignthatwouldprovideasolutiontoalleviateoneoftheconsequencesofthelackofbees.

Insomeways,theoveralldesignarcfollowedaconventionaldoublediamondprocess(DesignCouncil,2007),withearlyactivitiesfocusingondefiningtheproblemandexploringthebackgroundcontext.ThisinvolvedaninitialfieldvisittotheNationalTrust’sClumberParkestatewhere,withthesupportoftheGardensTeam,wehostedaseriesofintroductoryactivitiesthatincludeddramagames,atalkandobservationhiveviewingwithabeekeeper,andatalkaboutpollinationwithinthewalledgardenorchard.Unsurprisinglythisfieldtrip,toaplacethatmightotherwisehavebeeninaccessibletomanyofthechildren,provedtobeoneofthemostpopularoftheproject’sactivities.

Backintheclassroom,conventionaldesigntools–includingmoodboards,sketchingandstoryboardingtemplates–wereusedtohelpexplorethepossiblecausesandimplicationsofcatastrophicbeedecline,anddevelopideasforpotentialsolutions(seeFigure1).Onceeachgrouphadsettledonanidea,theyalltookpartinastructuredpeercritiquesessiontoenablethemtorefinetheirideasfurtherandpractisetheartofpresentingandgivingandreceivingfeedback.Thesedesigntoolsandtechniqueswereblendedwithdramaandrole-playactivities.ForexamplethepeercritiquetooktheformofaDragons’Den(BBCTV)styleperformativepitch,whiletheircompleteddesignswerethesubjectofafilmednewsreport.Throughouttheprocessandideadevelopment,informalfeedbackfromtheprojectteamandteachersaimedatopeningupandpushingtheideasfurtherthroughquestionsabouthowandwhythedesignsfunctioned,ratherthanclosingdownimaginativeaspects.

Figure1.DesigntemplateforTheChemicalScannerconceptshowingstoryboardcellsandwrittenfeedbackfromtherestoftheclassonpost-itnotes(fromstructuredpeercritiquesession).

Inaddition,todevelopchildren’swritingskillsandexpandthefictionalworldinhabitedbytheirprototypes,eachgroupworkedtogethertocreatetheirownnewspaperthatincludedphotographs

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oftheirdramapieces,writtenreportsoftheirideas,creativewritingintheformofpoetryandjokes,andillustrationsoftheirdesign(e.g.asanadvert).Thesewerecollated,transcribedandprintedupintoacompletesetofnewspapersforeachclass(e.g.seeFigure2).

Figure2.Sampleimagesfromtheschoolnewspaperscreatedbythechildrenillustratinga)anadvertfortheUltraBeehivedesign(lhs)andb)anarticledescribingabeedomedesignwithimagesfromdramaactivities,asketchandlo-fimodelofthedome.

Tofinalisetheirdesigns,thechildrenproducedtechnicaldrawingsbeforecreatinglo-fiphysicalartefacts.Followingthis,andtosupportthedevelopmentofdigitaldesignandmakingskills,eachgroupusedopensource3Dmodellingsoftwaretocreateartefactsthatcouldbe3Dprinted(seeFigure3).Itwasinitiallyintendedthattheseartefactswouldbedigitalversionsoftheirdesigns,buttheapproachwaschangedafterworkingwiththetwoclassesatSchool1–thechildrensimplydidnothavetheskillsnorthetimetoconverttheirphysicalmodelstodigitalform.Instead,pupilsatSchool2produceddigitaldesignsoffuturisticbee-friendlyflowersandpollen.Thesedisplayedanarrayofcharacteristicsthatreflectedtheirsubjectlearning;forexample,flowersthathadappendagesthatprovidedshelterfromtherain,andpollenthatwasdesignedtoadheremoreeasilytoforagingbees.

The3Dprintswerethenexhibited,alongwitheachclass’newspapers,atourprojectpartnerorganisation,YorkExploreLibrary.Ahive-shapeddisplaycasewasconstructed,whichincorporatedadigitaldisplayandsensorsystem,suchthatplacingeachdesignonaplinthwouldtrigger(viaNFCtags)avideoanimationtellingthestoryofhowitwouldsupporthoneybees,orhelpuscopeinaworldwheretheynolongerexisted(Figure4).AllfourclassesparticipatedinafinalfieldtriptoYorkwheretheywereabletoseetheirworkexhibited.

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Figure3.Lo-fimodeloftheBeeArmourdesign(lhs)modellingprotectivearmouronherwingsandfeet,andtheplasticinemodelsportingthe3Dprintedarmourartefact(rhs).

Figure4.InteractiveExhibitionHivedisplaycaseshowinga)allthe3Dprinteddesignfictionsandthescreen(lhs)andb)closeupoftheshelfcontaininganearfieldcommunication(NFC)readerunderneathitwithadesignfictionplacedontheshelf.

4.DesignFictionsBetweenthefourclasses,19designswerecreatedandrenderedasfinal3Dprintedprototypes.Thephysicalprints,whilstevocative,wereinmanycasesrathervisuallyabstractwiththeirintentionandintendedfunctionalitynotalwaysimmediatelyapparent.Therefore,inordertoprovidesomeexplanatoryinterpretation,theinteractiveexhibitioncasewascreated(Figure4).TheuseofsinglecolourPLAprints(anecessarylimitationofprojectresources)impactsthebelievabilityoftheartefactsasdesignfictions–theylackscaleandappearsomewhatsimplisticandtoy-like.However,thematerialsimilaritiesacrossartefactsimbuedasenseofcoherence;ofbeingpartofacollection.

Table1summarisesthedesignsthattheschoolchildrencreated.Therewassomenotableoverlapinideas;mostobviouslythreevariationsona‘beedome’(arisingindependentlyacrossdifferentclasses

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andschools),wherebeescouldliveinsafetyfrompredatorsandparasites(similartotheEdenProjectorevenTheTrumanShow).Oneofthesedesignshadanadditionaltwist,inthatitincorporatedanetworkofmobiletubesextendingoutfromthemaindome,allowingbeestoflysafelyanddirectlytoforagingsites.Whilsttherewasnotsuchobvioussimilarityinsomeoftheotherideas,thereweredefinitecommonalitiesinthemesofprovidingsafespacesforbeestorestin(see4&5inTable1),andcreatingtechnologicallyadvancedsecurehives(see6-8inTable1).

Table1.Summarytableofall19designfictionsdescribingtheideasandgroupedbysimilarityofthemes

Name ClassID Description

1 HoneySauceDispenser

SCH1/B Synthetichoneyproductthatcontainsatinyamountofgenuinehoney

2 LaserBeeWash SCH1/B Laserbeewashremovesparasitesfrombees

whentheyenterthehiveThesesimilarideasemergedfromdifferentschools3 BeeUltralizor SCH2/B Ashowerforbeesthatkillsparasites

4 SafeSpaces SCH2/B Awelcominghabitatforbeesthatfindthemselvesstrandedincities Similarideason

beehabitatsfromdifferentschools5 HiveHotel SCH1/A

Asafespaceforbeestoliveandrest,withitsownsecuritysystemtomakesureonlybeescanenter

6 Beeshield SCH2/B Asecuritysystemforhivesthatpreventsinfectedinsectsandinvadersfromentering Designsto

createsecurehives

7 UltraBeehive SCH1/A Asafeandfortifiedbeehive

8 TheNet SCH1/B Thenetisplacedoverthehivetostopparasitesentering

9 Beetopia SCH2/A Ahugecovereddometoprotectsafe,includesasugarwaterriver,flowersandbeehives 3beedome

ideasfromdifferentclassesandschools

10 BeeDome SCH2/B Alargecovereddometoprotectbeesfromdisruptiveweatherandpollution

11 PowerfulDome SCH1/A

Alargecovereddometoprotectbees,withmechanisedtubesforbeestovisitflowersoutsidethedome

12 VirusExtractor SCH2/A

Ahandheldvirusextractorsprayforplants.Visitingbeestakeupthesprayedpollenthatkillsparasiteswhenthebeesreturntotheirhive

Designsthataddresschemicalsandpesticides13 TheChemical

Scanner SCH1/B Ahandheldscannerthatsucksupbadchemicalsinplantsthatkillthebees

14 AntidoteFlower SCH2/A Anantidoteflowerwithcrushedtabletsinthe

middle

15 BeeArmour SCH1/B Toprotectbeesfrombattlesanddying

16 HoneyMachine SCH2/B Asortingmachinethatcleanschemicalsfrom

pollenandhoneythatbeescanrecollect

17 TheShopHive SCH1/A Abeehivedesignforshopstoincreasebeecoloniesandreducecostofhoney

Servicedesignidea

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18 BeeBackpack SCH2/A Aroboticbeethatinfiltratesthehiveandspraysthebeestodealwithparasites

19 BeeRay SCH1/AThispotionshrinksapersontobeesizetobeabletoteachthebeeshowtodefendthemselvesagainstpredators

Thisdesignsitswithintherealmsofsci-fiandfantasy

Thedesignscanbeevaluatedinavarietyofways,rangingfromassessmentsoftheirsuccessasexamplesofdesignfiction(e.g.theirabilitytoa)suspenddisbelief,b)provokediscussionandc)besituatedinanearfutureworld)orhowsuccessfultheprocesswasatengagingschoolchildren(e.g.asreflectedinenthusiasm,thoughtfuldesign,productivegroupworking),tohowbeneficialtheoveralldesignprocesswasfortheschoolsthemselves(e.g.intermsofmeetingcurriculumobjectivesandsupportingwiderteachingactivities).

However,asameanstovisuallyconsidertheideasasasinglecohort,theoft-citedfutureconesdiagram(e.g.Coulton&Lindley,2017)offersareadytooltoexaminethechildren’sworkfromadesignfictionperspective.Figure5showshowthedesignsmaptothefuturecones,theirhorizontalpositionreflectingthetimeframeinwhichthedesignmightbemadereal,frompresenttofarinthefuture,andtheirverticalpositionindicatingthelikelihoodofthedesignactuallyexisting,fromprobabletopossiblefutures.Exemplardesignfictionswouldgenerallysitwithinnearfutureandpossiblesectionsofthediagram.

Figure5.Designfictionsmappedtothefuturescone(adaptedfromCoulton&Lindley,2017).NumbersrelatetoorderinginTable1.

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Itisworthnotingthespreadofdesignsacrossthecone,fromideasthat,invariousforms,areverynearfutureandalmostinexistence,tothosethatareveryunlikely.Inonecase,theBeeRay,extendsbeyondtheconesofpossiblefuturesintotherealmofsciencefictionandfantasy.Itisalsoworthnotingthatthechildrenwerenotexplicitlytaskedwithcreatingdesignfictions,i.e.theywerenottoldwhatdesignfictionsare,butrathersimplyaskedtocreatedesignsforafutureworldinwhichbeeshadeitherbecomeextinctordrasticallyreducedinnumbers.Throughoutthedesignprocess,theprojectteamconstantlyencouragedthechildrentodeveloptheirideasfurtherdeveloped;forexample,byaskinghowsomethingmightworkorwhatmaterialsmightbeused.Carewastakennottoinhibit,restrictorotherwiseharshlycritiquethechildren’simaginings.However,oneexceptiontothiscamewhenweobservedawell-meaningteacherdissuadeagroupfrompursuingafairlyradical,yetinterestingdesignidea,onthebasisthatitwastoounrealisticandsilly.

Therestofthissectionpresentsthreediverseexamplesofthechildren’sdesigns.

4.1ArtificialHoneyThisdesignwascreatedinresponsetoafuturescenarioinwhichallhoneybeeshadbecomeextinct.Thechildrenhypothesisedthatthislosswouldleadtohugeincreasesinthepriceofremaininghoney.Inordertodealwiththisimbalanceinsupplyanddemand,theycreatedaproposalforHoneySauce–asyntheticformofhoneythatcontainedaminisculeamountofgenuinehoneytogiveitanairofauthenticity.Their3DprinteddesignwasamodeloftheHoneySaucedispenser(Figure6).

Viabilityofdesignfiction:

Thisdesignworkswellintermsofitsbelievability;itiseasytoseehowthisproductmayarisethroughsimpleeconomiclogic,anditwouldbetrivialtorealisetechnically.Thedesignfictionisalsosetfirmlywithinafuturethatwewilllikelyenter.Arguably,itisalreadywithus:artificialhoneyalreadyexists,bothillicitlyandonthesmallprintofjarsofhoneycomb(e.g.“Honeygate:HowEuropeisbeingfloodedwithfakehoney”,2018).Thisdesignissetapartfrommostofthedesignsintheproject,inthatitisrelativelyabstract.Thephysicalartefact(producedasarequirementofthetasktheyhadbeenset)wasnotnecessarilythebestoutputforconveyingthedesignidea.Indeed,asetofadvertisingmaterialsmayhavebeenmoreappropriateinthisinstance.

Figure6.TheHoneySauceartificialhoneydesign,illustratinga)ThejunkmodellingprototypeshowinghowtheHoneySaucemightbemanufacturedandb)the3Dprintedartefactofthetopofthesaucedispenser.

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4.2BeeWashesTwoofthedesigns(fromdifferentschools)relatedtobeewashes.Thesedeviceswouldattachattheentranceofbeehives,wheretheywouldremoveanyunwantedparasitesorpesticideresiduesfromthebeesastheyenterthehive.Oneofthesetooktheformofashower,whiletheotherwasalaserthatdetectedparasitesandvaporisedthem(seeFigure7).TheseideasreflectedclasslearningaboutthegrowingnumbersofparasitesandpeststroublinghoneybeesintheUK,includingtheendemicvarroadestructormiteandthethreatofthesmallhivebeetle.

Viabilityofdesignfiction:

Thisdesignconceptisfirmlysituatedwithinthenearfuturesectionofthediagram,andontheborderbetweentheprobableandpossiblefutures.Whilsttoourknowledge,alaserbeewashdoesnotcurrentlyexist,therearecomparableproductsthatthechildrenwerenotawareof.Forinstance,thebeegym(Figure8)isasmallplasticframewithwiresstrungacrossit.Beesvoluntarilypassbetweenthewirestoknockvarroamitesfromtheirbodies.Anelectronicallyoperateddoortoabeehivewouldbefeasible:thereisonlyoneentranceandexitinaconventionalbeehive,whichbeekeepersalreadycontrolbymakingitnarrowertowardstheendofsummertohelpbeesguardagainstwasps,andbyfittingmouseguardsbeforewinter.Moreover,electronicdoorsexistforotherlivestockandpets,includinghenhousesandcatflaps.Whileabeedoorandcleansingsystemwouldrequireveryrapidandaccurateopeningandclosing,thiscouldbetechnicallyrealised,perhapsinpartusingcomputervisionandmachinelearning.

Figure7.Junkmodelshowingthelaserwashandahappy,parasitefreebee.

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Figure8.BeeGym(fromhttp://www.beegym.co.uk)

4.3TheShopHiveTheShopHivehadasimilarstartingpointastheArtificialHoney:thattherewerefewhoneybeesleftintheworld,leadingtohoneybecomingexceptionallyexpensive.Thisgroup’ssolutionwasnotsomuchanartefactorproduct,butratheraserviceorpolicydesign.Intheirfuture,eachshopwouldlegallyberequiredtokeepabeehiveontheirpremises.Thiswouldhopefullyrescueandreinvigoratethebeepopulation,therebyintroducingnewsuppliestomarketthatwouldbringdownthecostofhoney.Whenthegroupwasaskedtodevelopaphysicalmodelrepresentingtheiridea,theywereinitiallystumped.Theirdesigndidnotnecessarilyrequireaphysicalartefacttohelpexplainit.Indeed,thislevelofabstractionwassomethingthattheprojectteamdidnotanticipate.Thegroupeventuallysettledoncreatingaprototypeforahivethatcouldbeinstalledinshops(seeFigure9).

Viabilityofdesignfiction:

Theprototypehivewascertainlynotthestrongestintermsofitspotentialtechnicalfeasibility.Littlethoughtwentintothedesignofthehiveintermsofitsaffordancesandfeatures.Thiswassomewhatdisappointinggiventhatrecentinnovationsinhivedesignsuggestthiswouldhavebeenafruitfulareaofinvestigationandimaginativethinking(e.g.theFlowHive,2018).Nevertheless,thestrengthofthisdesignisinitsunderlyingsocialconcept.Beekeepinginurbanandindoorenvironmentsisbecomingincreasinglypopular,andsomeoftheemergingcommercialandconceptdesignsspeaktothisaudience(e.g.BEEcosystem,2018andPhilipsUrbanBeehive,2018).WhiletheShopHiveistechnicallypossible,thedesignitselflocatedquitefarintothefutureanddeepintotherealmofpossible,ratherplausible,futures.Thisisdueprimarilytotheunlikelihoodofthelegislationbeingcreatedandbroughtintoeffect.

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Figure9.TheShopHivedesignconcept,illustratinga)thejunkmodeldesignconstructedfromplasticine,andb)3Dprintedartefact.

5.Discussion5.1Reflectionsonapproach OurapproachofmarryingDesignFictionwiththeMantleoftheExpert(MoE)techniquewasintendedtosupportbothholisticlearningandstimulatecreativity.Arguably,thisapproachmeantthatwewereneitherapplyingapureversionofMoE,norfocussingwhollyontheprocessesandaffordancesofmakingDesignFictions.UnderMoE,childrenusuallytakeownershipoftheirownlearning,yetinourprojectthiswasdifficultduetotheneedtofocusonthetopicandguidechildrenthroughadesignprocess.SomeofthepotentialofDesignFictionswasalsolost,assubstantiallearningtimewasdevotedtogainingknowledgeaboutbeesandbeekeepingasopposedtoreflectingonandcritiquingthepossibleworldsinwhichthechildren’sdesignsresided.Indeed,itwasstrikingthatthekeenestreflectionscameduringteacher-ledPhilosophyforChildren(P4C)sessionstowardsthestartoftheproject,ratherthanattheendaftertheDesignFictionshadbeenproduced.Forexample,oneteacheratSchool2enthusiasticallyrecountedhowchildreninherclassthoughttheyoughttopetitiongovernmenttoconservewildflowersandparks,buttheteachersatSchool1weredisappointedthattheydidnotruntheP4Csessionstowardstheendoftheproject,whenthechildrenhadmoreknowledgeofthesubject.

Theschools’curriculumandlogisticalrequirementsalsohadanimpactonoutcomes.OurworkatSchool2,spreadoveranentirehalfterm,presentedmoreopportunitiesforteacherstoexplorethetopicinothersettings,inawaythatSchool1couldnot.ItwasgratifyingtoseechildrenatSchool2workonbeethemeparksinMaths,foragingflightpathsinGeography,andadaptingfolktalesaboutbeesinEnglishandDrama.Thisledtothechildreninthisschoolhavingmuchdeeperknowledgeofbeesandbeekeeping,andtheenvironmentalissuesthattheyface.AtSchool1,theteachersfeltthattheirshorterengagementmeantthattheirinitialknowledgeofthetopicwasinsufficientforaddressingthetask,butarguablythislackofsubjectscaffoldingmeantthattheirDesignFictions

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weremoreimaginativethanthoseproducedatSchool2,eveniftheworldswerelessrichlydetailed.ThisraisesinterestingquestionsabouttheextenttowhichDesignFictionsfindabalancebetweenbeinggroundedinrealworldknowledgeandpureimagination.

Intermsofwhatthechildrenthoughtoftheproject,twoaspectswereparticularlypopular:theopeningfieldtriptoClumberPark,andundertaking3Dmodellingoncomputersandseeinga3Dprinterinaction.Theseelementswerethemostnovelintermsofbreakingfromtheusualschoolroutineandprovidingnewexperiences.WhileweshouldnotperhapsreadtoomuchintotheirenjoymentofClumberParkonabeautifulearlysummer’sday,theirclearenthusiasmforbothphysicalanddigitalmakingwasstriking.Oneteacherremarkedhowwellthechildrenworkedin“notonlythinkingaboutthebees’problems,buttheirownproblemswhilsttheyaremaking,whilsttheyareworkingtogether”(teacherfromSchool1).Thisthinking-through-makingandcollaborativeworkingwasalsoreflectedinthereactionsofthechildren,amixofwonder,aweandpride,whentheyfirstviewedthe3Dprintsoftheirdesigns.Thiswasevidentdespitetheprojectteam’sconcernsregardingthebelievabilityandfidelityofthe3Dprinteddesigns.

5.2Materialsandbelievability Designfictionsaimtorenderafictionalfutureworldbelievablesothatpeoplecanthinkaboutthatworldanditsimplications–howitmightcomeintobeingandwhetherthatwouldbeapositiveornegativedevelopment.Theroleofthedesignfictionprototypesistounlockthisfutureworld.Forthisreason,designfictionprototypesareusuallyintendedasconvincingobjectsinourimaginingofthatworld–theyareusuallymadetothescalethattheywouldbefound‘inreallife’,andtheyaremadefrommaterialsthatmakethembelievableasfunctioningobjects.Examplesincludetheiconicflip-topcommunicatorsinStarTrek,orthepackagingandmarketingmaterialsforPolly,thesmart,InternetOfThingskettle(Lindleyetal.,2018). Inourproject,therewasnotthebudget,timeormaterialstoproducesuchrealism.Moreover,theschools’desiredlearningoutcomeswereafactor.Therequestfor3Dmodellingand3Dprintingwithintheprojectchannelledthechoicesofmaterialsandtechnology.

Theiterativedesignprocessthatledtothefinal3Dprintsprovidedopportunitiestoworkacrossdifferentmedia:sketchingmultipleideas,junkprototypingwithdifferentmaterials,anddrawingandwritinganewspaperarticle.Thesestagesinthedesignprocessgavethechildrenmuchmorecontrolinshapingthedetailoftheirdesignsincomparisontothefinal3Dmodelling.Theteachersnotedthatthechildren“absolutelyloved”workingwiththe“differentbitsandbobs...liketheplasticine”(teacherfromSchool2)inthejunkmodellingphase.Theycommentedthatthechildrendonotusuallyhavetheopportunitytoworkwiththosekindsofmaterialsandthattheyenjoyedthechallengeofproblem-solvingastheytransformedtheir2Ddrawingsinto3Drepresentations.

Evenifthedesignfictionsthemselvesdidnotlookphysicallybelievableasobjectsfromtheworld,theirverymateriality,their‘thingness’(Ingold,2013),allowedthechildrentosuspenddisbelief,andengageinimaginative,creativereflection. OneoftheaimsofMoEistoframetheactivitiesasprofessionalwork.Whileitwasdifficultforthechildrentousethe3Dsoftwaretoachieveaprofessionalrealism,thecombinationoftheoutputsfromtheproject–thenewspapers,filmeddramaclipsandcollaborativelymadejunkmodels–overallproducedasenseofqualityandprofessionalismthatelicitedprideamongstthechildren,staffandparentsacrossbothschools.

Thematerialsusedinthefinalrenderingsmaynothavebeenbelievablewithinthefutureworlds,buttheirnoveltytothechildrenmeantthattheypotentiallygavecredencetotheirassumedrolesasexperts;asdesignersthatcanproduce3Dprintedobjects.Thecombinationofdesignanddramacomplementedeachothereffectivelyinthisprojectbyreinforcingthissenseof‘steppingout’from

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theirusuallivedreality.Thisthenenabledquiterapidanddetailedlearningaboutcontemporary(andfuture)environmentalissues.

5.3EngagingwithEnvironmentalIssues Honeybeesareakeystonespecies,prodigiouspollinators,withlongstandingrelationshipswithhumans.Theyarecommonlyviewedas“good”insects,particularlyincomparisontootherinsectssuchaswaspsandspiders.Assuch,beestendtoelicitagreatdealofenthusiasmandanecdotes.InSchool2,whereourworkwasspreadoverawholehalfterm,thechildrenoftenspontaneouslyrecountedstoriesaboutbeesthattheyhadsavedintheplaygroundorathome.TheirwiderlearningwassufficientlydetailedenoughtobeabletoidentifyasurprisinglydiverserangeofUKplantsandflowerspopularwithbees.Similarly,thecommentscapturedduringpeercritiquesessionsrevealedthoughtfulquestionsandcomments:‘Wouldn’tthe[bee]shower[idea]heart[hurt]them?’and‘Howwillbeetopia[beedomeidea]workinhotcountrieslikeAfricawherethereisnotmuchrain?’,clearlydemonstratingwiderthinkingandunderstandingbeyondtheirownlocalcontext.

Whilsttheprojectcentredonhoneybees,discussionsthroughoutextendedfarbeyondhoney.Talksbybeekeepersatthestartofprojecthighlightedtheprocessandimportanceofpollination.Aproblemmappingandexplorationsessionenabledchildrentothinkthroughtheconsequencesofthelossofbees,fromlackofcloverandthereforegrazingforcows,tothelossoftheirfavouritefruitsandevencotton.Thedesignfictionsthemselvesnaturallyrelatetobees,butmanyofthemconsiderwiderenvironmentalandsocialissues.Forexample,thechildrenthoughtcarefullyabouthowtoprovidesafespacesforbeesinanincreasinglyhostileenvironment,aswellastheimplicationsforsocietyandoureconomiesifbeesandotherpollinatorsweretobecomeextinct.Thisdepthoflearningwasreflectedinanevaluationsessionheldattheendoftheproject,wherechildrenrecitedanextensivearrayofbeefacts,manyofwhichtheystillretainedfourmonthslaterwhenwemetthemforourfinalengagementatYorkExploreLibrary.Moreover,someofthesefactsweremixedwithempathytowardsbees:“beesonlyhaveonesting,likeweonlyhaveoneheart”.Insum,asresultoftheproject,thechildrendevelopedabroad,nuancedunderstandingofbeesandwiderenvironmentalchallenges.Thisincreaseinempathyandwiderlearningskillssupportsthefindingsofotherstudiesthathaveemployeddesignapproachesinschools(e.g.Carrolletal,2010).

6.ConclusionsTheprojectwaswellreceivedbystaffatbothschoolsduetothehighlevelsofstudentengagementandenthusiasm,aswellasfortheprideengenderedintheproductionandexhibitionofthefinaldesigns.AtSchool1,staffwereimpressedwiththedepthofknowledgeandknowledgeretentionthatresultedfromthelearner-centred,design-approachtowardthetopic.

OurprojectsuggeststhatDesignFiction,usedinconjunctionwithMantleoftheExpert,canbeausefulapproachforaddressingcomplexissues,suchasglobalenvironmentalthreats,becauseitprovidesopportunitiesforchildrentocastforwardandimaginativelythinkthroughmaking,performinganddiscussingfuturesettings,inwaysthatstimulatemultiplesensesandrespondtothebreadthofpreferredlearningstylesinaclassgroup.

Itcanbechallengingforchildrentothinkaboutfuturesandtherecanbeatendencytofixateonthefinalartefactasafinishedproduct,ratherthanastartingpointforthinkingaboutthefuture.Dramacanenhancecriticalandreflectivethinkingaboutdesignfictionartefacts,whichsupplementscreativethinkingaboutfutureworlds.

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Hereweofferseveralconsiderationsonthethemesofplanningandpreparations,materialsandtechnologiesandstructurewithinthecurriculum,forresearchersandeducatorswishingtopursuethisapproach.

1. Schoolandteacherbuy-incaninfluencetheprojectprogressionsosignificantpreparationandplanningisneededtoensureeveryoneunderstandstheaimsandisawareoftheunfoldingstagesintheprocess.Theprojectneedssufficientresourceintermsofspace,staffingand,mostimportantlytime.Teachingandlearningstyles,learningoutcomesandcurriculumdemandsneedtoclarifiedattheoutsettoensureaconsistentapproach,especiallyiftheprojectismanagedbymultiplestaff.

2. Therearepracticaldifficultiesinrealisingtrulydiegeticprototypes,forexamplegettingaccesstoappropriatematerials,havingsufficientskill-levelstorealisecreationsasenvisioned,andclassmanagementchallengeswhenchildrenworkwithaplethoraofmaterials.Materialchoicescansignificantlyaffectthebelievabilityofthefictionssowesuggestthatflexibilityenablesstudentstoselectthebestmaterialstocreateabelievablerenderingoftheirdesign.Usersshouldbeawareofpotentialtensionsbecausesomematerialchoicescanexpandimaginationandcreativepotentialsbutpresentconflictswithcurriculumobjectives.Inourcase,itwasdesirableforstudentstolearnto3Dprintbutitlimitedtheircreativeoutputs.

3. DesignFictioncombinedwithperformativeelementscanbeusedwithlittlesubjectknowledgetocreate‘Freezes’(dramaticmontagesetaroundadesignfiction)asarapidprocessforgeneratingquestionsaboutanewsubject.HoweverwesuggesttheDesignFictionmethodismostusefulwhenintegratedwithotherlead-inactivities,inthiscasethegardenvisitandbeekeepertalks,becauseextendingtheknowledgebasegiveschildrenmorecontenttoworkwithinbuildingtheirfictionsandconsolidatescross-curricularskillacquisitionanddevelopment.Ofthetwostructuresusedthelonger,half-termstructurewasmosteffectivebecauseitallowedtime,a)forconsolidationofknowledge,b)forchildren,teachersandresearchertoberesponsivetomaterials;andc)asabufferagainsttechnologyfailures.

Finally,wesuggestthedesignfictionworkcouldbefurtheraugmentedandappliedwithfollow-upactivitiesthatreintroduceexternalexperts,forexamplebeekeepersorenvironmentalscientists.Inthiswaythedesignfictionprototypescouldbeusedtoreflectbackonthepresent,futurechoicesandasawaytolearnaboutnewinnovationsthatmaybesimilartothedesignfictionscreatedbychildren.

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AbouttheAuthors:

DeborahMaxwellisalecturerinInteractiveMediaatUniversityofYork.Herresearchinterestsarearoundthewaysthatpeopleinteractwithandreshapetechnologyandtherolesthatstorytellingcanplayacrossmedia,particularlyinenvironmentalcontexts.

TobyPillattisanarchaeologistwithaneclecticsetofresearchinterests,encompassingcommunityheritage,trees,bees,uplandlandscapes,weatherandwhitecoal,aswellastheinterfacesbetweenart,archaeologyanddesign.HeregularlyteachesintheDepartmentofArchaeologyattheUniversityofSheffield.

LizEdwardsisaSeniorResearchAssociateatLancasterUniversityexploringtheuseofdigitaltechnologiesforengagementwithenvironmentalscienceacrossarangeofaudiences,particularlyintheareasoffloodingandbiodiversity.

RachelNewmanisCo-FounderandArtisticDirectorofGrowtheatre,aCommunityInterestCompanythatdevelopstheatreandcreativeprojectsinspiredbyourenvironment.PriortoGrowtheatre,Rachelworkedasafreelancetheatrepractitionerspecialisingincommunityandeducationalpractice,andintheEducationDepartmentattheCrucibleTheatre.

Acknowledgements:ThisworkwasfundedbytheArtsandHumanitiesResearchCouncil(AH/P009581/1).WeareparticularlygratefultothechildrenandteachersatthetwoprimaryschoolsinSheffield,andwealsothankClumberPark,designerMorvernOdling,andYorkExploreLibrariesandArchives.