ar-tools for emergency care-education in second life

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AR at ICIS 2012 ORLANDO 16.12.2012 AR-TOOLS FOR EMERGENCY CARE – EDUCATION IN SECOND LIFE PhD.st. Anna-Kaisa Sjölund, ankasj@ utu.fi tel.+ 358401993501

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Page 1: AR-tools for emergency care-education in Second Life

AR at ICIS 2012 ORLANDO 16.12.2012

AR-TOOLS FOR EMERGENCY CARE –EDUCATION IN SECOND LIFE

PhD.st. Anna-Kaisa Sjölund, [email protected] tel.+ 358401993501

Page 2: AR-tools for emergency care-education in Second Life

IN THIS PRESENTATION…

AR at ICIS 2012 ORLANDO 16.12.2012

• Augmented reality in Education

• Information Dynamics

• Project: Immersive Ambulance

• Gaming and simulation

PhD.st. Anna-Kaisa Sjölund, [email protected] tel.+ 358401993501

Page 3: AR-tools for emergency care-education in Second Life

AUGMENTED REALITY IN EDUCATION

• The choice of learning innovation is dependent on an individual’s access to various technologies.

• Augmented reality is well adopted among education in all levels.

• The use and spread of tablets and smartphones has strong affection to this.

• The use of AR-applications has been adopted quickly among medical and health education.

PhD.st. Anna-Kaisa Sjölund, [email protected] tel.+ 358401993501

AR at ICIS 2012 ORLANDO 16.12.2012

Page 4: AR-tools for emergency care-education in Second Life

WENDY MACKAY’S STRATEGIES

Table source: http://doi.acm.org/10.1145/948496.948496

PhD.st. Anna-Kaisa Sjölund, [email protected] tel.+ 358401993501

AR at ICIS 2012 ORLANDO 16.12.2012

Page 5: AR-tools for emergency care-education in Second Life

AUGMENTED REALITY AND INFORMATION DYNAMICS

• Through applications we are using semantic information and creating for users richer and wider learning experiences.

• Information dynamics in this context refers to production, sharing and connecting students not only information resources, but also wider professional online communities.

PhD.st. Anna-Kaisa Sjölund, [email protected] tel.+ 358401993501

AR at ICIS 2012 ORLANDO 16.12.2012

Page 6: AR-tools for emergency care-education in Second Life

IMMERSIVE AMBULANCE

• Target group: paramedic students of Turku University of Applied Sciences.

• Creators: The game technology students of Turku University of Applied Sciences.

• The aim is to create user-friendly application, collect user experiences about using AR-tools in virtual world and form a image about information dynamics in mixed reality education environment.

PhD.st. Anna-Kaisa Sjölund, [email protected] tel.+ 358401993501

AR at ICIS 2012 ORLANDO 16.12.2012

Page 7: AR-tools for emergency care-education in Second Life

GAMING VS. SIMULATION

Gaming is relevant for academic education and training.

Gaming is to achieve a new level of or collecting points.

Simulations means collaborative learning, information sharing and producing new information without moving to next level or winning aspect.

PhD.st. Anna-Kaisa Sjölund, [email protected] tel.+ 358401993501

AR at ICIS 2012 ORLANDO 16.12.2012

Page 8: AR-tools for emergency care-education in Second Life

THANK YOU !

PhD.st. Anna-Kaisa Sjölund, [email protected] tel.+ 358401993501

AR at ICIS 2012 ORLANDO 16.12.2012